Street Fighter 6/Ken/Data: Difference between revisions

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Line 59: Line 59:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5
| active =  
| active = 4
| recovery =  
| recovery = 14
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 4
| blockAdv      =  
| blockAdv      = -2
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 83: Line 83:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 10
| active =  
| active = 5
| recovery =  
| recovery = 17
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -2
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 107: Line 107:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5
| active =  
| active = 2
| recovery =  
| recovery = 12
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 0
| blockAdv      =  
| blockAdv      = -2
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 131: Line 131:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 8
| active =  
| active = 3
| recovery =  
| recovery = 20
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -5
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 155: Line 155:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 12
| active =  
| active = 2
| recovery =  
| recovery = 25
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 1
| blockAdv      =  
| blockAdv      = -7
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        = KD(+56)
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 181: Line 181:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 4
| active =  
| active = 2
| recovery =  
| recovery = 9
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 5
| blockAdv      =  
| blockAdv      = -1
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 206: Line 206:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 6
| active =  
| active = 3
| recovery =  
| recovery = 14
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = 0
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 231: Line 231:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 8
| active =  
| active = 4
| recovery =  
| recovery = 24
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -10
| guard =  
| guard = LH
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 255: Line 255:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5
| active =  
| active = 3
| recovery =  
| recovery = 10
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 1
| blockAdv      =  
| blockAdv      = -3
| guard =  
| guard = L
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 279: Line 279:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 7
| active =  
| active = 3
| recovery =  
| recovery = 19
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = -2
| blockAdv      =  
| blockAdv      = -6
| guard =  
| guard = L
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 303: Line 303:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 8
| active =  
| active = 3
| recovery =  
| recovery = 24
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = HKD(+31)
| blockAdv      =  
| blockAdv      = -8
| guard =  
| guard = L
| cancel =  
| cancel =  
| punish        =
| punish        = HKD(+47)
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 318: Line 318:


=== Jumping Normals ===
=== Jumping Normals ===
===== j.LP =====
===== j.LP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.lp | moveType = air_normal
| input = j.LP
| input = j.LP
| name = Jumping Light Punch
| name = Jumping Light Punch
Line 329: Line 328:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5
| active =  
| active = 7
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 343: Line 342:
}}
}}


===== j.LP =====
===== j.MP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.mp | moveType = air_normal
| input = j.MP
| input = j.MP
| name = Jumping Medium Punch
| name = Jumping Medium Punch
Line 353: Line 352:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 6
| active =  
| active = 4
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 368: Line 367:


===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.hp | moveType = air_normal
| input = j.HP
| input = j.HP
| name = Jumping Heavy Punch
| name = Jumping Heavy Punch
Line 377: Line 376:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 9
| active =  
| active = 6
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 392: Line 391:


===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.lk | moveType = air_normal
| input = j.LK
| input = j.LK
| name = Jumping Heavy Kick
| name = Jumping Heavy Kick
Line 401: Line 400:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 6
| active =  
| active = 6
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 416: Line 415:


===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.mk | moveType = air_normal
| input = j.mK
| input = j.mK
| name = Jumping Medium Kick
| name = Jumping Medium Kick
Line 425: Line 424:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 7
| active =  
| active = 6
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 440: Line 439:


===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.hk | moveType = air_normal
| input = 7HK or 9HK
| input = 7HK or 9HK
| name = Jumping Heavy Kick
| name = Jumping Heavy Kick
Line 449: Line 448:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 10
| active =  
| active = 7
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 464: Line 463:


===== Neutral Jump HK =====
===== Neutral Jump HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_8hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_8hk | moveType = air_normal
| input = 8HK
| input = 8HK
| name = Neutral Jumping Heavy Kick
| name = Neutral Jumping Heavy Kick
Line 473: Line 472:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 6
| active =  
| active = 4
| recovery =  
| recovery =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard = H
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 488: Line 487:


== Command Normals ==
== Command Normals ==
 
Ken has no command normals.
 


