Street Fighter 6/Blanka/Data: Difference between revisions

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Line 279: Line 279:
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = Cannot hit cross-up
}}
}}


Line 730: Line 730:
| hitAdv        = {{sf6-adv|P|+3}}
| hitAdv        = {{sf6-adv|P|+3}}
| blockAdv      = {{sf6-adv|M|-2}}
| blockAdv      = {{sf6-adv|M|-2}}
| guard        = H,LH
| guard        = H,H
| cancel        = -
| cancel        = -
| punish        = {{sf6-adv|VP|+7}}
| punish        = {{sf6-adv|VP|+7}}
Line 736: Line 736:
| hitstun      = 26 total
| hitstun      = 26 total
| blockstun    = 21 total
| blockstun    = 21 total
| hitstop      =  
| hitstop      = 8,8
| driveDmgBlk  = 1250x2
| driveDmgBlk  = 1250x2
| driveDmgHit  = [2500x2]
| driveDmgHit  = [2500x2]
| selfDriveOH  =  
| selfDriveOH  = 750x2
| selfDriveOB  =  
| selfDriveOB  = 750x2
| selfSuperOH  =  
| selfSuperOH  = 250x2
| selfSuperOB  =  
| selfSuperOB  = 125x2
| oppSuperOH    =  
| oppSuperOH    = 175x2
| oppSuperOB    =  
| oppSuperOB    = 62x6
| jugStart      =  
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  = 1
| jugLimit      =  
| jugLimit      =  
| notes        =  
| notes        = 2nd hit is no longer an overhead if the first hit connects
}}
}}


Line 769: Line 769:
| hitstun      = 10,26 (36)
| hitstun      = 10,26 (36)
| blockstun    = 10,18 (28)
| blockstun    = 10,18 (28)
| hitstop      =  
| hitstop      = 8,8
| driveDmgBlk  = 2000x2
| driveDmgBlk  = 2000x2
| driveDmgHit  = [3000x2]
| driveDmgHit  = [3000x2]
| selfDriveOH  =  
| selfDriveOH  = 1000x2
| selfDriveOB  =  
| selfDriveOB  = 1000x2
| selfSuperOH  =  
| selfSuperOH  = 250x2
| selfSuperOB  =  
| selfSuperOB  = 125x2
| oppSuperOH    =  
| oppSuperOH    = 175x2
| oppSuperOB    =  
| oppSuperOB    = 62x2
| jugStart      =  
| jugStart      =  
| jugIncrease  = 0,1
| jugIncrease  = 0,1
| jugLimit      = 0
| jugLimit      = 0
| notes        =  
| notes        = Cannot hit cross-up
}}
}}


Line 1,194: Line 1,194:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 2
| jugIncrease  = 2
Line 1,262: Line 1,264:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      =  
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  = 1
Line 1,293: Line 1,297:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      =  
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  = 1
Line 1,324: Line 1,330:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      =  
| jugStart      =  
| jugIncrease  = 1
| jugIncrease  = 1
Line 1,356: Line 1,364:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 2
| jugStart      = 2
| jugIncrease  = 1
| jugIncrease  = 1
Line 1,387: Line 1,397:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 3
| jugIncrease  = 3
Line 1,417: Line 1,429:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 3
| jugIncrease  = 3
Line 1,447: Line 1,461:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 3
| jugIncrease  = 3
Line 1,478: Line 1,494:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,10
| jugIncrease  = 1,10
Line 1,509: Line 1,527:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  =  
| jugIncrease  =  
Line 1,539: Line 1,559:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  =  
| jugIncrease  =  
Line 1,569: Line 1,591:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1 air
| jugStart      = 1 air
| jugIncrease  =  
| jugIncrease  =  
Line 1,600: Line 1,624:
| selfSuperOH  =  
| selfSuperOH  =  
| selfSuperOB  =  
| selfSuperOB  =  
| oppSuperOH    =
| oppSuperOB    =
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 1,1,1
| jugIncrease  = 1,1,1
| jugLimit      =  
| jugLimit      =  
| notes        = 8-66f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup
| notes        = 8-66f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup on the way down
}}
}}


