< Street Fighter 6 | Ryu
m (→Introduction) |
m (→Introduction: predictable gamplan is not a true con) |
||
Line 15: | Line 15: | ||
* '''Juggles Galore:''' With Drive gauge or Denjin stocks, Ryu is capable of extended juggle sequences that deal massive damage. | * '''Juggles Galore:''' With Drive gauge or Denjin stocks, Ryu is capable of extended juggle sequences that deal massive damage. | ||
| cons= | | cons= | ||
* '''Finicky Ranged Confirms:''' After 5MP, Ryu's primary hitconfirm normal, followup links can easily whiff due to range issues. Ryu must often settle for lower damage combo enders, or rely on Drive Rush forward momentum to stay in range. | * '''Finicky Ranged Confirms:''' After 5MP, Ryu's primary hitconfirm normal, followup links can easily whiff due to range issues. Ryu must often settle for lower damage combo enders, or rely on Drive Rush forward momentum to stay in range. |
Revision as of 16:21, 8 June 2023
Introduction
Ever training, this martial artist seeks true strength. Well-mannered and sincere, Ryu travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now seeks yet greater heights.
Strengths | Weaknesses |
---|---|
|
|