< Street Fighter 6 | Guile
No edit summary |
No edit summary |
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Line 1,075: | Line 1,075: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +48 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 32 total | | blockstun = 32 total | ||
Line 1,099: | Line 1,099: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +36 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 1,122: | Line 1,122: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +37 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 1,145: | Line 1,145: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +39 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 1,168: | Line 1,168: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +29 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 12 total | | blockstun = 12 total | ||
Line 1,185: | Line 1,185: | ||
| driveDamage = 2500 | | driveDamage = 2500 | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = [46] | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = - | | invuln = - | ||
Line 1,192: | Line 1,192: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|P|+1}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 23 | | blockstun = 23 | ||
| notes = | | notes = Can followup with 6P for uncharged Sonic Boom/Sonic Cross | ||
}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
Line 1,208: | Line 1,208: | ||
| driveDamage = 2500 | | driveDamage = 2500 | ||
| startup = 21 | | startup = 21 | ||
| active = | | active = [86] | ||
| recovery = 29 | | recovery = 29 | ||
| invuln = - | | invuln = - | ||
Line 1,215: | Line 1,215: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|M|-2}} | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 23 | | blockstun = 23 | ||
| notes = | | notes = Can followup with 6P for uncharged Sonic Boom/Sonic Cross | ||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
Line 1,230: | Line 1,230: | ||
| chip = 63*63 | | chip = 63*63 | ||
| driveDamage = 2500 | | driveDamage = 2500 | ||
| startup = | | startup = 31 | ||
| active = | | active = [102] | ||
| recovery = | | recovery = 23 | ||
| invuln = - | | invuln = - | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
Line 1,238: | Line 1,238: | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = {{sf6-adv|VP|+5}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 23 total | | blockstun = 23 total | ||
| notes = | | notes = Can followup with 6P for uncharged Sonic Boom/Sonic Cross | ||
}} | }} | ||
===== 214P_6P ===== | ===== 214P_6P ===== | ||
Line 1,257: | Line 1,257: | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD +44 / {{sf6-adv|P|+3(+4)}} | | hitAdv = KD +44~ / {{sf6-adv|P|+3(+4)}} | ||
| blockAdv = {{sf6-adv|M|-1}} / {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-1}} / {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
| cancel = su3 | | cancel = su3 | ||
| punish = | | punish = KD +44~ / {{sf6-adv|VP|+7(+8)}} | ||
| hitstun = - (34) | | hitstun = - (34) | ||
| blockstun = 28 | | blockstun = 28 | ||
Line 1,280: | Line 1,280: | ||
| recovery = 28 | | recovery = 28 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD +48 | | hitAdv = KD +48~ | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +48~ | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 32 (30) | | blockstun = 32 (30) | ||
Line 1,300: | Line 1,300: | ||
| driveDamage = 2000 | | driveDamage = 2000 | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = [101] | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = - | | invuln = - | ||
Line 1,307: | Line 1,307: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD +53 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 21 total | | blockstun = 21 total | ||
Line 1,330: | Line 1,330: | ||
| guard = LH | | guard = LH | ||
| cancel = su2* su3 | | cancel = su2* su3 | ||
| punish = | | punish = KD +47 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 28 (30) | | blockstun = 28 (30) | ||
| notes = Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. | | notes = Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. | ||
}} | }} | ||
===== 214PP_6PP ===== | ===== 214PP_6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | ||
Line 1,354: | Line 1,353: | ||
| guard = LH | | guard = LH | ||
| cancel = su2 su3 | | cancel = su2 su3 | ||
| punish = | | punish = KD (Spin+Splat) | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 32 (31) | | blockstun = 32 (31) | ||
Line 1,378: | Line 1,377: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = {{sf6-adv|VP|+7}} | ||
| hitstun = 28 | | hitstun = 28 | ||
| blockstun = 24 | | blockstun = 24 | ||
Line 1,397: | Line 1,396: | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD +54 | | hitAdv = KD +54~ | ||
| blockAdv = {{sf6-adv|P|+3}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| punish = | | punish = KD +54~ | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 28 total | | blockstun = 28 total | ||
Line 1,426: | Line 1,425: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +41 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 56 total | | blockstun = 56 total | ||
| notes = 45f charge; Armor Break; can input with LP or MP | | notes = 45f charge; Armor Break; can input with LP or MP; depletes 0.5 Drive bars on hit | ||
}} | }} | ||
===== 4646HP ===== | ===== 4646HP ===== | ||
Line 1,449: | Line 1,448: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = KD +70 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 67 total | | blockstun = 67 total | ||
| notes = 45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height | | notes = 45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; depletes 0.5 Drive bars on hit | ||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
Line 1,495: | Line 1,494: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +16 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
| notes = Armor Break | | notes = 45f charge; Armor Break; depletes 2 Drive bars on hit | ||
}} | }} | ||
===== 4646K_CA ===== | ===== 4646K_CA ===== | ||
Line 1,518: | Line 1,517: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| punish = | | punish = HKD +16 | ||
| hitstun = - | | hitstun = - | ||
| blockstun = 17 | | blockstun = 17 | ||
| notes = Armor Break | | notes = 45f charge; Armor Break; depletes 2 Drive bars on hit | ||
}} | }} | ||
Revision as of 21:26, 26 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4LK
4 OR 6+MK
Guile
Guile_4 or 6+mk
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4 or 6+MK Rolling Sobat
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![]() File:SF6 Guile 4 or 6+mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 3 | 18 | - | 25 | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +4 | -6 | |||
Notes | |||||
Crushes lows 5-17f; has some juggle potential |
6HK
3HK
Target Combos
5MP_4HP
2MP_2MP
2MK_6MP
Guile
Guile_2mk_6mp
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2MK > 6MP Drake Fang
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File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*720 | - | - | L*H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8+19 | 3*3 | 21 | - | *25 | *19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -5 | |||
Notes | |||||
Low into Overhead string; has a 3f gap between hits on block |
2HK_3HK
Guile
Guile_2hk_3hk
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2HK > 3HK Phantom Cutter
|
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File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*600 | - | - | L*LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9+10 | 2*3 | 25 | - | - | *16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -12(-30) | |||
Notes | |||||
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter on hit) |
Universal Mechanics
Throws
LPLK
4LPLK
Guile
Guile_4lplk
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4LPLK Judo Throw
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![]() File:SF6 Guile 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 24 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +19 | - | |||
Notes | |||||
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
Guile
Guile_hphk
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HPHK Drive Impact
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (notes) | -3 | |||
Notes | |||||
See Drive Impact. |
6HPHK
Guile
Guile_6hphk
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6HPHK Drive Reversal
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
See Drive Reversal. |
MPMK
Guile
Guile_mpmk
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Guile
Guile_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
specials
46LP
46MP
Guile
Guile_46mp
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46MP Sonic Boom
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File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge; input 6+MP within 3f of each other for (Perfect timing); better damage and Hit advantage |
46HP
Guile
Guile_46hp
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46HP Sonic Boom
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File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | 34 (35) | 28 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
45f charge; input 6+HP within 3f of each other for (Perfect timing); better damage and Hit advantage |
46PP
28LK
28MK
Guile
Guile_28mk
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28MK Somersault Kick
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File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 6 | 42 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -31 | |||
Notes | |||||
45f charge; input 8+MK within 3f of each other for Perfect timing (better damage) |
28HK
Guile
Guile_28hk
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28HK Somersault Kick
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File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 6 | 43 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -32 | |||
Notes | |||||
45f charge; input 8+HK within 3f of each other for Perfect timing (better damage) |
28KK
214LP
214MP
Guile
Guile_214mp
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214MP Sonic Blade
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File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | [86] | 29 | - | 24 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -6 | -7 | |||
Notes | |||||
Can followup with 6P for uncharged Sonic Boom/Sonic Cross |
214HP
Guile
Guile_214hp
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214HP Sonic Blade
|
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File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*250 (500) | 63*63 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31 | [102] | 23 | - | 25 | 23 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -1 | |||
Notes | |||||
Can followup with 6P for uncharged Sonic Boom/Sonic Cross |
214P_6P
214P_6PP
214PP
Guile
Guile_214pp
|
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---|---|---|---|---|---|
214PP Sonic Cross
|
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![]() File:SF6 Guile 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300 | 75*75 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | [101] | 24 | - | - | 21 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53 | -4 | |||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active |
214PP_6P
Guile
Guile_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP > 6P Sonic Cross
|
|||||
File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*400*500 (1300) | 100*100*125 | - | LH | su2* su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 28 (30) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +47 | -3 | |||
Notes | |||||
Only the Enhanced Boom is cancellable to Lv. 2 Super; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom followup comes out, making the cancel impossible. |
214PP_6PP
Guile
Guile_214pp_6pp
|
|||||
---|---|---|---|---|---|
214PP > 6PP Sonic Cross
|
|||||
File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3*500 (1700) | 100x3*125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 28 | - | - | 32 (31) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (Spin+Splat) | +3 | |||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation |
PP
P_Followup
Guile
Guile_p_followup
|
|||||
---|---|---|---|---|---|
P Followup OD Sonic Break
|
|||||
File:SF6 Guile p followup.png File:SF6 Guile p followup hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*500 (1000) | 125*125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 24 | - | - | 28 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +54~ | +3 | |||
Notes | |||||
While Super Art 2 (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross |
Supers
4646P
4646HP
214214P
Guile
Guile_214214p
|
|||||
---|---|---|---|---|---|
214214P Solid Puncher
|
|||||
![]() File:SF6 Guile 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | - | 5 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
4646K
4646K_CA
Guile
Guile_4646k_ca
|
|||||
---|---|---|---|---|---|
4646K Double Somersault (Critical Art)
|
|||||
![]() File:SF6 Guile 4646k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000*100x7*800*2000 (4500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 6 | 70 | - | - | 17 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +16 | -59 | |||
Notes | |||||
45f charge; Armor Break; depletes 2 Drive bars on hit |