< Street Fighter 6 | Luke
(→66) |
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(28 intermediate revisions by the same user not shown) | |||
Line 80: | Line 80: | ||
| hitboxes = SF6_Luke_5lp_hitbox.png | | hitboxes = SF6_Luke_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 7 | | startup = 7 | ||
| active = 2 | | active = 2 | ||
Line 158: | Line 158: | ||
| cancel = Sp SA | | cancel = Sp SA | ||
| hitconfirm = 17 | | hitconfirm = 17 | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| afterDRHit = {{sf6-adv| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 13 | | hitstop = 13 | ||
Line 177: | Line 177: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good whiff punish tool due to its long range and cancelability | | notes = Good whiff punish tool due to its long range and cancelability; extends a vertical collision box to reduce the risk of whiffing under opponent mid-juggle | ||
}} | }} | ||
Line 187: | Line 187: | ||
| hitboxes = SF6_Luke_5lk_hitbox.png | | hitboxes = SF6_Luke_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 224: | Line 224: | ||
| hitboxes = SF6_Luke_5mk_hitbox.png | | hitboxes = SF6_Luke_5mk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 16(19) | ||
| total = 26(29) | | total = 26(29) | ||
| guard = LH | | guard = LH | ||
Line 247: | Line 247: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good neutral poke; 3f extra recovery on whiff; lifts up leg hurtbox on frames 4- | | notes = Good neutral poke; 3f extra recovery on whiff; lifts up leg hurtbox on frames 4-11, making it strong vs. low attacks | ||
}} | }} | ||
Line 258: | Line 258: | ||
| damage = 900 | | damage = 900 | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 16 | ||
| total = 32 | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+ | | hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+8)}} | ||
| blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv| | | blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+1)}} | ||
| punishAdv = KD +49(+ | | punishAdv = KD +49(+55) | ||
| perfParryAdv = {{sf6-adv|VM|-21(- | | perfParryAdv = {{sf6-adv|VM|-21(-15)}} | ||
| afterDRHit = {{sf6-adv|VP|+6(+ | | afterDRHit = {{sf6-adv|VP|+6(+12)}} | ||
| afterDRBlk = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+ | | afterDRBlk = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+5)}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 18 | | blockstun = 18 | ||
Line 280: | Line 280: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 8-15f Low Crush (feet are strike invincible); puts airborne opponents into limited juggle state; Punish Counter launches opponent high into a limited juggle state; can be spaced for significantly better advantage; extends a hurtbox 1f before active that is vulnerable to projectiles | | notes = 8-15f Low Crush (feet are strike invincible); puts airborne opponents into limited juggle state; Punish Counter launches opponent high into a limited juggle state; can be spaced for significantly better advantage; extends a hurtbox 1f before active that is vulnerable to projectiles; first 2 active frames have shorter range (makes it easier to space properly); causes camera shake effect on block when connecting with final active frame (easier to tell when Luke has advantage) | ||
}} | }} | ||
Line 291: | Line 291: | ||
| hitboxes = SF6_Luke_2lp_hitbox.png | | hitboxes = SF6_Luke_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 318: | Line 318: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 2LP/2LK; Luke's only 4f normal, useful in 3-hit light confirms; DR cancel is delayed until after 1st recovery frame | | notes = Chains into 2LP/2LK; Luke's only 4f normal, useful in 3-hit light confirms; DR cancel is delayed until after 1st recovery frame; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 328: | Line 328: | ||
| hitboxes = SF6_Luke_2mp_hitbox.png | | hitboxes = SF6_Luke_2mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| dmgScaling = 15% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 2 | | active = 2 | ||
| recovery = 14 | | recovery = 14(17) | ||
| total = | | total = 21(24) | ||
| guard = LH | | guard = LH | ||
| cancel = Sp SA | | cancel = Sp SA | ||
Line 354: | Line 355: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 3f extra recovery on whiff; great pressure tool with high reward on counter-hit or when canceled to Drive Rush; has an extended hurtbox on whiff until the end of recovery; topmost hurtbox on frames 1-7 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 364: | Line 365: | ||
| hitboxes = SF6_Luke_2hp_hitbox.png | | hitboxes = SF6_Luke_2hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = Combo (5% Extra) | |||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
