Street Fighter 6/E.Honda/Introduction: Difference between revisions

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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* '''Juggernaut:''' Befitting a Sumo Wrestler, Honda's pressure smothers the opponent and complements his throw game. If for any reason he's not already in, he can spend Drive Gauge on OD Sumo Headbutt to get in.
* '''Safe Specials:''' Sumo Headbutt and LP/OD Hundred Hand Slap are specials that leave Honda at minimal disadvantage, and Sumo Smash is plus on block for all versions. This lets Honda chip away at the opponent's drive gauge without fear of guaranteed punishment.
* '''Efficient Conversions:''' With the Sumo Spirit buff, Honda can produce impressive damage numbers even from the lightest of starters. Ending a combo with Headbutt midscreen allows him to re-gain the buff safely.
* '''Dangerously Cheesy:''' Many of Honda's core tools (Headbutt, Sumo Smash) require counterplay that involves careful timing or matchup knowledge. Because of this, at lower levels of play Honda can be an absolute menace that's hard to turn the tables against.
 
* TBW
* TBW
| cons=
| cons=
* TBD
* '''No Corner Throw Loop:''' Honda cannot immediately threaten another meaty throw after forward throwing the opponent into the corner, even with drive rush. He must condition their behavior and threaten corner pressure in other ways.
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Revision as of 15:03, 9 June 2023

Introduction

A sumo wrestler looking to bring the sport worldwide, E. Honda has the skills of a yokozuna, but his constant globetrotting has prevented his promotion. Also an expert chef renowned for mouthwatering chanko stew.


Strengths Weaknesses
  • Safe Specials: Sumo Headbutt and LP/OD Hundred Hand Slap are specials that leave Honda at minimal disadvantage, and Sumo Smash is plus on block for all versions. This lets Honda chip away at the opponent's drive gauge without fear of guaranteed punishment.
  • Efficient Conversions: With the Sumo Spirit buff, Honda can produce impressive damage numbers even from the lightest of starters. Ending a combo with Headbutt midscreen allows him to re-gain the buff safely.
  • Dangerously Cheesy: Many of Honda's core tools (Headbutt, Sumo Smash) require counterplay that involves careful timing or matchup knowledge. Because of this, at lower levels of play Honda can be an absolute menace that's hard to turn the tables against.
  • TBW
  • No Corner Throw Loop: Honda cannot immediately threaten another meaty throw after forward throwing the opponent into the corner, even with drive rush. He must condition their behavior and threaten corner pressure in other ways.

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