Ultra Street Fighter IV/Poison/Omega

From SuperCombo Wiki
Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Poison

SSFIV-Poison Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

Bafcord Omega Doc - Poison
Detailed Frame Data with USF4 Comparisons - Poison

  • General/Movement Changes:
    • Forward Dash: slightly longer distance when inputting button/direction at the end
    • Backdash: shorter distance
    • HP: 50 more (950 > 1000)
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Special Move Changes:


  • Super/Ultra Changes:
    • Super does more damage
    • Ultra 1 lost its EX Whip of Love route, making it less combo-friendly


  • Moves with ending Input Buffer:
    • Close 5LP, 5MP, 5LK, 5MK; Far 5LP, 5LK; 2LP, 2LK, 6MP, Focus Attack + Forward Dash
    • Aeolus Edge (236P - all except HP, charged/uncharged), Love Me Tender (214K, block only), EX Ascension (421KK, if not jump cancelled)

Character Specific Data

Poison

VITALS
Health: 1000 Stun: 950
WALKING
Forward Walk Speed: 0.040 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+39+4 Jump Distance: 2.09 Forward/Back
DASHING
Forward Dash Frames: 17 Forward Dash Distance: 1.15 [1.07]*
Back Dash Frames: 22 Back Dash Distance: 0.95
FA + Forward Dash Frames: 16 FA + Back Dash Frames: 18
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-15
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -1 Lv1 FA + Back Dash (Block): -3
Lv2 FA + Forward Dash (Block): +5 Lv2 FA + Back Dash (Block): +3