== Target Combos ==
== Target Combos ==
===== MP>HP =====
===== MP>HP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_mp_hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_mp_hp | moveType = ground_normal
Line 503: Line 500:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5+11
| active =  
| active = 4*3
| recovery =  
| recovery = 19
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD(+36)
| blockAdv      =  
| blockAdv      = -7
| guard =  
| guard =  
| cancel =  
| cancel =  
Line 527: Line 524:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 8+11
| active =  
| active = 3*2
| recovery =  
| recovery = 27
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD(+28)
| blockAdv      =  
| blockAdv      = -12
| guard =  
| guard =  
| cancel =  
| cancel =  
Line 551: Line 548:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 8+11+13
| active =  
| active = 3*2*3
| recovery =  
| recovery = 28
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD(+32)
| blockAdv      =  
| blockAdv      = -11
| guard =  
| guard =  
| cancel =  
| cancel =  
Line 568: Line 565:
===Throws===
===Throws===
===== LPLK =====
===== LPLK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_lplk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_lplk | moveType = throw
| input = LPLK
| input = LPLK
| name = Knee Strikes
| name = Knee Strikes
Line 577: Line 574:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5
| active =  
| active = 3
| recovery =  
| recovery = 17
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD(+24)
| blockAdv      =  
| blockAdv      = KD(+24)
| guard =  
| guard = T
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 591: Line 588:
}}
}}
===== 4LPLK =====
===== 4LPLK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_4lplk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_4lplk | moveType = throw
| input = 4LPLK
| input = 4LPLK
| name = Hell Wheel
| name = Hell Wheel
Line 600: Line 597:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup =  
| startup = 5
| active =  
| active = 3
| recovery =  
| recovery = 17
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD(+6)
| blockAdv      =  
| blockAdv      = KD(+6)
| guard =  
| guard = T
| cancel =  
| cancel =  
| punish        =
| punish        =
Line 615: Line 612:
===Drive Moves===
===Drive Moves===
===== HPHK =====
===== HPHK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_hphk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_hphk | moveType = drive
| input        = HPHK
| input        = HPHK
| name          = Drive Impact
| name          = Drive Impact
Line 629: Line 626:
| invuln        =
| invuln        =
| hitAdv        = KD (+35/65)
| hitAdv        = KD (+35/65)
| blockAdv      = -3 / HKD (+72)
| blockAdv      = -3 / HKD(+72)
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 638: Line 635:
}}
}}
===== 6HPHK =====
===== 6HPHK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_6hphk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_6hphk | moveType = drive
| input        = 6HPHK
| input        = 6HPHK
| name          = Drive Reversal
| name          = Drive Reversal
Line 651: Line 648:
| recovery      = 26
| recovery      = 26
| invuln        = 1-22
| invuln        = 1-22
| hitAdv        = KD (+23)
| hitAdv        = KD(+23)
| blockAdv      = -8
| blockAdv      = -8
| guard        =  
| guard        =  
Line 662: Line 659:


===== 66 =====
===== 66 =====
{{FrameData-SF6 | chara = Ken | moveId = ken_66 | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_66 | moveType = drive
| input        = 66
| input        = 66
| name          = Drive Rush
| name          = Drive Rush
Line 685: Line 682:
}}
}}
===== MPMK =====
===== MPMK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_mpmk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_mpmk | moveType = drive
| input        = MPMK
| input        = MPMK
| name          = Drive Parry
| name          = Drive Parry
Line 710: Line 707:
== Special Moves ==
== Special Moves ==
===== 236LP =====
===== 236LP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236lp | moveType = special
| input        = 236LP
| input        = 236LP
| name          = LP Hadouken
| name          = LP Hadouken
Line 719: Line 716:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 16
| active        =  
| active        =  
| recovery      =  
| recovery      = 33
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = -3
| blockAdv      =  
| blockAdv      = -8
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 734: Line 731:


===== 236MP =====
===== 236MP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236mp | moveType = special
| input        = 236MP
| input        = 236MP
| name          = MP Hadouken
| name          = MP Hadouken
Line 743: Line 740:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 14
| active        =  
| active        =  
| recovery      =  
| recovery      = 35
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = -5
| blockAdv      =  
| blockAdv      = -10
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 758: Line 755:


===== 236HP =====
===== 236HP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236hp | moveType = special
| input        = 236HP
| input        = 236HP
| name          = HP Hadouken
| name          = HP Hadouken
Line 767: Line 764:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        =  
| recovery      =  
| recovery      = 37
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = -7
| blockAdv      =  
| blockAdv      = -12
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 782: Line 779:


===== 236PP =====
===== 236PP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236pp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236pp | moveType = special
| input        = 236PP
| input        = 236PP
| name          = OD Hadouken
| name          = OD Hadouken
Line 791: Line 788:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        =  
| recovery      =  
| recovery      = 28
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 2
| blockAdv      =  
| blockAdv      = -2
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 806: Line 803:


===== 623LP =====
===== 623LP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623lp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623lp | moveType = special
| input        = 623LP
| input        = 623LP
| name          = LP Shoryuken
| name          = LP Shoryuken
Line 815: Line 812:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 5
| active        =  
| active        = 10
| recovery      =  
| recovery      = 33
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+33)
| blockAdv      =  
| blockAdv      = -23
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 830: Line 827:


===== 623MP =====
===== 623MP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623mp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623mp | moveType = special
| input        = 623MP
| input        = 623MP
| name          = MP Shoryuken
| name          = MP Shoryuken
Line 839: Line 836:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 10
| recovery      =  
| recovery      = 40
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+33)
| blockAdv      =  
| blockAdv      = -28
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 854: Line 851:


