< Street Fighter 6 | Manon
(→j.LK) |
(→HPHK) |
||
(20 intermediate revisions by 4 users not shown) | |||
Line 80: | Line 80: | ||
| hitboxes = SF6_Manon_5lp_hitbox.png | | hitboxes = SF6_Manon_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 187: | Line 187: | ||
| hitboxes = SF6_Manon_5lk_hitbox.png | | hitboxes = SF6_Manon_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 294: | Line 294: | ||
| hitboxes = SF6_Manon_2lp_hitbox.png | | hitboxes = SF6_Manon_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 302: | Line 302: | ||
| cancel = Chn Sp SA | | cancel = Chn Sp SA | ||
| hitconfirm = 12 | | hitconfirm = 12 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 16 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = 9 | | hitstop = 9 | ||
Line 321: | Line 321: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm | | notes = Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 402: | Line 402: | ||
| hitboxes = SF6_Manon_2lk_hitbox.png | | hitboxes = SF6_Manon_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 442: | Line 442: | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
Line 459: | Line 459: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block | | notes = Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block; after Drive Rush, can link into 5MP at closer ranges | ||
}} | }} | ||
Line 726: | Line 726: | ||
| hitconfirm = 22 | | hitconfirm = 22 | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+ | | DRcancelBlk = {{sf6-adv|VP|+14}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+ | | afterDRBlk = {{sf6-adv|P|+5}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = | | blockstun = 24 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
Line 744: | Line 744: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo | | notes = Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it very strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo | ||
}} | }} | ||
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| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing follow-up oki; only the 1st active frame can hit grounded opponents (active frames 2-9 hit airborne) | | notes = Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing follow-up oki; only the 1st active frame can hit grounded opponents (active frames 2-9 hit airborne) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle state (useful after a 4MK anti-air); special/DR cancel is delayed until after 3rd active frame | | notes = Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle OTG state (useful after a 4MK anti-air); special/DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; | | notes = Side switches; after corner side switch, can walk for a pseudo throw loop or Drive Rush for a manually timed strike/throw mixup; can get true throw oki vs. wide characters (1f timing vs. Marisa, 2f timing vs. Blanka/E.Honda/Zangief); midscreen, can chase down with DR~5HP but no real strike/throw mixup | ||
}} | }} | ||
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| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 988: | Line 988: | ||
{{FrameData-SF6 | chara = Manon | moveId = manon_6hphk | moveType = drive | {{FrameData-SF6 | chara = Manon | moveId = manon_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Écarté | | name = Écarté (Block) | ||
| images = SF6_Manon_6hphk.png | | images = SF6_Manon_6hphk.png | ||
| hitboxes = SF6_Manon_6hphk_hitbox.png | | hitboxes = SF6_Manon_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 1,006: | Line 1,006: | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 | | invuln = 1-22 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | |||
{{FrameData-SF6 | chara = Manon | moveId = manon_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Écarté (Recovery) | |||
| images = SF6_Manon_6hphk.png | |||
| hitboxes = SF6_Manon_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,035: | Line 1,063: | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Manon | moveId = | {{FrameData-SF6 | chara = Manon | moveId = manon_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Manon_66.png | | images = SF6_Manon_66.png | ||
| hitboxes = SF6_Manon_66_hitbox.png | | hitboxes = SF6_Manon_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 3+8 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 26(48) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -10000 | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) | ||
}} | |||
{{FrameData-SF6 | chara = Manon | moveId = manon_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Manon_66.png | |||
| hitboxes = SF6_Manon_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | }} | ||
Line 1,160: | Line 1,207: | ||
| total = 44 | | total = 44 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3* | | cancel = SA3* (1st) | ||
| hitconfirm = | | hitconfirm = 12* | ||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
Line 1,193: | Line 1,240: | ||
| total = 46 | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3* | | cancel = SA3* (1st) | ||
| hitconfirm = | | hitconfirm = 13* | ||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
Line 1,226: | Line 1,273: | ||
| total = 44(46) | | total = 44(46) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 (1st) | ||
| hitconfirm = | | hitconfirm = 13 | ||
| hitAdv = KD +37 | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
Line 1,243: | Line 1,290: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| notes = Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%) | | notes = Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a follow-up) | ||
}} | }} | ||
Line 1,251: | Line 1,298: | ||
| name = OD Rond-point | | name = OD Rond-point | ||
| images = SF6_Manon_236kk.png | | images = SF6_Manon_236kk.png | ||
| hitboxes = SF6_Manon_236kk_hitbox.png | | hitboxes = SF6_Manon_236kk_hitbox.png, SF6_Manon_236kk_hitbox2.png | ||
| damage = | | damage = 500,300 | ||
| chip = 100x2 | | chip = 100x2 | ||
| startup = 8 | | startup = 8 | ||
Line 1,259: | Line 1,306: | ||
| total = 41(46) | | total = 41(46) | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 28 | | hitconfirm = 28 / 15 (1st) | ||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|VM|-19}} | | blockAdv = {{sf6-adv|VM|-19}} | ||
Line 1,276: | Line 1,323: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,2 | | jugLimit = 1,2 | ||
| notes = Strong anti-air with an enormous hitbox, but cannot hit cross-up; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle follow-ups); | | notes = Strong anti-air with an enormous hitbox, but cannot hit cross-up; 2nd hit does 400 damage if 1st hit whiffs; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle follow-ups); 1st hit can combo into SA3 when canceled (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); 2nd hit juggles into SA2 when canceled (SA3 cancel only useful if attack is absorbed by armor); the 1st hit has extra range against grounded opponents | ||
}} | }} | ||
=== Dégagé (214K) === | === Dégagé (214K) === | ||
Line 1,591: | Line 1,637: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate; 10% Starter (applies to 3rd hit) | ||
| startup = (16/17/18)+11 | | startup = (16/17/18)+11 | ||
| active = 6 | | active = 6 | ||
Line 1,624: | Line 1,670: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate; 10% Starter (applies to 3rd hit) | ||
| startup = 15+ | | startup = 15+10 | ||
| active = 6 | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
Line 1,646: | Line 1,692: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral | | notes = Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral; combos naturally from 4HP, making it an excellent combo tool for damage and corner carry | ||
}} | }} | ||
Line 1,675: | Line 1,721: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-13 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
Line 1,689: | Line 1,735: | ||
| images = SF6_Manon_214214k.png | | images = SF6_Manon_214214k.png | ||
| hitboxes = SF6_Manon_214214k_hitbox.png, SF6_Manon_214214k_hitbox2.png | | hitboxes = SF6_Manon_214214k_hitbox.png, SF6_Manon_214214k_hitbox2.png | ||
| damage = | | damage = 2800 | ||
| chip = 400,350,(125) | | chip = 400,350,(125) | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 1,713: | Line 1,759: | ||
| jugIncrease = 1,1,0,0,0 | | jugIncrease = 1,1,0,0,0 | ||
| jugLimit = 9,9,9,9,9 | | jugLimit = 9,9,9,9,9 | ||
| notes = If blocked, the last hit whiffs on crouching opponents; can be juggled into; extended KD time for opponent if they fall out before 3rd hit; full damage distribution: 450,400,500x2, | | notes = If blocked, the last hit whiffs on crouching opponents; can be juggled into; extended KD time for opponent if they fall out before 3rd hit; full damage distribution: 450,400,500x2,950 | ||
}} | }} | ||
Line 1,722: | Line 1,768: | ||
| images = SF6_Manon_236236p.png | | images = SF6_Manon_236236p.png | ||
| hitboxes = SF6_Manon_236236p_hitbox.png | | hitboxes = SF6_Manon_236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000~4600 | ||
| dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | | dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | ||
| startup = 6+1 | | startup = 6+1 | ||
Line 1,736: | Line 1,782: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-8 Full | | invuln = 1-8 Full | ||
| notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49) | | notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4000/4100/4200/4400/4600; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49) | ||
}} | }} | ||
Line 1,745: | Line 1,791: | ||
| images = SF6_Manon_236236p(ca).png | | images = SF6_Manon_236236p(ca).png | ||
| hitboxes = SF6_Manon_236236p(ca)_hitbox.png | | hitboxes = SF6_Manon_236236p(ca)_hitbox.png | ||
| damage = 4500 | | damage = 4500~5100 | ||
| dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | | dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | ||
| startup = 6+1 | | startup = 6+1 | ||
Line 1,759: | Line 1,805: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-8 Full | | invuln = 1-8 Full | ||
| notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49) | | notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4500/4600/4700/4900/5100; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49) | ||
}} | }} | ||
Latest revision as of 23:29, 2 July 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MK
4HP
3HK
Target Combos
5MP~MK
4MK~MK
5HP~HP
2HP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Manon
manon_hphk
|
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HPHK Glissade
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Manon
manon_6hphk
|
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---|---|---|---|---|---|
6HPHK Écarté (Block)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Manon
manon_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Écarté (Recovery)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 26(31) | 46(51) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Manon
manon_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Manon
manon_mpmk_66_pdr
|
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---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3+8 | - | 15(37) | 26(48) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) |
Manon
manon_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | 15(37) | 24(46) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -30000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Manège Doré (63214P)
63214LP
63214MP
Manon
manon_63214mp
|
|||||
---|---|---|---|---|---|
63214MP MP Manège Doré
|
|||||
File:SF6 Manon 63214mp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000~3700 | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2 | 51 | 60 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 5000 | 3000 (2100) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +19 | HKD +19 | - | |||
Notes | |||||
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with medium range (1.37) |
63214HP
Manon
manon_63214hp
|
|||||
---|---|---|---|---|---|
63214HP HP Manège Doré
|
|||||
File:SF6 Manon 63214hp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000~3700 | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 2 | 54 | 60 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 5000 | 3000 (2100) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +19 | HKD +19 | - | |||
Notes | |||||
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; fastest startup with shortest range (1.14) |
63214PP
Rond-point (236K)
236LK
236MK
Manon
manon_236mk
|
|||||
---|---|---|---|---|---|
236MK MK Rond-point
|
|||||
File:SF6 Manon 236mk.png File:SF6 Manon 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600 | 100,150 | - | LH | SA3* (1st) | 13* |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 3(3)3 | 27 | 46 | - | 22 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-19 Air (Upper Body) | - | - | 1,1 | 1,1 | 0,2 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-27) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +34 | KD +34 | -14 | |||
Notes | |||||
Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a follow-up juggle); the 1st hit tends to whiff when canceled into at max range |
236HK
Manon
manon_236hk
|
|||||
---|---|---|---|---|---|
236HK HK Rond-point
|
|||||
File:SF6 Manon 236hk.png File:SF6 Manon 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 100x2 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 3(3)3 | 22(24) | 44(46) | - | 22 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-22 Air (Upper Body) | - | - | 1,1 | 1,1 | 0,2 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25(-24) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +37 | KD +37 | -11 | |||
Notes | |||||
Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a follow-up) |
236KK
Dégagé (214K)
214LK
214MK
214HK
214KK
Renversé (236P)
236LP
236MP
Manon
manon_236mp
|
|||||
---|---|---|---|---|---|
236MP MP Renversé
|
|||||
File:SF6 Manon 236mp.png File:SF6 Manon 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100,(1300~1900) | 25 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 2 | 34 | 60 | 20/- | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000 | [8000] | 1000,(2000) | 150,2000 (105,1400) | 75 (37) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-24 Projectile | - | - | - | - | 9 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-34 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +15 | HKD +15 | -20 | |||
Notes | |||||
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236HP
Manon
manon_236hp
|
|||||
---|---|---|---|---|---|
236HP HP Renversé
|
|||||
File:SF6 Manon 236hp.png File:SF6 Manon 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,(1300~1900) | 50 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
29 | 2 | 30 | 60 | 20/- | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000 | [8000] | 1000,(2000) | 150,2000 (105,1400) | 75 (37) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-28 Projectile | - | - | - | - | 9 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-30 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +15 | HKD +15 | -16 | |||
Notes | |||||
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236PP
Renversé Feint (236[P])
236[P]
236[PP]
Grand Fouetté (236P~K)
236P~K
236PP~K
Manon
manon_236pp_k
|
|||||
---|---|---|---|---|---|
236PP~K OD Grand Fouetté
|
|||||
File:SF6 Manon 236pp k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 10% Immediate; 10% Starter (applies to 3rd hit) | LH | SA2 SA3 | 22 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15+10 | 6 | 22 | 38 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | -20000 | 1150 (805) | 575 (287) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-26(-21) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +58(+63) | KD +58(+63) | -12(-7) | |||
Notes | |||||
Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral; combos naturally from 4HP, making it an excellent combo tool for damage and corner carry |
Super Arts
236236K
214214K
236236P
236236P (CA)
Manon
manon_236236p(ca)
|
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---|---|---|---|---|---|
236236P Pas de Deux (CA)
|
|||||
File:SF6 Manon 236236p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500~5100 | - | 50% Minimum; 5% Immediate (236HK: 15%) | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6+1 | 2 | 72 | 80 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | 20000 | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +16 | HKD +16 | - | |||
Notes | |||||
Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4500/4600/4700/4900/5100; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK