Street Fighter 6/A.K.I./Data: Difference between revisions

From SuperCombo Wiki
Line 1,635: Line 1,635:
| chip          =  
| chip          =  
| startup      =  
| startup      =  
| active        = 34
| active        =  
| recovery      = 8
| recovery      = 8
| invuln        = 1~34 strike
| invuln        = 1~34 strike

Revision as of 11:22, 27 September 2023


Character Vitals

A.K.I.
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 A.K.I. Portrait.png SF6 A.K.I. Face.png 10000 0.8 / 4+40+3 2.176 0.907
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.0452 19 1.30 2.00 2.437
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 1.08 1.60 4.049


Normals

Standing Normals

5LP
A.K.I.
a.k.i._5lp

5LP

Standing Light Punch
SF6 A.K.I. 5lp.png
SF6 A.K.I. 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 2 7 - 13 8
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-7 - - +3 -2
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
A.K.I.
a.k.i._5mp

5MP

Standing Medium Punch
SF6 A.K.I. 5mp.png
SF6 A.K.I. 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 16(18) - 22 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - +11 +5
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
2 extra recovery frames on whiff
5HP
A.K.I.
a.k.i._5hp

5HP

Standing Heavy Punch
SF6 A.K.I. 5hp.png
SF6 A.K.I. 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH tc -
Startup Active Recovery Total Hitstun Blockstun
12 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
5LK
A.K.I.
a.k.i._5lk

5LK

Standing Light Kick
SF6 A.K.I. 5lk.png
SF6 A.K.I. 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 11 - 18 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 - - +5 -1
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
5MK
A.K.I.
a.k.i._5mk

5MK

Standing Medium Kick
SF6 A.K.I. 5mk.png
SF6 A.K.I. 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 3 15(17) - 24 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -2
Notes
2 extra recovery frames on whiff
5HK
A.K.I.
a.k.i._5hk

5HK

Standing Heavy Kick
SF6 A.K.I. 5hk.png
SF6 A.K.I. 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 4 19 - 27 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +16 +9
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
Good anti-air (anti-air invuln on head hurtbox on frames 5-12 and on extended leg hurtbox on frame 10, but cannot hit cross-ups); extends a hurtbox 1f before active that is vulnerable to projectiles

Crouching Normals

2LP
A.K.I.
a.k.i._2lp

2LP

Crouching Light Punch
SF6 A.K.I. 2lp.png
SF6 A.K.I. 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +5 0
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
2MP
A.K.I.
a.k.i._2mp

2MP

Crouching Medium Punch
SF6 A.K.I. 2mp.png
SF6 A.K.I. 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 18(21) - 22 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - +12 +8
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
3f extra recovery on whiff
2HP
A.K.I.
a.k.i._2hp

2HP

Crouching Heavy Punch
SF6 A.K.I. 2hp.png
SF6 A.K.I. 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
10 3 28 - - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-29 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +27 -8
Notes
Hitbox does not move during active frames (cannot space to make it safer in neutral); very disjointed hitbox, but easily punished on whiff
2LK
A.K.I.
a.k.i._2lk

2LK

Crouching Light Kick
SF6 A.K.I. 2lk.png
SF6 A.K.I. 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 3 8 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
2MK
A.K.I.
a.k.i._2mk

2MK

Crouching Medium Kick
SF6 A.K.I. 2mk.png
SF6 A.K.I. 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - L - -
Startup Active Recovery Total Hitstun Blockstun
7 3 16 - 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
2HK
A.K.I.
a.k.i._2hk

2HK

Crouching Heavy Kick
SF6 A.K.I. 2hk.png
SF6 A.K.I. 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 5 21 - 26 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
Puts airborne opponents into limited juggle state on Counter-hit/Punish Counter; Punish Counter puts grounded opponents into limited juggle state;

Jumping Normals

j.LP
A.K.I.
a.k.i._jlp

j.LP

Jumping Light Punch
SF6 A.K.I. jlp.png
SF6 A.K.I. jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
A.K.I.
a.k.i._jmp

j.MP

Jumping Medium Punch
SF6 A.K.I. jmp.png
SF6 A.K.I. jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 2 2 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.HP
A.K.I.
a.k.i._jhp

j.HP

Jumping Heavy Punch
SF6 A.K.I. jhp.png
SF6 A.K.I. jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
11 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter
j.LK
A.K.I.
a.k.i._jlk

j.LK

Jumping Light Kick
SF6 A.K.I. jlk.png
SF6 A.K.I. jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up
j.MK
A.K.I.
a.k.i._jmk

j.MK

Jumping Medium Kick
SF6 A.K.I. jmk.png
SF6 A.K.I. jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
A.K.I.
a.k.i._jhk

j.HK

Jumping Heavy Kick
SF6 A.K.I. jhk.png
SF6 A.K.I. jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 5 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

3MP
A.K.I.
a.k.i._3mp

3MP

Pu Lao
SF6 A.K.I. 3mp.png
SF6 A.K.I. 3mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
24 3 18 - 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -2
Notes
6HP
A.K.I.
a.k.i._6hp

6HP

Chi Wen
SF6 A.K.I. 6hp.png
SF6 A.K.I. 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20(21) - 26 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes
1f extra recovery on whiff
6HK
A.K.I.
a.k.i._6hk

6HK

Qiu Niu
SF6 A.K.I. 6hk.png
SF6 A.K.I. 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 3(5)3 16(24) - 31(23) 29(21)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 +2
Notes
1st hit puts airborne opponents into limited juggle state (2nd hit causes air reset)
j.2HP
A.K.I.
a.k.i._j2hp

j.2HP

Gong Fu
SF6 A.K.I. j2hp.png
SF6 A.K.I. j2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 5 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
~-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
During forward jump only; can only hit as a cross-up; causes spike knockdown vs. airborne opponents

Target Combos

5LP~LP
A.K.I.
a.k.i._5lp_lp

5LP~LP

Hun Dun
SF6 A.K.I. 5lp lp.png
SF6 A.K.I. 5lp lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300(270) - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 2 14(16) - 16 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - +5 +4
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
2f extra recovery on block; 2nd LP can be input with any non-crouching direction; () refers to scaled damage from 5LP combo starter; has a 3f blockstring gap between hits
5HP~HP
A.K.I.
a.k.i._5hp_hp

5HP~HP

Qiong Qi
SF6 A.K.I. 5hp hp.png
SF6 A.K.I. 5hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 3 24(29) - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -15
Notes
5f extra recovery on block; triggers Toxic Blossom; poisons the opponent on hit; always a true blockstring even at max delay

Throws

Forward Throw
A.K.I.
a.k.i._lplk

LPLK

Whisper
SF6 A.K.I. lplk.png
SF6 A.K.I. lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
Can walk 16-17f for a corner throw loop (strict timing to beat 4f normals); 20% immediate damage scaling (e.g. after Crumple)
Back Throw
A.K.I.
a.k.i._4lplk

4LPLK

Gluttony
SF6 A.K.I. 4lplk.png
SF6 A.K.I. 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -
Notes
Side switch; can walk or dash for oki after back throwing opponent into corner; 20% immediate damage scaling (e.g. after Crumple)

Drive Moves

HPHK
A.K.I.
a.k.i._hphk

HPHK

Zao Chi
SF6 A.K.I. hphk.png
SF6 A.K.I. hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
A.K.I.
a.k.i._6hphk

6HPHK

Feng Shi
SF6 A.K.I. 6hphk.png
SF6 A.K.I. 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
A.K.I.
a.k.i._mpmk

MPMK

Drive Parry
SF6 A.K.I. mpmk.png
SF6 A.K.I. mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
A.K.I.
a.k.i._66

66

Drive Rush
SF6 A.K.I. 66.png
SF6 A.K.I. 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.907 (min/throw), 2.437 (min/block), 4.049 (max/final DR frame)

Special Moves

Nightshade Pulse

214LP
A.K.I.
a.k.i._214lp

214LP

Nightshade Pulse
SF6 A.K.I. 214lp.png
SF6 A.K.I. 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - LH -
Startup Active Recovery Total Hitstun Blockstun
17 36 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -5 -10
Notes
214PP
A.K.I.
a.k.i._214pp

214PP

Nightshade Pulse
SF6 A.K.I. 214pp.png
SF6 A.K.I. 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,400 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
16 29 (19) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000,1000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +45 +1
Notes

Nightshade Chaser

214LP~6P
A.K.I.
a.k.i._214lp_6p

214LP~6P

Nightshade Chaser
SF6 A.K.I. 214lp 6p.png
SF6 A.K.I. 214lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 2 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -16
Notes
214PP~6P
A.K.I.
a.k.i._214pp_6p

214PP~6P

Nightshade Chaser
SF6 A.K.I. 214pp 6p.png
SF6 A.K.I. 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
13 5 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44 -13
Notes

Orchid Spring

214MP
A.K.I.
a.k.i._214mp

214MP

Orchid Spring
SF6 A.K.I. 214mp.png
SF6 A.K.I. 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
46 total -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Toxic Wreath

214HP
A.K.I.
a.k.i._214hp

214HP

Toxic Wreath
SF6 A.K.I. 214hp.png
SF6 A.K.I. 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH su 3 -
Startup Active Recovery Total Hitstun Blockstun
13 3(14)7 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500,1500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -4
Notes

