Street Fighter 6/Ken/Introduction: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 8: Line 8:
* '''Corner Carry''': Ken has an incredible amount of options to take corner with his back throw, his side switching OD Dragon Lash Kick and Run Dragon Lash Kick, OD Tatsu and Run Tatsu no matter where you are on screen he's taking you to the corner.
* '''Corner Carry''': Ken has an incredible amount of options to take corner with his back throw, his side switching OD Dragon Lash Kick and Run Dragon Lash Kick, OD Tatsu and Run Tatsu no matter where you are on screen he's taking you to the corner.


* '''Drive Gauge Damage''': Kens Heavies both have great range, great start up and great pushback. And with his ability to cancel his Stand HP into ***Jinrai Kicks*** this allows him to remove 1 drive gauge per Heavy Punch reducing your opponents options.
* '''Drive Gauge Damage''': Kens Heavies both have great range, great start up and great pushback. And with his ability to cancel his Stand HP into '''Jinrai Kicks''' this allows him to remove 1 drive gauge per Heavy Punch reducing your opponents options.


* ''' Punish Game''': Kens has an above average ability to convert punish counters into high damage while also having great normals to punish with. His supers have great range allowing for punishes other characters can only dream of.
* ''' Punish Game''': Kens has an above average ability to convert punish counters into high damage while also having great normals to punish with. His supers have great range allowing for punishes other characters can only dream of.

Revision as of 10:18, 23 December 2022

Former US National Fighting Champ, and ex-VP of the Masters Foundation. Accusations of orchestrating a criminal plot have forced Ken to abandon his family and business and go into hiding.

Players to watch: TBW

Strengths Weaknesses
  • Corner Carry: Ken has an incredible amount of options to take corner with his back throw, his side switching OD Dragon Lash Kick and Run Dragon Lash Kick, OD Tatsu and Run Tatsu no matter where you are on screen he's taking you to the corner.
  • Drive Gauge Damage: Kens Heavies both have great range, great start up and great pushback. And with his ability to cancel his Stand HP into Jinrai Kicks this allows him to remove 1 drive gauge per Heavy Punch reducing your opponents options.
  • Punish Game: Kens has an above average ability to convert punish counters into high damage while also having great normals to punish with. His supers have great range allowing for punishes other characters can only dream of.
  • Anti Airs : Access to Dragon Lash Kicks, Shoryuken, Run Shoryuken and a great Crouch HP makes jumping on Ken a big risk at any range.
  • Drive Impact Susceptibility: Kens better pokes such as Stand MK, Stand HK and his fireballs have long recovery making them susceptible to drive impact. His Light Jinrai kicks, overhead from any Jinrai kicks and Dragon Lash kicks all have long recovery leaving his open to a drive impact.
  • Awareness : In order for Ken to get his high damage he needs to be paying attention to Crouching or Standing states. Failure to recognise can not only lead to loss of damage but also a loss of a knockdown.

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu