Street Fighter 6/Dee Jay/Data: Difference between revisions

From SuperCombo Wiki
(→‎214K~MK: +1 ob on standing)
Line 1,844: Line 1,844:
| invuln        =  
| invuln        =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      = +2
| blockAdv      = +1
| guard        = H
| guard        = H
| cancel        =  
| cancel        =  

Revision as of 16:34, 16 June 2023


Character Vitals

Dee Jay
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Dee Jay Portrait.png SF6 Dee Jay Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.30 19 150.000 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.20 23 90.000 152


Normals

Standing Normals

5LP
Dee_Jay
dee_jay_5lp

5LP

Standing Light Punch
SF6 Dee Jay 5lp.png
SF6 Dee Jay 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
Dee_Jay
dee_jay_5mp

5MP

Standing Medium Punch
SF6 Dee Jay 5mp.png
SF6 Dee Jay 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH -
Startup Active Recovery Total Hitstun Blockstun
7 3 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +5 +2
Notes
5HP
Dee_Jay
dee_jay_5hp

5HP

Standing Heavy Punch
SF6 Dee Jay 5hp.png
SF6 Dee Jay 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 6 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -4
Notes
5LK
Dee_Jay
dee_jay_5lk

5LK

Standing Light Kick
SF6 Dee Jay 5lk.png
SF6 Dee Jay 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
5MK
Dee_Jay
dee_jay_5mk

5MK

Standing Medium Kick
SF6 Dee Jay 5mk.png
SF6 Dee Jay 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH -
Startup Active Recovery Total Hitstun Blockstun
9 3 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +6 -1
Notes
5HK
Dee_Jay
dee_jay_5hk

5HK

Standing Heavy Kick
SF6 Dee Jay 5hk.png
SF6 Dee Jay 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH -
Startup Active Recovery Total Hitstun Blockstun
12 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes

Crouching Normals

2LP
Dee_Jay
dee_jay_2lp

2LP

Crouching Light Punch
SF6 Dee Jay 2lp.png
SF6 Dee Jay 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
2MP
Dee_Jay
dee_jay_2mp

2MP

Crouching Medium Punch
SF6 Dee Jay 2mp.png
SF6 Dee Jay 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 4 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
2HP
Dee_Jay
dee_jay_2hp

2HP

Crouching Heavy Punch
SF6 Dee Jay 2hp.png
SF6 Dee Jay 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH -
Startup Active Recovery Total Hitstun Blockstun
8 2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +6 -2
Notes
2LK
Dee_Jay
dee_jay_2lk

2LK

Crouching Light Kick
SF6 Dee Jay 2lk.png
SF6 Dee Jay 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
2MK
Dee_Jay
dee_jay_2mk

2MK

Crouching Medium Kick
SF6 Dee Jay 2mk.png
SF6 Dee Jay 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L -
Startup Active Recovery Total Hitstun Blockstun
8 4 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -6
Notes
2HK
Dee_Jay
dee_jay_2hk

2HK

Crouching Heavy Kick
SF6 Dee Jay 2hk.png
SF6 Dee Jay 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L -
Startup Active Recovery Total Hitstun Blockstun
14 10 15 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -11
Notes

Jumping Normals

j.LP
Dee_Jay
dee_jay_jlp

j.LP

Jumping Light Punch
SF6 Dee Jay jlp.png
SF6 Dee Jay jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
4 7 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Dee_Jay
dee_jay_jmp

j.MP

Jumping Medium Punch
SF6 Dee Jay jmp.png
SF6 Dee Jay jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
6 4 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Dee_Jay
dee_jay_jhp

j.HP

Jumping Heavy Punch
SF6 Dee Jay jhp.png
SF6 Dee Jay jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Dee_Jay
dee_jay_jlk

j.LK

Jumping Light Kick
SF6 Dee Jay jlk.png
SF6 Dee Jay jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
4 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Dee_Jay
dee_jay_jmk

j.MK

Jumping Medium Kick
SF6 Dee Jay jmk.png
SF6 Dee Jay jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
8 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Dee_Jay
dee_jay_jhk

j.HK

Jumping Heavy Kick
SF6 Dee Jay jhk.png
SF6 Dee Jay jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
10 5 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

6MK
Dee_Jay
dee_jay_6mk

6MK

Sunrise Heel
SF6 Dee Jay 6mk.png
SF6 Dee Jay 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
19 5 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +6 +2
Notes
4HK
Dee_Jay
dee_jay_4hk

