< Street Fighter 6 | Ken
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* ''' Anti Airs ''': Access to Dragon Lash Kicks, Shoryuken, Run Shoryuken and a great Crouch HP makes jumping on Ken a big risk at any range. | * ''' Anti Airs ''': Access to Dragon Lash Kicks, Shoryuken, Run Shoryuken and a great Crouch HP makes jumping on Ken a big risk at any range. | ||
| cons= | | cons= | ||
* ''' Drive Impact Susceptibility''': Kens better pokes such as Stand MK, Stand HK and his fireballs have long recovery making them susceptible to drive impact. | * ''' Drive Impact Susceptibility''': Kens better pokes such as Stand MK, Stand HK and his fireballs have long recovery making them susceptible to drive impact. | ||
His Light Jinrai kicks, overhead from any Jinrai kicks and Dragon Lash kicks all have long recovery leaving his open to a drive impact. | His Light Jinrai kicks, overhead from any Jinrai kicks and Dragon Lash kicks all have long recovery leaving his open to a drive impact. | ||
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Revision as of 10:09, 23 December 2022
Former US National Fighting Champ, and ex-VP of the Masters Foundation. Accusations of orchestrating a criminal plot have forced Ken to abandon his family and business and go into hiding.
Players to watch: TBW
Strengths | Weaknesses |
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no matter where you are on screen he's taking you to the corner.
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His Light Jinrai kicks, overhead from any Jinrai kicks and Dragon Lash kicks all have long recovery leaving his open to a drive impact. |