< Street Fighter 6 | Guile
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Line 34: | Line 34: | ||
| damage = 300 | | damage = 300 | ||
| chip = - | | chip = - | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 47: | Line 46: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 8 | | blockstun = 8 | ||
| driveDamage = 500 | |||
| selfDriveOH = 250 | |||
| selfDriveOB = 250 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 58: | Line 64: | ||
| damage = 600 | | damage = 600 | ||
| chip = - | | chip = - | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
Line 71: | Line 76: | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 18 | | blockstun = 18 | ||
| driveDamage = 3000 | |||
| selfDriveOH = 1500 | |||
| selfDriveOB = 1500 | |||
| selfSuperOH = 500 | |||
| selfSuperOB = 250 | |||
| oppSuperOH = 350 | |||
| oppSuperOB = 125 | |||
| notes = Main combo starter, can chain into 4HP Target Combo | | notes = Main combo starter, can chain into 4HP Target Combo | ||
}} | }} | ||
Line 82: | Line 94: | ||
| damage = 900 | | damage = 900 | ||
| chip = - | | chip = - | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
Line 95: | Line 106: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDamage = 5000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = Stagger effect makes it useful as a whiff punish | | notes = Stagger effect makes it useful as a whiff punish | ||
}} | }} | ||
Line 106: | Line 124: | ||
| damage = 300 | | damage = 300 | ||
| chip = - | | chip = - | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 119: | Line 136: | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| driveDamage = 500 | |||
| selfDriveOH = 250 | |||
| selfDriveOB = 250 | |||
| selfSuperOH = 30 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder | | notes = Decent range light poke, but must let go of back charge before LK input making the execution a bit harder | ||
}} | }} | ||
Line 130: | Line 154: | ||
| damage = 700 | | damage = 700 | ||
| chip = - | | chip = - | ||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
Line 143: | Line 166: | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 700 | |||
| selfSuperOB = 350 | |||
| oppSuperOH = 490 | |||
| oppSuperOB = 175 | |||
| notes = Can anti-air | | notes = Can anti-air | ||
}} | }} | ||
Line 154: | Line 184: | ||
| damage = 800 | | damage = 800 | ||
| chip = - | | chip = - | ||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
Line 167: | Line 196: | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDamage = 6000 | |||
| selfDriveOH = 3000 | |||
| selfDriveOB = 3000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 180: | Line 216: | ||
| damage = 300 | | damage = 300 | ||
| chip = - | | chip = - | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 193: | Line 228: | ||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDamage = 500 | |||
| selfDriveOH = 250 | |||
| selfDriveOB = 250 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 204: | Line 246: | ||
| damage = 600 | | damage = 600 | ||
| chip = - | | chip = - | ||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
Line 217: | Line 258: | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 13 | | blockstun = 13 | ||
| driveDamage = 3000 | |||
| selfDriveOH = 1500 | |||
| selfDriveOB = 1500 | |||
| selfSuperOH = 500 | |||
| selfSuperOB = 250 | |||
| oppSuperOH = 350 | |||
| oppSuperOB = 125 | |||
| notes = Low pushback on hit; chains into itself for a launching Target Combo | | notes = Low pushback on hit; chains into itself for a launching Target Combo | ||
}} | }} | ||
Line 228: | Line 276: | ||
| damage = 900 | | damage = 900 | ||
| chip = - | | chip = - | ||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
Line 241: | Line 288: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 6000 | |||
| selfDriveOH = 3000 | |||
| selfDriveOB = 3000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = Good anti-air; forces stand on hit | | notes = Good anti-air; forces stand on hit | ||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | ||
Line 253: | Line 306: | ||
| damage = 200 | | damage = 200 | ||
| chip = - | | chip = - | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 266: | Line 318: | ||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 10 | | blockstun = 10 | ||
| driveDamage = 500 | |||
| selfDriveOH = 250 | |||
| selfDriveOB = 250 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Chains into 5LP/2LP/2LK | | notes = Chains into 5LP/2LP/2LK | ||
}} | }} | ||