4HK

Face Breaker
SF6 Dee Jay 4hk.png
SF6 Dee Jay 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3,3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
j.2LK
Dee_Jay
dee_jay_j2lk

j.2LK

Knee Shot
SF6 Dee Jay j2lk.png
SF6 Dee Jay j2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - -
Startup Active Recovery Total Hitstun Blockstun
6 until landing -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Target Combos

5LP~MK
Dee_Jay
dee_jay_5lp_mk

5LP~MK

Threebeat Combo 1
SF6 Dee Jay 5lp mk.png
SF6 Dee Jay 5lp mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH -
Startup Active Recovery Total Hitstun Blockstun
9 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
5LP~MK~MK
Dee_Jay
dee_jay_5lp_mk_mk

5LP~MK~MK

Threebeat Combo 2
SF6 Dee Jay 5lp mk mk.png
SF6 Dee Jay 5lp mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
625 - - LH -
Startup Active Recovery Total Hitstun Blockstun
14 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -8
Notes
5MP~HP
Dee_Jay
dee_jay_5mp_hp

5MP~HP

Dee Jay Special 1
SF6 Dee Jay 5hp.png
File:SF6 Dee Jay 5mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH -
Startup Active Recovery Total Hitstun Blockstun
11 7 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
5MP~HP~HK
Dee_Jay
dee_jay_5mp_hp_hk

5MP~HP~HK

Dee Jay Special 2
SF6 Dee Jay 5hk.png
File:SF6 Dee Jay 5mp hp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
13 3 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -13
Notes
5MP~MP
Dee_Jay
dee_jay_5mp_mp

5MP~MP

Funky Dance 1
SF6 Dee Jay 5mp mp.png
SF6 Dee Jay 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH -
Startup Active Recovery Total Hitstun Blockstun
12 2 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
5MP~MP~HP
Dee_Jay
dee_jay_5mp_mp_hp

5MP~MP~HP

Funky Dance 2
SF6 Dee Jay 5mp mp hp.png
SF6 Dee Jay 5mp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH -
Startup Active Recovery Total Hitstun Blockstun
20 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -8
Notes
5MP~MP~4HP
Dee_Jay
dee_jay_5mp_mp_4hp

5MP~MP~4HP

Funky Dance Feint
SF6 Dee Jay 5mp mp 4hp.png
SF6 Dee Jay 5mp mp 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
23 total - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -4 -6
Notes
j.MP~HP
Dee_Jay
dee_jay_jmp_hp

j.MP~HP

Party in the Air
File:SF6 Dee Jay jmp hp.png
SF6 Dee Jay jmp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - -
Startup Active Recovery Total Hitstun Blockstun
8 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Throws

LPLK
Dee_Jay
dee_jay_lplk

LPLK

Diss Track
SF6 Dee Jay lplk.png
SF6 Dee Jay lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
4LPLK
Dee_Jay
dee_jay_4lplk

4LPLK

Flip Throw
SF6 Dee Jay 4lplk.png
File:SF6 Dee Jay 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes


Drive Moves

HPHK
Dee_Jay
dee_jay_hphk

HPHK

Wild Beat
SF6 Dee Jay hphk.png
SF6 Dee Jay hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Impact.
6HPHK
Dee_Jay
dee_jay_6hphk

6HPHK

Leg Scratch
SF6 Dee Jay 6hphk.png
SF6 Dee Jay 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 31 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Dee_Jay
dee_jay_mpmk

MPMK

Drive Parry
SF6 Dee Jay mpmk.png
SF6 Dee Jay mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Dee_Jay
dee_jay_66

66

Drive Rush
SF6 Dee Jay 66.png
SF6 Dee Jay 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Special Moves

Air Slasher

[4]6LP
Dee_Jay
dee_jay_46lp

[4]6LP

Air Slasher
SF6 Dee Jay 46lp.png
File:SF6 Dee Jay 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
21 total -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
[4]6MP
Dee_Jay
dee_jay_46mp

[4]6MP

Air Slasher
SF6 Dee Jay 46mp.png
SF6 Dee Jay 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - -
Startup Active Recovery Total Hitstun Blockstun
17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -5
Notes
[4]6HP
Dee_Jay
dee_jay_46hp

[4]6HP

Air Slasher
File:SF6 Dee Jay 46hp.png
File:SF6 Dee Jay 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*500 (1000) - -
Startup Active Recovery Total Hitstun Blockstun
17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
[4]6PP
Dee_Jay
dee_jay_46pp

[4]6PP

Air Slasher
SF6 Dee Jay 46pp.png
SF6 Dee Jay 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,500 - -
Startup Active Recovery Total Hitstun Blockstun
10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +2
Notes


Jackknife Maximum

[2]8LK
Dee_Jay
dee_jay_28lk

[2]8LK

Jackknife Maximum
SF6 Dee Jay 28lk.png
File:SF6 Dee Jay 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - -
Startup Active Recovery Total Hitstun Blockstun
- 6 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
40f charge time; 6-45f airborne
[2]8MK
Dee_Jay
dee_jay_28mk

[2]8MK

Jackknife Maximum
SF6 Dee Jay 28mk.png
SF6 Dee Jay 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 3(10)4 22+10 land - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-5 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
40f charge time; 4-44f airborne; cannot hit crouching opponents; puts opponent into limited juggle state
[2]8HK
Dee_Jay
dee_jay_28hk

[2]8HK

Jackknife Maximum
File:SF6 Dee Jay 28hk.png
SF6 Dee Jay 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,200,500 - -
Startup Active Recovery Total Hitstun Blockstun
6 4(8)5(8)4 17+15 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
40f charge time; 4-51f airborne; cannot hit crouching opponents; puts opponent into limited juggle state
[2]8KK
Dee_Jay
dee_jay_28kk

[2]8KK

Jackknife Maximum
SF6 Dee Jay 28kk.png
SF6 Dee Jay 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x5 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 6(7)3(9)3 29+15 land - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -55
Notes
40f charge time; 2-62f airborne; only first hit connects on crouching opponents; puts opponent into limited juggle state

Rolling Sobat

236LK
Dee_Jay
dee_jay_236lk

236LK

Roll Through Feint
SF6 Dee Jay 236lk.png
File:SF6 Dee Jay 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
26 total - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
236MK
Dee_Jay
dee_jay_236mk

236MK

Quick Rolling Sobat
SF6 Dee Jay 236mk.png
SF6 Dee Jay 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
12 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -6
Notes
236HK
Dee_Jay
dee_jay_236hk

236HK

Double Rolling Sobat
File:SF6 Dee Jay 236hk.png
SF6 Dee Jay 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,700 - -
Startup Active Recovery Total Hitstun Blockstun
15 3(18)4 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -10
Notes
236KK
Dee_Jay
dee_jay_236kk

236KK

Double Rolling Sobat
SF6 Dee Jay 236kk.png
SF6 Dee Jay 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,600 - su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
19 2(9)3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -2
Notes


Machine Gun Uppercut

214LP
Dee_Jay
dee_jay_214lp

214LP

Machine Gun Uppercut
SF6 Dee Jay 214lp.png
SF6 Dee Jay 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
150x5,200x3,300 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
15 4 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -19
Notes
214MP
Dee_Jay
dee_jay_214mp

214MP

Machine Gun Uppercut
File:SF6 Dee Jay 214mp.png
File:SF6 Dee Jay 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 4 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -19
Notes
214HP
Dee_Jay
dee_jay_214hp

214HP

Machine Gun Uppercut
SF6 Dee Jay 214hp.png
SF6 Dee Jay 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
28 4 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -19
Notes
214PP
Dee_Jay
dee_jay_214pp

214PP

Machine Gun Uppercut
SF6 Dee Jay 214pp.png
File:SF6 Dee Jay 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
28 4 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -19
Notes

Jus Cool

214K
Dee_Jay
dee_jay_214k

214K

Jus Cool
SF6 Dee Jay 214k.png
SF6 Dee Jay 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
37 total - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
214K~LK
Dee_Jay
dee_jay_214k_lk

214K~LK

Funky Slicer
SF6 Dee Jay 214k lk.png
SF6 Dee Jay 214k lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - L su3 -
Startup Active Recovery Total Hitstun Blockstun
12 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
214K~MK
Dee_Jay
dee_jay_214k_mk

214K~MK

Waning Moon
SF6 Dee Jay 214k mk.png
SF6 Dee Jay 214k mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - H -
Startup Active Recovery Total Hitstun Blockstun
25 3 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +1
Notes
214K~HK
Dee_Jay
dee_jay_214k_hk

214K~HK

Maximum Strike
SF6 Dee Jay 214k hk.png
SF6 Dee Jay 214k hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - -
Startup Active Recovery Total Hitstun Blockstun
15 5 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -10
Notes
214K~6P
Dee_Jay
dee_jay_214k_6p

214K~6P

Juggling Dash
SF6 Dee Jay 214k 6p.png
SF6 Dee Jay 214k 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
7 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1~20 ? - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
214K~6P~4P
Dee_Jay
dee_jay_214k_6p_4p

214K~6P~4P

Juggling Sway
SF6 Dee Jay 214k 6p 4p.png
SF6 Dee Jay 214k 6p 4p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes


214KK
Dee_Jay
dee_jay_214kk

214KK

Jus Cool
SF6 Dee Jay 214kk.png
SF6 Dee Jay 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - -
Startup Active Recovery Total Hitstun Blockstun
8 5 36 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -22
Notes
214KK~LK
Dee_Jay
dee_jay_214kk_lk

214KK~LK

Funky Slicer
SF6 Dee Jay 214kk lk.png
File:SF6 Dee Jay 214kk lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - L su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
9 3 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -2
Notes
214KK~MK
Dee_Jay
dee_jay_214kk_mk

214KK~MK

Waning Moon
SF6 Dee Jay 214kk mk.png
SF6 Dee Jay 214kk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - H -
Startup Active Recovery Total Hitstun Blockstun
19 5 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -1
Notes
214KK~HK
Dee_Jay
dee_jay_214kk_hk

214KK~HK

Maximum Strike
SF6 Dee Jay 214kk hk.png
SF6 Dee Jay 214kk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
11 5 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -8
Notes
214KK~6P
Dee_Jay
dee_jay_214kk_6p

214KK~6P

Juggling Dash
SF6 Dee Jay 214kk 6p.png
File:SF6 Dee Jay 214kk 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
214KK~6P~4P
Dee_Jay
dee_jay_214kk_6p_4p

214KK~6P~4P

Juggling Sway
File:SF6 Dee Jay 214kk 6p 4p.png
File:SF6 Dee Jay 214kk 6p 4p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Speedy Maracas

22PP
Dee_Jay
dee_jay_22pp

22PP

Speedy Maracas
SF6 Dee Jay 22pp.png
SF6 Dee Jay 22pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
133 total minimum - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Builds Super Art gauge while buttons are held

Super Arts

236236K
Dee_Jay
dee_jay_236236k

236236K

The Greatest Sobat
SF6 Dee Jay 236236k.png
SF6 Dee Jay 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 4 45 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-47 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +32 -24
Notes
Armor Break; crumples on CH (HKD +54) and on PC (HKD +67)


236236LP
Dee_Jay
dee_jay_236236lp

236236LP

Lowkey Sunrise Festival
SF6 Dee Jay 236236p.png
SF6 Dee Jay 236236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300
(~2600)
750 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 5 46 - 48 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49 - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -29
Notes
Armor Break; LP~MP~HP~LK~MK~HK followups (on hit only) must be manually timed; no additional damage scaling on followups; full invincibility extended 1-29f on hit; KD +27 when juggled into
236236LP~LP
Dee_Jay
dee_jay_236236lp_lp

~LP (1)

+LP (Lowkey Hit 1)
SF6 Dee Jay 236236lp lp.png
SF6 Dee Jay 236236lp lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
175 - - - - -
Startup Active Recovery Total Hitstun Blockstun
11 4 25 - 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-25 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 (KD +41) -
Notes
Comes out on hit only; 45f timing window after 236236LP; KD +41 when juggled into (can juggle afterwards)
236236LP~LP~MP
Dee_Jay
dee_jay_236236lp_lp_mp

~MP (2)

+MP (Lowkey Hit 2)
SF6 Dee Jay 236236lp lp mp.png
SF6 Dee Jay 236236lp lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
175 - - - - -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-21 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; f timing window after 236236LP~LP; KD +57 OTG Bounce when juggled into
236236LP~LP~MP~HP
Dee_Jay
dee_jay_236236lp_lp_mp_hp

~HP (3)

+HP (Lowkey Hit 3)
SF6 Dee Jay 236236lp lp mp hp.png
SF6 Dee Jay 236236lp lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
175 - - - - -
Startup Active Recovery Total Hitstun Blockstun
12 3 24 - 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; f timing window after 236236LP~LP~MP; KD +49 when juggled into (can juggle afterwards)
236236LP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236lp_lp_mp_hp_lk

~LK (4)

+LK (Lowkey Hit 4)
SF6 Dee Jay 236236lp lp mp hp lk.png
SF6 Dee Jay 236236lp lp mp hp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
175 - - - - -
Startup Active Recovery Total Hitstun Blockstun
15 4 35 - 45 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-31 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; f timing window after 236236LP~LP~MP~HP; KD +41 when juggled into
236236LP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236lp_lp_mp_hp_lk_mk

~MK (5)

+MK (Lowkey Hit 5)
SF6 Dee Jay 236236lp lp mp hp lk mk.png
SF6 Dee Jay 236236lp lp mp hp lk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - - - -
Startup Active Recovery Total Hitstun Blockstun
17 3 47 - 56 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-38 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK; KD +32 when juggled into
236236LP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236lp_lp_mp_hp_lk_mk_hk

~HK (End)

+HK (Lowkey Hit End)
SF6 Dee Jay 236236lp lp mp hp lk mk hk.png
SF6 Dee Jay 236236lp lp mp hp lk mk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*900 - - - - -
Startup Active Recovery Total Hitstun Blockstun
18 3(5)3 79 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +29 -
Notes
Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK~MK; HKD +28 when juggled into
236236MP
Dee_Jay
dee_jay_236236mp

236236MP

Marvelous Sunrise Festival
SF6 Dee Jay 236236mp rhythm.png
File:SF6 Dee Jay 236236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300
(1700~2800)
750 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 5 46 - 48 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49 - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -29
Notes
Armor Break; LP~MP~HP~LK~MK~HK followups (on hit only) must be manually timed; perfect rhythm gives more damage; no additional damage scaling on followups; full invincibility extended 1-29f on hit; KD +27 when juggled into
236236MP~LP
Dee_Jay
dee_jay_236236mp_lp

~LP (1)

+LP (Marvelous Hit 1)
SF6 Dee Jay 236236mp lp rhythm.png
File:SF6 Dee Jay 236236mp lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
11 4 25 - 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-25(27) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP; KD +41 when juggled into (can juggle afterward)
236236MP~LP~MP
Dee_Jay
dee_jay_236236mp_lp_mp

~MP (2)

+MP (Marvelous Hit 2)
SF6 Dee Jay 236236mp lp mp rhythm.png
File:SF6 Dee Jay 236236mp lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-21(23) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP; KD +57 OTG Bounce when juggled into
236236MP~LP~MP~HP
Dee_Jay
dee_jay_236236mp_lp_mp_hp

~HP (3)

+HP (Marvelous Hit 3)
SF6 Dee Jay 236236mp lp mp hp rhythm.png
File:SF6 Dee Jay 236236mp lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
12 3 24 - 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-27(28) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP; KD +48~49 when juggled into (can juggle afterward)
236236MP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk

~LK (4)

+LK (Marvelous Hit 4)
SF6 Dee Jay 236236mp lp mp hp lk rhythm.png
File:SF6 Dee Jay 236236mp lp mp hp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
15 4 35 - 45 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-29(31) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP~HP; KD +40~41 when juggled into
236236MP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk

~MK (5)

+MK (Marvelous Hit 5)
SF6 Dee Jay 236236mp lp mp hp lk mk rhythm.png
File:SF6 Dee Jay 236236mp lp mp hp lk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
17 3 47 - 56 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-38 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP~HP~LK; KD +32 when juggled into
236236MP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk

~HK (6)

+HK (Marvelous Hit 6)
SF6 Dee Jay 236236mp lp mp hp lk mk hk rhythm.png
File:SF6 Dee Jay 236236mp lp mp hp lk mk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*600(200x2) - - - - -
Startup Active Recovery Total Hitstun Blockstun
18 3(5)3 79(64) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28(34) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +19 (KD +46) -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP~HP~LK~MK; KD +26 when juggled into
236236MP~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp

~HP (End)

Climactic Strike
SF6 Dee Jay 236236p lp mp hp lk mk hk hp.png
File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*700 - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 181 total - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-181 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +24 -
Notes
Switches sides; only possible after landing all rhythm timings; ?f timing window after 236236MP~LP~MP~HP~LK~MK~HK
236236MP~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk

~HK (End)

Encore Beat
SF6 Dee Jay 236236p lp mp hp lk mk hk hk.png
File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 151 total - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-151 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +34 -
Notes
Stays on same side; only possible after landing all rhythm timings; ?f timing window after 236236MP~LP~MP~HP~LK~MK~HK