===== 623HP =====
===== 623HP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623hp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623hp | moveType = special
| input        = 623HP
| input        = 623HP
| name          = HP Shoryuken
| name          = HP Shoryuken
Line 863: Line 860:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 7
| active        =  
| active        = 10
| recovery      =  
| recovery      = 50
| invuln        =  
| invuln        = 5-?(projectile)
| hitAdv        =  
| hitAdv        = KD(+25)
| blockAdv      =  
| blockAdv      = -36
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 878: Line 875:


===== 623PP =====
===== 623PP =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623pp | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623pp | moveType = special
| input        = 623PP
| input        = 623PP
| name          = OD Shoryuken
| name          = OD Shoryuken
Line 887: Line 884:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 10(14)10
| recovery      =  
| recovery      = 50
| invuln        =  
| invuln        = 1-?
| hitAdv        =  
| hitAdv        = KD(+29)
| blockAdv      =  
| blockAdv      = -37
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 902: Line 899:


===== 214LK =====
===== 214LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_214lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_214lk | moveType = special
| input        = 214LK
| input        = 214LK
| name          = LK Tatsumaki Senpukyaku
| name          = LK Tatsumaki Senpukyaku
Line 911: Line 908:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 4
| active        =  
| active        = 2(6)3
| recovery      =  
| recovery      = 32
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+46*38)
| blockAdv      =  
| blockAdv      = -14
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 926: Line 923:


===== 214MK =====
===== 214MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_214mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_214mk | moveType = special
| input        = 214MK
| input        = 214MK
| name          = MK Tatsumaki Senpukyaku
| name          = MK Tatsumaki Senpukyaku
Line 935: Line 932:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 14
| active        =  
| active        = 2(13)2
| recovery      =  
| recovery      = 31
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+44*32)
| blockAdv      =  
| blockAdv      = -12
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 950: Line 947:


===== 214HK =====
===== 214HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_214hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_214hk | moveType = special
| input        = 214HK
| input        = 214HK
| name          = HK Tatsumaki Senpukyaku
| name          = HK Tatsumaki Senpukyaku
Line 959: Line 956:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 16
| active        =  
| active        = 2(13)2(13)2
| recovery      =  
| recovery      = 31
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+36)
| blockAdv      =  
| blockAdv      = -12
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 974: Line 971:


===== 214KK =====
===== 214KK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_214kk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_214kk | moveType = special
| input        = 214KK
| input        = 214KK
| name          = OD Tatsumaki Senpukyaku
| name          = OD Tatsumaki Senpukyaku
Line 983: Line 980:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9
| active        =  
| active        = 4(5)3(6)3(6)3(15)3
| recovery      =  
| recovery      = 34
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+28)
| blockAdv      =  
| blockAdv      = -61
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 998: Line 995:


===== j.214LK =====
===== j.214LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214lk | moveType = special
| input        = j.214LK
| input        = j.214LK
| name          = LK Air Tatsumaki Senpukyaku
| name          = LK Air Tatsumaki Senpukyaku
Line 1,007: Line 1,004:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11
| active        =  
| active        = 2(5)2(6)2
| recovery      =  
| recovery      =  
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +42(46)
| blockAdv      =  
| blockAdv      = -4(0)
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,022: Line 1,019:


===== j.214MK =====
===== j.214MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214mk | moveType = special
| input        = j.214MK
| input        = j.214MK
| name          = MK Air Tatsumaki Senpukyaku
| name          = MK Air Tatsumaki Senpukyaku
Line 1,031: Line 1,028:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11
| active        =  
| active        = 2(5)2(6)2
| recovery      =  
| recovery      =  
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +42(46)
| blockAdv      =  
| blockAdv      = -4(0)
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,046: Line 1,043:


===== j.214HK =====
===== j.214HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214hk | moveType = special
| input        = j.214HK
| input        = j.214HK
| name          = HK Air Tatsumaki Senpukyaku
| name          = HK Air Tatsumaki Senpukyaku
Line 1,055: Line 1,052:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11
| active        =  
| active        = 2(5)2(6)2
| recovery      =  
| recovery      =  
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD +42(46)
| blockAdv      =  
| blockAdv      = -4(0)
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,070: Line 1,067:


===== j.214KK =====
===== j.214KK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214kk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_j.214kk | moveType = special
| input        = j.214KK
| input        = j.214KK
| name          = OD Air Tatsumaki Senpukyaku
| name          = OD Air Tatsumaki Senpukyaku
Line 1,079: Line 1,076:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11
| active        =  
| active        = 2(1)2(2)2(2)2(3)2
| recovery      =  
| recovery      =  
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 5(10)
| blockAdv      =  
| blockAdv      = -4(1)
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,094: Line 1,091:


===== 623LK =====
===== 623LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623lk | moveType = special
| input        = 623LK
| input        = 623LK
| name          = LK Dragonlash Kick
| name          = LK Dragonlash Kick
Line 1,103: Line 1,100:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 18
| active        =  
| active        = 6
| recovery      =  
| recovery      = 22
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 1
| blockAdv      =  
| blockAdv      = -6
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,114: Line 1,111:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = ["Has additional frame advantage on crouching opponents due to hitting in later active frames"]
}}
}}


