Street Fighter 6/Ken/Combos: Difference between revisions

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Line 13: Line 13:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LK}}~{{clr|7|2LP}}~{{clr|7|5LP}} > {{clr|9|623HP}} <br> {{clr|7|2LP}}~{{clr|7|2LK}}~{{clr|7|5LP}} > {{clr|9|623HP}} <br> {{clr|7|5LP}}~{{clr|7|5LP}}~{{clr|7|5LP}} > {{clr|9|623HP}}
   | Combo      = {{clr|L|2LK}}~{{clr|L|2LP}}~{{clr|L|5LP}} > {{clr|H|623HP}} <br> {{clr|L|2LP}}~{{clr|L|2LK}}~{{clr|L|5LP}} > {{clr|H|623HP}} <br> {{clr|L|5LP}}~{{clr|L|5LP}}~{{clr|L|5LP}} > {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1690 <br> 1690 <br> 1790
   | Damage    = 1690 <br> 1690 <br> 1790
Line 23: Line 23:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}~{{clr|7|2LP}}, {{clr|7|5LK}} > {{clr|9|623HP}}
   | Combo      = {{clr|L|2LP}}~{{clr|L|2LP}}, {{clr|L|5LK}} > {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1790
   | Damage    = 1790
Line 33: Line 33:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|7|214LK}}, {{clr|8|623MP}}/{{clr|7|623LP}}
   | Combo      = {{clr|L|2LP}}, {{clr|L|214LK}}, {{clr|M|623MP}}/{{clr|L|623LP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1970
   | Damage    = 1970
Line 43: Line 43:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} >  {{clr|10|KK}} > {{clr|10|623K}}, {{clr|9|623HP}}
   | Combo      = {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} >  {{clr|10|KK}} > {{clr|10|623K}}, {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2440
   | Damage    = 2440
Line 53: Line 53:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|214K}}
   | Combo      = {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|214K}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1640
   | Damage    = 1640
Line 63: Line 63:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
   | Combo      = {{clr|L|2LP}}, {{clr|M|5MP}} > {{clr|L|214LK}}, {{clr|M|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2130
   | Damage    = 2130
Line 73: Line 73:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|8|236MK}}~{{clr|9|dl.6HK}}, {{clr|9|623HP}}
   | Combo      = {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|M|236MK}}~{{clr|H|dl.6HK}}, {{clr|H|623HP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2480
   | Damage    = 2480
Line 88: Line 88:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HP}} > {{clr|9|623HP}}
   | Combo      = {{clr|H|5HP}} > {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2200
   | Damage    = 2200
Line 98: Line 98:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|H|5HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2500
   | Damage    = 2500
Line 108: Line 108:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|j.HP}}, {{clr|9|2HP}} > {{clr|7|214LK}} > {{clr|8|623MP}}
   | Combo      = {{clr|H|j.HP}}, {{clr|H|2HP}} > {{clr|L|214LK}} > {{clr|M|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3070
   | Damage    = 3070
Line 118: Line 118:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|j.HP}}, {{clr|9|2HP}} > {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = {{clr|H|j.HP}}, {{clr|H|2HP}} > {{clr|H|236HK}}~{{clr|H|6HK}}, {{clr|L|623LP}}
  | Position  = Corner
  | Damage    = 3380
  | Drive      = 0
  | Super      = 0
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Similar damage to the optimal jump-in corner combo, but without the manually timed Jinrai follow-up.
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|H|j.HP}}, {{clr|H|2HP}} > {{clr|H|236HK}}~{{clr|L|dl.6LK}}, {{clr|L|236LK}}~{{clr|L|6LK}}, {{clr|H|623HP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3430
   | Damage    = 3430
Line 135: Line 145:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2240
   | Damage    = 2240
Line 145: Line 155:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|9|2HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|L|2LP}}, {{clr|H|2HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2440
   | Damage    = 2440
Line 151: Line 161:
   | Super      = 0
   | Super      = 0
   | Difficulty = [4] {{clr|4|Hard}}
   | Difficulty = [4] {{clr|4|Hard}}
   | Notes      = 4f Punish Counter with Ken's run ender. {{clr|7|2LP}} can be switched with {{clr|7|5LP}} for additional range all {{clr|10|KK >}} enders can be used; {{clr|10|KK > 214K}} for corner carry, {{clr|10|KK > 623P}} for damage, and {{clr|10|KK > 623K}} > {{clr|9|623HP}} for a sideswitch.
   | Notes      = 4f Punish Counter with Ken's run ender. {{clr|L|2LP}} can be switched with {{clr|L|5LP}} for additional range all {{clr|10|KK >}} enders can be used; {{clr|10|KK > 214K}} for corner carry, {{clr|10|KK > 623P}} for damage, and {{clr|10|KK > 623K}} > {{clr|H|623HP}} for a sideswitch.
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|7|2LP}}, {{clr|9|2HP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
   | Combo      = {{clr|L|2LP}}, {{clr|H|2HP}} > {{clr|L|214LK}}, {{clr|M|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2550
   | Damage    = 2550
Line 170: Line 180:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|M|5MP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2660
   | Damage    = 2660
Line 180: Line 190:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|M|5MP}}, {{clr|H|2HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2880
   | Damage    = 2880
Line 190: Line 200:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
   | Combo      = {{clr|M|5MP}}, {{clr|H|2HP}} > {{clr|L|214LK}}, {{clr|M|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2990
   | Damage    = 2990
Line 200: Line 210:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|9|236HK}}~{{clr|9|6HK}}, {{clr|7|623LP}}
   | Combo      = {{clr|M|5MP}}, {{clr|H|2HP}} > {{clr|H|236HK}}~{{clr|H|6HK}}, {{clr|L|623LP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3300
   | Damage    = 3300
Line 210: Line 220:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = {{clr|M|5MP}}, {{clr|H|2HP}} > {{clr|H|236HK}}~{{clr|L|dl.6LK}}, {{clr|L|236LK}}~{{clr|L|6LK}}, {{clr|H|623HP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3350
   | Damage    = 3350
Line 220: Line 230:
   }}
   }}
{{SF6-ComboTableItem
{{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}, {{clr|9|2HP}} > {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|9|6HK}} > {{clr|10|236236P}}
   | Combo      = {{clr|M|5MP}}, {{clr|H|2HP}} > {{clr|H|236HK}}~{{clr|L|dl.6LK}}, {{clr|L|236LK}}~{{clr|H|6HK}} > {{clr|10|236236P}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 5065
   | Damage    = 5065
Line 235: Line 245:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|2MP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|M|2MP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2780
   | Damage    = 2780
Line 245: Line 255:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|2MP}}, {{clr|8|2MK}} > {{clr|7|214LK}}, {{clr|8|623MP}}
   | Combo      = {{clr|M|2MP}}, {{clr|M|2MK}} > {{clr|L|214LK}}, {{clr|M|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2810
   | Damage    = 2810
Line 275: Line 285:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|2HP}}, {{clr|8|2MP}} > {{clr|9|623HP}}
   | Combo      = {{clr|H|2HP}}, {{clr|M|2MP}} > {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2780
   | Damage    = 2780
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   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|2HP}} > {{clr|10|KK}}~{{clr|7|LK}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|H|2HP}} > {{clr|10|KK}}~{{clr|L|LK}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2900
   | Damage    = 2900
Line 300: Line 310:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HP}}, {{clr|8|2MK}} > {{clr|9|623HP}}
   | Combo      = {{clr|H|5HP}}, {{clr|M|2MK}} > {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2580
   | Damage    = 2580
Line 310: Line 320:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|9|623HP}}
   | Combo      = {{clr|H|5HP}}, {{clr|M|2MP}} > {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2780
   | Damage    = 2780
Line 320: Line 330:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK~623HP}}
   | Combo      = {{clr|H|5HP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK~623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2900
   | Damage    = 2900
Line 326: Line 336:
   | Super      = 0
   | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      = Need to be very close for {{clr|8|5MP}} to reach
   | Notes      = Need to be very close for {{clr|M|5MP}} to reach
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|5MP}}~{{clr|9|5HP}} > {{clr|10|KK~623K}}, {{clr|10|236236P}}
   | Combo      = {{clr|H|5HP}} > {{clr|4|DR}}~{{clr|H|5HP}}, {{clr|M|2MP}} > {{clr|4|DR}}~{{clr|H|5HP}}, {{clr|M|5MP}}~{{clr|H|5HP}} > {{clr|10|KK~623K}}, {{clr|10|236236P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 5306
   | Damage    = 5306
Line 346: Line 356:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|5HK}}, {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|H|5HK}}, {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2150
   | Damage    = 2150
Line 352: Line 362:
   | Super      = 0
   | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      = The timing can be a bit tricky due to {{clr|9|5HK}}'s recovery and the need to cancel {{clr|10|KK}} into {{clr|10|623P}} fairly early.
   | Notes      = The timing can be a bit tricky due to {{clr|H|5HK}}'s recovery and the need to cancel {{clr|10|KK}} into {{clr|10|623P}} fairly early.
   | Video      =  
   | Video      =  
   }}
   }}
Line 361: Line 371:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|623HK}}, {{clr|7|2LP}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|H|623HK}}, {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2720
   | Damage    = 2720
Line 371: Line 381:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|623HK}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Combo      = {{clr|H|623HK}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}} > {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2780
   | Damage    = 2780
Line 377: Line 387:
   | Super      = 0
   | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      = Easier version. Slightly less carry without {{clr|7|2LP}}. The ender can be substituted for {{clr|10|KK > 214K/623K}}.
   | Notes      = Easier version. Slightly less carry without {{clr|L|2LP}}. The ender can be substituted for {{clr|10|KK > 214K/623K}}.
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|10|KK}} > {{clr|10|214K}}, {{clr|8|2MP}} > {{clr|7|214LK}}, {{clr|8|623MP}}
   | Combo      = {{clr|10|KK}} > {{clr|10|214K}}, {{clr|M|2MP}} > {{clr|L|214LK}}, {{clr|M|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3405
   | Damage    = 3405
Line 391: Line 401:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|10|KK~214K}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|4|DR}}~{{clr|9|5HP}}, {{clr|8|2MP}} > {{clr|9|623HP}} > {{clr|10|236236P}}
   | Combo      = {{clr|10|KK~214K}}, {{clr|M|2MP}} > {{clr|4|DR}}~{{clr|H|5HP}}, {{clr|M|2MP}} > {{clr|4|DR}}~{{clr|H|5HP}}, {{clr|M|2MP}} > {{clr|H|623HP}} > {{clr|10|236236P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 5790
   | Damage    = 5790
Line 398: Line 408:
   | Difficulty = [3] {{clr|3|Medium}}
   | Difficulty = [3] {{clr|3|Medium}}
   | Notes      = Cash out combo
   | Notes      = Cash out combo
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|10|KK~214K}}, ({{clr|M|2MP}} > {{clr|4|DR}}~{{clr|H|2HP}} > {{clr|10|KK~LK}}) X2, {{clr|M|2MP}} > {{clr|10|~236MK~6HK}} > {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage    = 5900
  | Drive      = 6
  | Super      = 3
  | Difficulty = [3] {{clr|4|Hard}}
  | Notes      = Optimal Cash out combo
   | Video      =  
   | Video      =  
   }}
   }}
Line 406: Line 426:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|214K}}
   | Combo      = {{clr|4|DI}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}}, {{clr|10|214K}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2140
   | Damage    = 2140
Line 416: Line 436:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|KK}}, {{clr|10|214K}}
   | Combo      = {{clr|4|DI}}, {{clr|H|5HP}} > {{clr|10|KK}}, {{clr|10|214K}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2440
   | Damage    = 2440
Line 426: Line 446:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, f~f, {{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|dl.623K}}, {{clr|9|623HP}}
   | Combo      = {{clr|4|DI}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK}}, {{clr|10|623K}}, {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3140
   | Damage    = 2740
   | Drive      = 1
   | Drive      = 1
   | Super      = 0
   | Super      = 0
   | Difficulty = [3] {{clr|3|Medium}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      = Side switches. If you don't delay {{clr|10|623K}} a bit it goes under the opponent.
   | Notes      = Side switches.
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|10|KK}}, {{clr|10|623K}}, {{clr|9|623HP}}
   | Combo      = {{clr|4|DI}}, {{clr|H|5HP}} > {{clr|10|KK}}, {{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2740
   | Damage    = 2790
   | Drive      = 1
   | Drive      = 1
   | Super      = 0
   | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      = Side switches.
   | Notes      =
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|KK}}, {{clr|10|623P}}
   | Combo      = {{clr|4|DI}}, f~f, {{clr|H|5HP}} > {{clr|10|KK}}, {{clr|10|dl.623K}}, {{clr|H|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2790
   | Damage    = 3140
   | Drive      = 1
   | Drive      = 1
   | Super      = 0
   | Super      = 0
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [3] {{clr|3|Medium}}
   | Notes      = Max damage {{clr|4|DI}} 1 bar combo.
   | Notes      = Side switches. If you don't delay {{clr|10|623K}} a bit it goes under the opponent. Max damage {{clr|4|DI}} 1 bar combo.
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|236236P}}
   | Combo      = {{clr|4|DI}}, {{clr|H|5HP}} > {{clr|10|236236P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 4400
   | Damage    = 4400
Line 463: Line 483:
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      =  
   | Notes      =  
  | Video      =
  }}
{{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, {{clr|H|5HP}} > {{clr|10|KK}}~{{clr|H|HK}}, {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage    = 4560
  | Drive      = 1
  | Super      = 3
  | Difficulty = [2] {{clr|2|Easy}}
  | Notes      =
   | Video      =  
   | Video      =  
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|4|DI}}, {{clr|9|5HP}} > {{clr|10|236KK}}~{{clr|9|6HK}}~{{clr|10|6K}} > {{clr|10|236236K}}
   | Combo      = {{clr|4|DI}}, {{clr|H|5HP}} > {{clr|10|236KK}}~{{clr|H|6HK}}~{{clr|10|6K}} > {{clr|10|236236K}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3830
   | Damage    = 3830
Line 473: Line 503:
   | Difficulty = [2] {{clr|2|Easy}}
   | Difficulty = [2] {{clr|2|Easy}}
   | Notes      =  
   | Notes      =  
  | Video      =
  }}
  {{SF6-ComboTableItem
  | Combo      = {{clr|4|DI}}, f~f, {{clr|H|5HP}} > {{clr|10|KK}}, {{clr|10|dl.623K}}, {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage    = 4570
  | Drive      = 1
  | Super      = 3
  | Difficulty = [3] {{clr|3|Medium}}
  | Notes      = Side switches. Delay {{clr|10|623K}} for at least 3 frames or else {{clr|10|623K}} or {{clr|10|236236P}} whiffs. After the first 3 frames you have a comfortable 9 frame window, so it's pretty consistent.
   | Video      =  
   | Video      =  
   }}
   }}
Line 482: Line 522:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|8|5MP}}~{{clr|9|HP}} > {{clr|7|236LK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|L|236LK}}~{{clr|L|dl.6LK}}, {{clr|L|236LK}}~{{clr|L|6LK}}, {{clr|H|623HP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2330
   | Damage    = 2330
Line 492: Line 532:
   }}
   }}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = {{clr|9|236HK}}~{{clr|7|dl.6LK}}, {{clr|7|236LK}}~{{clr|7|6LK}}, {{clr|9|623HP}}
   | Combo      = {{clr|H|236HK}}~{{clr|L|dl.6LK}}, {{clr|L|236LK}}~{{clr|L|6LK}}, {{clr|H|623HP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2600
   | Damage    = 2600
Line 502: Line 542:
   }}
   }}
}}
}}
 