Serpent Lash

236LP
A.K.I.
a.k.i._236lp

236LP

Serpent Lash
SF6 A.K.I. 236lp.png
SF6 A.K.I. 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500[800] 125 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
14 3 20(26) - 24 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - [1] 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27(-25) - - - -
Punish Advantage Hit Advantage Block Advantage
- +1(+3) [KD +44] -8(-6)
Notes
Strike hitbox with 1-hit projectile durability; [Toxic Blossom] hit puts opponent into limited juggle state (can follow up with corner 236HP from close range); 6f extra recovery on whiff; poisons opponent on hit; slightly better frame advantage from longer ranges; extended arm is projectile invincible 13-16f
236MP
A.K.I.
a.k.i._236mp

236MP

Serpent Lash
SF6 A.K.I. 236mp.png
SF6 A.K.I. 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600[700] 150 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
17 6 24 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1[1] 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44 [Crumple +69] -12
Notes
Strike hitbox with 1-hit projectile durability; crumple + limited juggle state on hit with [Toxic Blossom]; poisons opponent on hit; cannot hit crouching opponents; can hit standing opponents from close range only; has a good anti-air hitbox but slow startup
236HP
A.K.I.
a.k.i._236hp

236HP

Serpent Lash
SF6 A.K.I. 236hp.png
SF6 A.K.I. 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700[800] 175 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
11 6 32 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [8000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-16 Air - - 1[1] 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44 [KD +53] -20
Notes
Strike hitbox (no projectile clash); higher juggle launch on hit with [Toxic Blossom]; hurtbox shrinks downward on frames 9-30 (crouching height); only 1st active frame can realistically hit grounded opponents at close range; can anti-air vs. cross-ups; poisons opponent on hit
236PP
A.K.I.
a.k.i._236pp

236PP

Serpent Lash
SF6 A.K.I. 236pp.png
SF6 A.K.I. 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600[800] 150 - LH [TB: su2 su3] -
Startup Active Recovery Total Hitstun Blockstun
21 5 25 - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - [1] 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 [Crumple +71] -14(-11)
Notes
Strike hitbox with 1-hit OD projectile durability; A.K.I. pulls herself toward opponent on hit (fully invincible during pull animation); crumples on hit with [Toxic Blossom], +5 before opponent becomes airborne; only cancelable on hit on the Toxic Blossom followup; poisons opponent on hit; slightly better block advantage if spaced out (cannot hit on final active frame in neutral, as hitbox doesn't move after 4th active frame); extended arm is projectile invincible 20-25f (great anti-projectile tool due to speed and range); Counter-hit/Punish Counter bonus advantage carries through the followup hit; applies a 20% damage scaling penalty to the next hit when used as a combo starter [only 10% on Toxic Blossom version]; counts as 2 hits for damage scaling when comboed into [does not apply to Toxic Blossom version]

Cruel Fate

214LK
A.K.I.
a.k.i._214lk

214LK

Cruel Fate
SF6 A.K.I. 214lk.png
SF6 A.K.I. 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x4 - LH -
Startup Active Recovery Total Hitstun Blockstun
24 2(5)2(4)2(5)2 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x4 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +1 [KD +38] -3
Notes
214MK
A.K.I.
a.k.i._214mk

214MK

Cruel Fate
File:SF6 A.K.I. 214mk.png
File:SF6 A.K.I. 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x3, 300 - LH -
Startup Active Recovery Total Hitstun Blockstun
28 2(5)2(4)2(5)2 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
214HK
A.K.I.
a.k.i._214hk

214HK

Cruel Fate
File:SF6 A.K.I. 214hk.png
File:SF6 A.K.I. 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x3, 400 - LH -
Startup Active Recovery Total Hitstun Blockstun
33 2(5)2(4)2(5)2 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
214KK
A.K.I.
a.k.i._214kk

214KK

Cruel Fate
SF6 A.K.I. 214kk.png
File:SF6 A.K.I. 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200, 200x4, 600 - LH -
Startup Active Recovery Total Hitstun Blockstun
28 3(4)2(4)2(5)2 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 +2
Notes

Snake Step

236LK
A.K.I.
a.k.i._236lk

236LK

Snake Step
SF6 A.K.I. 236lk.png
SF6 A.K.I. 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
37 total -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Feint
236MK
A.K.I.
a.k.i._236mk

236MK

Snake Step
File:SF6 A.K.I. 236mk.png
SF6 A.K.I. 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
39 total -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Stays on same side
236HK
A.K.I.
a.k.i._236hk

236HK

Snake Step
File:SF6 A.K.I. 236hk.png
File:SF6 A.K.I. 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
43 total -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Can switch sides with opponent
236KK
A.K.I.
a.k.i._236kk

236KK

Snake Step
SF6 A.K.I. 236kk.png
SF6 A.K.I. 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1~34 strike - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Can switch sides with opponent