Line 400: | Line 402: | ||
| hitboxes = SF6_Luke_2lk_hitbox.png | | hitboxes = SF6_Luke_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 461: | Line 463: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Moves Luke forward, greatly increasing its range despite the stubby-looking animation; Range: 1.482 (1st active frame: 1.44); DR cancel is delayed until after active frames | | notes = Moves Luke forward, greatly increasing its range despite the stubby-looking animation; Range: 1.482 (1st active frame: 1.44); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
}} | }} | ||
Line 584: | Line 586: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Spike knockdown on counter-hit/Punish Counter vs. airborne opponents; | | notes = Spike knockdown on counter-hit/Punish Counter vs. airborne opponents; good close range jump-in and neutral jump throw bait tool | ||
}} | }} | ||
Line 604: | Line 606: | ||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
Line 674: | Line 676: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Better horizontal range than j.HP for long-range jumps | ||
}} | }} | ||
Line 762: | Line 764: | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+17 Stagger}} | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | | afterDRHit = {{sf6-adv|VP|+8}} | ||
Line 821: | Line 823: | ||
| images = SF6_Luke_5mp.png | | images = SF6_Luke_5mp.png | ||
| hitboxes = SF6_Luke_5lp_mp_hitbox.png | | hitboxes = SF6_Luke_5lp_mp_hitbox.png | ||
| damage = 400( | | damage = 400(280) | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate | ||
| startup = 8 | | startup = 8 | ||
Line 853: | Line 855: | ||
| images = SF6_Luke_5hp.png | | images = SF6_Luke_5hp.png | ||
| hitboxes = SF6_Luke_5lp_mp_hp_hitbox.png | | hitboxes = SF6_Luke_5lp_mp_hp_hitbox.png | ||
| damage = 600( | | damage = 600(360) | ||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
Line 906: | Line 908: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Useful buffer from 5MP in neutral that can end with Super or the full Target Combo sequence | | notes = Useful buffer from 5MP in neutral that can end with Super or the full Target Combo sequence; Super cancel is delayed until after 4th recovery frame | ||
}} | }} | ||
Line 1,114: | Line 1,116: | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = drive | {{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Battering Ram | | name = Battering Ram (Block) | ||
| images = SF6_Luke_6hphk.png | | images = SF6_Luke_6hphk.png | ||
| hitboxes = SF6_Luke_6hphk_hitbox.png | | hitboxes = SF6_Luke_6hphk_hitbox.png | ||
Line 1,126: | Line 1,128: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,137: | Line 1,139: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | {{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk_recovery | moveType = drive | ||
{{FrameData-SF6 | chara = Luke | moveId = Luke_mpmk | moveType = drive | | input = 6HPHK | ||
| input = MPMK | | name = Battering Ram (Recovery) | ||
| name = Drive Parry | | images = SF6_Luke_6hphk.png | ||
| hitboxes = SF6_Luke_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = Luke_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Luke_mpmk.png | | images = SF6_Luke_mpmk.png | ||
| hitboxes = SF6_Luke_mpmk_hitbox.png | | hitboxes = SF6_Luke_mpmk_hitbox.png | ||
Line 1,149: | Line 1,179: | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,158: | Line 1,188: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Luke | moveId = luke_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Luke_66.png | |||
| hitboxes = SF6_Luke_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Luke | moveId = luke_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = Luke | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_Luke_66.png | | images = SF6_Luke_66.png | ||
| hitboxes = SF6_Luke_66_hitbox.png | | hitboxes = SF6_Luke_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 24(46) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | ||
}} | }} | ||
Line 1,325: | Line 1,374: | ||
| images = SF6_Luke_236pp_pp.png | | images = SF6_Luke_236pp_pp.png | ||
| hitboxes = SF6_Luke_236pp_pp_hitbox.png | | hitboxes = SF6_Luke_236pp_pp_hitbox.png | ||
| damage = | | damage = 1000(800) | ||
| chip = 150 | | chip = 150 | ||
| startup = 12 | | startup = 12 | ||
Line 1,340: | Line 1,389: | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 1000 | | driveDmgBlk = 1000 | ||
| driveDmgHit = [7000] | |||
| driveGain = -10000 | | driveGain = -10000 | ||
| superGainHit = | | superGainHit = 1000 (700) | ||
