Ultra Street Fighter IV/Fei Long/Omega

From SuperCombo Wiki
Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Fei Long

SSFIV-FeiLong Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 3f faster (17f > 14f)
    • Back Dash: Slightly longer distance
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • Close 5LP, 5MP, 5LK; Far 5LP; 2LP, 2MP, 2HP, 2LK; Engekishu (6HK), Focus Attack + Forward Dash
    • EX One Inch Punch (623PP), Shoenryu (214P), HK/EX Chicken Wing (41236HK/KK), Tenshin (63214K)

Character Specific Data

Fei Long

VITALS
Health: 1000 Stun: 1050
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.17
Back Dash Frames: 26 Back Dash Distance: 1.31
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 20
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 1-8 FA + Back Dash Airborne: 6-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -5
Lv2 FA + Forward Dash (Block): +5 Lv2 FA + Back Dash (Block): +1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 100 200 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 30 50 M - -
5MK (Close) cl. Mk.png s a r B H 75*30 100*50 M Sp Su 2 hits, both cancellable; 1st hit puts airborne opponent into juggle state
5HK (Close) cl. Hk.png s a r B H 120 200 M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 80 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 120 200 M Su -
5LK (Far) far. Lk.png s a r B H 40 50 M - -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK (Far) far. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 70 150 M Su -
2HP Down.gifHp.png s a r B H 120 200 M - -
2LK Down.gifLk.png s a r B H 20 50 L Su -
2MK Down.gifMk.png s a r B H 80 100 L Su -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Chokkarakusho
(Overhead)
Right.gifMk.png s a r B H 70 100 H - -
Engekishu Right.gifHk.png s a r B H 70*40 150*50 M - / Su* 2 hits, 2nd hit Su cancellable (no FA cancel); can juggle after 623PP wall bounce
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 70 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 100 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 50 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 80 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -21 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Shushugai
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Tenshou Tousaikyaku
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Rekkaken
(Rekka)
Qcf.pngLp.png
236+LP
s a r B H 50 50 M - -
+ 2nd LP Rekka + Qcf.pngP.png
+ 236+P
s a r B H 50 50 M - -
+ 3rd LP Rekka + Qcf.pngP.png
+ 236+P
s a r B KD 60 50 M - -
MP Rekkaken
(Rekka)
Qcf.pngMp.png
236+MP
s a r B H 55 50 M - -
+ 2nd MP Rekka + Qcf.pngP.png
+ 236+P
s a r B H 55 50 M - -
+ 3rd MP Rekka + Qcf.pngP.png
+ 236+P
s a r B KD 60 50 M - -
HP Rekkaken
(Rekka)
Qcf.pngHp.png
236+HP
s a r B H 60 50 M - -
+ 2nd HP Rekka + Qcf.pngP.png
+ 236+P
s a r B H 60 50 M - -
+ 3rd HP Rekka + Qcf.pngP.png
+ 236+P
s a r B KD 60 50 M - -
Ex.png Rekkaken
(Rekka)
Qcf.png2p.png
236+PP
s a r B KD 50x2 50x2 M - -
+ Ex.png 2nd Rekka + Qcf.png2p.png
+ 236+PP
s a r B KD 50x2 50x2 M - Costs an additional bar of meter
+ Ex.png 3rd Rekka + Qcf.png2p.png
+ 236+PP
s a r B KD 50x2*80 50x2*80 M - Costs an additional bar of meter
+ 2nd Rekka + Qcf.pngP.png
+ 236+P
s a r B KD 40 - M - -
+ 3rd Rekka + Qcf.pngP.png
+ 236+P
s a r B KD 60 100 M - -
Shoenryu
(Launching Punch)
Qcb.pngP.png
214+P
s a r B KD 50*20*50 50x3 M Su Only 1st hit is cancellable
Ex.png Shoenryu
(Launching Punch)
Qcb.png2p.png
214+PP
s a r B KD 50*20*50 50x3 M FA Only 1st hit is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Ryuogeku
(One Inch Punch)
Dp.pngLp.png
623+LP
s a r B KD 160 200 M Su -
MP Ryuogeku
(One Inch Punch)
Dp.pngMp.png
623+MP
s a r B KD 170 200 M Su -
HP Ryuogeku
(One Inch Punch)
Dp.pngHp.png
623+HP
s a r B KD 180 200 M Su -
Ex.png Ryuogeku
(One Inch Punch)
Dp.png2p.png
623+PP
s a r B KD 160 200 M FA Wall bounce on hit into free juggle state
LK Shienkyaku
(Flame Kick)
Rdp.pngLk.png
421+LK
s a r B KD 110 (70) 200 (100) M Su* Cancellable on hit only; (Dmg/Stun on later active frames)
MK Shienkyaku
(Flame Kick)
Rdp.pngMk.png
421+MK
s a r B KD 120 (90) 200 (100) M Su* Cancellable on hit only; (Dmg/Stun on later active frames)
HK Shienkyaku
(Flame Kick)
Rdp.pngHk.png
421+HK
s a r B KD 110*50 100x2 M Su* Cancellable on hit only (1st hit)
Ex.png Shienkyaku
(Flame Kick)
Rdp.png2k.png
421+KK
s a r B KD 100*50*40 100*50x2 M FA Only 1st hit is cancellable
LK Rekkukyaku
(Chicken Wing)
Hcf.pngLk.png
41236+LK
s a r B KD 50x2 50*100 M - -
MK Rekkukyaku
(Chicken Wing)
Hcf.pngMk.png
41236+MK
s a r B KD 30x2*100 50x3 M - -
HK Rekkukyaku
(Chicken Wing)
Hcf.pngHk.png
41236+HK
s a r B H 35x2*30 50x3 M - -
Ex.png Rekkukyaku
(Chicken Wing)
Hcf.png2k.png
41236+KK
s a r B H 30x2*40 50x3 M - -
Tenshin
(Command Throw)
Hcb.pngK.png
63214+K
s a r - H 1 - T - Allows followup on hit
Ex.png Tenshin
(Command Throw)
Hcb.png2k.png
63214+KK
s a r - H 1 - T - Allows followup on hit
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rekkashinken
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 440 - M - -
+ Followup (Block) + Qcf.pngP.png
+ 236+P
s a r B KD 30x2*140 - M - -
Rekkashingeki
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 60x2*375
[60x2*99]
- M - [Non-cinematic juggle damage]
Gekirinken
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 470 - - - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief