(→Introduction: Overhauled the pros/cons. There were some things I considered inaccurate or strongly disagreed with. I think I retained the substance of a lot of the previous version. However, I don't agree that Marisa is weak to parry. All of her charge moves have variable timing, so if anything, I think Marisa has a slight advantage vs parry since you can make her moves virtually un-parryable if you wanted. In any case, I don't think it's something we can say definitively about the characte) |
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* '''Huge Damage:''' Marisa has extremely high-damage combos and occasionally gets huge damage off other interactions or guesses. For example, charged gladius deals 3120 damage on a punish counter (such as against DI) and enfold (her command grab) deals 2500 damage. Marisa | * '''Huge Damage:''' Marisa has extremely high-damage combos and occasionally gets huge damage off other interactions or guesses. For example, charged gladius deals 3120 damage on a punish counter (such as against DI) and enfold (her command grab) deals 2500 damage. With a couple of big starters, Marisa can end the round in 2 or 3 touches. | ||
* '''Huge Buttons:''' Marisa has several normal moves and specials that, although slow, give her long reach in neutral. Opponents have to play around moves such as gladius, 5MK, and 5HP. | * '''Huge Buttons:''' Marisa has several normal moves and specials that, although slow, give her long reach in neutral. Opponents have to play around moves such as gladius, 5MK, and 5HP. |
Revision as of 16:32, 23 June 2023
Introduction
An up-and-coming jewelry designer from Italy who claims ancestry to ancient Greek warriors. As a child, she was inspired by a vision of the Colosseum in its prime. Today, she seeks glory with a smile—and an eye for beauty.
Marisa is a high-damage juggernaut with a variety of far-reaching normals. She is able to charge all of her heavy attacks and some of her specials by holding the button down. If blocked, Marisa's charged moves deal significant chip to the opponent's drive bar and are extremely plus on block, allowing Marisa to continue pressure. She also has several moves with armor and can bully through an opponent's attacks.
Although she has some of the most damaging combos in the game, Marisa's offense can be volatile. For instance, charging a heavy attack can leave a large gap where an opponent can press a button or jump out. Some of her moves have armor, but the armor does not protect against low-hitting attacks. Many of her attacks cannot be special canceled and so can lose to drive impact. Marisa also lacks some tools that other characters use to keep defenders in check; for example, Marisa has no low attack that can be special canceled or drive rushed.
In short, much of Marisa's offense gives the opponent multiple ways to defend, escape, or punish you. What she lacks in offensive consistency she makes up for in damage, as she has high-damage combos and a variety of other attacks that can quickly drain an opponent's health bar.
Playing Marisa at a high level requires a tolerance for risky and volatile situations, strong hit confirms, and a knowledge of high-damage combo routes in different situations.
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Players to Watch
- Big Bird - (https://twitter.com/Bigbird_fgc)