Line 277: | Line 336: | ||
| damage = 500 | | damage = 500 | ||
| chip = - | | chip = - | ||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
Line 290: | Line 348: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = Good poke, especially when used from Drive Rush | | notes = Good poke, especially when used from Drive Rush | ||
}} | }} | ||
Line 301: | Line 366: | ||
| damage = 450*450 (900) | | damage = 450*450 (900) | ||
| chip = - | | chip = - | ||
| startup = 9 | | startup = 9 | ||
| active = 2(16)3 | | active = 2(16)3 | ||
Line 314: | Line 378: | ||
| hitstun = 19*- | | hitstun = 19*- | ||
| blockstun = 19*12 | | blockstun = 19*12 | ||
| driveDamage = 2000*2000 | |||
| selfDriveOH = 1500*1500 | |||
| selfDriveOB = 1500*1500 | |||
| selfSuperOH = 500*500 | |||
| selfSuperOB = 250*250 | |||
| oppSuperOH = 350*350 | |||
| oppSuperOB = 125*125 | |||
| notes = 2 hits | | notes = 2 hits | ||
}} | }} | ||
Line 327: | Line 398: | ||
| damage = 300 | | damage = 300 | ||
| chip = - | | chip = - | ||
| startup = 4 | | startup = 4 | ||
| active = 10 | | active = 10 | ||
Line 340: | Line 410: | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDamage = 1500 | |||
| selfDriveOH = 500 | |||
| selfDriveOB = 500 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 351: | Line 428: | ||
| damage = 700 | | damage = 700 | ||
| chip = - | | chip = - | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
Line 364: | Line 440: | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 500 | |||
| selfSuperOB = 250 | |||
| oppSuperOH = 350 | |||
| oppSuperOB = 125 | |||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 375: | Line 458: | ||
| damage = 800 | | damage = 800 | ||
| chip = - | | chip = - | ||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
Line 388: | Line 470: | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = Spikes airborne opponents on Counterhit/Punish Counter | | notes = Spikes airborne opponents on Counterhit/Punish Counter | ||
}} | }} | ||
Line 399: | Line 488: | ||
| damage = 300 | | damage = 300 | ||
| chip = - | | chip = - | ||
| startup = 6 | | startup = 6 | ||
| active = 10 | | active = 10 | ||
Line 412: | Line 500: | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| driveDamage = 1500 | |||
| selfDriveOH = 500 | |||
| selfDriveOB = 500 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
Line 423: | Line 518: | ||
| damage = 500 | | damage = 500 | ||
| chip = - | | chip = - | ||
| startup = 7 | | startup = 7 | ||
| active = 7 | | active = 7 | ||
Line 436: | Line 530: | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 500 | |||
| selfSuperOB = 250 | |||
| oppSuperOH = 50 | |||
| oppSuperOB = 125 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 447: | Line 548: | ||
| damage = 800 | | damage = 800 | ||
| chip = - | | chip = - | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
Line 460: | Line 560: | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 473: | Line 580: | ||
| damage = 800 | | damage = 800 | ||
| chip = - | | chip = - | ||
| startup = 19 | | startup = 19 | ||
| active = 3 | | active = 3 | ||
Line 486: | Line 592: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 19 | | blockstun = 19 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 500 | |||
| selfSuperOB = 250 | |||
| oppSuperOH = 350 | |||
| oppSuperOB = 125 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 497: | Line 610: | ||
| damage = 800 | | damage = 800 | ||
| chip = - | | chip = - | ||
| startup = 16 | | startup = 16 | ||
| active = 3 | | active = 3 | ||
Line 510: | Line 622: | ||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 26 | | blockstun = 26 | ||
| driveDamage = 6000 | |||
| selfDriveOH = 3000 | |||
| selfDriveOB = 3000 | |||
| selfSuperOH = 500 | |||
| selfSuperOB = 250 | |||
| oppSuperOH = 350 | |||
| oppSuperOB = 125 | |||
| notes = Whiffs vs. crouching; has some juggle potential; long forward movement | | notes = Whiffs vs. crouching; has some juggle potential; long forward movement | ||
}} | }} | ||
Line 521: | Line 640: | ||
| damage = 800 | | damage = 800 | ||
| chip = - | | chip = - | ||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
Line 534: | Line 652: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
| driveDamage = 5000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 545: | Line 670: | ||
| damage = 500 | | damage = 500 | ||
| chip = - | | chip = - | ||
| startup = 8 | | startup = 8 | ||
| active = 5 | | active = 5 | ||
