< Street Fighter 6 | Ken
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* ''' Drive Impact Susceptibility''': Ken's better pokes such as 5MK, 5HK and Hadoken have long recovery, making them susceptible to Drive Impact. This weakness also applies to moves like LK Jinrai, any Jinrai Overhead followup, or Dragonlash Kick. | * ''' Drive Impact Susceptibility''': Ken's better pokes such as 5MK, 5HK and Hadoken have long recovery, making them susceptible to Drive Impact. This weakness also applies to moves like LK Jinrai, any Jinrai Overhead followup, or Dragonlash Kick. | ||
* '''Combo Consistency''': Ken's 5MP is one of his most important combo tools, as it links from 2LP and chains into his Target Combo. The range is very limited, however, and is liable to whiff in some circumstances. 2MP does not allow followup links on a normal connect. This leaves Ken a bit more reliant on single-hit confirms or light normal strings. | * '''Combo Consistency''': Ken's 5MP is one of his most important combo tools, as it links from 2LP and chains into his Target Combo. The range is very limited, however, and is liable to whiff in some circumstances. 2MP does not allow followup links on a normal connect. This leaves Ken a bit more reliant on single-hit confirms or light normal strings. |
Revision as of 18:21, 10 June 2023
Introduction
Former US National Fighting Champ, and ex-VP of the Masters Foundation. Accusations of orchestrating a criminal plot have forced Ken to abandon his family and business and go into hiding.
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