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| | Youtube = | | | Youtube = |
| | Recipe = 2LP, 5HP > DR~6MK, ...<br>2LP, 5HP > DR~2HP, ...<br>2LP, 5HP > DR~5HP, ... | | | Recipe = 2LP, 5HP > DR~6MK, ...<br>2LP, 5HP > DR~2HP, ...<br>2LP, 5HP > DR~5HP, ... |
| | content = 4F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses. | | | content = 4F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HK also have uses. |
| }} | | }} |
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| | Super = 0 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|3|Medium}} |
| | Notes = Somersault Kick must be delayed as long as possible to build enough charge. | | | Notes = Somersault Kick can be delayed to build extra charge. |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~5H > SA2, 4HP > 46P~P~P~P~P | | | Combo = ... DR~5HK, 5MP > 4HP > 28HK |
| | | Position = Anywhere |
| | | Damage = 2962 |
| | | Drive = 3 |
| | | Super = 0 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = 5MP > 4HP can be input as 5MP > 1HP to hold charge. Somersault Kick can be delayed to build extra charge. The cancel window on 5MP > 4HP > 28HK is also later than it seems. |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~5HK > SA2, 4HP > 46P~P~P~P~P |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3110(3136) | | | Damage = 3110(3136) |
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| | Youtube = | | | Youtube = |
| | Recipe = 2MP, 5HP > DR~6MK, ...<br>2MP, 5HP > DR~2HP, ...<br>2MP, 5HP > DR~5HP, ... | | | Recipe = 2MP, 5HP > DR~6MK, ...<br>2MP, 5HP > DR~2HP, ...<br>2MP, 5HP > DR~5HP, ... |
| | content = 6F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses. | | | content = 6F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HK also have uses. |
| }} | | }} |
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| | Super = 0 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|3|Medium}} |
| | Notes = Somersault Kick must be delayed as long as possible to build enough charge. | | | Notes = Somersault Kick can be delayed to build extra charge. |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~5HK, 5MP > 4HP > 28HK |
| | | Position = Anywhere |
| | | Damage = 3412 |
| | | Drive = 3 |
| | | Super = 0 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = 5MP > 4HP can be input as 5MP > 1HP to hold charge. Somersault Kick can be delayed to build extra charge. The cancel window on 5MP > 4HP > 28HK is also later than it seems. |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~5H > SA2, 4HP > 46P~P~P~P~P | | | Combo = ... DR~5HK > SA2, 4HP > 46P~P~P~P~P |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3560(3586) | | | Damage = 3560(3586) |
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| | Oneliner = "Easy operation." | | | Oneliner = "Easy operation." |
| | Difficulty = {{clr|3|Medium}}, {{clr|4|Hard}} | | | Difficulty = {{clr|3|Medium}}, {{clr|4|Hard}} |
| | Damage = 3000(3140)<br>5000(5140)<br>3905(3940)<br>3870(5586) | | | Damage = 3200<br>3000(3140)<br>5000(5140)<br>3905(3940)<br>3870(5586) |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 5HP, microwalk~5MP, 2MP > 28HK<br>5HP, microwalk~5MP, 2MP > 28H<br>5HP, 5HP > SA2, 4HP > 46P~P~P~P~P<br>[4]MP, 4HP > HP SA1, 28KK | | | Recipe = 5HP, 3HK > 28HK<br>5HP, microwalk~5MP, 2MP > 28HK<br>5HP, 5HP > SA2, 4HP > 46P~P~P~P~P<br>[4]MP, 4HP > HP SA1, 28KK |
| | content = Go-to choice for conserving Drive Gauge. Microwalks must be fewer than 8 frames. | | | content = Go-to choice for conserving Drive Gauge. Microwalks must be fewer than 8 frames. |
| }} | | }} |
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| | Youtube = | | | Youtube = |
| | Recipe = 5HP, 5HP > DR~6MK, ...<br>5HP, 5HP > DR~2HP, ...<br>5HP, 5HP > DR~5HP, ... | | | Recipe = 5HP, 5HP > DR~6MK, ...<br>5HP, 5HP > DR~2HP, ...<br>5HP, 5HP > DR~5HP, ... |
| | content = 7F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HP also have uses. | | | content = 7F DR starter. DR~6MK is the most versatile option as it allows Guile to hold charge and set up MP links, but 2HP and 5HK also have uses. |
| }} | | }} |
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| | Super = 0 | | | Super = 0 |
| | Difficulty = [3] {{clr|3|Medium}} | | | Difficulty = [3] {{clr|3|Medium}} |
| | Notes = Somersault Kick must be delayed as long as possible to build enough charge. | | | Notes = Somersault Kick can be delayed to build extra charge. |
| | | Video = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... DR~5HK, 5MP > 4HP > 28HK |
| | | Position = Anywhere |
| | | Damage = 3772 |
| | | Drive = 3 |
| | | Super = 0 |
| | | Difficulty = [3] {{clr|3|Medium}} |
| | | Notes = 5MP > 4HP can be input as 5MP > 1HP to hold charge. Somersault Kick can be delayed to build extra charge. The cancel window on 5MP > 4HP > 28HK is also later than it seems. |
| | Video = | | | Video = |
| |}} | | |}} |
| {{SF6-ComboTableItem | | {{SF6-ComboTableItem |
| | Combo = ... DR~5H > SA2, 4HP > 46P~P~P~P~P | | | Combo = ... DR~5HK > SA2, 4HP > 46P~P~P~P~P |
| | Position = Anywhere | | | Position = Anywhere |
| | Damage = 3920(3946) | | | Damage = 3920(3946) |