===== 623MK =====
===== 623MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623mk | moveType = special
| input        = 623MK
| input        = 623MK
| name          = MK Dragonlash Kick
| name          = MK Dragonlash Kick
Line 1,127: Line 1,124:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 18
| active        =  
| active        = 5
| recovery      =  
| recovery      = 25
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -8
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,138: Line 1,135:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = ["Has additional frame advantage on crouching opponents due to hitting in later active frames"]
}}
}}


===== 623HK =====
===== 623HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623hk | moveType = special
| input        = 623HK
| input        = 623HK
| name          = HK Dragonlash Kick
| name          = HK Dragonlash Kick
Line 1,151: Line 1,148:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 28
| active        =  
| active        = 5
| recovery      =  
| recovery      = 21
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = 1
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,162: Line 1,159:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = ["Has additional frame advantage on crouching opponents due to hitting in later active frames"]
}}
}}


===== 623KK =====
===== 623KK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_623kk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_623kk | moveType = special
| input        = 623KK
| input        = 623KK
| name          = OD Dragonlash Kick
| name          = OD Dragonlash Kick
Line 1,175: Line 1,172:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9
| active        =  
| active        = 2(7)6
| recovery      =  
| recovery      = 24
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 2
| blockAdv      =  
| blockAdv      = -8
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,186: Line 1,183:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = ["First hit only hits airborne", "Second hit hits grounded on active frames 3-6 (effective start-up against grounded opponents: 21F)", "Has additional frame advantage on crouching opponents due to hitting in later active frames"]
}}
}}


===== 236LK =====
===== 236LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236lk | moveType = special
| input        = 236LK
| input        = 236LK
| name          = LK Jinrai Kick
| name          = LK Jinrai Kick
Line 1,199: Line 1,196:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        = 3
| recovery      =  
| recovery      = 28
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 1
| blockAdv      =  
| blockAdv      = -11
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,214: Line 1,211:


===== 236MK =====
===== 236MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236mk | moveType = special
| input        = 236MK
| input        = 236MK
| name          = MK Jinrai Kick
| name          = MK Jinrai Kick
Line 1,223: Line 1,220:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 16
| active        =  
| active        = 3
| recovery      =  
| recovery      = 24
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 2
| blockAdv      =  
| blockAdv      = -7
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,238: Line 1,235:


===== 236HK =====
===== 236HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236hk | moveType = special
| input        = 236HK
| input        = 236HK
| name          = HK Jinrai Kick
| name          = HK Jinrai Kick
Line 1,247: Line 1,244:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 25
| active        =  
| active        = 3
| recovery      =  
| recovery      = 19
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+42)
| blockAdv      =  
| blockAdv      = -2
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,262: Line 1,259:


===== 236K>6LK =====
===== 236K>6LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6lk | moveType = special
| input        = 236K>6LK
| input        = 236K>6LK
| name          = Kazekama Shin Kick
| name          = Kazekama Shin Kick
Line 1,271: Line 1,268:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 4
| recovery      =  
| recovery      = 19
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -5
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,286: Line 1,283:


===== 236K>6MK =====
===== 236K>6MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6mk | moveType = special
| input        = 236K>6MK
| input        = 236K>6MK
| name          = Gorai Axe Kick
| name          = Gorai Axe Kick
Line 1,295: Line 1,292:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 18
| active        =  
| active        = 3
| recovery      =  
| recovery      = 20
| invuln        =  
| invuln        = 3
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,310: Line 1,307:


===== 236K>6HK =====
===== 236K>6HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236k_6hk | moveType = special
| input        = 236K>6HK
| input        = 236K>6HK
| name          = Senka Snap Kick
| name          = Senka Snap Kick
Line 1,319: Line 1,316:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 25
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+33)
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,334: Line 1,331:


===== 236KK =====
===== 236KK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk | moveType = special
| input        = 236KK
| input        = 236KK
| name          = OD Jinrai Kick
| name          = OD Jinrai Kick
Line 1,343: Line 1,340:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 13
| active        =  
| active        = 2
| recovery      =  
| recovery      = 25
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = -4
| blockAdv      =  
| blockAdv      = -7
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,358: Line 1,355:


===== 236KK>6LK =====
===== 236KK>6LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6lk | moveType = special
| input        = 236KK>6LK
| input        = 236KK>6LK
| name          = OD Kazekama Shin Kick
| name          = OD Kazekama Shin Kick
Line 1,367: Line 1,364:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 3
| recovery      =  
| recovery      = 20
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -5
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,382: Line 1,379:


