Ultra Street Fighter IV/Hakan/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Hakan

SSFIV-Hakan Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 4f faster when unoiled (20f > 16f), shorter distance oiled/unoiled
    • Back Dash: Unoiled longer distance, oiled shorter distance
    • Holding back while Oiled will automatically backdash during proximity guard
      • Very useful to avoid focus attacks without returning to neutral input; even if Hakan is cornered and the Focus still reaches, he will automatically block a Lv. 1/2 Focus Attack mid-backdash
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • 5LP, 5MP, 5LK, 2LP, 2MP, Hakan Smash (6LP), Focus Attack + Forward Dash
    • Oil Rocket (after successful hit; for EX version, only applies when unoiled)

Character Specific Data

Hakan

VITALS
Health: 1050 Stun: 1100
WALKING
Forward Walk Speed: 0.030 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: Diagonal: 4+37+4
Neutral: 5+37+4
Jump Distance: 1.62 Forward/Back
DASHING
Forward Dash Frames: 16 (unoiled)
18 (oiled)
Forward Dash Distance: 0.95 (unoiled)
1.25 (oiled)
Back Dash Frames: 27 Back Dash Distance: 0.91 (unoiled)
1.34 (oiled)
FA + Forward Dash Frames: 18 (unoiled)
17 (oiled)
FA + Back Dash Frames: 21 (unoiled)
23 (oiled)
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-23 FA + Back Dash Airborne: 7-17 (unoiled)
7-19 (oiled)
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 (unoiled)
-2 (oiled)
Lv1 FA + Back Dash (Block): -6 (unoiled)
-8 (oiled)
Lv2 FA + Forward Dash (Block): +3 (unoiled)
+4 (oiled)
Lv2 FA + Back Dash (Block): 0 (unoiled)
-2 (oiled)

Frame Data

Note: Damage/Stun values listed with [square brackets] refer to Oiled version

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 40 50 M Sp Su -
5MP st. Mp.png s a r B H 70 100 M*M - -
5HP st. Hp.png s a r B H 80*40 100x2 M - Hold button for Hakan Splitter overhead
5LK st. Lk.png s a r B H 40 50 M - -
5MK st. Mk.png s a r B H 60 100 M - -
5HK st. Hk.png s a r B H 120 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Ch Sp Su Chainable when oiled only
2MP Down.gifMp.png s a r B H 70 100 M - -
2HP Down.gifHp.png s a r B H 50x2 75x2 M - -
2LK Down.gifLk.png s a r B H 30 50 L *Ch Sp Su Chainable when oiled only
2MK Down.gifMk.png s a r B H 70 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hakan Smash Right.gifLp.png s a r B H 40 50 M - -
Hakan Tackle Right.gifMp.png s a r B H 80 100 M Sp Su -
Hakan Spear Right.gifHp.png s a r B H 90
[70*50]
200
[100x2]
M *Sp *Su 1 hit when unoiled (KD, cancellable), 2 hits when oiled (no cancel)
Step Low Right.gifLk.png s a r B H 40 50 M Sp Su -
Front Kick Right.gifMk.png s a r B H 80 100 M - -
Step Knee Right.gifHk.png s a r B H 120 200 L - Knockdown when oiled
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hakan Splitter
(Overhead)
Hp.png (Hold) s a r B H / KD 80*40 100x2 H*H - Unoiled 2nd hit knocks down and has juggle potential
Oil Head Combo
(Oiled Only)
Right.gifMp.png > Hp.png - - - B KD [50*50*30] [100*75x2] M Su HP hits twice, only 1st hit is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 50 100 H - Puts airborne opponent into juggle state
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 50 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 80 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 110 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 100 H - Puts airborne opponent into juggle state
j.HP (neutral) Up.gifHp.png s a - - - 100 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 50 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 90 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 110 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1
(unoiled)
Mp.pngMk.png 10+11 2 35 -21 KD 90 150 M Dash KD Adv: +11; +29 after Forward Dash, +26 after Back Dash
Focus Attack Lv. 1
(oiled)
Mp.pngMk.png 10+11 2 35 -21 -21 60 100 M Dash Can slide left/right while charging
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 80 150 M Dash When oiled, can slide left/right while charging
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 140 200 - Dash Unblockable; when oiled, can slide left/right while charging
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hakan Throw
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Hakan Reverse
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Hakan Stomp
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - KD 190 180 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Oil Slide Qcf.pngLp.png
236+LP
s a r B KD 100 150 L Su No followups
MP Oil Slide Qcf.pngMp.png
236+MP
s a r B KD 60 100 L Su Can cancel into Body Press or Oil Shower on hit
HP Oil Slide Qcf.pngHp.png
236+HP
s a r B KD 70 100 L Su Can cancel into Body Press or Oil Shower on hit
+ Body Press + P.png - a r - KD 70 150 - - After MP/HP Oil Slide only
+ Oil Shower + K.png - - r - - - - - - After MP/HP Oil Slide only
Ex.png Oil Slide Qcf.png2p.png
236+PP
s a r B KD 80 100 L FA Can cancel into Body Press or Oil Shower on hit
+ Body Press + P.png - a r - KD 70 200 - - After EX Oil Slide
+ Oil Shower + K.png - - r - - - - - - After EX Oil Slide
LP Oil Rocket
(Command Grab)
Hcb.pngLp.png
63214+LP
s a r - KD 150
[180]
100 T - Oil adds more range
MP Oil Rocket
(Command Grab)
Hcb.pngMp.png
63214+MP
s a r - KD 160
[190]
100 T - Oil adds more range
HP Oil Rocket
(Command Grab)
Hcb.pngHp.png
63214+HP
s a r - KD 180
[210]
100 T - Oil adds more range
Ex.png Oil Rocket
(Command Grab)
Hcb.png2p.png
63214+PP
s a r - KD 210
[230]
160 T - Oil adds more range
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Oil Dive
(Diving Grab)
360.pngLk.png
360+LK
s a r - KD 150
[180]
100 T Feint Charge in place by holding button
MK Oil Dive
(Diving Grab)
360.pngMk.png
360+MK
s a r - KD 180
[200]
150 T Feint Charge in place by holding button
HK Oil Dive
(Diving Grab)
360.pngHk.png
360+HK
s a r - KD 210
[220]
200 T Feint Charge in place by holding button
Ex.png Oil Dive
(Diving Grab)
360.png2k.png
360+KK
s a r - KD 240
[250]
150 T Feint Charge in place by holding button
+ Oil Dive Cancel + Down.gifDown.gif - - r - - - - - - Input while charging Oil Dive
Hakan Launcher
(Scoop)
Qcf.pngK.png
236+K
s a r B KD 40x3 50x3 M Su All 3 hits are Su/FA cancellable, only last hit can juggle into Super
Ex.png Hakan Launcher
(Scoop)
Qcf.png2k.png
236+KK
s a r B KD 50*80 0*150 M - Automatically oils up after hitting
LK Oil Shower Qcb.pngLk.png
214+LK
- - r - - - - - - Oils up (shortest time)
MK Oil Shower Qcb.pngMk.png
214+MK
- - r - - - - - - Oils up (medium time)
HK Oil Shower Qcb.pngHk.png
214+HK
- - r - - - - - - Oils up (longest time)
Ex.png Oil Shower Qcb.png2k.png
214+KK
- - r - - - - - Feint Oils up, can feint with 22 input; early feint reduces oil time and can even happen before any oil is applied
Guard Position
(Coward Crouch)
Down.gif3p.png
2+PPP
- - r - - - - - - Ducks to the ground (low profile)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Flying Oil Spin
(Super)
Qcf.pngQcf.pngK.png
236236+K
s a r - KD 400
[450]
- T Feint -
+ Super Feint + Down.gifDown.gif
+ 22
- - r - - - - - - Input while holding K for Super
Oil Coaster
(Ultra 1)
360.png360.png3p.png
720+PPP
s a r - KD 480
[530]
- T - -
Oil Combination Hold
(Ultra 2)
Down.gifDown.gifDown.gif3k.png
222+KKK
s a r - KD 401
[450]
- - - Airborne opponents only
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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