| superGainBlk = | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.2 | | projSpeed = 0.2 | ||
| notes = 1-hit OD projectile; costs 1 extra Drive bar | | notes = 1-hit OD projectile; costs 1 extra Drive bar; () refers to scaled damage after 236PP connects | ||
}} | }} | ||
Line 1,667: | Line 1,717: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; cannot combo naturally when canceled from 2HP | | notes = Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; cannot combo naturally when canceled from 2HP; 4f less recovery vs. armor (allows Luke to be safe against DI after failed 2HP > pf.214[MP] attempt) | ||
}} | }} | ||
Line 1,751: | Line 1,801: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 25 | | hitconfirm = 25 | ||
| hitAdv = KD + | | hitAdv = KD +64 | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| punishAdv = KD + | | punishAdv = KD +64 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 32 total | | blockstun = 32 total | ||
Line 1,784: | Line 1,834: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 30 | | hitconfirm = 30 | ||
| hitAdv = KD + | | hitAdv = KD +64 | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| punishAdv = KD + | | punishAdv = KD +64 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = 32 total | | blockstun = 32 total | ||
Line 1,816: | Line 1,866: | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 14 (1st) / 47 (2nd) | | hitconfirm = 14 (1st) / 47 (2nd) | ||
| hitAdv = KD + | | hitAdv = KD +62 | ||
| blockAdv = {{sf6-adv|VM|-22}} | | blockAdv = {{sf6-adv|VM|-22}} | ||
| punishAdv = KD + | | punishAdv = KD +62 | ||
| perfParryAdv = {{sf6-adv|VM|-40}} | | perfParryAdv = {{sf6-adv|VM|-40}} | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 1,827: | Line 1,877: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 0,4 | ||
| jugIncrease = | | jugIncrease = 0,4 | ||
| jugLimit = | | jugLimit = 3,4 | ||
| notes = Puts opponent into limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; listed recovery is for blocked/whiffed version (on hit, automatically transitions to 2nd hit); 1st hit is cancelable into PP follow-up for 1 extra Drive bar on hit only; can juggle directly into any Super (canceling into Super will cause SA3 to whiff; SA2 will whiff on final cancelable frame) | | notes = Puts opponent into limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; listed recovery is for blocked/whiffed version (on hit, automatically transitions to 2nd hit); 1st hit is cancelable into PP follow-up for 1 extra Drive bar on hit only; can juggle directly into any Super (canceling into Super will cause SA3 to whiff; SA2 will whiff on final cancelable frame) | ||
}} | }} | ||
Line 1,839: | Line 1,889: | ||
| images = SF6_Luke_214pp_pp.png | | images = SF6_Luke_214pp_pp.png | ||
| hitboxes = SF6_Luke_214pp_pp_hitbox.png | | hitboxes = SF6_Luke_214pp_pp_hitbox.png | ||
| damage = | | damage = 2500 | ||
| startup = 1 | | startup = 1 | ||
| active = - | | active = - | ||
Line 1,850: | Line 1,900: | ||
| punishAdv = HKD +12 | | punishAdv = HKD +12 | ||
| driveGain = -10000 | | driveGain = -10000 | ||
| superGainHit = | | superGainHit = 3000 (2100) | ||
| jugLimit = 10 | |||
| notes = Costs 1 extra Drive bar on 214PP 1st hit only (cannot activate on block or when armor absorbed); leaves Luke close enough to walk in for a strike/throw mixup; counts as a separate hit from 214PP for damage scaling | |||
| jugLimit = | |||
| notes = Costs 1 extra Drive bar on 214PP 1st hit only (cannot activate on block or when armor absorbed); leaves Luke close enough to walk in for a strike/throw mixup; counts as a separate hit for damage scaling | |||
}} | }} | ||
Line 1,868: | Line 1,916: | ||
| startup = 14 | | startup = 14 | ||
| active = 5 | | active = 5 | ||
| recovery = 13 land | | recovery = 13(20) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,887: | Line 1,935: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can be input during forward/neutral jump (or back jump when canceled from j.MP); the | | notes = Can be input during forward/neutral jump (or back jump when canceled from j.MP); 7f extra landing recovery on whiff if input during the first 32 jump frames; Luke is in a crouching state from 4th landing recovery frame onward; improved frame advantage when done lower to the ground, and spaced out at farther ranges; can only be up to -1 on block if not precisely spaced; can partially charge the attack and release early for better juggle advantage after 214[LP] | ||
}} | }} | ||
Line 1,982: | Line 2,030: | ||
| chip = 225 | | chip = 225 | ||
| startup = 12+12 | | startup = 12+12 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 16 | ||
| total = 37 | | total = 37 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 27 | ||
| hitAdv = KD +32(+ | | hitAdv = KD +32(+41) | ||
| blockAdv = {{sf6-adv|VM|-6{{sf6-adv| | | blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | ||
| punishAdv = KD +32(+ | | punishAdv = KD +32(+41) | ||
| perfParryAdv = {{sf6-adv|VM|-24(- | | perfParryAdv = {{sf6-adv|VM|-24(-15)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
Line 2,002: | Line 2,050: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; | | notes = Puts opponent into limited juggle state; very late connect to juggle into 623LP/MP, SA1, or SA2 (otherwise, can only cancel into SA3) | ||
}} | }} | ||
Line 2,067: | Line 2,115: | ||
| dmgScaling = 50% Starter | | dmgScaling = 50% Starter | ||
| startup = 11+12 | | startup = 11+12 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 16 | ||
| total = 37 | | total = 37 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = | | hitconfirm = 27 | ||
| hitAdv = KD +32(+ | | hitAdv = KD +32(+41) | ||
| blockAdv = {{sf6-adv|VM|-6{{sf6-adv| | | blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | ||
| punishAdv = KD +32(+ | | punishAdv = KD +32(+41) | ||
| perfParryAdv = {{sf6-adv|VM|-24(- | | perfParryAdv = {{sf6-adv|VM|-24(-15)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
Line 2,086: | Line 2,134: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponent into limited juggle state; | | notes = Puts opponent into limited juggle state; very late connect to juggle into 623LP/MP, SA1, or SA2 (otherwise, can only cancel into SA2 or SA3); midscreen, later active frames canceled into SA2 will whiff | ||
}} | }} | ||
Line 2,147: | Line 2,195: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-6 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5 hit Super projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; | | notes = 5 hit Super projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; extends a projectile-vulnerable hurtbox during startup frames 2-5 (more difficult to use as an anti-fireball tool) | ||
}} | }} | ||
Line 2,210: | Line 2,258: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| superGainBlk = -30000 | | superGainBlk = -30000 | ||
| invuln = 1-13 | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = | ||
| notes = Luke runs forward | | notes = Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2 Drive bars for Luke; takes opponent to Memphis | ||
}} | }} | ||
Line 2,241: | Line 2,289: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| superGainBlk = -30000 | | superGainBlk = -30000 | ||
| invuln = 1-13 | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = | ||
| notes = Luke runs forward | | notes = Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2.3 Drive bars for Luke; available at 25% HP or below; does not take opponent to Memphis | ||
}} | }} | ||
Latest revision as of 01:11, 27 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
5LP~MP
5LP~MP~HP
5MP~MP
5MP~MP~MP
5MP~MP~MP~MP
6HP~6HP
2MK~2HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
|
|||||
---|---|---|---|---|---|
HPHK Muzzle Flash
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Luke
Luke_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Battering Ram (Block)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Luke
Luke_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Battering Ram (Recovery)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 26(31) | 46(51) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Luke
Luke_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Luke
luke_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3+8 | - | 15(37) | 26(48) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame) |
Luke
luke_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | 15(37) | 24(46) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -30000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Sand Blast
236LP
236MP
Luke
Luke_236mp
|
|||||
---|---|---|---|---|---|
236MP Sand Blast
|
|||||
File:SF6 Luke 236mp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
17 | [7] | 30 | 47 | 31 | 26 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [2000] | 1000 | 600 (420) | 300 (150) | 0.12 (17-18f), 0.42 (19-23f) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+4 | 0 | -5 | |||
Notes | |||||
1-hit projectile, travels ~66% screen length; [] refers to projectile active time |
236HP
Luke
Luke_236hp
|
|||||
---|---|---|---|---|---|
236HP Sand Blast
|
|||||
File:SF6 Luke 236hp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | [10] | 27 | 47 | 31 | 26 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [2000] | 1000 | 600 (420) | 300 (150) | 0.12 (20-21f), 0.42 (22-29f) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -2 | |||
