< Street Fighter 6 | Zangief
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* '''Fear is the Mindkiller''': Zangief's large frame combined with the aforementioned pros allow him to leverage a unique "fear-based" gameplan. Opponents must often take risky decisions when dealing with Zangief's offense, and options like '''Aerial Russian Slam''' and '''Borscht Dynamite''' exist purely to take advantage of mistakes. Consistently leveraging Zangief's fear factor can force opponents to make many poor decisions throughout a match. | * '''Fear is the Mindkiller''': Zangief's large frame combined with the aforementioned pros allow him to leverage a unique "fear-based" gameplan. Opponents must often take risky decisions when dealing with Zangief's offense, and options like '''Aerial Russian Slam''' and '''Borscht Dynamite''' exist purely to take advantage of mistakes. Consistently leveraging Zangief's fear factor can force opponents to make many poor decisions throughout a match. | ||
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* ''' | * '''Slow Anti-Airs:''' Gief's biggest problem is his lack of safe, quick anti-airs. While his 2HP and Lariat have great reward on hit and are useful anti-airs, they have huge recovery and leave him wide open on whiff. | ||
* '''Slow and Limited in Neutral:''' In trade for his high health, Zangief is slower than other characters. On top of that, he lacks options to outright punish things like fireballs, instead being forced to navigate around them using Lariat and Drive Parry, or use riskier options like jumping or Siberian Express. | * '''Slow and Limited in Neutral:''' In trade for his high health, Zangief is slower than other characters. On top of that, he lacks options to outright punish things like fireballs, instead being forced to navigate around them using Lariat and Drive Parry, or use riskier options like jumping or Siberian Express. | ||
* '''Limited Okizeme:''' Altough Zangief's mixups are very rewarding in term of damage, they also create lots of distance between him and his opponent outside the corner, forcing him to play neutral again if he wants to makes the opponent guess again. | * '''Limited Okizeme:''' Altough Zangief's mixups are very rewarding in term of damage, they also create lots of distance between him and his opponent outside the corner, forcing him to play neutral again if he wants to makes the opponent guess again. |
Revision as of 11:56, 18 June 2023
Introduction
A colossal wrestler nicknamed the Red Cyclone. Zangief is dedicated to physical improvement and instructing his students.
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