Street Fighter 6/Guile/Data: Difference between revisions

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== Command Normals ==
== Command Normals ==
===== 6MP =====
{{FrameData-SF6 | chara = Guile | moveId = guile_6mp | moveType = ground_normal
| input = 6MP
| name = Bullet Magnum
| images = SF6_Guile_6MP.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 19
| active = 3
| recovery = 19
| invuln        =
| hitAdv        = +3
| blockAdv      = -3
| guard = H
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HP =====
{{FrameData-SF6 | chara = Guile | moveId = guile_6hp | moveType = ground_normal
| input = 6HP
| name = Spinning Back Knuckle
| images = SF6_Guile_6HP.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 16
| active = 3
| recovery = 20
| invuln        =
| hitAdv        = +5
| blockAdv      = +3
| guard = LH
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4HP =====
{{FrameData-SF6 | chara = Guile | moveId = guile_4hp | moveType = ground_normal
| input = 4HP
| name = Burning Straight
| images = SF6_Guile_4HP.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 9
| active = 3
| recovery = 21
| invuln        =
| hitAdv        = +1
| blockAdv      = -4
| guard = LH
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4LK =====
{{FrameData-SF6 | chara = Guile | moveId = guile_4lk | moveType = ground_normal
| input = 4LK
| name = Knee Bazooka
| images = SF6_Guile_4LK.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 8
| active = 5
| recovery = 15
| invuln        =
| hitAdv        = 0
| blockAdv      = -4
| guard = LH
| cancel = Yes
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4/6MK =====
{{FrameData-SF6 | chara = Guile | moveId = guile_4/6MK | moveType = ground_normal
| input = 4/6MK
| name = Rolling Sobat
| images = SF6_Guile_6MK.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 11
| active = 3
| recovery = 18
| invuln        =
| hitAdv        = +4
| blockAdv      = -6
| guard = LH
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HK =====
{{FrameData-SF6 | chara = Guile | moveId = guile_6HK | moveType = ground_normal
| input = 6HK
| name = Reverse Spin Kick
| images = SF6_Guile_6HK.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 17
| active = 3
| recovery = 26
| invuln        =
| hitAdv        = -1
| blockAdv      = -8
| guard = LH
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 3HK =====
{{FrameData-SF6 | chara = Guile | moveId = guile_3HK | moveType = ground_normal
| input = 3HK
| name = Guile High Kick
| images = SF6_Guile_3HK.png
| hitboxes = Placeholder.png
| cost          =
| damage =
| chip          =
| driveDamage  =
| startup = 11
| active = 3
| recovery = 18
| invuln        =
| hitAdv        = 0
| blockAdv      = -9
| guard = LH
| cancel =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Universal Mechanics ==
== Universal Mechanics ==
== Target Combos ==
== Target Combos ==

Revision as of 17:30, 10 October 2022


Character Vitals

Guile
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Guile Portrait.png SF6 Guile Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
21
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
23

Normals

Standing Normals

5LP
Guile
guile_5lp

5LP

Standing Light Punch
SF6 Guile 5LP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
5 3 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
5MP
Guile
guile_5mp

5MP

Standing Medium Punch
SF6 Guile 5MP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
7 3 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 0
Notes
5HP
Guile
guile_5hp

5HP

Standing Heavy Punch
SF6 Guile 5HP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
7 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
5LK
Guile
guile_5lk

5LK

Standing Light Kick
SF6 Guile 5LK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
5MK
Guile
guile_5mk

5MK

Standing Medium Kick
SF6 Guile 5MK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
7 5 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
5HK
Guile
guile_5hk

5HK

Standing Heavy Kick
SF6 Guile 5HK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
12 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes

Crouching Normals

2LP
Guile
guile_2lp

2LP

Crouching Light Punch
SF6 Guile 2LP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
4 3 8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
2MP
Guile
guile_2mp

2MP

Crouching Medium Punch
SF6 Guile 2MP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
6 3 12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
2HP
Guile
guile_2hp

2HP

Crouching Heavy Punch
SF6 Guile 2HP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
9 5 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
2LK
Guile
guile_2lk

2LK

Crouching Light Kick
SF6 Guile 2LK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L Yes -
Startup Active Recovery Total Hitstun Blockstun
5 2 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 1 -5
Notes
2MK
Guile
guile_2mk

2MK

Crouching Medium Kick
SF6 Guile 2MK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L Yes -
Startup Active Recovery Total Hitstun Blockstun
8 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -5
Notes
2HK
Guile
guile_2hk

2HK

Crouching Heavy Kick
SF6 Guile 2HK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- L -
Startup Active Recovery Total Hitstun Blockstun
9 2(16)3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD -12
Notes

Jumping Normals

j.LP
Guile
guile_j.lp

j.LP

Jumping Light Punch
File:SF6 Guile j.lp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
4 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MP
Guile
guile_j.mp

j.MP

Jumping Medium Punch
File:SF6 guile j.mp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 3 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HP
Guile
guile_j.hp

j.HP

Jumping Heavy Punch
File:SF6 Guile j.hp.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.LK
Guile
guile_j.lk

j.LK

Jumping Heavy Kick
File:SF6 Guile j.lk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MK
Guile
guile_j.mk

j.mK

Jumping Medium Kick
File:SF6 Guile j.mk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HK
Guile
guile_j.hk

j.HK

Jumping Heavy Kick
File:SF6 Guile j.hk.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Command Normals

6MP
Guile
guile_6mp

6MP

Bullet Magnum
File:SF6 Guile 6MP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
19 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
6HP
Guile
guile_6hp

6HP

Spinning Back Knuckle
File:SF6 Guile 6HP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +3
Notes
4HP
Guile
guile_4hp

4HP

Burning Straight
File:SF6 Guile 4HP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
9 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
4LK
Guile
guile_4lk

4LK

Knee Bazooka
File:SF6 Guile 4LK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH Yes -
Startup Active Recovery Total Hitstun Blockstun
8 5 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -4
Notes
4/6MK
Guile
guile_4/6MK

4/6MK

Rolling Sobat
File:SF6 Guile 6MK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
11 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -6
Notes
6HK
Guile
guile_6HK

6HK

Reverse Spin Kick
File:SF6 Guile 6HK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
17 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -8
Notes
3HK
Guile
guile_3HK

3HK

Guile High Kick
File:SF6 Guile 3HK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH -
Startup Active Recovery Total Hitstun Blockstun
11 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes

Universal Mechanics

Target Combos

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