Notes | |||||
1-hit projectile, travels ~91% screen length; [] refers to projectile active time |
236PP
236PP~PP
Rising Uppercut
623LP
623MP
Luke
Luke_623mp
|
|||||
---|---|---|---|---|---|
623MP Rising Uppercut
|
|||||
File:SF6 Luke 623mp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 10 | 24+12 land | 51 | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-39 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-44 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +28 | KD +28 | -29 | |||
Notes | |||||
Reduced damage on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable |
623HP
Luke
Luke_623hp
|
|||||
---|---|---|---|---|---|
623HP Rising Uppercut
|
|||||
File:SF6 Luke 623hp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 10 | 25+15 land | 58 | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 11-43 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-48 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +29 | KD +29 | -33 | |||
Notes | |||||
Reduced damage on active frames 2-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable |
623PP
623PP~PP
Flash Knuckle
214LP
214[LP]
pf.214[LP]
Luke
Luke_214lp_perfect
|
|||||
---|---|---|---|---|---|
pf.214[LP] LP Flash Knuckle (perfect)
|
|||||
File:SF6 Luke 214lp perfect.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,200 | 175,50 | Both hits apply scaling | LH | SA3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2,2 | 22(23) | 51(52) | - | 18 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000,1000 | [4000,2000] | 2000,250 | 500,200 (350,140) | 250,100 (125,50) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +56 | KD +56 | -8 | |||
Notes | |||||
Hold LP 18-20f for perfect version; launches opponent high into a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air |
214MP
214[MP]
pf.214[MP]
Luke
Luke_214mp_perfect
|
|||||
---|---|---|---|---|---|
pf.214[MP] MP Flash Knuckle (perfect)
|
|||||
File:SF6 Luke 214mp perfect.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
850,250 | 213,63 | Both hits apply scaling | LH | SA3 | 18 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
29 | 2,2 | 26(27) | 58(59) | - | 27 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000,1000 | [6000,2000] | 2000,0 (1000,0) | 700,200 (490,140) | 350,100 (175,50) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +53(+66) | KD +53(+66) | -3 | |||
Notes | |||||
Hold MP 18-20f for perfect version; Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv. when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; perfect timing allows natural combo from 2HP cancel |
214HP
214[HP]
pf.214[HP]
Luke
Luke_214hp_perfect
|
|||||
---|---|---|---|---|---|
pf.214[HP] HP Flash Knuckle (perfect)
|
|||||
File:SF6 Luke 214hp perfect.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,400 | 300,100 | Both hits apply scaling | LH | SA3 | 30 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
33 | 2,2 | 24(25) | 60 | - | 32 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
6000,1000 | [7000,2000] | 1500x2 | 800,400 (560,280) | 400,200 (200,100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-26 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +64 | KD +64 | +4 | |||
Notes | |||||
Hold HP 18-20f for perfect version; active frames 3-4 can nullify normal 1-hit projectiles; 1f more recovery on hit/block; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25 |
214PP
214PP~PP
Aerial Flash Knuckle
j.214P
j.214[P]
j.214PP
Luke
Luke_j214pp
|
|||||
---|---|---|---|---|---|
j.214PP Aerial Flash Knuckle
|
|||||
File:SF6 Luke j214 hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 6 | 15 land | - | - | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7000 | [5000] | -20000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-49(-37) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD ~ | KD ~ | -33(-21) | |||
Notes | |||||
Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state; kara-canceling the startup with j.214P~PP can affect Luke's trajectory and frame advantage |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
236KK~K
Super Arts
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Pale Rider (CA)
|
|||||
File:SF6 Luke 236236k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10(27) | 4 | 66(92) | 122 | - | 25 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-65 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +18 | HKD +18 | -42 | |||
Notes | |||||
Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2.3 Drive bars for Luke; available at 25% HP or below; does not take opponent to Memphis |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK