< Street Fighter 6 | Blanka
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* '''Gimmicks''': Blanka has a large variety of unique and untraditional moves in his toolkit, which often force the opponent to consider specific counterplay in the matchup and may attention to unusual things. Aside from making Blanka obnoxious against opponents unfamiliar with the matchup, it is practical for him to overwhelm the opponent by overloading their mental stack as they try to keep in mind all of his weird options - Backstep Blanka Ball, Wild Hunt command grabs, Coward Crouch movement options, and more. | * '''Gimmicks''': Blanka has a large variety of unique and untraditional moves in his toolkit, which often force the opponent to consider specific counterplay in the matchup and may attention to unusual things. Aside from making Blanka obnoxious against opponents unfamiliar with the matchup, it is practical for him to overwhelm the opponent by overloading their mental stack as they try to keep in mind all of his weird options - Backstep Blanka Ball, Wild Hunt command grabs, Coward Crouch movement options, and more. | ||
| cons= | | cons= | ||
* '''Weak and inconsistent conversions''': | * '''Weak and inconsistent conversions''': Blanka's easiest-to-use main combo ender, Electric Thunder, is prone to whiffing at further ranges. This means that Blanka is very reliant on having a charge to get a reward for his pokes. Blanka's common BnB combos also lack substantial damage without Install or overdrive to spare. | ||
* '''Limited Setplay''': Blanka-Chan Bomb is an invaluable tool enabling his aforementioned Setplay specialty. However, Blanka only has 3 of them available every round. If a Blanka player uses the move recklessly or predictably, opportunities to secure the round may be lost. | * '''Limited Setplay''': Blanka-Chan Bomb is an invaluable tool enabling his aforementioned Setplay specialty. However, Blanka only has 3 of them available every round. If a Blanka player uses the move recklessly or predictably, opportunities to secure the round may be lost. | ||
* '''High-Risk Gameplan''': By the nature of his toolkit, Blanka takes a constant, high risk when using his variety of tools - many of his specials have a very long startup and are easily punished unless used carefully. His infamous Blanka balls, while tricky, are all very unsafe on the block (and potentially even punishable). Many of his normals tend to be slower on average to startup and recover, and many of his important tools against fireballs (3HP, coward crouch, 6HP), are highly unsafe. | * '''High-Risk Gameplan''': By the nature of his toolkit, Blanka takes a constant, high risk when using his variety of tools - many of his specials have a very long startup and are easily punished unless used carefully. His infamous Blanka balls, while tricky, are all very unsafe on the block (and potentially even punishable). Many of his normals tend to be slower on average to startup and recover, and many of his important tools against fireballs (3HP, coward crouch, 6HP), are highly unsafe. |
Revision as of 19:28, 14 June 2023
Introduction
A kindhearted defender of nature, Blanka has become an adventure tour guide, confident his intimate knowledge of the jungle will serve as a springboard to fame—and a comfortable life for his beloved mother.
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