Street Fighter 6/Jamie/Data: Difference between revisions

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=== Standing Normals ===
=== Standing Normals ===
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = ground_normal
| input        = 5LP
| input        = 5LP
| name          = Stand LP
| name          = Stand LP
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}}
}}
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp | moveType = ground_normal
| input        = 5LP
| input        = 5LP
| name          = Stand LP (DR1)
| name          = Stand LP (DR1)
Line 72: Line 72:
}}
}}
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mp | moveType = ground_normal
| input        = 5MP
| input        = 5MP
| name          = Stand MP
| name          = Stand MP
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}}
}}
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hp | moveType = ground_normal
| input        = 5HP
| input        = 5HP
| name          = Stand HP
| name          = Stand HP
Line 118: Line 118:
}}
}}
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk | moveType = ground_normal
| input        = 5LK
| input        = 5LK
| name          = Stand LK
| name          = Stand LK
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}}
}}
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5mk | moveType = ground_normal
| input        = 5MK
| input        = 5MK
| name          = Stand MK
| name          = Stand MK
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}}
}}
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5hk | moveType = ground_normal
| input        = 5HK
| input        = 5HK
| name          = Stand HK
| name          = Stand HK
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=== Crouching Normals ===
=== Crouching Normals ===
===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lp | moveType = ground_normal
| input        = 2LP
| input        = 2LP
| name          = Crouch LP
| name          = Crouch LP
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}}
}}
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mp | moveType = ground_normal
| input        = 2MP
| input        = 2MP
| name          = Crouch MP
| name          = Crouch MP
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}}
}}
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hp | moveType = ground_normal
| input        = 2HP
| input        = 2HP
| name          = Crouch HP
| name          = Crouch HP
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}}
}}
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2lk | moveType = ground_normal
| input        = 2LK
| input        = 2LK
| name          = Crouch LK
| name          = Crouch LK
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}}
}}
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2mk | moveType = ground_normal
| input        = 2MK
| input        = 2MK
| name          = Crouch MK
| name          = Crouch MK
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}}
}}
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk | moveType = ground_normal
| input        = 2HK
| input        = 2HK
| name          = Crouch HK
| name          = Crouch HK
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=== Jumping Normals ===
=== Jumping Normals ===
===== j.LP =====
===== j.LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlp | moveType = air_normal
| input        = j.LP
| input        = j.LP
| name          = Jump LP
| name          = Jump LP
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}}
}}
===== j.MP =====
===== j.MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmp | moveType = air_normal
| input        = j.MP
| input        = j.MP
| name          = Jump MP
| name          = Jump MP
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}}
}}
===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhp | moveType = air_normal
| input        = j.HP
| input        = j.HP
| name          = Jump HP
| name          = Jump HP
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}}
}}
===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jlk | moveType = air_normal
| input        = j.LK
| input        = j.LK
| name          = Jump LK
| name          = Jump LK
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}}
}}
===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jmk | moveType = air_normal
| input        = j.MK
| input        = j.MK
| name          = Jump MK
| name          = Jump MK
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}}
}}
===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk | moveType = FALSE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_jhk | moveType = air_normal
| input        = j.HK
| input        = j.HK
| name          = Jump HK
| name          = Jump HK
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== Command Normals ==
== Command Normals ==
===== 2KK =====
===== 2KK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2kk | moveType = ground_normal
| input        = 2KK
| input        = 2KK
| name          = Tensei Kick
| name          = Tensei Kick
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===== 6MK =====
===== 6MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk | moveType = ground_normal
| input        = 6MK
| input        = 6MK
| name          = Falling Star Kick
| name          = Falling Star Kick
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}}
}}
===== 4HP =====
===== 4HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp | moveType = ground_normal
| input        = 4HP
| input        = 4HP
| name          = Hermit's Elbow
| name          = Hermit's Elbow
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}}
}}
===== 4HP_DR3 =====
===== 4HP_DR3 =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dr3 | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_dr3 | moveType = ground_normal
| input        = 4HP (DR3)
| input        = 4HP (DR3)
| name          = Hermit's Elbow (DR3)
| name          = Hermit's Elbow (DR3)
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}}
}}
===== 6HK =====
===== 6HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk | moveType = ground_normal
| input        = 6HK
| input        = 6HK
| name          = Senei Kick
| name          = Senei Kick
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}}
}}
===== 6HK_LEVEL 4 =====
===== 6HK_LEVEL 4 =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_level 4 | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_level 4 | moveType = ground_normal
| input        = 6HK (level 4)
| input        = 6HK (level 4)
| name          = Senei Kick (DR4)
| name          = Senei Kick (DR4)
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== Target Combos ==
== Target Combos ==
===== 5LP_5LK =====
===== 5LP_5LK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_5lk | moveType = TRUE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_5lk | moveType = ground_normal
| input        = 5LP > 5LK
| input        = 5LP > 5LK
