Street Fighter 6/Movement: Difference between revisions

From SuperCombo Wiki
Line 4: Line 4:
Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters.
Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters.


To move onscreen, use the D-Pad or Joystick. Note not all walk speeds are created equal. Some characters can close the distance better than others, but a slower walk speed isn't necessarily a sign of a weaker character.
To move onscreen, use the D-Pad or Joystick. Note not all walk speeds are created equal: Some characters are faster than others, but a slower walk speed isn't necessarily a sign of a weaker character.


===Forward Dash===
===Forward Dash===

Revision as of 13:21, 26 October 2022

Movement

General movement

Street Fighter has traditionally restrictive movement. Short Hops, Super Jumps, and Running are often outliers: Reserved as special abilities for some characters.

To move onscreen, use the D-Pad or Joystick. Note not all walk speeds are created equal: Some characters are faster than others, but a slower walk speed isn't necessarily a sign of a weaker character.

Forward Dash

To close the distance faster than your character's walk, tap twice towards the opponent (66) to dash. Dashes trade speed for recovery: You're faster, but vulnerable to attacks for a few frames.

Backdash

Twice away from your opponent is a backdash (44). Backdashes aren't just forward dashes in reverse: Street Fighter often gives them special properties.

In Street Fighter 6, backdashes are Throw Invincible from frames 1-15.

As of the beta (10/2022) backdashes do not have an airborne or Counter-Hit state.

Jumping

Jumps are risky in Street Fighter 6. Most characters have restricted options in the air, and there's no air-blocking.

Landing Recovery

  • There are three frames of landing recovery if you attack in the air. These frames count as a Punish Counter if hit.
  • There is no landing recovery if you do not attack while in the air.

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu