Street Fighter 6/Defense: Difference between revisions

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More details about Drive Parry can be found [[Street_Fighter_6/Drive_System#Drive_Parry|here]]
More details about Drive Parry can be found [[Street_Fighter_6/Drive_System#Drive_Parry|here]]
===Wake-up===
===Wake-up===
There are two types of wakeups in Street fighter 6 which is regular wakeup and delayed wakeup.  
There are two types of wakeups in Street fighter 6 which are normal rise and back rise. There is no difference in the frame data.
{{Navbox-SF6}}
{{Navbox-SF6}}

Revision as of 04:21, 7 October 2022

Defense

Blocking

Blocking is performed by holding B.png or Db.png and will prevent you from getting hit by the opponents attacks.
Blocking cannot be performed while airborne and Overhead/High attacks must be blocked standing B.png, while low attacks must be blocked by crouching blocking Db.png

Drive Parry

Drive parry can be used to parry opponents attacks at the cost of drive resource. Drive parry can be done by Holding SF6 MP.png+SF6 MK.png (MP+MK).
More details about Drive Parry can be found here

Wake-up

There are two types of wakeups in Street fighter 6 which are normal rise and back rise. There is no difference in the frame data.

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