Combo | Position | Damage | Drive Usage | Notes |
---|---|---|---|---|
2LK ~ 2LP ~ 5LP > 214LK / 623HP | Anywhere | 1270 / 1690 | - | Difficulty: Very Easy
Your basic light confirm. |
2LK ~ 2LP ~ 2LP > 214MK | Anywhere | 1340 | - | Difficulty: Very Easy
5LP does not combo into MK Tatsu from cancel, but 2LP has slightly greater hitstun and allows this particular combo. Useful if looking for corner carry and oki from MK Tatsu. |
2LK ~ 2LP ~ 5LP > 214KK, 623HP | Corner | 2250 | Difficulty: Very Easy
An OD extension from the same basic Light confirm vs a cornered opponent. OD Tatsu also allows extensions with a linked Parry Drive Rush (see Drive Rush Combos below). |
Combo | Position | Damage | Drive Usage | Notes |
---|---|---|---|---|
CH 2LP / 5LP, 5LK > 236LK | Anywhere | 1430 | - | Difficulty: Easy
Counter-hit 2LP/5LP allows a link into 5LK, which combos into LK Donkey Kick: the knockback from this allows Ryu some space with which to stock a Denjin Charge (at -17, this Denjin Charge setup can be situationally punished by certain characters, e.g. Cammy with Super 3 stocked). LK Donkey Kick is punishable on block (-11), so this ender must be confirmed from the counter-hit link into 5LK. |
CH 2LP / 5LP, 2MP / 5MP > 236MK / (236KK, 623HP) | Anywhere / Midscreen | 1780 / 2380 | - / | Difficulty: Easy
Counter-hit 2LP/5LP links into 2MP: also 5MP, but 2MP is slightly longer and leads into similarly damaging combos. MK and OD Donkey Kick are just two examples of what can be canceled from 2MP/5MP. A useful counter-hit to fish for in close-range scrambles. The knockback from MK Donkey Kick allows for another Denjin Charge setup (at -12, this setup is ALSO punishable by Cammy's Super 3, but only just). |
CH 2LP / 5LP, 2MP > Denjin 214P, 214MK / 236MK / 623HP | Anywhere / Corner | 2170 / 2310 / 2520 | - | Difficulty: Easy
A demonstration of how Denjin Charged Hashogeki can be incorporated into combos starting from Light normals: with a counter-hit 2LP/5LP, it is possible to route into DC Hasho via a linked Medium Punch. All of Ryu's specials can be combo'd after a DC Hasho launch without the aid of Parry Drive Rush, but the three listed here (MK Tatsu, MK Donkey Kick and corner-only HP Shoryuken) represent the most useful and damaging options. |
Combo | Position | Damage | Drive Usage | Notes |
---|---|---|---|---|
PC 5LP, 2MK > 236MK / 623HP / (236KK, 623HP) | Anywhere / Midscreen | 1690 / 1930 / 2290 | - / | Difficulty: Medium
Punish Counter allows 2LP/5LP to link into the 8-frame startup 2MK. This is most useful as a punish vs moves that leave the opponent at or slightly farther than close-range at variable frame disadvantage, making heavier punishes unreliable. Two examples of this are Juri's divekick special Shiku-Sen and Blanka's non-OD Aerial Rolling Attack: both of these can be spaced to be safe, but are at most spacings -4 or worse on block, making a punish from 5LP (which has greater range than 2LP) very practical. |
PC 5LK > 214MK / (236KK, 623HP) / (Denjin Charged 214PP, dash forward, 2HP > 623HP | Anywhere | 1170 / 2060 / 2880 | - / | Difficulty: Medium / Hard
Punish Counter allows 5LK to combo into Medium and OD versions of Ryu's specials. This is most useful as a punish vs moves that leave the opponent farther than 2LP/5LP distance from Ryu at -5 or more frame disadvantage. Two examples of this are Jamie's non-OD Swagger Step (which can be safe if spaced but is usually -5 or -6) and Chun-Li's OD Hazanshu (which is almost always punishable with 5LK). If the meterless damage isn't impressive enough, the two listed extensions show how Drive and Denjin Charge can beef it up. |