Line 1,627: Line 1,653:
| driveDmgBlk  = 4000
| driveDmgBlk  = 4000
| driveDmgHit  = []
| driveDmgHit  = []
| selfDriveOH  =  
| selfDriveOH  = 2000
| selfDriveOB  =  
| selfDriveOB  = 2000
| selfSuperOH  =  
| selfSuperOH  = 1000
| selfSuperOB  =  
| selfSuperOB  = 500
| oppSuperOH    = 700
| oppSuperOB    = 250
| jugStart      = 1
| jugStart      = 1
| jugIncrease  = 5
| jugIncrease  = 5
Line 1,660: Line 1,688:
| selfDriveOH  = -20000
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfDriveOB  = -20000
| selfSuperOH  =  
| selfSuperOH  = 900,400
| selfSuperOB  =  
| selfSuperOB  = 450
| oppSuperOH    = 630,280
| oppSuperOB    = 225
| jugStart      = 1,0
| jugStart      = 1,0
| jugIncrease  = 1,0
| jugIncrease  = 1,0
Line 1,950: Line 1,980:
| selfSuperOB  = -30000
| selfSuperOB  = -30000
| jugLimit      =  
| jugLimit      =  
| notes        = Armor Break; 2-12f airborne; 50% minimum damage scaling
| notes        = Armor Break; 2-12f airborne; 50% minimum damage scaling; cannot hit cross-up
}}
}}



Revision as of 15:03, 28 September 2023


Character Vitals

Blanka
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Blanka Portrait.png SF6 Blanka Face.png 10000 0.9 / 4+38+3 2.115 0.476
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.047 19 1.578 1.90 2.082
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 1.169 1.52 2.867


Normals

Standing Normals

5LP
Blanka
blanka_5lp

5LP

Standing Light Punch
SF6 Blanka 5lp.png
SF6 Blanka 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 10 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
5MP
Blanka
blanka_5mp

5MP

Standing Medium Punch
SF6 Blanka 5mp.png
SF6 Blanka 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
10 3 15 - 21 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - -
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes
5HP
Blanka
blanka_5hp

5HP

Standing Heavy Punch
SF6 Blanka 5hp.png
SF6 Blanka 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 7 17(22) - 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - +17 +11
Punish Advantage Hit Advantage Block Advantage
- +3 -3(-8)
Notes
5f extra recovery on block; 5f worse advantage on regular parry than on block
5LK
Blanka
blanka_5lk

5LK

Standing Light Kick
SF6 Blanka 5lk.png
SF6 Blanka 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 4 7 - 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
Chains into 5LK/2LP/2LK
5MK
Blanka
blanka_5mk

5MK

Standing Medium Kick
SF6 Blanka 5mk.png
SF6 Blanka 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 17 - 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
5HK
Blanka
blanka_5hk

5HK

Standing Heavy Kick
SF6 Blanka 5hk.png
SF6 Blanka 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH -
Startup Active Recovery Total Hitstun Blockstun
7 9 15 - 33 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - -
Punish Advantage Hit Advantage Block Advantage
- +6 -4
Notes
Cannot hit cross-up

Crouching Normals

2LP
Blanka
blanka_2lp

2LP

Crouching Light Punch
SF6 Blanka 2lp.png
SF6 Blanka 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 8 - 15 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
Chains into 5LK/2LP/2LK
2MP
Blanka
blanka_2mp

2MP

Crouching Medium Punch
SF6 Blanka 2mp.png
SF6 Blanka 2mp hitbox.pngSF6 Blanka 2mp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 16 - 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - -
Punish Advantage Hit Advantage Block Advantage
- -1 -5
Notes
2HP
Blanka
blanka_2hp

2HP

Crouching Heavy Punch
SF6 Blanka 2hp.png
SF6 Blanka 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
15 6 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -5
Notes
2LK
Blanka
blanka_2lk

2LK

Crouching Light Kick
SF6 Blanka 2lk.png
SF6 Blanka 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 10 - 15 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Chains into 5LK/2LP/2LK
2MK
Blanka
blanka_2mk

2MK

Crouching Medium Kick
SF6 Blanka 2mk.png
SF6 Blanka 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 16 - 24 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - -
Punish Advantage Hit Advantage Block Advantage
- +5 -5
Notes
Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...); Range: 1.48
2HK
Blanka
blanka_2hk

2HK

Crouching Heavy Kick
SF6 Blanka 2hk.png
SF6 Blanka 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
11 4 23 - - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +25 -12
Notes

Jumping Normals

j.LP
Blanka
blanka_jlp

j.LP

Jumping Light Punch
SF6 Blanka jlp.png
SF6 Blanka jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
4 5 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Blanka
blanka_jmp

j.MP

Jumping Medium Punch
SF6 Blanka jmp.png
SF6 Blanka jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 7 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.HP
Blanka
blanka_jhp

j.HP

Jumping Heavy Punch
SF6 Blanka jhp.png
SF6 Blanka jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Causes spiked knockdown vs. airborne opponents
nj.HP
Blanka
blanka_8jhp

8HP

Neutral Jumping Heavy Punch
SF6 Blanka 8jhp.png
SF6 Blanka 8jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 3 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.LK
Blanka
blanka_jlk

j.LK

Jumping Light Kick
SF6 Blanka jlk.png
SF6 Blanka jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Blanka
blanka_jmk

j.MK

Jumping Medium Kick
SF6 Blanka jmk.png
SF6 Blanka jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Blanka
blanka_jhk

j.HK

Jumping Heavy Kick
SF6 Blanka jhk.png
SF6 Blanka jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
11 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

6MP
Blanka
blanka_6mp

6MP

Rock Crusher
SF6 Blanka 6mp.png
SF6 Blanka 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - H,H - -
Startup Active Recovery Total Hitstun Blockstun
20 2,1 20 - 26 total 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250x2 [2500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
2nd hit is no longer an overhead if the first hit connects
6MK
Blanka
blanka_6mk

6MK

Double Knee Bombs
SF6 Blanka 6mk.png
SF6 Blanka 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,300 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 3(7)2 18 - 10,26 (36) 10,18 (28)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [3000x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0,1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -1
Notes
Cannot hit cross-up
4MK
Blanka
blanka_4mk

4MK

Wild Edge
SF6 Blanka 4mk.png
SF6 Blanka 4mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 6 12 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - -
Punish Advantage Hit Advantage Block Advantage
- +8 +2
Notes
Whiffs on crouching beyond point blank
6HP
Blanka
blanka_6hp

6HP

Wild Nail
SF6 Blanka 6hp.png
SF6 Blanka 6hp hitbox.pngSF6 Blanka 6hp hitbox2.pngSF6 Blanka 6hp hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 4 31 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33(-30) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +18(+21) -15
Notes
3HP
Blanka
blanka_3hp

3HP

Amazon River Run
SF6 Blanka 3hp.png
SF6 Blanka 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - L - -
Startup Active Recovery Total Hitstun Blockstun
14 10 22 - - 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [7000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30(-21) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29(+38) -18(-9)
Notes

Target Combos

Blanka has no target combos.


