< Street Fighter 6 | Guile
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=== Jumping Normals === | === Jumping Normals === | ||
===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jlp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Jump LP | | name = Jump LP | ||
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| notes = | | notes = | ||
}} | }} | ||
===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jmp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_jmp | moveType = air_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Jump MP | | name = Jump MP | ||
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| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jhp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_jhp | moveType = air_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Jump HP | | name = Jump HP | ||
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| notes = Spikes airborne opponents on CH/PC | | notes = Spikes airborne opponents on CH/PC | ||
}} | }} | ||
===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jlk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_jlk | moveType = air_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Jump LK | | name = Jump LK | ||
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| notes = Crossup | | notes = Crossup | ||
}} | }} | ||
===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jmk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_jmk | moveType = air_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Jump MK | | name = Jump MK | ||
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| notes = | | notes = | ||
}} | }} | ||
===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_jhk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_jhk | moveType = air_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Jump HK | | name = Jump HK | ||
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}} | }} | ||
===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6mp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_6mp | moveType = ground_normal | ||
| input = 6MP | | input = 6MP | ||
| name = Full Bullet Magnum | | name = Full Bullet Magnum | ||
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===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_6hp | moveType = ground_normal | ||
| input = 6HP | | input = 6HP | ||
| name = Spinning Back Knuckle | | name = Spinning Back Knuckle | ||
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}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4hp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Burning Straight | | name = Burning Straight | ||
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}} | }} | ||
===== 4LK ===== | ===== 4LK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_4lk | moveType = ground_normal | ||
| input = 4LK | | input = 4LK | ||
| name = Knee Bazooka | | name = Knee Bazooka | ||
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}} | }} | ||
===== 4 OR 6+MK ===== | ===== 4 OR 6+MK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4 or 6+mk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_4 or 6+mk | moveType = ground_normal | ||
| input = 4 or 6+MK | | input = 4 or 6+MK | ||
| name = Rolling Sobat | | name = Rolling Sobat | ||
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}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_6hk | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Reverse Spin Kick | | name = Reverse Spin Kick | ||
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}} | }} | ||
===== 3HK ===== | ===== 3HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_3hk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_3hk | moveType = ground_normal | ||
| input = 3HK | | input = 3HK | ||
| name = Guile High Kick | | name = Guile High Kick | ||
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}} | }} | ||
===== 5MP_4HP ===== | ===== 5MP_4HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_5mp_4hp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_5mp_4hp | moveType = ground_normal | ||
| input = 5MP > 4HP | | input = 5MP > 4HP | ||
| name = Recoil Cannon | | name = Recoil Cannon | ||
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}} | }} | ||
===== 2MP_2MP ===== | ===== 2MP_2MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2mp_2mp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_2mp_2mp | moveType = ground_normal | ||
| input = 2MP > 2MP | | input = 2MP > 2MP | ||
| name = Double Shot | | name = Double Shot | ||
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}} | }} | ||
===== 2MK_6MP ===== | ===== 2MK_6MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2mk_6mp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_2mk_6mp | moveType = ground_normal | ||
| input = 2MK > 6MP | | input = 2MK > 6MP | ||
| name = Drake Fang | | name = Drake Fang | ||
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===== 2HK_3HK ===== | ===== 2HK_3HK ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_2hk_3hk | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_2hk_3hk | moveType = ground_normal | ||
| input = 2HK > 3HK | | input = 2HK > 3HK | ||
| name = Phantom Cutter | | name = Phantom Cutter | ||
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}} | }} | ||
===== 4LPLK_AIR ===== | ===== 4LPLK_AIR ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk_air | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_4lplk_air | moveType = throw | ||
| input = 4LPLK (air) | | input = 4LPLK (air) | ||
| name = Flying Buster Drop | | name = Flying Buster Drop | ||
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===== 214LP ===== | ===== 214LP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214lp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214lp | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = Sonic Blade | | name = Sonic Blade | ||
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}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214mp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214mp | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = Sonic Blade | | name = Sonic Blade | ||
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}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214hp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214hp | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = Sonic Blade | | name = Sonic Blade | ||
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}} | }} | ||
===== 214P_6P ===== | ===== 214P_6P ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6p | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6p | moveType = special | ||
| input = 214P > 6P | | input = 214P > 6P | ||
| name = Sonic Cross | | name = Sonic Cross | ||
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}} | }} | ||
===== 214P_6PP ===== | ===== 214P_6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6pp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214p_6pp | moveType = special | ||
| input = 214P > 6PP | | input = 214P > 6PP | ||
| name = Sonic Cross | | name = Sonic Cross | ||
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}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = Sonic Cross | | name = Sonic Cross | ||
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===== 214PP_6P ===== | ===== 214PP_6P ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6p | moveType = special | ||
| input = 214PP > 6P | | input = 214PP > 6P | ||
| name = Sonic Cross | | name = Sonic Cross | ||
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===== 214PP_6PP ===== | ===== 214PP_6PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_214pp_6pp | moveType = special | ||
| input = 214PP > 6PP | | input = 214PP > 6PP | ||
| name = Sonic Cross | | name = Sonic Cross | ||
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===== PP ===== | ===== PP ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_pp | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_pp | moveType = special | ||
| input = PP or P Followup | | input = PP or P Followup | ||
| name = Sonic Break | | name = Sonic Break | ||
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===== P_Followup ===== | ===== P_Followup ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_p_followup | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_p_followup | moveType = special | ||
| input = P Followup | | input = P Followup | ||
| name = OD Sonic Break | | name = OD Sonic Break | ||
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}} | }} | ||
===== 4646K_CA ===== | ===== 4646K_CA ===== | ||
{{FrameData-SF6 | chara = Guile | moveId = Guile_4646k_ca | moveType = | {{FrameData-SF6 | chara = Guile | moveId = Guile_4646k_ca | moveType = super | ||
| input = 4646K | | input = 4646K | ||
| name = Double Somersault (Critical Art) | | name = Double Somersault (Critical Art) |
Revision as of 08:43, 24 December 2022
Character Vitals
Normals
Standing Normals
5LP
Guile
guile_5lp
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5LP Standing Light Punch
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | ch sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 7 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +4 | -2 | |||
Notes | |||||
5MP
Guile
guile_5mp
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5MP Standing Medium Punch
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 3 | 15 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +6 | 0 | |||
Notes | |||||
5HP
Guile
guile_5hp
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---|---|---|---|---|---|
5HP Standing Heavy Punch
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 3 | 23 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -1 | -6 | |||
Notes | |||||
5LK
Guile
guile_5lk
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5LK Standing Light Kick
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 2 | 12 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -1 | |||
Notes | |||||
5MK
Guile
guile_5mk
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---|---|---|---|---|---|
5MK Standing Medium Kick
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 5 | 18 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -4 | |||
Notes | |||||
5HK
Guile
guile_5hk
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5HK Standing Heavy Kick
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | - | LH | su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 3 | 21 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -4 | |||
Notes | |||||
Crouching Normals
2LP
Guile
guile_2lp
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---|---|---|---|---|---|
2LP Crouching Light Punch
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | - | - | LH | ch sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
4 | 3 | 8 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +5 | -2 | |||
Notes | |||||
2MP
Guile
guile_2mp
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2MP Crouching Medium Punch
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | - | LH | sp su tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 3 | 12 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +5 | -2 | |||
Notes | |||||
2HP
Guile
guile_2hp
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---|---|---|---|---|---|
2HP Crouching Heavy Punch
|
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | - | LH | No | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 5 | 20 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | 0 | -9 | |||
Notes | |||||
2LK
Guile
guile_2lk
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---|---|---|---|---|---|
2LK Crouching Light Kick
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200 | - | - | L | ch | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 2 | 13 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -5 | |||
Notes | |||||
2MK
Guile
guile_2mk
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---|---|---|---|---|---|
2MK Crouching Medium Kick
|
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | L | No | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 3 | 18 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +4 | -5 | |||
Notes | |||||
2HK
Guile
guile_2hk
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---|---|---|---|---|---|
2HK Crouching Heavy Kick
|
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File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*450 (900) | - | - | L | tc | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(16)3 | 21 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD | -12 | |||
