< Street Fighter 6 | Guile
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1 | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...) | ||
}} | }} | ||
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| selfDriveOH = 250 | | selfDriveOH = 250 | ||
| selfDriveOB = 250 | | selfDriveOB = 250 | ||
| selfSuperOH = | | selfSuperOH = 300 | ||
| selfSuperOB = 150 | | selfSuperOB = 150 | ||
| oppSuperOH = 210 | | oppSuperOH = 210 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6 | | notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Solid anti-air | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2 | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good anti-air; forces stand on hit | | notes = Good vertical anti-air (cannot hit crossup); forces stand on hit | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK; applies a 10% damage scaling penalty to the next hit when used as a combo starter (100/90/80/70...) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good poke, especially when used from Drive Rush; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100 | | notes = Good poke, especially when used from Drive Rush; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits; Target Combo followup only combos on Drive Rush, Punish Counter, or when 2HK is juggled into; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100 | | notes = 2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo followup only combos on Drive Rush, Punish Counter, or when 2HK is juggled into; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70/60...) | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be used as a fuzzy instant overhead | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Decent horizontal jump-in | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Fast and high damage for a command overhead | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Whiffs vs. crouching; has some juggle potential; long forward movement | | notes = Whiffs vs. crouching opponents; has some juggle potential; long forward movement | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = SA2 cancel: +18/+13 | | notes = Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13 | ||
}} | }} | ||
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| active = 5 | | active = 5 | ||
| recovery = 15 | | recovery = 15 | ||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0{{sf6-adv|P|(+3)}}}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4{{sf6-adv|M|(-1)}}}} | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = {{sf6-adv|VP|+4}} | | punish = {{sf6-adv|VP|+4(+7)}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18(-15)}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 7-17f low crush (not airborne); has some juggle potential; | | notes = 7-17f low crush (not airborne); has some juggle potential; cannot be spaced to hit on last active frame, preventing a natural link to 2LP; great approach option out of Drive Rush | ||
}} | }} | ||
Revision as of 13:02, 15 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4MK or 6MK
Guile
Guile_4mk_or_6mk
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4MK or 6MK Rolling Sobat
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![]() File:SF6 Guile 4mk or 6mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 3 | 18(21) | - | 24 | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [6000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -6 | |||
Notes | |||||
5-17f low crush (not airborne); has some juggle potential; 3f extra recovery on whiff |
6HK
3HK
Target Combos
5MP~4HP
2MP~2MP
2MK~6MP
Guile
Guile_2mk_6mp
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2MK~6MP Drake Fang
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File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800(640) | - | - | H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 21 | - | 25 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -5 | |||
Notes | |||||
(refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos |
2HK~3HK
Guile
Guile_2hk_3hk
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2HK~3HK Phantom Cutter
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File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600(480) | - | - | LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 3 | 25 | - | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7000 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | KD +44(45) | +1 | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -10(-30) | |||
Notes | |||||
(refers to 20% scaled damage from 2HK); only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit); SA2 cancel: KD +47/+4 |
Throws
LPLK
4LPLK
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
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HPHK Blitz Combination
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Guile
Guile_6hphk
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6HPHK Strike Eagle
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Guile
Guile_mpmk
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Guile
Guile_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame) |
Special Moves
Sonic Boom
[4]6LP
[4]6MP
Guile
Guile_46mp
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[4]6MP Sonic Boom
|
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File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6HP
Guile
Guile_46hp
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[4]6HP Sonic Boom
|
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File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6PP
Somersault Kick
[2]8LK
[2]8MK
Guile
Guile_28mk
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[2]8MK Somersault Kick
|
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File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 6 | 27+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-46 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -31 | |||
Notes | |||||
45f charge (charge lasts 14f after releasing down direction); 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) |
[2]8HK
Guile
Guile_28hk
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[2]8HK Somersault Kick
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File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 6 | 28+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-47 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -32 | |||
Notes | |||||
45f charge (charge lasts 14f after releasing down direction); 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) |
[2]8KK
Sonic Blade
214LP
214MP
Guile
Guile_214mp
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214MP Sonic Blade
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File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | [85] | 29 | - | 24 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -6 | -7 | |||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214HP
Guile
Guile_214hp
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214HP Sonic Blade
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File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 (500) | 63x2 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31 | [100] | 23 | - | 25 | 23 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -1 | |||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214P~6P
214P~6PP
214PP
Guile
Guile_214pp
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214PP Sonic Cross
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![]() File:SF6 Guile 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2 | 75x2 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | [100] | 24 | - | - | 21 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-3 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53 | -4 | |||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time; SA2 cancel: KD+68/+11 |
214PP~6P
Guile
Guile_214pp_6p
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214PP ~ 6P Sonic Cross
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File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,500 (1300) | 100x2,125 | - | LH | su2* su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 30 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500x2,1000 | [1000x2,3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-9~ | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +47 | -3 | |||
Notes | |||||
Only the Enhanced Boom is cancelable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible; SA2 cancel: KD+64/+24 |
214PP~6PP
Guile
Guile_214pp_6pp
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214PP ~ 6PP Sonic Cross
|
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File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3,500 (1700) | 100x3,125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 31 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500x3,1000 | [1000x3,3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
+15~ | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD Spin + Splat | +3 | |||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation; SA2 cancel: KD+65/+25 |
Sonic Break
PP
[4]6P~P Followup
Guile
Guile_46p_p_followup
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[4]6P~P Sonic Break (followup)
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File:SF6 Guile 46p p followup.png File:SF6 Guile 46p p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 each | 150 each | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 25 | - | 28 | 24 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000 each | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -2 | |||
Notes | |||||
Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 4 followups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired |
[4]6PP~P Followup
Guile
Guile_46pp_p_followup
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[4]6PP~P OD Sonic Break (followup)
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File:SF6 Guile 46pp p followup.png File:SF6 Guile 46pp p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 (1000) | 125x2 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 24 | - | - | 28 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500x2 each | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +54~ | +3 | |||
Notes | |||||
Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 2 followups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired |
Super Arts
[4]646P
[4]646HP
214214P
Guile
Guile_214214p
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214214P Solid Puncher
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![]() File:SF6 Guile 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | (1500) | 5 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Gives access to Sonic Break followups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) |
[4]646K
[4]646K_CA
Guile
Guile_4646k_ca
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[4]646K Crossfire Somersault (CA)
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![]() File:SF6 Guile 4646k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500(3500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 6 | 30+40 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | 20000(10000) | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-74 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +16 | -59 | |||
Notes | |||||
45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); later active frames give a non-cinematic hit; 50% minimum damage scaling; available at 25% HP or below |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK