Ultra Street Fighter IV/Zangief/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Zangief

SSFIV-Zangief Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Walk speed decreased (Forward 0.035 > 0.031)
    • Forward Dash: slightly longer distance
    • Jumps: shorter distance on forward jump and forward short hop
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • Close ; Far ;

Character Specific Data

Zangief

VITALS
Health: 1100 Stun: 1100
WALKING
Forward Walk Speed: 0.031 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 6+37+4 Jump Distance: Regular: 1.36 Forward, 1.19 Back
*Short hop: 1.10 Forward, 1.15 Back
DASHING
Forward Dash Frames: 26 Forward Dash Distance: 0.91
Back Dash Frames: 26 Back Dash Distance: 0.81
FA + Forward Dash Frames: 25 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-16 FA + Back Dash Airborne: 6-12
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -10 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): -4 Lv2 FA + Back Dash (Block): 0

*Short Hop is input by neutral jumping, then transitioning to a forward/back jump during pre-jump frames

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 a r B H 60 50 M Ch Sp Su -
5MP (Close) cl. Mp.png 5 a r B H 110 100 M Sp Su Has juggle potential
5HP (Close) cl. Hp.png 13 a r B H 180 250 M - -
5LK (Close) cl. Lk.png 5 a r B H 70 50 M Sp Su -
5MK (Close) cl. Mk.png 5 a r B H 110 100 M - -
5HK (Close) cl. Hk.png 7 a r B KD 180 250 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 4 2 7 B H 60 50 M Ch Sp Su -
5MP (Far) far. Mp.png 5 a r B H 100 150 M - -
5HP (Far) far. Hp.png 14 a r B KD 160 200 M - -
5LK (Far) far. Lk.png 5 a r B H 50 50 M Sp Su -
5MK (Far) far. Mk.png 7 a r B H 110 100 M - -
5HK (Far) far. Hk.png 11 a r B H 120 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 5 a r B H 40 50 M Ch Sp Su -
2MP Down.gifMp.png 6 a r B H 120 100 M Sp Su -
2HP Down.gifHp.png 12 a r B H 150 200 M Su -
2LK Down.gifLk.png 4 a r B H 40 50 L Sp Su -
2MK Down.gifMk.png 9 a r B H 100 100 L - -
2HK Down.gifHk.png 6 a r B KD 120 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Long Kick Downright.gifHk.png 13 a r B KD 150 200 L - Longer range than a regular 2HK
Chrome Head Right.gifHp.png 13 a r B H 100 300 M - Whiffs on crouching opponents; has limited juggle potential
Dynamite Punch far.Hp.png (hold) 26 a r B KD 200 250 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 70 80 H - -
j.MP (angled) Upright.gifMp.png s a - - - 100 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 120 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 65 70 H - -
j.MK (angled) Upright.gifMk.png s a - - - 90 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 120 220 H - -
j.LP (neutral) Up.gifLp.png s a - - - 75 90 H - -
j.MP (neutral) Up.gifMp.png s a - - - 130 150 H - -
j.HP (neutral) Up.gifHp.png s a - - - 140 250 H - -
j.LK (neutral) Up.gifLk.png s a - - - 70 90 H - -
j.MK (neutral) Up.gifMk.png s a - - - 130 150 H - -
j.HK (neutral) Up.gifHk.png s a - - - 130 230 H - -
Flying Body Attack Air Down.gifHp.png s a r - - 110 200 H - Can crossup
Double Knee Drop Air Down.gifLk.png s a r - - 80 150 H - Alters jump trajectory
MP Headbutt Air Up.gifMp.png s a - - - 100 500 H - -
HP Headbutt Air Up.gifHp.png s a - - - 120 600 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+13 5 32 -21 KD 150 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+15 5 32 -15 crumple 120 150 M Dash First 4 active frames are inside Gief's body, only last active frame has full range
Focus Attack Lv. 3 Mp.pngMk.png 65 5 32 crumple crumple 200 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Bodyslam
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 200 200 T - KD Adv: +x
Brain Buster
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 200 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Double Lariat 3p.png
PPP
s a r B KD 150 200 M Su -
Quick Double Lariat 3k.png
KKK
s a r B KD 150 200 M - Whiffs on crouching opponents
LP Banishing Flat
(Green Hand)
Dp.pngLp.png
623+LP
s a r B KD
(x)
130 150 M FA Sp* Cancels into SPD on armor/block only; can use crouching DP shortcut
xx LP Banishing Flat
(cancelled)
xx Dp.pngLp.png
xx 623+LP
s a r B H D S M Su notes
MP Banishing Flat
(Green Hand)
Dp.pngMp.png
623+MP
s a r B KD
(x)
130 150 M FA Sp* Cancels into SPD on armor/block only; can use crouching DP shortcut
xx MP Banishing Flat
(cancelled)
xx Dp.pngMp.png
xx 623+MP
s a r B H D S M Su notes
HP Banishing Flat
(Green Hand)
Dp.pngHp.png
623+HP
s a r B KD
(x)
130 150 M FA Sp* Cancels into SPD on armor/block only; can use crouching DP shortcut
xx HP Banishing Flat
(cancelled)
xx Dp.pngHp.png
xx 623+HP
s a r B H D S M Su notes
Ex.png Banishing Flat
(Green Hand)
Dp.png2p.png
623+PP
s a r B KD 100*60 100*50 M FA Can use crouching DP shortcut
LK Russian Stomping Qcf.pngLk.png
236+LK
s a r B H 80*70 100x2 M Su -
MK Russian Stomping Qcf.pngMk.png
236+MK
s a r B H 80x2 100x2 M Su -
HK Russian Stomping Qcf.pngHk.png
236+HK
s a r B H 55x2*70 50x2*100 M Su -
Ex.png Russian Stomping Qcf.png2k.png
236+KK
s a r B KD 30x3*120 20x3*100 M FA -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Spinning Piledriver 360.pngLp.png
360+LP
s 2 r - KD 230 150 T - Longer range
MP Spinning Piledriver 360.pngMp.png
360+MP
s 2 r - KD 250 150 T - -
HP Spinning Piledriver 360.pngHp.png
360+HP
s 2 r - KD 270 200 T - Shorter range
Ex.pngEx.png Spinning Piledriver Special 360.png2p.png
360+PP
s 2 r - KD 350 300 T - Costs 2 bars; can be comboed into; if Zangief is cornered, he can combo afterward
Atomic Suplex 360.pngK.png (close)
360+K (close)
s a r - KD 240 200 T - Great corner carry
Ex.png Atomic Suplex 360.png2k.png (close)
360+KK (close)
s a r - KD 260 200 T - Great corner carry
Flying Power Bomb
(Running Bear Grab)
360.pngK.png (far)
360+K (far)
s a r - KD 230 150 T - -
Ex.png Flying Power Bomb
(Running Bear Grab)
360.png2k.png (far)
360+KK (far)
s a r - KD 240 200 T - -
Iron Body
(Parry)
Right.gifHp.pngHk.png
6HP+HK
s a r - - - - - - 41 total animation frames on whiff
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Final Atomic Buster
(Super)
360.png360.pngP.png
720+P
1+0 2 r - KD 480 - T - Can be comboed into
Ultimate Atomic Buster
(Ultra 1)
360.png360.png3p.png
720+PPP
1+0 2 r - KD 550 - T - -
Siberian Blizzard
(Ultra 2)
Air 360.png360.png3k.png
Air 720+KKK
0+3 until land r - KD 480 - T - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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