< Street Fighter 6 | Guile
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| throwRange = | | throwRange = | ||
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<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| cost = (Drive or Super meter cost in simple terms) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit, also includes gaps in parentheses) | |||
| recovery = (Recovery frames after active frames end) | |||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | |||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | |||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | |||
| DRcancelHit = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible) | |||
| DRcancelBlk = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | |||
| react = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns) | |||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total") | |||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | |||
| driveDamage = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000]) | |||
| selfDriveOH = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfDriveOB = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max) | |||
| selfSuperOH = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| selfSuperOB = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOH = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max) | |||
| oppSuperOB = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max) | |||
| notes = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field) | |||
---> | |||
== Normals == | == Normals == | ||
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| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5mp | moveType = ground_normal | ||
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| notes = Main combo starter, can chain into 4HP Target Combo | | notes = Main combo starter, can chain into 4HP Target Combo | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5hp | moveType = ground_normal | ||
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| notes = Stagger effect makes it useful as a whiff punish | | notes = Stagger effect makes it useful as a whiff punish | ||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5lk | moveType = ground_normal | ||
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| notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder | | notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder | ||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5mk | moveType = ground_normal | ||
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| notes = Can anti-air | | notes = Can anti-air | ||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_5hk | moveType = ground_normal | ||
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| notes = | | notes = | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2mp | moveType = ground_normal | ||
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| notes = Low pushback on hit; chains into itself for a launching Target Combo | | notes = Low pushback on hit; chains into itself for a launching Target Combo | ||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2hp | moveType = ground_normal | ||
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| notes = Good anti-air; forces stand on hit | | notes = Good anti-air; forces stand on hit | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | ||
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| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2mk | moveType = ground_normal | ||
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| notes = Good poke, especially when used from Drive Rush | | notes = Good poke, especially when used from Drive Rush | ||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2hk | moveType = ground_normal | ||
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| notes = 2 hits; Target Combo followup only combos on Punish Counter or when 2HK is juggled into | | notes = 2 hits; Target Combo followup only combos on Punish Counter or when 2HK is juggled into | ||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
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| notes = | | notes = | ||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_jmp | moveType = air_normal | ||
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| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_jhp | moveType = air_normal | ||
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| notes = Spikes airborne opponents on Counterhit/Punish Counter | | notes = Spikes airborne opponents on Counterhit/Punish Counter | ||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_jlk | moveType = air_normal | ||
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| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_jmk | moveType = air_normal | ||
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| notes = | | notes = | ||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_jhk | moveType = air_normal | ||
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| notes = | | notes = | ||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
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| notes = | | notes = | ||
}} | }} | ||
===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_6hp | moveType = ground_normal | ||
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| notes = Whiffs vs. crouching; has some juggle potential; long forward movement | | notes = Whiffs vs. crouching; has some juggle potential; long forward movement | ||
}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_4hp | moveType = ground_normal | ||
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| notes = | | notes = | ||
}} | }} | ||
===== 4LK ===== | ===== 4LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_4lk | moveType = ground_normal | ||
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| notes = 7-17f low crush (not airborne); has some juggle potential; can be spaced to be +4/+0 | | notes = 7-17f low crush (not airborne); has some juggle potential; can be spaced to be +4/+0 | ||
}} | }} | ||
===== 4MK or 6MK ===== | ===== 4MK or 6MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4mk_or_6mk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_4mk_or_6mk | moveType = ground_normal | ||
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| notes = 5-17f low crush (not airborne); has some juggle potential | | notes = 5-17f low crush (not airborne); has some juggle potential | ||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = ground_normal | ||
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| notes = 4-27f low crush/throw invuln (not airborne); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne | | notes = 4-27f low crush/throw invuln (not airborne); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne | ||
}} | }} | ||
===== 3HK ===== | ===== 3HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_3hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_3hk | moveType = ground_normal | ||
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| notes = Whiffs vs. crouching; puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter | | notes = Whiffs vs. crouching; puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter | ||
}} | }} | ||
== Target Combos == | == Target Combos == | ||
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| notes = 1f gap on block | | notes = 1f gap on block | ||
}} | }} | ||
===== 2MP~2MP ===== | ===== 2MP~2MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2mp_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_2mp_2mp | moveType = ground_normal | ||
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| notes = Puts opponents into limited juggle state; +12 extra KD Adv when cancelled into Lv. 2 Super; 2f gap between hits on block | | notes = Puts opponents into limited juggle state; +12 extra KD Adv when cancelled into Lv. 2 Super; 2f gap between hits on block | ||
}} | }} | ||
===== 2MK~6MP ===== | ===== 2MK~6MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2mk_6mp | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_2mk_6mp | moveType = ground_normal | ||
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| notes = Low into Overhead string; has a 3f gap between hits on block | | notes = Low into Overhead string; has a 3f gap between hits on block | ||
}} | }} | ||
===== 2HK~3HK ===== | ===== 2HK~3HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2hk_3hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_2hk_3hk | moveType = ground_normal | ||
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| notes = Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) | | notes = Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) | ||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
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| notes = Does not have a true corner throw loop, but a perfectly timed walk + throw will beat wakeup attack 5f or slower | | notes = Does not have a true corner throw loop, but a perfectly timed walk + throw will beat wakeup attack 5f or slower | ||
}} | }} | ||
===== 4LPLK ===== | ===== 4LPLK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk | moveType = throw | {{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk | moveType = throw | ||
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| notes = Side switches; can walk for throw/strike oki after back throwing opponent into corner | | notes = Side switches; can walk for throw/strike oki after back throwing opponent into corner | ||
}} | }} | ||
===== LPLK_AIR ===== | ===== LPLK_AIR ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_lplk_air | moveType = throw | {{FrameData-SF6 | chara = Guile | moveId = Guile_lplk_air | moveType = throw | ||
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| notes = Higher air throw gives slightly better KD Adv. | | notes = Higher air throw gives slightly better KD Adv. | ||
}} | }} | ||
===== 4LPLK_AIR ===== | ===== 4LPLK_AIR ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk_air | moveType = throw | {{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk_air | moveType = throw | ||
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| notes = | | notes = | ||
}} | }} | ||
=== Drive Moves === | === Drive Moves === | ||
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| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | ||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hphk | moveType = drive | {{FrameData-SF6 | chara = Guile | moveId = Guile_6hphk | moveType = drive | ||
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| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_mpmk | moveType = drive | {{FrameData-SF6 | chara = Guile | moveId = Guile_mpmk | moveType = drive | ||
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| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
===== 66 ===== | ===== 66 ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_66 | moveType = drive | {{FrameData-SF6 | chara = Guile | moveId = Guile_66 | moveType = drive | ||
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| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
=== Taunts === | === Taunts === | ||
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| notes = "Got you in my sights." | | notes = "Got you in my sights." | ||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Guile | moveId = Guile_6pppkkk | moveType = taunt | ||
Line 1,210: | Line 1,285: | ||
| notes = "You won't know what hit you." | | notes = "You won't know what hit you." | ||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Guile | moveId = Guile_4pppkkk | moveType = taunt | ||
Line 1,240: | Line 1,316: | ||
| notes = "This is a war, and I'm ready for you." | | notes = "This is a war, and I'm ready for you." | ||
}} | }} | ||
===== 2PPPKKK ===== | ===== 2PPPKKK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Guile | moveId = Guile_2pppkkk | moveType = taunt | ||
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| notes = "Come on!" | | notes = "Come on!" | ||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
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| notes = 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for (Perfect timing); better damage and Hit advantage | | notes = 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for (Perfect timing); better damage and Hit advantage | ||
}} | }} | ||
===== [4]6MP ===== | ===== [4]6MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46mp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_46mp | moveType = special | ||
Line 1,333: | Line 1,412: | ||
| notes = 45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage | | notes = 45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage | ||
}} | }} | ||
===== [4]6HP ===== | ===== [4]6HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46hp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_46hp | moveType = special | ||
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| notes = 45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage | | notes = 45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage | ||
}} | }} | ||
===== [4]6PP ===== | ===== [4]6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_46pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_46pp | moveType = special | ||
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| notes = 45f charge (charge lasts 10f after releasing back direction); does not have a Perfect timing version | | notes = 45f charge (charge lasts 10f after releasing back direction); does not have a Perfect timing version | ||