| name          = Bitter Strikes 1 (DR1)
| name          = Bitter Strikes 1 (DR1)
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}}
}}
===== 5LP_5LK_5MP =====
===== 5LP_5LK_5MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_5lk_5mp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lp_5lk_5mp | moveType = ground_normal
| input        = 5LP > 5LK > 5MP
| input        = 5LP > 5LK > 5MP
| name          = Bitter Strikes 2 (DR1)
| name          = Bitter Strikes 2 (DR1)
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}}
}}
===== 5LK_MASH =====
===== 5LK_MASH =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_mash | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5lk_mash | moveType = ground_normal
| input        = 5LK (mash)
| input        = 5LK (mash)
| name          = Jamie's Jig
| name          = Jamie's Jig
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}}
}}
===== 6MK_5MK =====
===== 6MK_5MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_5mk | moveType = TRUE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_5mk | moveType = ground_normal
| input        = 6MK > 5MK
| input        = 6MK > 5MK
| name          = Full Moon Kick (DR2)
| name          = Full Moon Kick (DR2)
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}}
}}
===== 6MK_5MK_P =====
===== 6MK_5MK_P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_5mk_p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6mk_5mk_p | moveType = ground_normal
| input        = 6MK > 5MK > P
| input        = 6MK > 5MK > P
| name          = Full Moon Kick + Drink (DR2)
| name          = Full Moon Kick + Drink (DR2)
Line 721: Line 721:
}}
}}
===== 4HP_5HP =====
===== 4HP_5HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_5hp | moveType = TRUE
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_5hp | moveType = ground_normal
| input        = 4HP > 5HP
| input        = 4HP > 5HP
| name          = Intoxicated Assault 1 (DR3)
| name          = Intoxicated Assault 1 (DR3)
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}}
}}
===== 4HP_5HP_5HK =====
===== 4HP_5HP_5HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_5hp_5hk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4hp_5hp_5hk | moveType = ground_normal
| input        = 4HP > 5HP > 5HK
| input        = 4HP > 5HP > 5HK
| name          = Intoxicated Assault 2 (DR3)
| name          = Intoxicated Assault 2 (DR3)
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}}
}}
===== 6HK_4HK =====
===== 6HK_4HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk | moveType = ground_normal
| input        = 6HK > 4HK
| input        = 6HK > 4HK
| name          = Ransui Haze (DR4)
| name          = Ransui Haze (DR4)
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}}
}}
===== 6HK_4HK_5P =====
===== 6HK_4HK_5P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_5p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_5p | moveType = ground_normal
| input        = 6HK > 4HK > 5P
| input        = 6HK > 4HK > 5P
| name          = Ransui Haze Headbutt (DR4)
| name          = Ransui Haze Headbutt (DR4)
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}}
}}
===== 6HK_4HK_5P =====
===== 6HK_4HK_5P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_5p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_5p | moveType = ground_normal
| input        = 6HK > 4HK > 5P
| input        = 6HK > 4HK > 5P
| name          = Ransui Haze Triple Fist (DR4)
| name          = Ransui Haze Triple Fist (DR4)
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}}
}}
===== 6HK_4HK_5P =====
===== 6HK_4HK_5P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_5p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hk_4hk_5p | moveType = ground_normal
| input        = 6HK > 4HK > 5P
| input        = 6HK > 4HK > 5P
| name          = Ransui Haze Drink (DR4)
| name          = Ransui Haze Drink (DR4)
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}}
}}
===== 2HK_HK =====
===== 2HK_HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk | moveType = ground_normal
| input        = 2HK > HK
| input        = 2HK > HK
| name          = Phantom Sway
| name          = Phantom Sway
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}}
}}
===== 2HK_HK_P =====
===== 2HK_HK_P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_2hk_hk_p | moveType = ground_normal
| input        = 2HK > HK > P
| input        = 2HK > HK > P
| name          = Phantom Sway + Drink
| name          = Phantom Sway + Drink
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=== Throws ===
=== Throws ===
===== LPLK =====
===== LPLK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_lplk | moveType = throw
| input        = LPLK
| input        = LPLK
| name          = Back Shaver
| name          = Back Shaver
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}}
}}
===== 4LPLK =====
===== 4LPLK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_4lplk | moveType = throw
| input        = 4LPLK
| input        = 4LPLK
| name          = Wheel Punch
| name          = Wheel Punch
Line 954: Line 954:
=== Drive Moves ===
=== Drive Moves ===
===== HPHK =====
===== HPHK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_hphk | moveType = drive
| input        = HPHK
| input        = HPHK
| name          = Drive Impact
| name          = Drive Impact
Line 977: Line 977:
}}
}}
===== 6HPHK =====
===== 6HPHK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_6hphk | moveType = drive
| input        = 6HPHK
| input        = 6HPHK
| name          = Drive Reversal
| name          = Drive Reversal
Line 1,000: Line 1,000:
}}
}}
===== MPMK =====
===== MPMK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_mpmk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_mpmk | moveType = drive
| input        = MPMK
| input        = MPMK
| name          = Drive Parry
| name          = Drive Parry
Line 1,023: Line 1,023:
}}
}}
===== 66 =====
===== 66 =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_66 | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_66 | moveType = drive
| input        = 66
| input        = 66
| name          = Drive Rush
| name          = Drive Rush
Line 1,046: Line 1,046:
}}
}}
===== 5PPPKKK =====
===== 5PPPKKK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5pppkkk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_5pppkkk | moveType = taunt
| input        = 5PPPKKK
| input        = 5PPPKKK
| name          = Taunt
| name          = Taunt
Line 1,072: Line 1,072:
=== The Devil Inside ===
=== The Devil Inside ===
===== 22P =====
===== 22P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p | moveType = special
| input        = 22P
| input        = 22P
| name          = The Devil Inside
| name          = The Devil Inside
Line 1,095: Line 1,095:
}}
}}
===== 22P_HOLD =====
===== 22P_HOLD =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_hold | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_hold | moveType = special
| input        = 22P (hold)
| input        = 22P (hold)
| name          = The Devil Inside (2 drinks)
| name          = The Devil Inside (2 drinks)
Line 1,118: Line 1,118:
}}
}}
===== 22P_HOLD LEVEL 2 =====
===== 22P_HOLD LEVEL 2 =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_hold level 2 | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_hold level 2 | moveType = special
| input        = 22P (hold level 2)
| input        = 22P (hold level 2)
| name          = The Devil Inside (3 drinks)
| name          = The Devil Inside (3 drinks)
Line 1,141: Line 1,141:
}}
}}
===== 22P_HOLD LEVEL 3 =====
===== 22P_HOLD LEVEL 3 =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_hold level 3 | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_hold level 3 | moveType = special
| input        = 22P (hold level 3)
| input        = 22P (hold level 3)
| name          = The Devil Inside (4 drinks)
| name          = The Devil Inside (4 drinks)
Line 1,164: Line 1,164:
}}
}}
===== 22P_ACTIVATION =====
===== 22P_ACTIVATION =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_activation | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_22p_activation | moveType = special
| input        = 22P (activation)
| input        = 22P (activation)
| name          = The Devil Inside (DR4 activation)
| name          = The Devil Inside (DR4 activation)
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=== Freeflow Strikes ===
=== Freeflow Strikes ===
===== 236LP =====
===== 236LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp | moveType = special
| input        = 236LP
| input        = 236LP
| name          = LP Freeflow Strikes
| name          = LP Freeflow Strikes
Line 1,212: Line 1,212:
}}
}}
===== 236LP_6P =====
===== 236LP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p | moveType = special
| input        = 236LP > 6P
| input        = 236LP > 6P
| name          = LP Freeflow Strikes 2 (Punch)
| name          = LP Freeflow Strikes 2 (Punch)
Line 1,235: Line 1,235:
}}
}}
===== 236LP_6P_6P =====
===== 236LP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p | moveType = special
| input        = 236LP > 6P > 6P
| input        = 236LP > 6P > 6P
| name          = LP Freeflow Strikes 3 (Punch)
| name          = LP Freeflow Strikes 3 (Punch)
Line 1,258: Line 1,258:
}}
}}
===== 236LP_6K =====
===== 236LP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k | moveType = special
| input        = 236LP > 6K
| input        = 236LP > 6K
| name          = LP Freeflow Strikes 2 (Kick)
| name          = LP Freeflow Strikes 2 (Kick)
Line 1,281: Line 1,281:
}}
}}
===== 236LP_6K_6K =====
===== 236LP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k | moveType = special
| input        = 236LP > 6K > 6K
| input        = 236LP > 6K > 6K
| name          = LP Freeflow Strikes 3 (Kick)
| name          = LP Freeflow Strikes 3 (Kick)
Line 1,304: Line 1,304:
}}
}}
===== 236MP =====
===== 236MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp | moveType = special
| input        = 236MP
| input        = 236MP
| name          = MP Freeflow Strikes
| name          = MP Freeflow Strikes
Line 1,327: Line 1,327:
}}
}}
===== 236MP_6P =====
===== 236MP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p | moveType = special
| input        = 236MP > 6P
| input        = 236MP > 6P
| name          = MP Freeflow Strikes 2 (Punch)
| name          = MP Freeflow Strikes 2 (Punch)
Line 1,350: Line 1,350:
}}
}}
===== 236MP_6P_6P =====
===== 236MP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p | moveType = special
| input        = 236MP > 6P > 6P
| input        = 236MP > 6P > 6P
| name          = MP Freeflow Strikes 3 (Punch)
| name          = MP Freeflow Strikes 3 (Punch)
Line 1,373: Line 1,373:
}}
}}
===== 236MP_6K =====
===== 236MP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k | moveType = special
| input        = 236MP > 6K
| input        = 236MP > 6K
| name          = MP Freeflow Strikes 2 (Kick)
| name          = MP Freeflow Strikes 2 (Kick)
Line 1,396: Line 1,396:
}}
}}
===== 236MP_6K_6K =====
===== 236MP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k | moveType = special
| input        = 236MP > 6K > 6K
| input        = 236MP > 6K > 6K
| name          = MP Freeflow Strikes 3 (Kick)
| name          = MP Freeflow Strikes 3 (Kick)
Line 1,419: Line 1,419:
}}
}}
===== 236HP =====
===== 236HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp | moveType = special
| input        = 236HP
| input        = 236HP
| name          = HP Freeflow Strikes
| name          = HP Freeflow Strikes
Line 1,442: Line 1,442:
}}
}}
===== 236HP_6P =====
===== 236HP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p | moveType = special
| input        = 236HP > 6P
| input        = 236HP > 6P
| name          = HP Freeflow Strikes 2 (Punch)
| name          = HP Freeflow Strikes 2 (Punch)
Line 1,465: Line 1,465:
}}
}}
===== 236HP_6P_6P =====
===== 236HP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p | moveType = special
| input        = 236HP > 6P > 6P
| input        = 236HP > 6P > 6P
| name          = HP Freeflow Strikes 3 (Punch)
| name          = HP Freeflow Strikes 3 (Punch)
Line 1,488: Line 1,488:
}}
}}
===== 236HP_6K =====
===== 236HP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k | moveType = special
| input        = 236HP > 6K
| input        = 236HP > 6K
| name          = HP Freeflow Strikes 2 (Kick)
| name          = HP Freeflow Strikes 2 (Kick)
Line 1,511: Line 1,511:
}}
}}
===== 236HP_6K_6K =====
===== 236HP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k | moveType = special
| input        = 236HP > 6K > 6K
| input        = 236HP > 6K > 6K
| name          = HP Freeflow Strikes 3 (Kick)
| name          = HP Freeflow Strikes 3 (Kick)
Line 1,534: Line 1,534:
}}
}}
===== 236PP =====
===== 236PP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp | moveType = special
| input        = 236PP
| input        = 236PP
| name          = OD Rekka
| name          = OD Rekka
Line 1,557: Line 1,557:
}}
}}
===== 236PP_6P =====
===== 236PP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p | moveType = special
| input        = 236PP > 6P
| input        = 236PP > 6P
| name          = OD Freeflow Strikes 2 (Punch)
| name          = OD Freeflow Strikes 2 (Punch)
Line 1,580: Line 1,580:
}}
}}
===== 236PP_6P_6P =====
===== 236PP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p | moveType = special
| input        = 236PP > 6P > 6P
| input        = 236PP > 6P > 6P
| name          = OD Freeflow Strikes 3 (Punch)
| name          = OD Freeflow Strikes 3 (Punch)
Line 1,603: Line 1,603:
}}
}}
===== 236PP_6K =====
===== 236PP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k | moveType = special
| input        = 236PP > 6K
| input        = 236PP > 6K
| name          = OD Freeflow Strikes 2 (Kick)
| name          = OD Freeflow Strikes 2 (Kick)
Line 1,626: Line 1,626:
}}
}}
===== 236PP_6K_6K =====
===== 236PP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k | moveType = special
| input        = 236PP > 6K > 6K
| input        = 236PP > 6K > 6K