Sinister Slide

2PP
A.K.I.
a.k.i._2pp

2PP

Sinister Slide
SF6 A.K.I. 2pp.png
SF6 A.K.I. 2pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Can hit up direction to cancel; cancelable into followups after 11f

Venomous Fang

2PP~P
A.K.I.
a.k.i._2pp_p

2PP~P

Venomous Fang
SF6 A.K.I. 2pp p.png
SF6 A.K.I. 2pp p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH -
Startup Active Recovery Total Hitstun Blockstun
11+19 15 30 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43(-29) - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -25(-11)
Notes
During Sinister Slide; triggers Toxic Blossom

Heel Strike

2PP~K
A.K.I.
a.k.i._2pp_k

2PP~K

Heel Strike
SF6 A.K.I. 2pp k.png
SF6 A.K.I. 2pp k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 75x2 - LH su3 (2nd) -
Startup Active Recovery Total Hitstun Blockstun
11+11 3(9)3 17(20) - 36 total 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [3500x2] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -3
Notes
During Sinister Slide; triggers Toxic Blossom; 3f extra recovery on whiff; very low profile 1-15f, low profile 16-27f, partial low profile 28-35f (~crouch height); Counter-hit/Punish Counter bonus advantage carries through both hits; good combo tool that is also safe on block; both hits put airborne opponent into limited juggle state

Entrapment

2PP~LPLK
A.K.I.
a.k.i._2pp_lplk

2PP~LPLK

Entrapment
SF6 A.K.I. 2pp lplk.png
SF6 A.K.I. 2pp lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1852 - - T - -
Startup Active Recovery Total Hitstun Blockstun
11+23 3 55 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10010] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +16 -
Notes
During Sinister Slide; triggers Toxic Blossom; 2222 damage on Punish Counter

Super Arts

236236K
A.K.I.
a.k.i._236236k

236236K

Deadly Implication
SF6 A.K.I. 236236k.png
SF6 A.K.I. 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
850,950 (1800) 500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 68 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Strike/Throw - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-69 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +30 -46
Notes
Armor Break; good anti-air hitbox but cannot hit cross-up; transition to a cinematic on hit; poisons the opponent on hit; very short horizontal range
214214P
A.K.I.
a.k.i._214214p

214214P

Tainted Talons
SF6 A.K.I. 214214p.png
SF6 A.K.I. 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,200x6,800 (2300) 125,80x6,145 (750) - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 53(28)12 54 - - 116 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
625x8 (5000) 1500,500x6,5500 (10000) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-55 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +30 -19
Notes
Armor Break; no invincibility; button strength determines distance (LP close/mid range, MP mid range to full screen, HP full screen); poisons the opponent on hit; creates a pool that poison's opponent while in close proximity (pool placement also depends on button strength used); MP version can be used to counter projectiles (if too far, may drop out; if too close, A.K.I. will be hit before projectile dissipates); heavier versions can whiff if used from close range
236236P
A.K.I.
a.k.i._236236p

236236P

Claws of Ya Zi
SF6 A.K.I. 236236p.png
SF6 A.K.I. 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 58 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Full - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +30 -36
Notes
Armor Break; cannot hit cross-up; 50% minimum damage scaling; cinematic time regenerates ~2.2 Drive bars for A.K.I.; applies 10% damage scaling penalty when canceled from special moves
236236P(CA)
A.K.I.
a.k.i._236236p(ca)

236236P

Claws of Ya Zi
SF6 A.K.I. 236236p.png
SF6 A.K.I. 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 58 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Full - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-59 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +21 -36
Notes
Armor Break; cannot hit cross-up; 50% minimum damage scaling; available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for A.K.I.; applies 10% damage scaling penalty when canceled from special moves

Taunts

5PPPKKK
A.K.I.
a.k.i._5pppkkk

5PPPKKK

Neutral Taunt
SF6 A.K.I. 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
611 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"The master's prized poison... ahh, a perfect, beautiful, most brilliantly crafted poison! Now you'll get a taste."; builds 1 bar of Super gauge after ?f (1000 Super gauge on frames 303, 324, 346, 363, 383, then 5000 Super gauge on frame 411)
6PPPKKK
A.K.I.
a.k.i._6pppkkk

6PPPKKK

Forward Taunt
SF6 A.K.I. 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
484 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Time for some experimentation... I bet poison would work wonders on you."
4PPPKKK
A.K.I.
a.k.i._4pppkkk

4PPPKKK

Back Taunt
SF6 A.K.I. 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
175 32 258(264) - - 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 2 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-254 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -197 -239
Notes
"Isn't he wonderful? Ahhh~"; "Ugh, you're a trifling little pest." bubbles have a large projectile hitbox behind A.K.I.; if popped, A.K.I. says a second line and enters a different recovery animation; puts opponent into limited juggle state



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