===== 236KK>6MK =====
===== 236KK>6MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6mk | moveType = special
| input        = 236KK>6MK
| input        = 236KK>6MK
| name          = OD Gorai Axe Kick
| name          = OD Gorai Axe Kick
Line 1,391: Line 1,388:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 17
| active        =  
| active        = 3
| recovery      =  
| recovery      = 24
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = -3
| blockAdv      =  
| blockAdv      = -7
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,406: Line 1,403:


===== 236KK>6HK =====
===== 236KK>6HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6hk | moveType = special
| input        = 236KK>6HK
| input        = 236KK>6HK
| name          = OD Senka Snap Kick
| name          = OD Senka Snap Kick
Line 1,415: Line 1,412:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 10
| active        =  
| active        = 4
| recovery      =  
| recovery      = 20
| invuln        =
| hitAdv        = KD(+37)
| blockAdv      = -4
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
 
===== 236KK>6LK>6K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6lk_6k | moveType = special
| input        = 236KK>6LK>6K
| name          = OD Kasai Thrust Kick (LK)
| images        = SF6_Ken_236kk_6lk_6k.png
| hitboxes      = Placeholder.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 15
| active        = 3
| recovery      = 29
| invuln        =
| hitAdv        = KD(+31)
| blockAdv      = -12
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
 
===== 236KK>6MK>6K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6mk_6k | moveType = special
| input        = 236KK>6MK>6K
| name          = OD Kasai Thrust Kick (MK)
| images        = SF6_Ken_236kk_6mk_6k.png
| hitboxes      = Placeholder.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11
| active        = 3
| recovery      = 29
| invuln        =
| hitAdv        = KD(+34)
| blockAdv      = -12
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
 
===== 236KK>6HK>6K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236kk_6hk_6k | moveType = special
| input        = 236KK>6HK>6K
| name          = OD Kasai Thrust Kick (HK)
| images        = SF6_Ken_236kk_6hk_6k.png
| hitboxes      = Placeholder.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 15
| active        = 3
| recovery      = 54
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+42)
| blockAdv      =  
| blockAdv      = -20
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,430: Line 1,499:


===== KK =====
===== KK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk | moveType = Special
| input        = KK
| input        = KK
| name          = Quick Dash
| name          = Quick Dash
Line 1,439: Line 1,508:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11
| active        =  
| active        =  
| recovery      =  
| recovery      =  
Line 1,454: Line 1,523:


===== KK>LK =====
===== KK>LK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_lk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_lk | moveType = Special
| input        = KK>LK
| input        = KK>LK
| name          = Emergency Stop
| name          = Emergency Stop
Line 1,463: Line 1,532:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11
| active        =  
| active        =  
| recovery      =  
| recovery      = 16
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        =  
Line 1,478: Line 1,547:


===== KK>MK =====
===== KK>MK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_mk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_mk | moveType = Special
| input        = KK>MK
| input        = KK>MK
| name          = Thunder Kick
| name          = Thunder Kick
Line 1,487: Line 1,556:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11+18
| active        =  
| active        = 3
| recovery      =  
| recovery      = 20
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -3
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,502: Line 1,571:


===== KK>HK =====
===== KK>HK =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_hk | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_hk | moveType = Special
| input        = KK>HK
| input        = KK>HK
| name          = Forward Step Kick
| name          = Forward Step Kick
Line 1,511: Line 1,580:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11+10
| active        =  
| active        = 4
| recovery      =  
| recovery      = 20
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -5
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,526: Line 1,595:


===== KK>623P =====
===== KK>623P =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_623p | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_623p | moveType = Special
| input        = KK>623P
| input        = KK>623P
| name          = Run>Shoryuken
| name          = Run>Shoryuken
Line 1,535: Line 1,604:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11+9
| active        =  
| active        = 11
| recovery      =  
| recovery      = 48
| invuln        =  
| invuln        = 3-?(projectile)
| hitAdv        =  
| hitAdv        = (KD+22)
| blockAdv      =  
| blockAdv      = -35
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,550: Line 1,619:


===== KK>214K =====
===== KK>214K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_214k | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_214k | moveType = Special
| input        = KK>214K
| input        = KK>214K
| name          = Run>Tatsu
| name          = Run>Tatsu
Line 1,559: Line 1,628:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11+13
| active        =  
| active        = 2(2)3(2)2(2)3(2)2(2)3(2)2(2)3(2)2
| recovery      =  
| recovery      = 28
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 3
| blockAdv      =  
| blockAdv      = -9
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,574: Line 1,643:


===== KK>623K =====
===== KK>623K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_623k | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_kk_623k | moveType = Special
| input        = KK>623K
| input        = KK>623K
| name          = Run>Dragonlash Kick
| name          = Run>Dragonlash Kick
Line 1,583: Line 1,652:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 11+9
| active        =  
| active        = 4(5)6
| recovery      =  
| recovery      = 24
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = 2
| blockAdv      =  
| blockAdv      = -8
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,600: Line 1,669:


===== 214214K =====
===== 214214K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_214214k | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_214214k | moveType = super
| input        = 214214K
| input        = 214214K
| name          = Dragonlash Flame
| name          = Dragonlash Flame
Line 1,609: Line 1,678:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 7
| active        =  
| active        = 3
| recovery      =  
| recovery      = 40
| invuln        =  
| invuln        = 1-10
| hitAdv        =  
| hitAdv        = KD(+35)
| blockAdv      =  
| blockAdv      = -24
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,620: Line 1,689:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = Switches sides with opponent.
}}
}}


===== 236236K =====
===== 236236K =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236236k | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236236k | moveType = super
| input        = 236236K
| input        = 236236K
| name          = Shippu Jinrai-kyaku
| name          = Shippu Jinrai-kyaku
Line 1,633: Line 1,702:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 2(10)3(10)3(12)3(11)2
| recovery      =  
| recovery      = 32
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        = KD(+36)
| blockAdv      =  
| blockAdv      = -19
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,648: Line 1,717:


===== 236236P =====
===== 236236P =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236236p | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236236p | moveType = super
| input        = 236236P
| input        = 236236P
| name          = Shinryu Reppa
| name          = Shinryu Reppa
Line 1,657: Line 1,726:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 7
| active        =  
| active        = 3(1)6(16)13
| recovery      =  
| recovery      = 45
| invuln        =  
| invuln        = 1-8
| hitAdv        =  
| hitAdv        = HKD(+15/21)
| blockAdv      =  
| blockAdv      = -30
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 1,672: Line 1,741:


===== 236236P(CA) =====
===== 236236P(CA) =====
{{FrameData-SF6 | chara = Ken | moveId = ken_236236p(ca) | moveType = ground_normal
{{FrameData-SF6 | chara = Ken | moveId = ken_236236p(ca) | moveType = super
| input        = 236236P
| input        = 236236P
| name          = Shinryu Reppa (Critical Art)
| name          = Shinryu Reppa (Critical Art)
Line 1,681: Line 1,750:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 7
| active        =  
| active        = 3(1)6(16)13
| recovery      =  
| recovery      = 45
| invuln        =  
| invuln        = 1-8
| hitAdv        =  
| hitAdv        = HKD(21)
| blockAdv      =  
| blockAdv      =  
| guard        =  
| guard        =  

Revision as of 18:51, 10 October 2022


Character Vitals

Ken Masters
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ken Portrait.png SF6 Ken Face.png 10000 ? / ?
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
? 19 ? ?
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
? 23 ? ?

Normals

Standing Normals

5LP
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - LH Yes -
Startup Active Recovery Total Hitstun Blockstun
4 3 7 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
Ken
ken_5mp

5MP

Standing Medium Punch
SF6 Ken 5mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
5 4 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 4 -2
Notes
5HP
Ken
ken_5hp

5HP

Standing Heavy Punch
SF6 Ken 5hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
10 5 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -2
Notes
5LK
Ken
ken_5lk

5LK

Standing Light Kick
SF6 Ken 5lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -2
Notes
5MK
Ken
ken_5mk

5MK

Standing Medium Kick
SF6 Ken 5mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
8 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -5
Notes
5HK
Ken
ken_5hk

5HK

Standing Heavy Kick
SF6 Ken 5hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
12 2 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -7
Notes

Crouching Normals

2LP
Ken
ken_2lp

2LP

Crouching Light Punch
SF6 Ken 2lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 5 -1
Notes


2MP
Ken
ken_2mp

2mP

Crouching Medium Punch
SF6 Ken 2mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
6 3 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 0
Notes


2HP
Ken
ken_2hp

2HP

Crouching Heavy Punch
SF6 Ken 2hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
8 4 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -10
Notes
2LK
Ken
ken_2lk

2LK

Crouching Light Kick
SF6 Ken 2lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L -
Startup Active Recovery Total Hitstun Blockstun
5 3 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -3
Notes
2MK
Ken
ken_2mk

2MK

Crouching Medium Kick
SF6 Ken 2mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L -
Startup Active Recovery Total Hitstun Blockstun
7 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
2HK
Ken
ken_2hk

2HK

Crouching Heavy Kick
SF6 Ken 2hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L -
Startup Active Recovery Total Hitstun Blockstun
8 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD(+31) -8
Notes

Jumping Normals

j.LP
Ken
ken_j.lp

j.LP

Jumping Light Punch
SF6 Ken j.lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
5 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MP
Ken
ken_j.mp

j.MP

Jumping Medium Punch
SF6 Ken j.mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
6 4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HP
Ken
ken_j.hp

j.HP

Jumping Heavy Punch
SF6 Ken j.hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
9 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.LK
Ken
ken_j.lk

j.LK

Jumping Heavy Kick
SF6 Ken j.lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
6 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MK
Ken
ken_j.mk

j.mK

Jumping Medium Kick
SF6 Ken j.mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
7 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HK
Ken
ken_j.hk

7HK or 9HK

Jumping Heavy Kick
SF6 Ken j.hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
10 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Neutral Jump HK
Ken
ken_8hk

8HK

Neutral Jumping Heavy Kick
SF6 Ken 8hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
6 4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Command Normals

Ken has no command normals.

Target Combos

MP>HP
Ken
ken_mp_hp

MP>HP

Chin Buster 2nd
SF6 Ken mp hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5+11 4*3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+36) -7
Notes
MK>MK
Ken
ken_mk_mk

MK>MK

Triple Flash Kicks 1
SF6 Ken mk mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8+11 3*2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+28) -12
Notes
MK>MK>HK
Ken
ken_mk_mk_hk

MK>MK>HK

Triple Flash Kicks 2
SF6 Ken mk mk hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8+11+13 3*2*3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+32) -11
Notes

Universal Mechanics

Throws

LPLK
Ken
ken_lplk

LPLK

Knee Strikes
SF6 Ken lplk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T -
Startup Active Recovery Total Hitstun Blockstun
5 3 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+24) KD(+24)
Notes
4LPLK
Ken
ken_4lplk

4LPLK

Hell Wheel
SF6 Ken 4lplk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T -
Startup Active Recovery Total Hitstun Blockstun
5 3 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+6) KD(+6)
Notes

Drive Moves

HPHK
Ken
ken_hphk

HPHK

Drive Impact
SF6 Ken hphk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+35/65) -3 / HKD(+72)
Notes
See Drive Impact.
6HPHK
Ken
ken_6hphk

6HPHK

Drive Reversal
SF6 Ken 6hphk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+23) -8
Notes
See Drive Reversal.
66
Ken
ken_66

66

Drive Rush
SF6 Ken 66.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
MPMK
Ken
ken_mpmk

MPMK

Drive Parry
SF6 Ken mpmk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.

Special Moves

236LP
Ken
ken_236lp

236LP

LP Hadouken
SF6 Ken 236lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
236MP
Ken
ken_236mp

236MP

MP Hadouken
File:SF6 Ken 236mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
14 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -5 -10
Notes
236HP
Ken
ken_236hp

236HP

HP Hadouken
File:SF6 Ken 236hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 37 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -12
Notes
236PP
Ken
ken_236pp

236PP

OD Hadouken
SF6 Ken 236pp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 2 -2
Notes
623LP
Ken
ken_623lp

623LP

LP Shoryuken
SF6 Ken 623lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 10 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+33) -23
Notes
623MP
Ken
ken_623mp

623MP

MP Shoryuken
File:SF6 Ken 623mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 10 40 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+33) -28
Notes
623HP
Ken
ken_623hp

623HP

HP Shoryuken
File:SF6 Ken 623hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 10 50 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-?(projectile) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+25) -36
Notes
623PP
Ken
ken_623pp

623PP

OD Shoryuken
SF6 Ken 623pp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 10(14)10 50 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+29) -37
Notes
214LK
Ken
ken_214lk

214LK

LK Tatsumaki Senpukyaku
SF6 Ken 214lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
4 2(6)3 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+46*38) -14
Notes
214MK
Ken
ken_214mk

214MK

MK Tatsumaki Senpukyaku
File:SF6 Ken 214mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
14 2(13)2 31 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+44*32) -12
Notes
214HK
Ken
ken_214hk

214HK

HK Tatsumaki Senpukyaku
File:SF6 Ken 214hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 2(13)2(13)2 31 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+36) -12
Notes
214KK
Ken
ken_214kk

214KK

OD Tatsumaki Senpukyaku
SF6 Ken 214kk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 4(5)3(6)3(6)3(15)3 34 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+28) -61
Notes
j.214LK
Ken
ken_j.214lk

j.214LK

LK Air Tatsumaki Senpukyaku
SF6 Ken j.214lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2(5)2(6)2 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42(46) -4(0)
Notes
j.214MK
Ken
ken_j.214mk

j.214MK

MK Air Tatsumaki Senpukyaku
File:SF6 Ken j.214mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2(5)2(6)2 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42(46) -4(0)
Notes
j.214HK
Ken
ken_j.214hk

j.214HK

HK Air Tatsumaki Senpukyaku
File:SF6 Ken j.214hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2(5)2(6)2 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42(46) -4(0)
Notes
j.214KK
Ken
ken_j.214kk

j.214KK

OD Air Tatsumaki Senpukyaku
SF6 Ken j.214kk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 2(1)2(2)2(2)2(3)2 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 5(10) -4(1)
Notes
623LK
Ken
ken_623lk

623LK

LK Dragonlash Kick
SF6 Ken 623lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 6 22 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -6
Notes
["Has additional frame advantage on crouching opponents due to hitting in later active frames"]
623MK
Ken
ken_623mk