Notes | |||||
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
6MP
6HP
4HP
4LK
4 OR 6+MK
Guile
Guile_4 or 6+mk
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4 or 6+MK Rolling Sobat
|
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File:SF6 Guile 4 or 6+mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 3 | 18 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +4 | -6 | |||
Notes | |||||
Crushes lows 5-17f; has some juggle potential |
6HK
3HK
5MP_4HP
2MP_2MP
2MK_6MP
Guile
Guile_2mk_6mp
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2MK > 6MP Drake Fang
|
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File:SF6 Guile 2mk 6mp.png File:SF6 Guile 2mk 6mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*720 | - | - | L*H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8+19 | 3*3 | 21 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -5 | |||
Notes | |||||
Low into Overhead string |
2HK_3HK
Guile
Guile_2hk_3hk
|
|||||
---|---|---|---|---|---|
2HK > 3HK Phantom Cutter
|
|||||
File:SF6 Guile 2hk 3hk.png File:SF6 Guile 2hk 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450*600 | - | - | L*LH | sp su | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9+10 | 2*3 | 25 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -12(-30) | |||
Notes | |||||
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state |
Universal Mechanics
Throws
LPLK
4LPLK
Guile
Guile_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Judo Throw
|
|||||
File:SF6 Guile 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 24 | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +19 | ~ | |||
Notes | |||||
LPLK_AIR
4LPLK_AIR
Drive Moves
HPHK
6HPHK
MPMK
66
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK
specials
46LP
46MP
Guile
Guile_46mp
|
|||||
---|---|---|---|---|---|
46MP Sonic Boom
|
|||||
File:SF6 Guile 46mp.png File:SF6 Guile 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
Input 6+MP within 3f of each other for Perfect timing; better damage and Hit advantage |
46HP
Guile
Guile_46hp
|
|||||
---|---|---|---|---|---|
46HP Sonic Boom
|
|||||
File:SF6 Guile 46hp.png File:SF6 Guile 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
550 (600) | 138 (150) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | 30 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3(+4) | -3 | |||
Notes | |||||
Input 6+HP within 3f of each other for Perfect timing; better damage and Hit advantage |
46PP
28LK
28MK
Guile
Guile_28mk
|
|||||
---|---|---|---|---|---|
28MK Somersault Kick
|
|||||
File:SF6 Guile 28mk.png File:SF6 Guile 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 (1300) | 275 (325) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 6 | 42 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -31 | |||
Notes | |||||
45f charge; input 8+MK within 3f of each other for Perfect timing (better damage) |
28HK
Guile
Guile_28hk
|
|||||
---|---|---|---|---|---|
28HK Somersault Kick
|
|||||
File:SF6 Guile 28hk.png File:SF6 Guile 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (1400) | 300 (350) | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 6 | 43 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +39 | -32 | |||
Notes | |||||
45f charge; input 8+HK within 3f of each other for Perfect timing (better damage) |
28KK
214LP
214MP
Guile
Guile_214mp
|
|||||
---|---|---|---|---|---|
214MP Sonic Blade
|
|||||
File:SF6 Guile 214mp.png File:SF6 Guile 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400 | 100 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | ? | 29 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -6 | -7 | |||
Notes | |||||
214HP
Guile
Guile_214hp
|
|||||
---|---|---|---|---|---|
214HP Sonic Blade
|
|||||
File:SF6 Guile 214hp.png File:SF6 Guile 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*250 (500) | 63*63 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
30 | ? | 24 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +1 | -1 | |||
Notes | |||||
214P_6P
214P_6PP
214PP
Guile
Guile_214pp
|
|||||
---|---|---|---|---|---|
214PP Sonic Cross
|
|||||
File:SF6 Guile 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300*300 | 75*75 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | ? | 24 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53 | -4 | |||
Notes | |||||
On grounded connect, 1st hit knocks down and the 2nd hit remains active |
214PP_6P
Guile
Guile_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP > 6P Sonic Cross
|
|||||
File:SF6 Guile 214pp 6p.png File:SF6 Guile 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400*400*500 (1300) | 100*100*125 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 28 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +47 | -3 | |||
Notes | |||||
214PP_6PP
Guile
Guile_214pp_6pp
|
|||||
---|---|---|---|---|---|
214PP > 6PP Sonic Cross
|
|||||
File:SF6 Guile 214pp 6pp.png File:SF6 Guile 214pp 6pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3*500 (1700) | 100x3*125 | - | LH | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 28 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (Spin+Splat) | +3 | |||
Notes | |||||
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation |
PP
P_Followup
Guile
Guile_p_followup
|
|||||
---|---|---|---|---|---|
P Followup OD Sonic Break
|
|||||
File:SF6 Guile p followup.png File:SF6 Guile p followup hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500*500 (1000) | 125*125 | - | LH | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 24 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +54 | +3 | |||
Notes | |||||
While Super Art 2 (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross |
Supers
4646P
4646HP
214214P
Guile
Guile_214214p
|
|||||
---|---|---|---|---|---|
214214P Solid Puncher
|
|||||
File:SF6 Guile 214214p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 5 | - | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | ~ | ~ | |||
Notes | |||||
4646K
4646K_CA
Guile
Guile_4646k_ca
|
|||||
---|---|---|---|---|---|
4646K Double Somersault (Critical Art)
|
|||||
File:SF6 Guile 4646k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000*100x7*800*2000 (4500) | 1250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 6 | 70 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +16 | -59 | |||
Notes | |||||
Armor Break |