| name          = OD Freeflow Strikes 3 (Kick)
| name          = OD Freeflow Strikes 3 (Kick)
Line 1,651: Line 1,651:
=== Freeflow Strikes (DR4) ===
=== Freeflow Strikes (DR4) ===
===== 236LP =====
===== 236LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp | moveType = special
| input        = 236LP
| input        = 236LP
| name          = DR4 LP Freeflow Strikes
| name          = DR4 LP Freeflow Strikes
Line 1,674: Line 1,674:
}}
}}
===== 236LP_6P =====
===== 236LP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p | moveType = special
| input        = 236LP > 6P
| input        = 236LP > 6P
| name          = DR4 LP Freeflow Strikes 2 (Punch)
| name          = DR4 LP Freeflow Strikes 2 (Punch)
Line 1,697: Line 1,697:
}}
}}
===== 236LP_6P_6P =====
===== 236LP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6p_6p | moveType = special
| input        = 236LP > 6P > 6P
| input        = 236LP > 6P > 6P
| name          = DR4 LP Freeflow Strikes 3 (Punch)
| name          = DR4 LP Freeflow Strikes 3 (Punch)
Line 1,720: Line 1,720:
}}
}}
===== 236LP_6K =====
===== 236LP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k | moveType = special
| input        = 236LP > 6K
| input        = 236LP > 6K
| name          = DR4 LP Freeflow Strikes 2 (Kick)
| name          = DR4 LP Freeflow Strikes 2 (Kick)
Line 1,743: Line 1,743:
}}
}}
===== 236LP_6K_6K =====
===== 236LP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lp_6k_6k | moveType = special
| input        = 236LP > 6K > 6K
| input        = 236LP > 6K > 6K
| name          = DR4 LP Freeflow Strikes 3 (Kick)
| name          = DR4 LP Freeflow Strikes 3 (Kick)
Line 1,766: Line 1,766:
}}
}}
===== 236MP =====
===== 236MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp | moveType = special
| input        = 236MP
| input        = 236MP
| name          = MP Freeflow Strikes (DR4)
| name          = MP Freeflow Strikes (DR4)
Line 1,789: Line 1,789:
}}
}}
===== 236MP_6P =====
===== 236MP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p | moveType = special
| input        = 236MP > 6P
| input        = 236MP > 6P
| name          = MP Freeflow Strikes 2 Punch (DR4)
| name          = MP Freeflow Strikes 2 Punch (DR4)
Line 1,812: Line 1,812:
}}
}}
===== 236MP_6P_6P =====
===== 236MP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6p_6p | moveType = special
| input        = 236MP > 6P > 6P
| input        = 236MP > 6P > 6P
| name          = MP Freeflow Strikes 3 Punch (DR4)
| name          = MP Freeflow Strikes 3 Punch (DR4)
Line 1,835: Line 1,835:
}}
}}
===== 236MP_6K =====
===== 236MP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k | moveType = special
| input        = 236MP > 6K
| input        = 236MP > 6K
| name          = MP Freeflow Strikes 2 Kick (DR4)
| name          = MP Freeflow Strikes 2 Kick (DR4)
Line 1,858: Line 1,858:
}}
}}
===== 236MP_6K_6K =====
===== 236MP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mp_6k_6k | moveType = special
| input        = 236MP > 6K > 6K
| input        = 236MP > 6K > 6K
| name          = MP Freeflow Strikes 3 Kick (DR4)
| name          = MP Freeflow Strikes 3 Kick (DR4)
Line 1,881: Line 1,881:
}}
}}
===== 236HP =====
===== 236HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp | moveType = special
| input        = 236HP
| input        = 236HP
| name          = HP Freeflow Strikes (DR4)
| name          = HP Freeflow Strikes (DR4)
Line 1,904: Line 1,904:
}}
}}
===== 236HP_6P =====
===== 236HP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p | moveType = special
| input        = 236HP > 6P
| input        = 236HP > 6P
| name          = HP Freeflow Strikes 2 Punch (DR4)
| name          = HP Freeflow Strikes 2 Punch (DR4)
Line 1,927: Line 1,927:
}}
}}
===== 236HP_6P_6P =====
===== 236HP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6p_6p | moveType = special
| input        = 236HP > 6P > 6P
| input        = 236HP > 6P > 6P
| name          = HP Freeflow Strikes 3 Punch (DR4)
| name          = HP Freeflow Strikes 3 Punch (DR4)
Line 1,950: Line 1,950:
}}
}}
===== 236HP_6K =====
===== 236HP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k | moveType = special
| input        = 236HP > 6K
| input        = 236HP > 6K
| name          = HP Freeflow Strikes 2 Kick (DR4)
| name          = HP Freeflow Strikes 2 Kick (DR4)
Line 1,973: Line 1,973:
}}
}}
===== 236HP_6K_6K =====
===== 236HP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hp_6k_6k | moveType = special
| input        = 236HP > 6K > 6K
| input        = 236HP > 6K > 6K
| name          = HP Freeflow Strikes 3 Kick (DR4)
| name          = HP Freeflow Strikes 3 Kick (DR4)
Line 1,996: Line 1,996:
}}
}}
===== 236PP =====
===== 236PP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp | moveType = special
| input        = 236PP
| input        = 236PP
| name          = OD Rekka (DR4)
| name          = OD Rekka (DR4)
Line 2,019: Line 2,019:
}}
}}
===== 236PP_6P =====
===== 236PP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p | moveType = special
| input        = 236PP > 6P
| input        = 236PP > 6P
| name          = OD Freeflow Strikes 2 Punch (DR4)
| name          = OD Freeflow Strikes 2 Punch (DR4)
Line 2,042: Line 2,042:
}}
}}
===== 236PP_6P_6P =====
===== 236PP_6P_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6p_6p | moveType = special
| input        = 236PP > 6P > 6P
| input        = 236PP > 6P > 6P
| name          = OD Freeflow Strikes 3 Punch (DR4)
| name          = OD Freeflow Strikes 3 Punch (DR4)
Line 2,065: Line 2,065:
}}
}}
===== 236PP_6K =====
===== 236PP_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k | moveType = special
| input        = 236PP > 6K
| input        = 236PP > 6K
| name          = OD Freeflow Strikes 2 Kick (DR4)
| name          = OD Freeflow Strikes 2 Kick (DR4)
Line 2,088: Line 2,088:
}}
}}
===== 236PP_6K_6K =====
===== 236PP_6K_6K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236pp_6k_6k | moveType = special
| input        = 236PP > 6K > 6K
| input        = 236PP > 6K > 6K
| name          = OD Freeflow Strikes 3 Kick (DR4)
| name          = OD Freeflow Strikes 3 Kick (DR4)
Line 2,113: Line 2,113:
=== Swagger Step ===
=== Swagger Step ===
===== 214LP =====
===== 214LP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp | moveType = special
| input        = 214LP
| input        = 214LP
| name          = LP Swagger Step
| name          = LP Swagger Step
Line 2,136: Line 2,136:
}}
}}
===== 214MP =====
===== 214MP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp | moveType = special
| input        = 214MP
| input        = 214MP
| name          = MP Swagger Step
| name          = MP Swagger Step
Line 2,159: Line 2,159:
}}
}}
===== 214HP =====
===== 214HP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp | moveType = special
| input        = 214HP
| input        = 214HP
| name          = HP Swagger Step
| name          = HP Swagger Step
Line 2,182: Line 2,182:
}}
}}
===== 214PP =====
===== 214PP =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp | moveType = special
| input        = 214PP
| input        = 214PP
| name          = OD Swagger Step
| name          = OD Swagger Step
Line 2,207: Line 2,207:
=== Swagger Hermit Punch ===
=== Swagger Hermit Punch ===
===== 214LP_6P =====
===== 214LP_6P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_6p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lp_6p | moveType = special
| input        = 214LP > 6P
| input        = 214LP > 6P
| name          = LP Swagger Hermit Punch (DR4)
| name          = LP Swagger Hermit Punch (DR4)
Line 2,230: Line 2,230:
}}
}}
===== 214MP_F+P =====
===== 214MP_F+P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_f+p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mp_f+p | moveType = special
| input        = 214MP > f+P
| input        = 214MP > f+P
| name          = MP Swagger Step (DR4)
| name          = MP Swagger Step (DR4)
Line 2,253: Line 2,253:
}}
}}
===== 214HP_F+P =====
===== 214HP_F+P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_f+p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hp_f+p | moveType = special
| input        = 214HP > f+P
| input        = 214HP > f+P
| name          = HP Swagger Step (DR4)
| name          = HP Swagger Step (DR4)
Line 2,276: Line 2,276:
}}
}}
===== 214PP_F+P =====
===== 214PP_F+P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_f+p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214pp_f+p | moveType = special
| input        = 214PP > f+P
| input        = 214PP > f+P
| name          = OD Swagger Step (DR4)
| name          = OD Swagger Step (DR4)
Line 2,301: Line 2,301:
=== Arrow Kick ===
=== Arrow Kick ===
===== 623LK =====
===== 623LK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623lk | moveType = special
| input        = 623LK
| input        = 623LK
| name          = LK Arrow Kick
| name          = LK Arrow Kick
Line 2,324: Line 2,324:
}}
}}
===== 623MK =====
===== 623MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623mk | moveType = special
| input        = 623MK
| input        = 623MK
| name          = MK Arrow Kick
| name          = MK Arrow Kick
Line 2,347: Line 2,347:
}}
}}
===== 623HK =====
===== 623HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623hk | moveType = special
| input        = 623HK
| input        = 623HK
| name          = HK Arrow Kick
| name          = HK Arrow Kick
Line 2,370: Line 2,370:
}}
}}
===== 623KK =====
===== 623KK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_623kk | moveType = special
| input        = 623KK
| input        = 623KK
| name          = OD Arrow Kick
| name          = OD Arrow Kick
Line 2,395: Line 2,395:
=== Luminous Dive ===
=== Luminous Dive ===
===== 214LK_AIR =====
===== 214LK_AIR =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lk_air | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214lk_air | moveType = special
| input        = 214LK (air)
| input        = 214LK (air)
| name          = LK Luminous Dive Kick (DR1)
| name          = LK Luminous Dive Kick (DR1)
Line 2,418: Line 2,418:
}}
}}
===== 214MK_AIR =====
===== 214MK_AIR =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mk_air | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214mk_air | moveType = special
| input        = 214MK (air)
| input        = 214MK (air)
| name          = MK Luminous Dive Kick (DR1)
| name          = MK Luminous Dive Kick (DR1)
Line 2,441: Line 2,441:
}}
}}
===== 214HK_AIR =====
===== 214HK_AIR =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hk_air | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214hk_air | moveType = special
| input        = 214HK (air)
| input        = 214HK (air)
| name          = HK Luminous Dive Kick (DR1)
| name          = HK Luminous Dive Kick (DR1)
Line 2,464: Line 2,464:
}}
}}
===== 214KK_AIR =====
===== 214KK_AIR =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214kk_air | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214kk_air | moveType = special
| input        = 214KK (air)
| input        = 214KK (air)
| name          = OD Luminous Dive Kick (DR1)
| name          = OD Luminous Dive Kick (DR1)
Line 2,489: Line 2,489:
=== Bakkai ===
=== Bakkai ===
===== 236LK =====
===== 236LK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236lk | moveType = special
| input        = 236LK
| input        = 236LK
| name          = LK Bakkai (DR2)
| name          = LK Bakkai (DR2)
Line 2,512: Line 2,512:
}}
}}
===== 236MK =====
===== 236MK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236mk | moveType = special
| input        = 236MK
| input        = 236MK
| name          = MK Bakkai (DR2)
| name          = MK Bakkai (DR2)
Line 2,535: Line 2,535:
}}
}}
===== 236HK =====
===== 236HK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236hk | moveType = special
| input        = 236HK
| input        = 236HK
| name          = HK Bakkai (DR2)
| name          = HK Bakkai (DR2)
Line 2,558: Line 2,558:
}}
}}
===== 236KK =====
===== 236KK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236kk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236kk | moveType = special
| input        = 236KK
| input        = 236KK
| name          = OD Bakkai (DR2)
| name          = OD Bakkai (DR2)
Line 2,583: Line 2,583:
=== Tenshin ===
=== Tenshin ===
===== 63214K =====
===== 63214K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214k | moveType = special
| input        = 63214K
| input        = 63214K
| name          = Tenshin (DR3)
| name          = Tenshin (DR3)
Line 2,606: Line 2,606:
}}
}}
===== 63214KK =====
===== 63214KK =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214kk | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_63214kk | moveType = special
| input        = 63214KK
| input        = 63214KK
| name          = OD Tenshin (DR3)
| name          = OD Tenshin (DR3)
Line 2,631: Line 2,631:
== Super Moves ==
== Super Moves ==
===== 236236K =====
===== 236236K =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236k | moveType = super
| input        = 236236K
| input        = 236236K
| name          = Breakin'
| name          = Breakin'
Line 2,654: Line 2,654:
}}
}}
===== 214214P =====
===== 214214P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214214p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_214214p | moveType = super
| input        = 214214P
| input        = 214214P
| name          = The Devil's Song
| name          = The Devil's Song
Line 2,677: Line 2,677:
}}
}}
===== 236236P =====
===== 236236P =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p | moveType = super
| input        = 236236P
| input        = 236236P
| name          = Getsugo Saiho
| name          = Getsugo Saiho
Line 2,700: Line 2,700:
}}
}}
===== 236236P_CA =====
===== 236236P_CA =====
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_ca | moveType =  
{{FrameData-SF6 | chara = Jamie | moveId = Jamie_236236p_ca | moveType = super
| input        = 236236P_CA
| input        = 236236P_CA
| name          = Getsugo Saiho (Critical Art)
| name          = Getsugo Saiho (Critical Art)

Revision as of 17:17, 16 December 2022


Character Vitals

Jamie
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Jamie Portrait.png SF6 Jamie Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Jamie
Jamie_5lp

5LP

Stand LP
SF6 Jamie 5lp.png
SF6 Jamie 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
7 - -
Startup Active Recovery Total Hitstun Blockstun
5 2 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 5 0
Notes
DR0
5LP
Jamie
Jamie_5lp

5LP

Stand LP (DR1)
SF6 Jamie 5lp.png
SF6 Jamie 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
7 - -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 2 -3
Notes
DR1
5MP
Jamie
Jamie_5mp

5MP

Stand MP
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 5 1
Notes
5HP
Jamie
Jamie_5hp

5HP

Stand HP
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
11 - -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1(3) -3(-1)
Notes
5LK
Jamie
Jamie_5lk

5LK

Stand LK
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
9 - -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -1
Notes
5MK
Jamie
Jamie_5mk

5MK

Stand MK
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
14 - -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
5HK
Jamie
Jamie_5hk

5HK

Stand HK
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -5
Notes

Crouching Normals

2LP
Jamie
Jamie_2lp

2LP

Crouch LP
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
9 - -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 5 -1
Notes
2MP
Jamie
Jamie_2mp

2MP

Crouch MP
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
12 - -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 0
Notes
2HP
Jamie
Jamie_2hp

2HP

Crouch HP
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
21 - -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
2LK
Jamie
Jamie_2lk

2LK

Crouch LK
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
2MK
Jamie
Jamie_2mk

2MK

Crouch MK
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
12 - -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
2HK
Jamie
Jamie_2hk

2HK

Crouch HK
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +34 -10
Notes

Jumping Normals

j.LP
Jamie
Jamie_jlp

j.LP

Jump LP
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MP
Jamie
Jamie_jmp

j.MP

Jump MP
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD
Notes
j.HP
Jamie
Jamie_jhp

j.HP

Jump HP
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.LK
Jamie
Jamie_jlk

j.LK

Jump LK
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MK
Jamie
Jamie_jmk

j.MK

Jump MK
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HK
Jamie
Jamie_jhk

j.HK

Jump HK
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD
Notes

Command Normals

2KK
Jamie
Jamie_2kk

2KK

Tensei Kick
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- Launcher -8
Notes
6MK
Jamie
Jamie_6mk

6MK

Falling Star Kick
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
4HP
Jamie
Jamie_4hp

4HP

Hermit's Elbow
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
4HP_DR3
Jamie
Jamie_4hp_dr3

4HP (DR3)

Hermit's Elbow (DR3)
SF6 Jamie 4hp dr3.png
File:SF6 Jamie 4hp dr3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
15 - -
Startup Active Recovery Total Hitstun Blockstun
18 4 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -3
Notes
6HK
Jamie
Jamie_6hk

6HK

Senei Kick
SF6 Jamie 6hk.png
SF6 Jamie 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
19 - -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -3
Notes
6HK_LEVEL 4
Jamie
Jamie_6hk_level 4

6HK (level 4)

Senei Kick (DR4)
File:SF6 Jamie 6hk level 4.png
File:SF6 Jamie 6hk level 4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
19 - -
Startup Active Recovery Total Hitstun Blockstun
16 4 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -3
Notes

Target Combos

5LP_5LK
Jamie
Jamie_5lp_5lk

5LP > 5LK

Bitter Strikes 1 (DR1)
SF6 Jamie 5lp 5lk.png
File:SF6 Jamie 5lp 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5+6 3*2 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
5LP_5LK_5MP
Jamie
Jamie_5lp_5lk_5mp

5LP > 5LK > 5MP

Bitter Strikes 2 (DR1)
SF6 Jamie 5lp 5lk 5mp.png
File:SF6 Jamie 5lp 5lk 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
12 - -
Startup Active Recovery Total Hitstun Blockstun
5+6+8 3*2*3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
5LK_MASH
Jamie
Jamie_5lk_mash

5LK (mash)

Jamie's Jig
SF6 Jamie 5lk mash.png
SF6 Jamie 5lk mash hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
9 - -
Startup Active Recovery Total Hitstun Blockstun
5 2(11)2 ∞ 11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -1
Notes
6MK_5MK
Jamie
Jamie_6mk_5mk

6MK > 5MK

Full Moon Kick (DR2)
SF6 Jamie 6mk 5mk.png
SF6 Jamie 6mk 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
22+15 3*3(5)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -14
Notes
6MK_5MK_P
Jamie
Jamie_6mk_5mk_p

6MK > 5MK > P

Full Moon Kick + Drink (DR2)
SF6 Jamie 6mk 5mk p.png
SF6 Jamie 6mk 5mk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
22+15+Drink 3*3(5)2 61 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1(2) -43
Notes
4HP_5HP
Jamie
Jamie_4hp_5hp

4HP > 5HP

Intoxicated Assault 1 (DR3)
SF6 Jamie 4hp 5hp.png
File:SF6 Jamie 4hp 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
18 - -
Startup Active Recovery Total Hitstun Blockstun
18+21 4*4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -9
Notes
4HP_5HP_5HK
Jamie
Jamie_4hp_5hp_5hk

4HP > 5HP > 5HK

Intoxicated Assault 2 (DR3)
SF6 Jamie 4hp 5hp 5hk.png
File:SF6 Jamie 4hp 5hp 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18+21+21 4*4*3 37 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -20
Notes
6HK_4HK
Jamie
Jamie_6hk_4hk

6HK > 4HK

Ransui Haze (DR4)
SF6 Jamie 6hk 4hk.png
SF6 Jamie 6hk 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+Sway 4 76 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
6HK_4HK_5P
Jamie
Jamie_6hk_4hk_5p

6HK > 4HK > 5P

Ransui Haze Headbutt (DR4)
File:SF6 Jamie 6hk 4hk 5p.png
File:SF6 Jamie 6hk 4hk 5p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
KD +39 - -
Startup Active Recovery Total Hitstun Blockstun
16+23(43) 4 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -12
Notes
6HK_4HK_5P
Jamie
Jamie_6hk_4hk_5p

6HK > 4HK > 5P

Ransui Haze Triple Fist (DR4)
File:SF6 Jamie 6hk 4hk 5p.png
File:SF6 Jamie 6hk 4hk 5p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
KD +42 - -
Startup Active Recovery Total Hitstun Blockstun
16+36(60) 2(8)2(11)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -9
Notes
6HK_4HK_5P
Jamie
Jamie_6hk_4hk_5p

6HK > 4HK > 5P

Ransui Haze Drink (DR4)
File:SF6 Jamie 6hk 4hk 5p.png
File:SF6 Jamie 6hk 4hk 5p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+Drink 4 52 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
2HK_HK
Jamie
Jamie_2hk_hk

2HK > HK

Phantom Sway
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +21 -28
Notes
2HK_HK_P
Jamie
Jamie_2hk_hk_p

2HK > HK > P

Phantom Sway + Drink
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +3 -46
Notes

Universal Mechanics

Throws

LPLK
Jamie
Jamie_lplk

LPLK

Back Shaver
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 ~
Notes
4LPLK
Jamie
Jamie_4lplk

4LPLK

Wheel Punch
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 ~
Notes

Drive Moves

HPHK
Jamie
Jamie_hphk

HPHK

Drive Impact
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (notes) -3
Notes
6HPHK
Jamie
Jamie_6hphk

6HPHK

Drive Reversal
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
MPMK
Jamie
Jamie_mpmk

MPMK

Drive Parry
SF6 Jamie mpmk.png
SF6 Jamie mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
1 8(2) 29(1)notes -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
66
Jamie
Jamie_66

66

Drive Rush
SF6 Jamie 66.png
SF6 Jamie 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
5PPPKKK
Jamie
Jamie_5pppkkk

5PPPKKK

Taunt
SF6 Jamie 5pppkkk.png
File:SF6 Jamie 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Special Moves

The Devil Inside

22P
Jamie
Jamie_22p

22P

The Devil Inside
SF6 Jamie 22p.png
SF6 Jamie 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
~ 50 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
22P_HOLD
Jamie
Jamie_22p_hold

22P (hold)

The Devil Inside (2 drinks)
File:SF6 Jamie 22p hold.png
File:SF6 Jamie 22p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
~ 97 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
22P_HOLD LEVEL 2
Jamie
Jamie_22p_hold level 2

22P (hold level 2)

The Devil Inside (3 drinks)
File:SF6 Jamie 22p hold level 2.png
File:SF6 Jamie 22p hold level 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
~ 146 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
22P_HOLD LEVEL 3
Jamie
Jamie_22p_hold level 3

22P (hold level 3)

The Devil Inside (4 drinks)
File:SF6 Jamie 22p hold level 3.png
File:SF6 Jamie 22p hold level 3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
~ 195 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
22P_ACTIVATION
Jamie
Jamie_22p_activation

22P (activation)

The Devil Inside (DR4 activation)
SF6 Jamie 22p activation.png
SF6 Jamie 22p activation hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
1 4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes

Freeflow Strikes

236LP
Jamie
Jamie_236lp

236LP

LP Freeflow Strikes
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
236LP_6P
Jamie
Jamie_236lp_6p

236LP > 6P

LP Freeflow Strikes 2 (Punch)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+19(15) 2(14)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -13
Notes
236LP_6P_6P
Jamie
Jamie_236lp_6p_6p

236LP > 6P > 6P

LP Freeflow Strikes 3 (Punch)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+19(15)+19(16) 2(14)2(15)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
236LP_6K
Jamie
Jamie_236lp_6k

236LP > 6K

LP Freeflow Strikes 2 (Kick)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16 2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236LP_6K_6K
Jamie
Jamie_236lp_6k_6k

236LP > 6K > 6K

LP Freeflow Strikes 3 (Kick)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16+19 2(15)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236MP
Jamie
Jamie_236mp

236MP

MP Freeflow Strikes
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
236MP_6P
Jamie
Jamie_236mp_6p

236MP > 6P

MP Freeflow Strikes 2 (Punch)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+22(18) 2(17)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -11
Notes
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p

236MP > 6P > 6P

MP Freeflow Strikes 3 (Punch)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+22(18)+22(19) 2(17)2(18)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -15
Notes
236MP_6K
Jamie
Jamie_236mp_6k

236MP > 6K

MP Freeflow Strikes 2 (Kick)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19 2(18)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k

236MP > 6K > 6K

MP Freeflow Strikes 3 (Kick)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19+22 2(18)2(21)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236HP
Jamie
Jamie_236hp

236HP

HP Freeflow Strikes
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
236HP_6P
Jamie
Jamie_236hp_6p

236HP > 6P

HP Freeflow Strikes 2 (Punch)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+25(21) 2(20)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p

236HP > 6P > 6P

HP Freeflow Strikes 3 (Punch)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+25(21)+25(22) 2(20)2(21)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -13
Notes
236HP_6K
Jamie
Jamie_236hp_6k

236HP > 6K

HP Freeflow Strikes 2 (Kick)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22 2(21)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k

236HP > 6K > 6K

HP Freeflow Strikes 3 (Kick)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22+25 2(21)2(24)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236PP
Jamie
Jamie_236pp

236PP

OD Rekka
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
17 - -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
236PP_6P
Jamie
Jamie_236pp_6p

236PP > 6P

OD Freeflow Strikes 2 (Punch)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+20(15) 2(14)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p

236PP > 6P > 6P

OD Freeflow Strikes 3 (Punch)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+20(15)+18(16) 2(14)2(15)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -13
Notes
236PP_6K
Jamie
Jamie_236pp_6k

236PP > 6K

OD Freeflow Strikes 2 (Kick)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16 2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k

236PP > 6K > 6K

OD Freeflow Strikes 3 (Kick)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16+19 2(15)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes

Freeflow Strikes (DR4)

236LP
Jamie
Jamie_236lp

236LP

DR4 LP Freeflow Strikes
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
236LP_6P
Jamie
Jamie_236lp_6p

236LP > 6P

DR4 LP Freeflow Strikes 2 (Punch)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236LP_6P_6P
Jamie
Jamie_236lp_6p_6p

236LP > 6P > 6P

DR4 LP Freeflow Strikes 3 (Punch)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236LP_6K
Jamie
Jamie_236lp_6k

236LP > 6K

DR4 LP Freeflow Strikes 2 (Kick)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16 2(9)2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236LP_6K_6K
Jamie
Jamie_236lp_6k_6k

236LP > 6K > 6K

DR4 LP Freeflow Strikes 3 (Kick)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16+19 2(9)2(15)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236MP
Jamie
Jamie_236mp

236MP

MP Freeflow Strikes (DR4)
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
236MP_6P
Jamie
Jamie_236mp_6p

236MP > 6P

MP Freeflow Strikes 2 Punch (DR4)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p

236MP > 6P > 6P

MP Freeflow Strikes 3 Punch (DR4)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236MP_6K
Jamie
Jamie_236mp_6k

236MP > 6K

MP Freeflow Strikes 2 Kick (DR4)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19 2(9)2(18)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k

236MP > 6K > 6K

MP Freeflow Strikes 3 Kick (DR4)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19+22 2(9)2(18)2(21)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236HP
Jamie
Jamie_236hp

236HP

HP Freeflow Strikes (DR4)
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
236HP_6P
Jamie
Jamie_236hp_6p

236HP > 6P

HP Freeflow Strikes 2 Punch (DR4)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p

236HP > 6P > 6P

HP Freeflow Strikes 3 Punch (DR4)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236HP_6K
Jamie
Jamie_236hp_6k

236HP > 6K

HP Freeflow Strikes 2 Kick (DR4)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22 2(9)2(21)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k

236HP > 6K > 6K

HP Freeflow Strikes 3 Kick (DR4)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22+25 2(9)2(21)2(24)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236PP
Jamie
Jamie_236pp

236PP

OD Rekka (DR4)
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
9 - -
Startup Active Recovery Total Hitstun Blockstun
13 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -3
Notes
236PP_6P
Jamie
Jamie_236pp_6p

236PP > 6P

OD Freeflow Strikes 2 Punch (DR4)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
18 - -
Startup Active Recovery Total Hitstun Blockstun
13+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p

236PP > 6P > 6P

OD Freeflow Strikes 3 Punch (DR4)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236PP_6K
Jamie
Jamie_236pp_6k

236PP > 6K

OD Freeflow Strikes 2 Kick (DR4)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+18 2(9)2(17)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k

236PP > 6K > 6K

OD Freeflow Strikes 3 Kick (DR4)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+18+19 2(9)2(17)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes

Swagger Step

214LP
Jamie
Jamie_214lp

214LP

LP Swagger Step
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6
Notes
214MP
Jamie
Jamie_214mp

214MP

MP Swagger Step
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6
Notes
214HP
Jamie
Jamie_214hp

214HP

HP Swagger Step
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5
Notes
214PP
Jamie
Jamie_214pp

214PP

OD Swagger Step
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
KD +89(103) - -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 (Tumble) -1
Notes

Swagger Hermit Punch

214LP_6P
Jamie
Jamie_214lp_6p

214LP > 6P

LP Swagger Hermit Punch (DR4)
SF6 Jamie 214lp 6p.png
File:SF6 Jamie 214lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
17+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
214MP_F+P
Jamie
Jamie_214mp_f+p

214MP > f+P

MP Swagger Step (DR4)
File:SF6 Jamie 214mp f+p.png
File:SF6 Jamie 214mp f+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
214HP_F+P
Jamie
Jamie_214hp_f+p

214HP > f+P

HP Swagger Step (DR4)
File:SF6 Jamie 214hp f+p.png
File:SF6 Jamie 214hp f+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
25+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
214PP_F+P
Jamie
Jamie_214pp_f+p

214PP > f+P

OD Swagger Step (DR4)
File:SF6 Jamie 214pp f+p.png
File:SF6 Jamie 214pp f+p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
KD +55 - -
Startup Active Recovery Total Hitstun Blockstun
20+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes

Arrow Kick

623LK
Jamie
Jamie_623lk

623LK

LK Arrow Kick
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
623MK
Jamie
Jamie_623mk

623MK

MK Arrow Kick
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
623HK
Jamie
Jamie_623hk

623HK

HK Arrow Kick
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
623KK
Jamie
Jamie_623kk

623KK

OD Arrow Kick
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes

Luminous Dive

214LK_AIR
Jamie
Jamie_214lk_air

214LK (air)

LK Luminous Dive Kick (DR1)
File:SF6 Jamie 214lk air.png
File:SF6 Jamie 214lk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(52) -4(2)
Notes
214MK_AIR
Jamie
Jamie_214mk_air

214MK (air)

MK Luminous Dive Kick (DR1)
File:SF6 Jamie 214mk air.png
File:SF6 Jamie 214mk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(52) -4(2)
Notes
214HK_AIR
Jamie
Jamie_214hk_air

214HK (air)

HK Luminous Dive Kick (DR1)
File:SF6 Jamie 214hk air.png
File:SF6 Jamie 214hk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(52) -4(2)
Notes
214KK_AIR
Jamie
Jamie_214kk_air

214KK (air)

OD Luminous Dive Kick (DR1)
File:SF6 Jamie 214kk air.png
File:SF6 Jamie 214kk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(65) -1(5)
Notes

Bakkai

236LK
Jamie
Jamie_236lk

236LK

LK Bakkai (DR2)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
236MK
Jamie
Jamie_236mk

236MK

MK Bakkai (DR2)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
236HK
Jamie
Jamie_236hk

236HK

HK Bakkai (DR2)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
236KK
Jamie
Jamie_236kk

236KK

OD Bakkai (DR2)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
14 - -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes

Tenshin

63214K
Jamie
Jamie_63214k

63214K

Tenshin (DR3)
SF6 Jamie 63214k.png
SF6 Jamie 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 8 ~
Notes
63214KK
Jamie
Jamie_63214kk

63214KK

OD Tenshin (DR3)
SF6 Jamie 63214kk.png
File:SF6 Jamie 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +86 ~
Notes

Super Moves

236236K
Jamie
Jamie_236236k

236236K

Breakin'
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2 74 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD 7(-1) -60(-93)
Notes
214214P
Jamie
Jamie_214214p

214214P

The Devil's Song
SF6 Jamie 214214p.png
SF6 Jamie 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
1 5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
236236P
Jamie
Jamie_236236p

236236P

Getsugo Saiho
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 -27
Notes
236236P_CA
Jamie
Jamie_236236p_ca

236236P_CA

Getsugo Saiho (Critical Art)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 -27
Notes


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