623MK

MK Dragonlash Kick
File:SF6 Ken 623mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 5 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -8
Notes
["Has additional frame advantage on crouching opponents due to hitting in later active frames"]
623HK
Ken
ken_623hk

623HK

HK Dragonlash Kick
File:SF6 Ken 623hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
28 5 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 1
Notes
["Has additional frame advantage on crouching opponents due to hitting in later active frames"]
623KK
Ken
ken_623kk

623KK

OD Dragonlash Kick
SF6 Ken 623kk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 2(7)6 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 2 -8
Notes
["First hit only hits airborne", "Second hit hits grounded on active frames 3-6 (effective start-up against grounded opponents: 21F)", "Has additional frame advantage on crouching opponents due to hitting in later active frames"]
236LK
Ken
ken_236lk

236LK

LK Jinrai Kick
SF6 Ken 236lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -11
Notes
236MK
Ken
ken_236mk

236MK

MK Jinrai Kick
File:SF6 Ken 236mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 2 -7
Notes
236HK
Ken
ken_236hk

236HK

HK Jinrai Kick
File:SF6 Ken 236hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
25 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+42) -2
Notes
236K>6LK
Ken
ken_236k_6lk

236K>6LK

Kazekama Shin Kick
SF6 Ken 236k 6lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 4 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -5
Notes
236K>6MK
Ken
ken_236k_6mk

236K>6MK

Gorai Axe Kick
SF6 Ken 236k 6mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
18 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3
Notes
236K>6HK
Ken
ken_236k_6hk

236K>6HK

Senka Snap Kick
SF6 Ken 236k 6hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 3 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+33) -3
Notes
236KK
Ken
ken_236kk

236KK

OD Jinrai Kick
SF6 Ken 236kk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -4 -7
Notes
236KK>6LK
Ken
ken_236kk_6lk

236KK>6LK

OD Kazekama Shin Kick
SF6 Ken 236kk 6lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -5
Notes
236KK>6MK
Ken
ken_236kk_6mk

236KK>6MK

OD Gorai Axe Kick
SF6 Ken 236kk 6mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
17 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -7
Notes
236KK>6HK
Ken
ken_236kk_6hk

236KK>6HK

OD Senka Snap Kick
SF6 Ken 236kk 6hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+37) -4
Notes
236KK>6LK>6K
Ken
ken_236kk_6lk_6k

236KK>6LK>6K

OD Kasai Thrust Kick (LK)
SF6 Ken 236kk 6lk 6k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
15 3 29 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+31) -12
Notes
236KK>6MK>6K
Ken
ken_236kk_6mk_6k

236KK>6MK>6K

OD Kasai Thrust Kick (MK)
SF6 Ken 236kk 6mk 6k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 3 29 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+34) -12
Notes
236KK>6HK>6K
Ken
ken_236kk_6hk_6k

236KK>6HK>6K

OD Kasai Thrust Kick (HK)
SF6 Ken 236kk 6hk 6k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
15 3 54 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+42) -20
Notes
KK
Ken
ken_kk

KK

Quick Dash
SF6 Ken kk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
KK>LK
Ken
ken_kk_lk

KK>LK

Emergency Stop
SF6 Ken kk lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
KK>MK
Ken
ken_kk_mk

KK>MK

Thunder Kick
SF6 Ken kk mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11+18 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -3
Notes
KK>HK
Ken
ken_kk_hk

KK>HK

Forward Step Kick
SF6 Ken kk hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11+10 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -5
Notes
KK>623P
Ken
ken_kk_623p

KK>623P

Run>Shoryuken
SF6 Ken kk 623p.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11+9 11 48 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-?(projectile) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- (KD+22) -35
Notes
KK>214K
Ken
ken_kk_214k

KK>214K

Run>Tatsu
SF6 Ken kk 214k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11+13 2(2)3(2)2(2)3(2)2(2)3(2)2(2)3(2)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 3 -9
Notes
KK>623K
Ken
ken_kk_623k

KK>623K

Run>Dragonlash Kick
SF6 Ken kk 623k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11+9 4(5)6 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 2 -8
Notes

Super Arts

214214K
Ken
ken_214214k

214214K

Dragonlash Flame
SF6 Ken 214214k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 3 40 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+35) -24
Notes
Switches sides with opponent.
236236K
Ken
ken_236236k

236236K

Shippu Jinrai-kyaku
SF6 Ken 236236k.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 2(10)3(10)3(12)3(11)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD(+36) -19
Notes
236236P
Ken
ken_236236p

236236P

Shinryu Reppa
SF6 Ken 236236p.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 3(1)6(16)13 45 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD(+15/21) -30
Notes
236236P(CA)
Ken
ken_236236p(ca)

236236P

Shinryu Reppa (Critical Art)
SF6 Ken 236236p(ca).png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 3(1)6(16)13 45 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD(21)
Notes

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