Street Fighter 6/Kimberly/Introduction: Difference between revisions

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== Introduction ==
== Introduction ==
Uninvited student to Guy, the 39th successor to Bushinryu. Kimberly had an ordinary upbringing, but she's a genuine prodigy who graduated college early...and now wants to be a ninja. Loves '80s pop culture.
Uninvited student to Guy, the 39th successor to Bushinryu. Kimberly had an ordinary upbringing, but she's a genuine prodigy who graduated college early...and now wants to be a ninja. Loves '80s pop culture.
Kimberly is a fast, highly mobile character who


{{ ProConTable
{{ ProConTable
| pros=
| Pros=
* Pro listed here
* High Mobility: Kimberly has many unique movement options. She has good walk speed, along with multiple ways to close the gap on her opponent including a command dash and teleport. She can change her jump arc and has multiple means of going past fireballs. Her level 3 super installs her with a permanent speed buff.
| cons=
* Spray Can Oki: With Genius at Play, Kimberly can use her spray cans to create mixups and strong frametraps off of a knockdown, especially in the corner. Her cans can also let her combo off of her throw in certain situations, an anomaly in Street Fighter. This can make it dangerous to try and challenge Kimberly on wakeup.
* Con listed here
* Good Links/Target Combos: Kimberly's jabs and a few of her medium buttons link into themselves, which can give her good hit confirms if she is close enough. She has target combos that can lead to juggles with meter as well as oki or a spray can setup.
* High Corner Carry: Many of Kimberly's combo routes have very high corner carry, and many of her combos end with her opponent much closer to the corner without sacrificing okizeme.
* Gimmicky: Kimberly has a lot of mobility options that she is able to act out of, which can be frustrating for an unprepared opponent. There are many reaction/ knowledge checks that can be very rewarding for Kimberly if she is allowed to get away with them.
| Cons=
* Stubby Normals: Kimberly's normals have short very reach relative to the rest of the cast, which can make her struggle in footsies. Some of her most rewarding normals are difficult to use because they have short reach or are outclassed by other pokes. Sometimes she is too far to link off of her lights or mediums when she gets a hit.
* Risky Offense: Kimberly does not have a safe special move that she can cancel into. This combined with the current game's overall high pushback on block and most normals being slightly minus means that Kimberly often has to commit to her offense to get/ keep pressure going.
* Gimmicky: Some of Kimberly's tools are difficult to force knowledgeable opponents to respect. Tools such as her ninja run command grab and her teleport have high startup can be punished easily by an opponent who pays attention or knows the matchup. Her its possible for her forward HK to be parried on reaction, and it does not usually go over faster low pokes. Her spray can high- low mixups are also able to be OS'd by parry. These options, while definitely confusing, can be "fake" on paper if the opponent is good with their mental stack.
}}
}}



Revision as of 13:33, 13 October 2022

Introduction

Uninvited student to Guy, the 39th successor to Bushinryu. Kimberly had an ordinary upbringing, but she's a genuine prodigy who graduated college early...and now wants to be a ninja. Loves '80s pop culture.

Kimberly is a fast, highly mobile character who

Strengths Weaknesses
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