236236HP
Dee_Jay
dee_jay_236236hp

236236HP

Headliner Sunrise Festival
SF6 Dee Jay 236236lp.png
File:SF6 Dee Jay 236236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200
(1700~3000)
750 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 5 46 - 48 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-16 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49 - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -29
Notes
Armor Break; LP~MP~HP~LK~MK~HK followups (on hit only) must be manually timed; perfect rhythm gives more damage; no additional damage scaling on followups; full invincibility extended 1-29f on hit; KD +27 when juggled into
236236HP~LP
Dee_Jay
dee_jay_236236hp_lp

~LP (1)

+LP (Headliner Hit 1)
SF6 Dee Jay 236236mp lp rhythm.png
File:SF6 Dee Jay 236236hp lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
11 4 25 - 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-25(26) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; ?f timing window after 236236HP; KD +41~42 when juggled into (can juggle afterward)
236236HP~LP~MP
Dee_Jay
dee_jay_236236hp_lp_mp

~MP (2)

+MP (Headliner Hit 2)
SF6 Dee Jay 236236mp lp mp rhythm.png
File:SF6 Dee Jay 236236hp lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 - 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-21(23) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP; KD +57 OTG Bounce when juggled into
236236HP~LP~MP~HP
Dee_Jay
dee_jay_236236hp_lp_mp_hp

~HP (3)

+HP (Headliner Hit 3)
SF6 Dee Jay 236236mp lp mp hp rhythm.png
File:SF6 Dee Jay 236236hp lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
12 3 24 - 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-27(28) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP; KD +49 when juggled into (can juggle afterward)
236236HP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk

~LK (4)

+LK (Headliner Hit 4)
SF6 Dee Jay 236236mp lp mp hp lk rhythm.png
File:SF6 Dee Jay 236236hp lp mp hp lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(250) - - - - -
Startup Active Recovery Total Hitstun Blockstun
15 4 35 - 45 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-29(31) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP~HP; KD +41 when juggled into
236236HP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk

~MK (5)

+MK (Headliner Hit 5)
SF6 Dee Jay 236236mp lp mp hp lk mk rhythm.png
File:SF6 Dee Jay 236236hp lp mp hp lk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100(250) - - - - -
Startup Active Recovery Total Hitstun Blockstun
17 3 47(46) - 56(55) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-38 projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP~HP~LK; KD +32 when juggled into
236236HP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk

~HK (6)

+HK (Headliner Hit 6)
SF6 Dee Jay 236236mp lp mp hp lk mk hk rhythm.png
File:SF6 Dee Jay 236236hp lp mp hp lk mk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*600(250x2) - - - - -
Startup Active Recovery Total Hitstun Blockstun
18 3(5)3 79(64) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28(36) projectile - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +19 (KD +46) -
Notes
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP~HP~LK~MK; KD +26~27 when juggled into
236236HP~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp

~HP (End)

Climactic Strike
SF6 Dee Jay 236236p lp mp hp lk mk hk hp.png
File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*800 - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 181 total - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-181 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +24 -
Notes
Switches sides; only possible after landing all rhythm timings; ?f timing window after 236236HP~LP~MP~HP~LK~MK~HK
236236HP~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk

~HK (End)

Encore Beat
SF6 Dee Jay 236236p lp mp hp lk mk hk hk.png
File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 151 total - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-151 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +34 -
Notes
Stays on same side; only possible after landing all rhythm timings; ?f timing window after 236236HP~LP~MP~HP~LK~MK~HK


214214P
Dee_Jay
dee_jay_214214p

214214P

Weekend Pleasure
SF6 Dee Jay 214214p.png
SF6 Dee Jay 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5 48 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-51 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +26 -28
Notes
214214P(CA)
Dee_Jay
dee_jay_214214p(ca)

214214P

Weekend Pleasure (CA)
SF6 Dee Jay 214214p(ca).png
File:SF6 Dee Jay 214214p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5 48 - - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-51 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +22 -28
Notes

Taunts

5PPPKKK
Dee_Jay
dee_jay_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Dee Jay 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
264 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on, let's dance!"
6PPPKKK
Dee_Jay
dee_jay_6pppkkk

6PPPKKK

Forward Taunt
SF6 Dee Jay 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
550 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Seriously, your rhythm is not cool mon. *whistles*"
4PPPKKK
Dee_Jay
dee_jay_4pppkkk

4PPPKKK

Back Taunt
SF6 Dee Jay 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
429 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Ey, wah gwan? Ya feelin' down?"



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