Line 558: | Line 682: | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = 7-17f low crush (not airborne); has some juggle potential; can be spaced to be +4/+0 | | notes = 7-17f low crush (not airborne); has some juggle potential; can be spaced to be +4/+0 | ||
}} | }} | ||
Line 569: | Line 700: | ||
| damage = 700 | | damage = 700 | ||
| chip = - | | chip = - | ||
| startup = 11 | | startup = 11 | ||
| active = 3 | | active = 3 | ||
Line 582: | Line 712: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 15 | | blockstun = 15 | ||
| driveDamage = 3000 | |||
| selfDriveOH = 1500 | |||
| selfDriveOB = 1500 | |||
| selfSuperOH = 700 | |||
| selfSuperOB = 350 | |||
| oppSuperOH = 490 | |||
| oppSuperOB = 175 | |||
| notes = 5-17f low crush (not airborne); has some juggle potential | | notes = 5-17f low crush (not airborne); has some juggle potential | ||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = ground_normal | {{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = ground_normal | ||
Line 594: | Line 730: | ||
| damage = 1000 | | damage = 1000 | ||
| chip = - | | chip = - | ||
| startup = 17 | | startup = 17 | ||
| active = 3 | | active = 3 | ||
Line 607: | Line 742: | ||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 21 | | blockstun = 21 | ||
| driveDamage = 6000 | |||
| selfDriveOH = 3000 | |||
| selfDriveOB = 3000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = 4-27f low crush/throw invuln (not airborne); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne | | notes = 4-27f low crush/throw invuln (not airborne); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne | ||
}} | }} | ||
Line 618: | Line 760: | ||
| damage = 1000 | | damage = 1000 | ||
| chip = - | | chip = - | ||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
Line 631: | Line 772: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDamage = 6000 | |||
| selfDriveOH = 3000 | |||
| selfDriveOB = 3000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = Whiffs vs. crouching; puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter | | notes = Whiffs vs. crouching; puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter | ||
}} | }} | ||
Line 644: | Line 792: | ||
| damage = 600*600 | | damage = 600*600 | ||
| chip = - | | chip = - | ||
| startup = 7+16 | | startup = 7+16 | ||
| active = 3*3 | | active = 3*3 | ||
Line 657: | Line 804: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = *20 | | blockstun = *20 | ||
| driveDamage = (3000)*3000 | |||
| selfDriveOH = (1500)*1000 | |||
| selfDriveOB = (1500)*1000 | |||
| selfSuperOH = (500)*800 | |||
| selfSuperOB = (250)*400 | |||
| oppSuperOH = (350)*560 | |||
| oppSuperOB = (125)*200 | |||
| notes = 1f gap on block | | notes = 1f gap on block | ||
}} | }} | ||
Line 668: | Line 822: | ||
| damage = 600*360 | | damage = 600*360 | ||
| chip = - | | chip = - | ||
| startup = 6+12 | | startup = 6+12 | ||
| active = 3*3 | | active = 3*3 | ||
Line 681: | Line 834: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = *13 | | blockstun = *13 | ||
| driveDamage = (3000)*1500 | |||
| selfDriveOH = (1500)*500 | |||
| selfDriveOB = (1500)*500 | |||
| selfSuperOH = (500)*250 | |||
| selfSuperOB = (250)*125 | |||
| oppSuperOH = (350)*175 | |||
| oppSuperOB = (125)*62 | |||
| notes = Puts opponents into limited juggle state; +12 extra KD Adv when cancelled into Lv. 2 Super; 2f gap between hits on block | | notes = Puts opponents into limited juggle state; +12 extra KD Adv when cancelled into Lv. 2 Super; 2f gap between hits on block | ||
}} | }} | ||
Line 692: | Line 852: | ||
| damage = 500*720 | | damage = 500*720 | ||
| chip = - | | chip = - | ||
| startup = 8+19 | | startup = 8+19 | ||
| active = 3*3 | | active = 3*3 | ||
Line 705: | Line 864: | ||
| hitstun = *25 | | hitstun = *25 | ||
| blockstun = *19 | | blockstun = *19 | ||
| driveDamage = (4000)*2500 | |||
| selfDriveOH = (2000)*1000 | |||
| selfDriveOB = (2000)*1000 | |||
| selfSuperOH = (600)*500 | |||
| selfSuperOB = (300)*250 | |||
| oppSuperOH = (420)*350 | |||
| oppSuperOB = (150)*125 | |||
| notes = Low into Overhead string; has a 3f gap between hits on block | | notes = Low into Overhead string; has a 3f gap between hits on block | ||
}} | }} | ||
Line 716: | Line 882: | ||
| damage = 450*600 | | damage = 450*600 | ||
| chip = - | | chip = - | ||
| startup = 9+10 | | startup = 9+10 | ||
| active = 2*3 | | active = 2*3 | ||
Line 729: | Line 894: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = *16 | | blockstun = *16 | ||
| driveDamage = (2000)*7000 | |||
| selfDriveOH = (1500)*1000 | |||
| selfDriveOB = (1500)*1000 | |||
| selfSuperOH = (500)*500 | |||
| selfSuperOB = (250)*250 | |||
| oppSuperOH = (350)*350 | |||
| oppSuperOB = (125)*125 | |||
| notes = Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) | | notes = Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) | ||
}} | }} | ||
Line 1,110: | Line 1,282: | ||
| damage = 550 (600) | | damage = 550 (600) | ||
| chip = 138 (150) | | chip = 138 (150) | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,123: | Line 1,294: | ||
| hitstun = 34 (35) | | hitstun = 34 (35) | ||
| blockstun = 28 | | blockstun = 28 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = 45f charge; input 6+LP within 3f of each other for (Perfect timing); better damage and Hit advantage | | notes = 45f charge; input 6+LP within 3f of each other for (Perfect timing); better damage and Hit advantage | ||
}} | }} | ||
Line 1,134: | Line 1,312: | ||
| damage = 550 (600) | | damage = 550 (600) | ||
| chip = 138 (150) | | chip = 138 (150) | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,147: | Line 1,324: | ||
| hitstun = 34 (35) | | hitstun = 34 (35) | ||
| blockstun = 28 | | blockstun = 28 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = 45f charge; input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage | | notes = 45f charge; input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage | ||
}} | }} | ||
Line 1,158: | Line 1,342: | ||
| damage = 550 (600) | | damage = 550 (600) | ||
| chip = 138 (150) | | chip = 138 (150) | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,171: | Line 1,354: | ||
| hitstun = 34 (35) | | hitstun = 34 (35) | ||
| blockstun = 28 | | blockstun = 28 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = 45f charge; input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage | | notes = 45f charge; input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage | ||
}} | }} | ||
Line 1,182: | Line 1,372: | ||
| damage = 500*500 (1000) | | damage = 500*500 (1000) | ||
| chip = 125*125 | | chip = 125*125 | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,195: | Line 1,384: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 32 total | | blockstun = 32 total | ||
| driveDamage = 1000*1000 | |||
| selfDriveOH = -20000 | |||
| selfDriveOB = -20000 | |||
| selfSuperOH = 300*300 | |||
| selfSuperOB = 150*150 | |||
| oppSuperOH = 210*210 | |||
| oppSuperOB = 75*75 | |||
| notes = 45f charge; does not have a Perfect timing version | | notes = 45f charge; does not have a Perfect timing version | ||
}} | }} | ||
Line 1,208: | Line 1,404: | ||
| damage = 1000 (1200) | | damage = 1000 (1200) | ||
| chip = 250 (300) | | chip = 250 (300) | ||
| startup = 5 | | startup = 5 | ||
| active = 6 | | active = 6 | ||
Line 1,221: | Line 1,416: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = 45f charge; 8-36f airborne (Forced Knockdown state); input 8+LK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge; 8-36f airborne (Forced Knockdown state); input 8+LK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
Line 1,232: | Line 1,434: | ||
| damage = 1100 (1300) | | damage = 1100 (1300) | ||
| chip = 275 (325) | | chip = 275 (325) | ||
| startup = 6 | | startup = 6 | ||
| active = 6 | | active = 6 | ||
Line 1,245: | Line 1,446: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = 45f charge; 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge; 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
Line 1,256: | Line 1,464: | ||
| damage = 1200 (1400) | | damage = 1200 (1400) | ||
| chip = 300 (350) | | chip = 300 (350) | ||
| startup = 7 | | startup = 7 | ||
| active = 6 | | active = 6 | ||
Line 1,269: | Line 1,476: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
| driveDamage = 4000 | |||
| selfDriveOH = 2000 | |||
| selfDriveOB = 2000 | |||
| selfSuperOH = 1000 | |||
| selfSuperOB = 500 | |||
| oppSuperOH = 700 | |||
| oppSuperOB = 250 | |||
| notes = 45f charge; 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) | | notes = 45f charge; 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) | ||
}} | }} | ||
Line 1,280: | Line 1,494: | ||
| damage = 1000*600 (1600) | | damage = 1000*600 (1600) | ||
| chip = 250*150 | | chip = 250*150 | ||
| startup = 5 | | startup = 5 | ||
| active = 6 | | active = 6 | ||
Line 1,293: | Line 1,506: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 12 total | | blockstun = 12 total | ||
| driveDamage = 2000*2000 | |||
| selfDriveOH = -20000 | |||
| selfDriveOB = -20000 | |||
| selfSuperOH = 500*500 | |||
| selfSuperOB = 250*250 | |||
| oppSuperOH = 350*350 | |||
| oppSuperOB = 125*125 | |||
| notes = 45f charge; 8-36f airborne (Forced Knockdown state) | | notes = 45f charge; 8-36f airborne (Forced Knockdown state) | ||
}} | }} | ||
Line 1,306: | Line 1,526: | ||
| damage = 400 | | damage = 400 | ||
| chip = 100 | | chip = 100 | ||
| startup = 16 | | startup = 16 | ||
| active = [46] | | active = [46] | ||
Line 1,319: | Line 1,538: | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 23 | | blockstun = 23 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | | notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | ||
}} | }} | ||
Line 1,330: | Line 1,556: | ||
| damage = 400 | | damage = 400 | ||
| chip = 100 | | chip = 100 | ||
| startup = 21 | | startup = 21 | ||
| active = [86] | | active = [86] | ||
Line 1,343: | Line 1,568: | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 23 | | blockstun = 23 | ||
| driveDamage = 2500 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | | notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | ||
}} | }} | ||
Line 1,354: | Line 1,586: | ||
| damage = 250*250 (500) | | damage = 250*250 (500) | ||
| chip = 63*63 | | chip = 63*63 | ||
| startup = 31 | | startup = 31 | ||
| active = [102] | | active = [102] | ||
Line 1,367: | Line 1,598: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 23 total | | blockstun = 23 total | ||
| driveDamage = 1000*1000 | |||
| selfDriveOH = 1000*1000 | |||
| selfDriveOB = 1000*1000 | |||
| selfSuperOH = 300*300 | |||
| selfSuperOB = 150*150 | |||
| oppSuperOH = 210*210 | |||
| oppSuperOB = 75*75 | |||
| notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | | notes = Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time | ||
}} | }} | ||
Line 1,378: | Line 1,616: | ||
| damage = 600(800)*400 (1000/1200) | | damage = 600(800)*400 (1000/1200) | ||
| chip = 150(200)*100 | | chip = 150(200)*100 | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,391: | Line 1,628: | ||
| hitstun = - (34) | | hitstun = - (34) | ||
| blockstun = 28 | | blockstun = 28 | ||
| driveDamage = 2500*1000 | |||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); KD and better Block Adv if Sonic Blade and Boom combine | | notes = Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); KD and better Block Adv if Sonic Blade and Boom combine | ||
}} | }} | ||
Line 1,402: | Line 1,646: | ||
| damage = 400*400*500 (1300) | | damage = 400*400*500 (1300) | ||
| chip = 100*100*125 | | chip = 100*100*125 | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,415: | Line 1,658: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 32 (30) | | blockstun = 32 (30) | ||
| driveDamage = 2500x2*1000 | |||
| selfDriveOH = -20000 | |||
| selfDriveOB = -20000 | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 1,427: | Line 1,677: | ||
| damage = 300*300 | | damage = 300*300 | ||
| chip = 75*75 | | chip = 75*75 | ||
| startup = 15 | | startup = 15 | ||
| active = [101] | | active = [101] | ||
Line 1,440: | Line 1,689: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 21 total | | blockstun = 21 total | ||
| driveDamage = 1000*1000 | |||
| selfDriveOH = -20000 | |||
| selfDriveOB = -20000 | |||
| selfSuperOH = 300*300 | |||
| selfSuperOB = 150*150 | |||
| oppSuperOH = 210*210 | |||
| oppSuperOB = 75*75 | |||
| notes = On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time | | notes = On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time | ||
}} | }} | ||
Line 1,451: | Line 1,707: | ||
| damage = 400*400*500 (1300) | | damage = 400*400*500 (1300) | ||
| chip = 100*100*125 | | chip = 100*100*125 | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,464: | Line 1,719: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 28 (30) | | blockstun = 28 (30) | ||
| driveDamage = 2500x2*1000 | |||
| selfDriveOH = - | |||
| selfDriveOB = - | |||
| selfSuperOH = 600 | |||
| selfSuperOB = 300 | |||
| oppSuperOH = 420 | |||
| oppSuperOB = 150 | |||
| notes = Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. | | notes = Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. | ||
}} | }} | ||
Line 1,475: | Line 1,737: | ||
| damage = 400x3*500 (1700) | | damage = 400x3*500 (1700) | ||
| chip = 100x3*125 | | chip = 100x3*125 | ||
| startup = 10 | | startup = 10 | ||
| active = - | | active = - | ||
Line 1,488: | Line 1,749: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 32 (31) | | blockstun = 32 (31) | ||
| driveDamage = 2500x3*1000 | |||
| selfDriveOH = -20000 | |||
| selfDriveOB = -20000 | |||
| selfSuperOH = 800 | |||
| selfSuperOB = 400 | |||
| oppSuperOH = 560 | |||
| oppSuperOB = 200 | |||
| notes = Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation | | notes = Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation | ||
}} | }} | ||
=== Sonic Break === | === Sonic Break === | ||
===== PP ===== | ===== P Followup or PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_pp | moveType = special | ||
| input = PP or P Followup | | input = PP or P Followup | ||
Line 1,501: | Line 1,769: | ||
| damage = 600 each | | damage = 600 each | ||
| chip = 150 each | | chip = 150 each | ||
| startup = 11 | | startup = 11 | ||
| active = - | | active = - | ||
Line 1,514: | Line 1,781: | ||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 24 | | blockstun = 24 | ||
| notes = | | driveDamage = 2000 each | ||
| selfDriveOH = 1000 | |||
| selfDriveOB = 1000 | |||
| selfSuperOH = 300 | |||
| selfSuperOB = 150 | |||
| oppSuperOH = 210 | |||
| oppSuperOB = 75 | |||
| notes = Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 7 uses); Guile only builds super meter for himself if projectile connect after install timer has expired | |||
}} | }} | ||
===== | ===== PP Followup ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_p_followup | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_p_followup | moveType = special | ||
| input = P Followup | | input = P Followup | ||
Line 1,525: | Line 1,799: | ||
| damage = 500*500 (1000) | | damage = 500*500 (1000) | ||
| chip = 125*125 | | chip = 125*125 | ||
| startup = 11 | | startup = 11 | ||
| active = - | | active = - | ||
Line 1,538: | Line 1,811: | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 28 total | | blockstun = 28 total | ||
| notes = | | driveDamage = 2500*2500 each | ||
| selfDriveOH = - | |||
| selfDriveOB = - | |||
| selfSuperOH = 300*300 | |||
| selfSuperOB = 150*150 | |||
| oppSuperOH = 210*210 | |||
| oppSuperOB = 75*75 | |||
| notes = Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 7 uses); Guile only builds super meter for himself if projectile connect after install timer has expired | |||
}} | }} | ||
Revision as of 07:00, 3 February 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4MK or 6MK
Guile
Guile_4mk_or_6mk
|
|||||
---|---|---|---|---|---|
4MK or 6MK Rolling Sobat
|
|||||
![]() File:SF6 Guile 4mk or 6mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 3 | 18 | - | 25 | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +4 | -6 | |||
Notes | |||||
5-17f low crush (not airborne); has some juggle potential |
6HK
3HK
Target Combos
5MP~4HP
2MP~2MP
2MK~6MP
Guile
Guile_2mk_6mp
|
|||||
---|---|---|---|---|---|
2MK ~ 6MP Drake Fang
|
|||||
File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*720 | - | - | L*H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8+19 | 3*3 | 21 | - | *25 | *19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -5 | |||
Notes | |||||
Low into Overhead string; has a 3f gap between hits on block |
2HK~3HK
Guile
Guile_2hk_3hk
|
|||||
---|---|---|---|---|---|
2HK ~ 3HK Phantom Cutter
|
|||||
File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*600 | - | - | L*LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9+10 | 2*3 | 25 | - | - | *16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -12(-30) | |||
Notes | |||||
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) |
Universal Mechanics
Throws
LPLK
4LPLK
Guile
Guile_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Judo Throw
|
|||||
![]() File:SF6 Guile 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +19 | - | |||
Notes | |||||
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
|
|||||
---|---|---|---|---|---|
HPHK Blitz Combination
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. |
6HPHK
Guile
Guile_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Strike Eagle
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Guile
Guile_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Guile
Guile_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
Special Moves
Sonic Boom
[4]6LP
[4]6MP
Guile
Guile_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Sonic Boom
|
|||||
File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge; input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6HP
Guile
Guile_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Sonic Boom
|
|||||
File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge; input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage |
[4]6PP
Somersault Kick
[2]8LK
[2]8MK
Guile
Guile_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Somersault Kick
|
|||||
File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 6 | 27+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -31 | |||
Notes | |||||
45f charge; 8-38f airborne (Forced Knockdown state); input 8+MK within 3f of each other for Perfect timing (better damage) |
[2]8HK
Guile
Guile_28hk
|
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---|---|---|---|---|---|
[2]8HK Somersault Kick
|
|||||
File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 6 | 28+15 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -32 | |||
Notes | |||||
45f charge; 8-40f airborne (Forced Knockdown state); input 8+HK within 3f of each other for Perfect timing (better damage) |
[2]8KK
Sonic Blade
214LP
214MP
Guile
Guile_214mp
|
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---|---|---|---|---|---|
214MP Sonic Blade
|
|||||
File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | [86] | 29 | - | 24 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -6 | -7 | |||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214HP
Guile
Guile_214hp
|
|||||
---|---|---|---|---|---|
214HP Sonic Blade
|
|||||
File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*250 (500) | 63*63 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31 | [102] | 23 | - | 25 | 23 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -1 | |||
Notes | |||||
Can followup with 6P during recovery for chargeless Sonic Boom/Sonic Cross; after recovery, throwing Sonic Boom through the Sonic Blade still powers it up; [] refers to stationary projectile active time |
214P~6P
214P~6PP
214PP
Guile
Guile_214pp
|
|||||
---|---|---|---|---|---|
214PP Sonic Cross
|
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![]() File:SF6 Guile 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300 | 75*75 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | [101] | 24 | - | - | 21 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53 | -4 | |||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; [] refers to stationary projectile active time |
214PP~6P
Guile
Guile_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP ~ 6P Sonic Cross
|
|||||
File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*400*500 (1300) | 100*100*125 | - | LH | su2* su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 28 (30) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +47 | -3 | |||
Notes | |||||
Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. |
214PP~6PP
Guile
Guile_214pp_6pp
|
|||||
---|---|---|---|---|---|
214PP ~ 6PP Sonic Cross
|
|||||
File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3*500 (1700) | 100x3*125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 32 (31) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD Spin + Splat | +3 | |||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation |
Sonic Break
P Followup or PP
PP Followup
Guile
Guile_p_followup
|
|||||
---|---|---|---|---|---|
P Followup OD Sonic Break
|
|||||
File:SF6 Guile p followup.png File:SF6 Guile p followup hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*500 (1000) | 125*125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 24 | - | - | 28 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +54~ | +3 | |||
Notes | |||||
Only possible during Lv.2 Super install (1500f timer); each use drains timer by 200f (maximum 7 uses); Guile only builds super meter for himself if projectile connect after install timer has expired |
Super Arts
[4]646P
[4]646HP
214214P
Guile
Guile_214214p
|
|||||
---|---|---|---|---|---|
214214P Solid Puncher
|
|||||
![]() File:SF6 Guile 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | (1500) | 5 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Gives access to Sonic Break followups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses) |
[4]646K
[4]646K_CA
Guile
Guile_4646k_ca
|
|||||
---|---|---|---|---|---|
4646K Crossfire Somersault (Critical Art)
|
|||||
![]() File:SF6 Guile 4646k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500(3500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 6 | 30+40 land | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +16 | -59 | |||
Notes | |||||
45f charge; Armor Break; 12-44f airborne (Forced Knockdown state); later active frames give a non-cinematic hit |