Throws

LPLK
Blanka
blanka_lplk

LPLK

Wild Fang
SF6 Blanka lplk.png
SF6 Blanka lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
20% immediate damage scaling (e.g. after Crumple)
4LPLK
Blanka
blanka_4lplk

4LPLK

Jungle Flip
SF6 Blanka 4lplk.png
SF6 Blanka lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
20% immediate damage scaling (e.g. after Crumple)
j.LPLK
Blanka
blanka_jlplk

j.LPLK

Wild Bites
SF6 Blanka jlplk.png
SF6 Blanka jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes

Drive Moves

HPHK
Blanka
blanka_hphk

HPHK

Wild Scratch
SF6 Blanka hphk.png
SF6 Blanka hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Blanka
blanka_6hphk

6HPHK

Quick Rolling Attack
SF6 Blanka 6hphk.png
SF6 Blanka 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Blanka
blanka_mpmk

MPMK

Drive Parry
SF6 Blanka mpmk.png
SF6 Blanka mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Blanka
blanka_66

66

Drive Rush
SF6 Blanka 66.png
SF6 Blanka 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame)

Special Moves

Coward Crouch

2PP
Blanka
blanka_2pp

2PP

Coward Crouch
SF6 Blanka 2pp.png
SF6 Blanka 2pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
18 - 112+18 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-130 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
9-130f low profile; startup refers to earliest followup timing

Wild Lift

2PP~P
Blanka
blanka_2pp_p

2PP~P

Wild Lift
SF6 Blanka 2pp p.png
SF6 Blanka 2pp p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 31 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +55 -21
Notes

Raid Jump

2PP~K
Blanka
blanka_2pp_k

2PP~K

Raid Jump
SF6 Blanka 2pp k.png
SF6 Blanka 2pp k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Surprise Forward Hop

6KKK
Blanka
blanka_6kkk

6KKK

Surprise Forward Hop
SF6 Blanka 6kkk.png
SF6 Blanka 6kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
27[30] total - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
12-22 Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Distance: 230.945; [] refers to 6KKK done from Coward Crouch

Surprise Back Hop

4KKK
Blanka
blanka_4kkk

4KKK

Surprise Back Hop
SF6 Blanka 4kkk.png
SF6 Blanka 4kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
32[35] total - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
11-21f Airborne (Forced Knockdown state); Distance: 186.108; [] refers to 4KKK done from Coward Crouch

Electric Thunder

214LP
Blanka
blanka_214p

214P

Electric Thunder
SF6 Blanka 214p.png
SF6 Blanka 214p hitbox.pngSF6 Blanka 214p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 [900] 200 [225] - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 2(3)2(3)2 17 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -3
Notes
214PP
Blanka
blanka_214pp

214PP

Electric Thunder
SF6 Blanka 214pp.png
SF6 Blanka 214pp hitbox.pngSF6 Blanka 214pp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,600 [500,600] 100 [125] - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 2(3)2(3)2 17 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [2500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 +4
Notes

Rolling Attack

[4]6LP
Blanka
blanka_46lp

[4]6LP

Rolling Attack
SF6 Blanka 46lp.png
SF6 Blanka 46lp hitbox.pngSF6 Blanka 46lp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 [1100] 250 [275] - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 11 [12] 11 (42) [10 (39)] - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-41 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +13 -23[-21]
Notes
[4]6MP
Blanka
blanka_46mp

[4]6MP

Rolling Attack
File:SF6 Blanka 46mp.png
File:SF6 Blanka 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 [1300] 300 [325] - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
12 19 11(42) [11 (39)] - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-41 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -23 [-21]
Notes
[4]6HP
Blanka
blanka_46hp

[4]6HP

Rolling Attack
File:SF6 Blanka 46hp.png
File:SF6 Blanka 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 [1400] 325 [350] - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 [20] 20 [22] 25(33) [25 (39)] - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -15[-21]
Notes
[4]6PP
Blanka
blanka_46pp

[4]6PP

Rolling Attack
SF6 Blanka 46pp.png
File:SF6 Blanka 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 [900] 200 [225] - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
18 22 17(25) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 2 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -7
Notes

Vertical Rolling Attack

[2]8LK
Blanka
blanka_28lk

[2]8LK

Vertical Rolling Attack
SF6 Blanka 28lk.png
SF6 Blanka 28lk hitbox.pngSF6 Blanka 28lk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 [1300] 300 [325] - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 19 48(43) [48 (34)] - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -27 [-18]
Notes
6-57f airborne
[2]8MK
Blanka
blanka_28mk

[2]8MK

Vertical Rolling Attack
File:SF6 Blanka 28mk.png
File:SF6 Blanka 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 [1400] 325 [350] - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 19 48(43) [48 (35)] - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -27 [-19]
Notes
6-57f airborne
[2]8HK
Blanka
blanka_28hk

[2]8HK

Vertical Rolling Attack
File:SF6 Blanka 28hk.png
File:SF6 Blanka 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 [1500] 350 [375] - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 19 48(43) [48 (35)] - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -27 [-19]
Notes
6-57f airborne
[2]8KK
Blanka
blanka_28kk

[2]8KK

Vertical Rolling Attack
SF6 Blanka 28kk.png
SF6 Blanka 28kk hitbox.pngSF6 Blanka 28kk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800x2 [900,850] 200 [225] - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 8(2)6 48(56) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 full - - 1 1,10
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-56 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -40
Notes
4-53f airborne

Backstep Rolling Attack

63214LK
Blanka
blanka_63214lk

63214LK

Backstep Rolling Attack
SF6 Blanka 63214lk.png
SF6 Blanka 63214lk hitbox.pngSF6 Blanka 63214lk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
41 24 5 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-6) - - - -
Punish Advantage Hit Advantage Block Advantage
- - +4
Notes
8-64f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup
63214MK
Blanka
blanka_63214mk

63214MK

Backstep Rolling Attack
File:SF6 Blanka 63214mk.png
File:SF6 Blanka 63214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
41 27 5 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11(-7) - - - -
Punish Advantage Hit Advantage Block Advantage
- - +4
Notes
8-64f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup
63214HK
Blanka
blanka_63214hk

63214HK

Backstep Rolling Attack
File:SF6 Blanka 63214hk.png
File:SF6 Blanka 63214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH,LH,LH - -
Startup Active Recovery Total Hitstun Blockstun
41 29 5 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-6) - - - -
Punish Advantage Hit Advantage Block Advantage
- - +4
Notes
8-69f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup
63214KK
Blanka
blanka_63214kk

63214KK

Backstep Rolling Attack
SF6 Blanka 63214kk.png
SF6 Blanka 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,350x2 75,88x2 - LH,LH,LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5(28)21(1)4 4 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2,4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 1,1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-61 / -9(-3) - - - -
Punish Advantage Hit Advantage Block Advantage
- - +6
Notes
8-66f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup on the way down

Aerial Rolling Attack

j.[4]6P
Blanka
blanka_j46p

j.[4]6P

Aerial Rolling Attack
SF6 Blanka j46p.png
SF6 Blanka j46p hitbox.pngSF6 Blanka j46p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 [1100] 250 [275] - LH - -
Startup Active Recovery Total Hitstun Blockstun
13 until landing 17 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23(-16) - - - -
Punish Advantage Hit Advantage Block Advantage
- - -6-2
Notes
Puts grounded opponents into limited juggle state, spiked KD vs. airborne opponents
j.[4]6PP
Blanka
blanka_j46pp

j.[4]6PP

Aerial Rolling Attack
SF6 Blanka j46pp.png
File:SF6 Blanka j46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 [700x2] 150 [175] - LH,LH - -
Startup Active Recovery Total Hitstun Blockstun
13 until landing 10(12) land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 1,0 1,0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16(-10) - - - -
Punish Advantage Hit Advantage Block Advantage
- - +6(+8)
Notes

Wild Hunt

236LK
Blanka
blanka_236lk

236LK

Wild Hunt
SF6 Blanka 236lk.png
SF6 Blanka 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600 - - T - -
Startup Active Recovery Total Hitstun Blockstun
34 3 57 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +35 -
Notes
236MK
Blanka
blanka_236mk

236MK

Wild Hunt
File:SF6 Blanka 236mk.png
File:SF6 Blanka 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
39 3 57 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +35 -
Notes
236HK
Blanka
blanka_236hk

236HK

Wild Hunt
File:SF6 Blanka 236hk.png
File:SF6 Blanka 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 - - T - -
Startup Active Recovery Total Hitstun Blockstun
43 3 57 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +35 -
Notes
236KK
Blanka
blanka_236kk

236KK

Wild Hunt
SF6 Blanka 236kk.png
File:SF6 Blanka 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 - - T - -
Startup Active Recovery Total Hitstun Blockstun
32 3 57 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +64 -
Notes

Blanka-chan Bomb

22P
Blanka
blanka_22p

22P

Blanka-chan Bomb
SF6 Blanka 22p.png
SF6 Blanka 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
25 [?] 25 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Starts each round with 3 bombs (only 1 can be active at a time); button strength determines throw distance; can be charged with any electricity; Startup refers to spawn time, Active refers to time until despawn if not charged
22P~214P
Blanka
blanka_22p_214p

22P

Blanka-chan Bomb charged
SF6 Blanka 22p 214p.png
SF6 Blanka 22p 214hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
36 - - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [3000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Activated by non-OD electricity source; puts opponent into free juggle state or maintains existing juggle state
22P~214PP
Blanka
blanka_22p_214pp

22P

Blanka-chan Bomb OD
File:SF6 Blanka 22p 214pp.png
File:SF6 Blanka 22p 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3 100 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
36 - - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Activated by OD electricity source; puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings)

Super Arts

236236P
Blanka
blanka_236236p

236236P

Shout of Earth
SF6 Blanka 236236p.png
SF6 Blanka 236236p hitbox.pngSF6 Blanka 236236p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000[2200] 500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 9 62(69) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full, 2-9 strike/throw - - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-60 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +15 -29
Notes
Armor Break; projectile hitbox; 30% minimum damage scaling
214214P
Blanka
blanka_214214p

214214P

Lightning Beast
SF6 Blanka 214214p.png
File:SF6 Blanka 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 [1510 total] 9 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Gains access to Rolling Cannon after [4]6P, j.[4]6P, [2]8K, or 63214K; all specials except 236K gain electricity to activate Blanka-Chan bomb; [4]6P, j.[4]6P, and [2]8K can be canceled into without charge (drains the install timer); using Ball specials or Rolling Cannon reduces install time
214214P~XP
Blanka
blanka_xp

Any Direction + P (during Lv.2 Super)

Rolling Cannon
SF6 Blanka xp.png
SF6 Blanka xp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
3 25 9(10) - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 each 2000 each - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 2 each
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-37(-8) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (varies) varies
Notes
Usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can control direction; can chain up to 3 times consecutively if the hits connect; () refers to recovery on any backwards version
236236K
Blanka
blanka_236236k

236236K

Ground Shave Cannonball
SF6 Blanka 236236k.png
SF6 Blanka 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 61 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +50 -46
Notes
Armor Break; 2-12f airborne; 50% minimum damage scaling; cannot hit cross-up
236236K(CA)
Blanka
blanka_236236k(ca)

236236K

Ground Shave Cannonball (CA)
SF6 Blanka 236236k(ca).png
File:SF6 Blanka 236236k(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 61 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +14 -46
Notes
Armor Break; 2-12f airborne; 50% minimum damage scaling; available at 25% HP or below

Taunts

5PPPKKK
Blanka
blanka_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Blanka 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
145 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Peekaboo!"
6PPPKKK
Blanka
blanka_6pppkkk

6PPPKKK

Forward Taunt
SF6 Blanka 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
150 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Ha ha... uhuhuhuhuh"
4PPPKKK
Blanka
blanka_4pppkkk

4PPPKKK

Back Taunt
SF6 Blanka 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
188 - 45 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
*Starts juggling*; startup refers to time until 1 Blanka-chan is replenished; 233f total animation



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