== Dragonlash Loops ==
 
{{SF6-ComboTable
| Header = {{big|The slope opens to the sheer rock of tech}}
| Items =
  {{SF6-ComboTableItem
  | Combo      = ({{clr|H|5HP}} > {{clr|M|623MK}}, {{clr|L|2LP}}, {{clr|M|5MP}} > {{clr|4|DRC}})x2, {{clr|H|5HP}} > {{clr|M|623MK}}, {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|10|KK~623K}}, {{clr|10|236236P}}
  | Position  = Anywhere
  | Damage    = 5511
  | Drive      = 6
  | Super      = 3
  | Difficulty = [4] {{clr|4|Hard}}
  | Notes      = '''ONLY OFF A COUNTER, PUNISH COUNTER, OR STRAY DRIVE RUSH 5HP ON A ''CROUCHING OPPONENT!''''' This is a flashy and damaging combo that can almost go corner to corner. It is very easy to stop early if you don't want to burn out.
  | Video      =
}}
  {{SF6-ComboTableItem
  | Combo      = ({{clr|H|5HP}} > {{clr|M|623MK}}, {{clr|L|2LP}}, {{clr|M|5MP}} > {{clr|4|DRC}})x2, {{clr|H|5HP}} > {{clr|M|623MK}}, {{clr|L|2LP}}, {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|L|236LK}}~{{clr|L|dl.6LK}}, {{clr|L|236LK}}~{{clr|H|6HK}} > {{clr|10|236236P}}
  | Position  = Corner
  | Damage    = 5599
  | Drive      = 6
  | Super      = 3
  | Difficulty = [4] {{clr|4|Hard}}
  | Notes      = Loopception. As with all Dragonlash combos, they must be crouching. This keeps the corner and does 88 more damage for a much tighter ender. Will you fight? Or will you perish like a dog?
  | Video      =
  }}
}}


{{Character Subnav SF6 | chara=Ken }}
{{Character Subnav SF6 | chara=Ken }}

Latest revision as of 02:50, 3 February 2024


Combo Notation Guide

Click "Expand" for information about combo notation in SF6:

SF6 Combo Notation Guide
Notation Meaning
> Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~ Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
, Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.X Jumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or K Any Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/Y Do either X move or Y move.
e.g. end a combo with 214K/623P
[X] Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.X Briefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AA Anti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
Y > DR Button Y cancelled into Drive Rush (3-bar version)
e.g. 5HP > DR
DR~Y Drive Rush into Button Y (cancel the dash frames early into a followup attack)
This can be done from the 1-bar or 3-bar versions of Drive Rush
e.g. 236HP Launch, DR~5LP
An example for Ryu using both Drive Rush notations:
2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation)


Normal Hit Meterless

Light Confirm Combos

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2LK~2LP~5LP > 623HP
2LP~2LK~5LP > 623HP
5LP~5LP~5LP > 623HP
Anywhere 1690
1690
1790
0 0 [1] Very Easy Pressure string and confirm string in one.
2LP~2LP, 5LK > 623HP Anywhere 1790 0 0 [2] Easy Far light confirm, use 1 less 2LP if farther away.
2LP, 214LK, 623MP/623LP Anywhere 1970 0 0 [3] Medium 2LP is plus enough to allow linking on reaction into LK tatsu, which itself enables numerous combos.
2LP, 5MP~HP > KK > 623K, 623HP Anywhere 2440 0 0 [3] Medium Close up midscreen 5MP Link. Maximum damage and side switches.
2LP, 5MP~HP > KK > 214K Anywhere 1640 0 0 [2] Easy Close up midscreen 5MP link. Corner carry.
2LP, 5MP > 214LK, 623MP Anywhere 2130 0 0 [2] Easy Close up midscreen 5MP link. Compromise of Damage and Corner Carry with no side swap.
2LP, 5MP~HP > 236MK~dl.6HK, 623HP Corner 2480 0 0 [3] Medium Close up corner 5MP link. Does more damage than a Jinrai Loop but less stylish.

Heavy Confirm Combos

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
5HP > 623HP Anywhere 2200 0 0 [2] Easy Stand HP easier confirm. Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety.
5HP > KK > 623P Anywhere 2500 0 0 [3] Medium Stand HP harder confirm. Higher damage, better corner carry but harder to confirm.
j.HP, 2HP > 214LK > 623MP Anywhere 3070 0 0 [2] Easy Max damage Jump-in midscreen.
j.HP, 2HP > 236HK~6HK, 623LP Corner 3380 0 0 [3] Medium Similar damage to the optimal jump-in corner combo, but without the manually timed Jinrai follow-up.
j.HP, 2HP > 236HK~dl.6LK, 236LK~6LK, 623HP Corner 3430 0 0 [4] Hard Max damage Jump-in corner.

Punish Counter Combos

4f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2LP, 5MP~HP > KK > 623P Anywhere 2240 0 0 [2] Easy
2LP, 2HP > KK > 623P Anywhere 2440 0 0 [4] Hard 4f Punish Counter with Ken's run ender. 2LP can be switched with 5LP for additional range all KK > enders can be used; KK > 214K for corner carry, KK > 623P for damage, and KK > 623K > 623HP for a sideswitch.
2LP, 2HP > 214LK, 623MP Anywhere 2550 0 0 [4] Hard Max damage 4f Punish Counter

5f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
5MP, 5MP~HP > KK > 623P Anywhere 2660 0 0 [2] Easy
5MP, 2HP > KK > 623P Anywhere 2880 0 0 [3] Medium
5MP, 2HP > 214LK, 623MP Anywhere 2990 0 0 [3] Medium
5MP, 2HP > 236HK~6HK, 623LP Corner 3300 0 0 [3] Medium Very similar damage to the optimal punish but significantly easier.
5MP, 2HP > 236HK~dl.6LK, 236LK~6LK, 623HP Corner 3350 0 0 [4] Hard Optimal corner grounded punish. Can be linked into supers instead of 623HP.
5MP, 2HP > 236HK~dl.6LK, 236LK~6HK > 236236P Corner 5065 0 3 [4] Hard Optimal super 3 corner grounded punish.

6f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2MP, 5MP~HP > KK > 623P Anywhere 2780 0 0 [3] Medium
2MP, 2MK > 214LK, 623MP Anywhere 2810 0 0 [3] Medium

7f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
236236P Anywhere 4000 0 3 [2] Easy The single 7f punish that is more optimal than 6f meterless combos

8f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
2HP, 2MP > 623HP Anywhere 2780 0 0 [3] Medium
2HP > KK~LK, 5MP~HP > KK > 623P Anywhere 2900 0 0 [4] Hard

10f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
5HP, 2MK > 623HP Anywhere 2580 0 0 [2] Easy 2MK doesn't reach at tip range
5HP, 2MP > 623HP Anywhere 2780 0 0 [2] Easy Medium range combo
5HP, 5MP~HP > KK~623P Anywhere 2900 0 0 [2] Easy Need to be very close for 5MP to reach
5HP > DR~5HP, 2MP > DR~5HP, 5MP~5HP > KK~623K, 236236P Anywhere 5306 6 3 [3] Medium Cash out combo with sideswap

12f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
5HK, KK > 623P Anywhere 2150 0 0 [2] Easy The timing can be a bit tricky due to 5HK's recovery and the need to cancel KK into 623P fairly early.

23f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
623HK, 2LP, 5MP~HP > KK > 623P Anywhere 2720 0 0 [3] Medium Long range punish counter confirm. The ender can be substituted for KK > 214K/623K.
623HK, 5MP~HP > KK > 623P Anywhere 2780 0 0 [2] Easy Easier version. Slightly less carry without 2LP. The ender can be substituted for KK > 214K/623K.
KK > 214K, 2MP > 214LK, 623MP Anywhere 3405 0 0 [3] Medium Another long range punish counter confirm. You could alternatively do 5MP ~ 5HP > Run 623P/214K/623K after 214K.
KK~214K, 2MP > DR~5HP, 2MP > DR~5HP, 2MP > 623HP > 236236P Anywhere 5790 6 3 [3] Medium Cash out combo
KK~214K, (2MP > DR~2HP > KK~LK) X2, 2MP > ~236MK~6HK > 236236P Anywhere 5900 6 3 [3] Hard Optimal Cash out combo

26f

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
DI, 5MP~HP > KK, 214K Anywhere 2140 1 0 [2] Easy Corner carry, +43 oki.
DI, 5HP > KK, 214K Anywhere 2440 1 0 [2] Easy Max damage DI 1 bar corner carry, but +3 with no knockdown.
DI, 5MP~HP > KK, 623K, 623HP Anywhere 2740 1 0 [2] Easy Side switches.
DI, 5HP > KK, 623P Anywhere 2790 1 0 [2] Easy
DI, f~f, 5HP > KK, dl.623K, 623HP Anywhere 3140 1 0 [3] Medium Side switches. If you don't delay 623K a bit it goes under the opponent. Max damage DI 1 bar combo.
DI, 5HP > 236236P Anywhere 4400 1 3 [2] Easy
DI, 5HP > KK~HK, 236236P Anywhere 4560 1 3 [2] Easy
DI, 5HP > 236KK~6HK~6K > 236236K Anywhere 3830 3 2 [2] Easy
DI, f~f, 5HP > KK, dl.623K, 236236P Anywhere 4570 1 3 [3] Medium Side switches. Delay 623K for at least 3 frames or else 623K or 236236P whiffs. After the first 3 frames you have a comfortable 9 frame window, so it's pretty consistent.

Jinrai Loops

Welcome to the slippery slope
Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
5MP~HP > 236LK~dl.6LK, 236LK~6LK, 623HP Corner 2330 0 0 [4] Hard Only optimal after a long combo if done from a Stand MP Target Combo. But are optimal after a Crouch HP.
236HK~dl.6LK, 236LK~6LK, 623HP Corner 2600 0 0 [4] Hard

Dragonlash Loops

The slope opens to the sheer rock of tech
Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
(5HP > 623MK, 2LP, 5MP > DRC)x2, 5HP > 623MK, 2LP, 5MP~HP > KK~623K, 236236P Anywhere 5511 6 3 [4] Hard ONLY OFF A COUNTER, PUNISH COUNTER, OR STRAY DRIVE RUSH 5HP ON A CROUCHING OPPONENT! This is a flashy and damaging combo that can almost go corner to corner. It is very easy to stop early if you don't want to burn out.
(5HP > 623MK, 2LP, 5MP > DRC)x2, 5HP > 623MK, 2LP, 5MP~HP > 236LK~dl.6LK, 236LK~6HK > 236236P Corner 5599 6 3 [4] Hard Loopception. As with all Dragonlash combos, they must be crouching. This keeps the corner and does 88 more damage for a much tighter ender. Will you fight? Or will you perish like a dog?


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