< Street Fighter 6 | Jamie
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* '''Ground Normals''': Jamie has some incredible cancellable pokes in 5MK and 5HK. At Drink Lv.4, he gets a safe meterless cancel into Freeflow Strikes on block, harassing the opponent and chipping away at their Drive gauge. | * '''Ground Normals''': Jamie has some incredible cancellable pokes in 5MK and 5HK. At Drink Lv.4, he gets a safe meterless cancel into Freeflow Strikes on block, harassing the opponent and chipping away at their Drive gauge. | ||
* '''Level Ups''': As Jaime increases his Drink Levels, he deals more damage and unlocks new moves. By level 4 he becomes an absolute monster as he gains access to a Dive Kick, a Command Grab, powerful combo finishers, | * '''Level Ups''': As Jaime increases his Drink Levels, he deals more damage and unlocks new moves. By level 4 he becomes an absolute monster as he gains access to a Dive Kick, a Command Grab, powerful combo finishers, a plethora of Target Combos, etc. | ||
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* '''Drink Management''': Jamie's damage and moveset changes considerably with each Drink Level. It can be hard to level up, especially against characters with strong neutral/zoning playstyles. He has a Level 2 Super to give him a temporary boost to Drink Lv.4, but if Jamie fails to close out the round, he will lose all accumulated Drink levels. | * '''Drink Management''': Jamie's damage and moveset changes considerably with each Drink Level. It can be hard to level up, especially against characters with strong neutral/zoning playstyles. He has a Level 2 Super to give him a temporary boost to Drink Lv.4, but if Jamie fails to close out the round, he will lose all accumulated Drink levels. |
Revision as of 21:02, 4 June 2023
Introduction
This self-styled Chinatown peacekeeper aspires to the example set by Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial skill.
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