}} | }} | ||
=== Somersault Kick === | === Somersault Kick === | ||
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| notes = 45f charge (charge lasts 14f after releasing down direction); 8-36f airborne (Forced Knockdown state); input 8+LK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge (charge lasts 14f after releasing down direction); 8-36f airborne (Forced Knockdown state); input 8+LK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
===== [2]8MK ===== | ===== [2]8MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28mk | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_28mk | moveType = special | ||
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| notes = 45f charge (charge lasts 14f after releasing down direction); 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge (charge lasts 14f after releasing down direction); 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
===== [2]8HK ===== | ===== [2]8HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28hk | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_28hk | moveType = special | ||
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| notes = 45f charge (charge lasts 14f after releasing down direction); 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge (charge lasts 14f after releasing down direction); 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
===== [2]8KK ===== | ===== [2]8KK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_28kk | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_28kk | moveType = special | ||
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| notes = 45f charge (charge lasts 12f after releasing down direction; after 13-14f, results in meterless version); 8-36f airborne (Forced Knockdown state) | | notes = 45f charge (charge lasts 12f after releasing down direction; after 13-14f, results in meterless version); 8-36f airborne (Forced Knockdown state) | ||
}} | }} | ||
=== Sonic Blade === | === Sonic Blade === | ||
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| notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | | notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | ||
}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214mp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214mp | moveType = special | ||
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| notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | | notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | ||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214hp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214hp | moveType = special | ||
Line 1,607: | Line 1,695: | ||
| notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | | notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | ||
}} | }} | ||
===== 214P~6P ===== | ===== 214P~6P ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6p | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6p | moveType = special | ||
Line 1,637: | Line 1,726: | ||
| notes = Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); if Sonic Blade dissipates before Boom passes through it, the projectile remains a regular Sonic Boom | | notes = Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); if Sonic Blade dissipates before Boom passes through it, the projectile remains a regular Sonic Boom | ||
}} | }} | ||
===== 214P~6PP ===== | ===== 214P~6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6pp | moveType = special | ||
Line 1,667: | Line 1,757: | ||
| notes = If Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom | | notes = If Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom | ||
}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp | moveType = special | ||
Line 1,697: | Line 1,788: | ||
| notes = On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time | | notes = On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time | ||
}} | }} | ||
===== 214PP~6P ===== | ===== 214PP~6P ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = special | ||
Line 1,727: | Line 1,819: | ||
| notes = Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. | | notes = Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. | ||
}} | }} | ||
===== 214PP~6PP ===== | ===== 214PP~6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | ||
Line 1,757: | Line 1,850: | ||
| notes = Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation | | notes = Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation | ||
}} | }} | ||
=== Sonic Break === | === Sonic Break === | ||
Line 1,851: | Line 1,945: | ||
| notes = Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 2 followups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired | | notes = Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 2 followups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
Line 1,883: | Line 1,978: | ||
| notes = 45f charge; Armor Break; can input with LP or MP; depletes 0.5 Drive bars on hit | | notes = 45f charge; Armor Break; can input with LP or MP; depletes 0.5 Drive bars on hit | ||
}} | }} | ||
===== [4]646HP ===== | ===== [4]646HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646hp | moveType = super | {{FrameData-SF6 | chara = Guile | moveId = Guile_4646hp | moveType = super | ||
Line 1,913: | Line 2,009: | ||
| notes = 45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; depletes 0.5 Drive bars from opponent on hit | | notes = 45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; depletes 0.5 Drive bars from opponent on hit | ||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
Line 1,944: | Line 2,041: | ||
| notes = Gives access to Sonic Break followups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) | | notes = Gives access to Sonic Break followups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) | ||
}} | }} | ||
===== [4]646K ===== | ===== [4]646K ===== | ||
Line 1,975: | Line 2,073: | ||
| notes = 45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); later active frames give a non-cinematic hit | | notes = 45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); later active frames give a non-cinematic hit | ||
}} | }} | ||
===== [4]646K_CA ===== | ===== [4]646K_CA ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646k_ca | moveType = super | {{FrameData-SF6 | chara = Guile | moveId = Guile_4646k_ca | moveType = super |
Revision as of 08:56, 3 March 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4MK or 6MK
Guile
Guile_4mk_or_6mk
|
|||||
---|---|---|---|---|---|
4MK or 6MK Rolling Sobat
|
|||||
File:SF6 Guile 4mk or 6mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 3 | 18 | - | 25 | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +4 | -6 | |||
Notes | |||||
5-17f low crush (not airborne); has some juggle potential |
6HK
3HK
Target Combos
5MP~4HP
2MP~2MP
2MK~6MP
Guile
Guile_2mk_6mp
|
|||||
---|---|---|---|---|---|
2MK ~ 6MP Drake Fang
|
|||||
File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*720 | - | - | L*H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8+19 | 3*3 | 21 | - | *25 | *19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -5 | |||
Notes | |||||
Low into Overhead string; has a 3f gap between hits on block |
2HK~3HK
Guile
Guile_2hk_3hk
|
|||||
---|---|---|---|---|---|
2HK ~ 3HK Phantom Cutter
|
|||||
File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*600 | - | - | L*LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9+10 | 2*3 | 25 | - | - | *16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -12(-30) | |||
Notes | |||||
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) |
Universal Mechanics
Throws
LPLK
4LPLK
Guile
Guile_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Judo Throw
|
|||||
File:SF6 Guile 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +19 | - | |||
Notes | |||||
Side switches; can walk for throw/strike oki after back throwing opponent into corner |
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
|
|||||
---|---|---|---|---|---|
HPHK Blitz Combination
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
6HPHK
Guile
Guile_6hphk
|
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---|---|---|---|---|---|
6HPHK Strike Eagle
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Guile
Guile_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Guile
Guile_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Special Moves
Sonic Boom
[4]6LP
[4]6MP
Guile
Guile_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Sonic Boom
|
|||||
File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge (charge lasts 10f after releasing back direction); input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6HP
Guile
Guile_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Sonic Boom
|
|||||
File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge (charge lasts 10f after releasing back direction); input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6PP
Somersault Kick
[2]8LK
[2]8MK
Guile
Guile_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Somersault Kick
|
|||||
File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 6 | 27+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -31 | |||
Notes | |||||
45f charge (charge lasts 14f after releasing down direction); 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) |
[2]8HK
Guile
Guile_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Somersault Kick
|
|||||
File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 6 | 28+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -32 | |||
Notes | |||||
45f charge (charge lasts 14f after releasing down direction); 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) |
[2]8KK
Sonic Blade
214LP
214MP
Guile
Guile_214mp
|
|||||
---|---|---|---|---|---|
214MP Sonic Blade
|
|||||
File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | [86] | 29 | - | 24 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -6 | -7 | |||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214HP
Guile
Guile_214hp
|
|||||
---|---|---|---|---|---|
214HP Sonic Blade
|
|||||
File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*250 (500) | 63*63 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31 | [102] | 23 | - | 25 | 23 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -1 | |||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214P~6P
214P~6PP
214PP
Guile
Guile_214pp
|
|||||
---|---|---|---|---|---|
214PP Sonic Cross
|
|||||
File:SF6 Guile 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300 | 75*75 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | [101] | 24 | - | - | 21 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53 | -4 | |||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time |
214PP~6P
Guile
Guile_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP ~ 6P Sonic Cross
|
|||||
File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*400*500 (1300) | 100*100*125 | - | LH | su2* su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 30 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +47 | -3 | |||
Notes | |||||
Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. |
214PP~6PP
Guile
Guile_214pp_6pp
|
|||||
---|---|---|---|---|---|
214PP ~ 6PP Sonic Cross
|
|||||
File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3*500 (1700) | 100x3*125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 31 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD Spin + Splat | +3 | |||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation |
Sonic Break
PP
[4]6P~P Followup
Guile
Guile_46p_p_followup
|
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[4]6P~P Sonic Break (followup)
|
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File:SF6 Guile 46p p followup.png File:SF6 Guile 46p p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 each | 150 each | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 24 | - | 28 | 24 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -1 | |||
Notes | |||||
Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 4 followups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired |
[4]6PP~P Followup
Guile
Guile_46pp_p_followup
|
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[4]6PP~P OD Sonic Break (followup)
|
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File:SF6 Guile 46pp p followup.png File:SF6 Guile 46pp p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*500 (1000) | 125*125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 24 | - | - | 28 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +54~ | +3 | |||
Notes | |||||
Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 2 followups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired |
Super Arts
[4]646P
[4]646HP
214214P
Guile
Guile_214214p
|
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214214P Solid Puncher
|
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File:SF6 Guile 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | (1500) | 5 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Gives access to Sonic Break followups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) |
[4]646K
[4]646K_CA
Guile
Guile_4646k_ca
|
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4646K Crossfire Somersault (Critical Art)
|
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File:SF6 Guile 4646k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500(3500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 6 | 30+40 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +16 | -59 | |||
Notes | |||||
45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); later active frames give a non-cinematic hit |