*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 2 7 2 5 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png 5 2(6)2 11 1 4 40x2 50x2 M Sp Su 2 hits, only 2nd hit is cancellable
5HP (Close) cl. Hp.png 5 4 20 -6 -1 100 200 M Sp Su -
5LK (Close) cl. Lk.png 4 3 5 3 6 30 50 M Ch -
5MK (Close) cl. Mk.png 5 2 11 1 4 70 100 M Sp Su -
5HK (Close) cl. Hk.png 6 2*6 18 -6 -2 70*40 150*50 M Sp Su 2 hits, both are cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 6 2 7 2 5 30 50 M Sp Su -
5MP (Far) far. Mp.png 7 3 19 -8 -5 70 100 M Sp Su -
5HP (Far) far. Hp.png 12 4 19 -5 -1 100 200 M - -
5LK (Far) far. Lk.png 4 3 7 1 4 30 50 M - -
5MK (Far) far. Mk.png 5 3 14 -3 0 70 100 M Sp Su -
5HK (Far) far. Hk.png 9 2 22 -6 -2 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 3 3 6 2 5 30 50 M Ch Sp Su -
2MP Down.gifMp.png 4 5 19 -10 -7 70 100 M Sp Su -
2HP Down.gifHp.png 6 5 20 -7 -2 100 200 M Sp Su -
2LK Down.gifLk.png 4 2 12 -3 0 30 50 L Ch Sp Su -
2MK Down.gifMk.png 5 3 19 -8 -5 70 100 L Sp Su -
2HK Down.gifHk.png 9 2 31 -15 KD 100 200 L - KD Adv: +10
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Elbow Drop
(Overhead)
Right.gifMp.png 16 7 14 -7 -2(2) 80 100 H - (Adv. vs. short crouching characters); can be safer if opponent stand blocks at the latest possible timing (up to -3 oB)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Up.gif/Upright.gifLp.png 4 5 - - - 50 50 H - -
j.MP Up.gif/Upright.gifMp.png 6 2 - - - 80 100 H - -
j.HP Up.gif/Upright.gifHp.png 7 2 - - - 100 200 H - -
j.LK Up.gif/Upright.gifLk.png 5 4 - - - 50 50 H - Has old j.MK animation
j.MK Up.gif/Upright.gifMk.png 5 6 - - - 80 100 H - Crossup; has 2 separate hitboxes; has old j.LK animation
j.HK Up.gif/Upright.gifHk.png 6 2*5 - - - 60*50 150*50 H - 2 hits; KD vs. airborne opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -21 KD 80 150 M Dash KD Adv: +13; +33 after Forward Dash, +31 after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 90 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 150 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Slap Shot
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +33
Frankensteiner
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +11
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Aeolus Edge
(Fireball)
Qcf.pngLp.png
236+LP
15 - 30(25) -9(-4) 0(5) 60 50 M Su (data when partially charged)
+ Full Charge Hold Lp.png - - 25 0 6 50*30 40x2 M Su -
MP Aeolus Edge
(Fireball)
Qcf.pngMp.png
236+MP
18 - 26(23) -5(-2) 4(7) 60 50 M Su (data when partially charged)
+ Full Charge Hold Mp.png - - 21 4 10 50*30 40x2 M Su -
HP Aeolus Edge
(Fireball)
Qcf.pngHp.png
236+HP
23 - 23(22) -2(-1) 7(8) 60 50 M Su (data when partially charged)
+ Full Charge Hold Hp.png - - 21 4 10 50*30 40x2 M Su -
Ex.png Aeolus Edge
(Fireball)
Qcf.png2p.png
236+PP
9 - 32 -4 -2 50x2 50x2 M FA -
LP Whip of Love
(Rekka)
Qcb.pngLp.png
214+LP
12 2 22 -5 1 40 50 M Su* Su/FA cancel on hit only
MP Whip of Love
(Rekka)
Qcb.pngMp.png
214+MP
15 2 24 -7 -1 40 50 M Su* Su/FA cancel on hit only
HP Whip of Love
(Rekka)
Qcb.pngHp.png
214+HP
17 2 24 -7 -1 40 50 M Su* Su/FA cancel on hit only
+ 2nd Rekka + Qcb.pngP.png
+ 214+P
13 3 29 -11 -4 50 50 M Su* Su/FA cancel on hit only
+ 3rd Rekka + Qcb.pngP.png
+ 214+P
13 1 32 -12 KD 80 100 M - KD Adv: +17
Ex.png Whip of Love
(Rekka)
Qcb.png2p.png
214+PP
13 3 21 -3 KD 50*150 0*200 M FA* 1st hit causes crumple; followup animation on hit plays out if no FADC; KD Adv: +16
Love Me Tender
(Flip Kick)
Qcb.pngK.png
214+K
27 5 15 -1 KD 190 200 M - Airborne 11f until landing; followup automatically occurs on hit; KD Adv: +7
Ex.png Love Me Tender
(Flip Kick)
Qcb.png2k.png
214+KK
22 5 15 2(3) KD 200 100 M - 1-26f projectile invuln, 8-26f airborne; followup automatically occurs on hit; KD Adv: +7
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Kissed by a Goddess
(Upkick)
Dp.pngLk.png
623+LK
5 2(3)1 51 -31 KD 80*30 100*50 M Su* 1-4f full invuln, 5-6f throw invuln, 11f airborne; Su/FA cancellable on hit only; KD Adv: +14
MK Kissed by a Goddess
(Upkick)
Dp.pngMk.png
623+MK
4 2(4)2 54 -41 KD 90*40 100*50 M Su* 1-5f full invuln, 11f airborne; Su/FA cancellable on hit only; KD Adv: +9
HK Kissed by a Goddess
(Upkick)
Dp.pngHk.png
623+HK
7 4(17)4
(6)4
56 -49
(-70)
KD 100*30x2 100*50x2 M Su* 1-10f full invuln, 30f airborne; Su/FA cancellable on hit only; KD Adv: +14
Ex.png Kissed by a Goddess
(Upkick)
Dp.png2k.png
623+KK
4 5(1)3(1)3 50 -39 KD 90*30x2*20 100*50x2*30 M FA 1-12f full invuln, 13f airborne; KD Adv: +16
LK Ascension
(Heel)
Rdp.pngLk.png
421+LK
10 3 33 -15 KD 80 100 M Su J* Jump cancel on hit only; KD Adv: +39 (+74 from moment of jump cancel)
MK Ascension
(Heel)
Rdp.pngMk.png
421+MK
14 3 33 -15 KD 90 100 M Su J* Jump cancel on hit only; KD Adv: +39 (+74 from moment of jump cancel)
HK Ascension
(Heel)
Rdp.pngHk.png
421+HK
18 3 34 -16 KD 100 100 M Su J* Jump cancel on hit only; KD Adv: +38 (+74 from moment of jump cancel)
Ex.png Ascension
(Heel)
Rdp.png2k.png
421+KK
6 2*3 30 -12* KD 70*50 100*50 M FA J 2 hits, jump cancel on hit/block; +20 oB at the moment jump cancel occurs, so you can safely cancel into another special move; KD Adv: +43 (+75 from moment of jump cancel)
Honey Trap
(Stun Kiss)
Qcf.pngK.png
236+K
26 27 4 - KD 5 280 M - Only hits airborne opponents; strength determines distance; can combo into this with Ascension jump cancel; KD Adv: ~+50
Ex.pngEx.png Honey Trap
(Stun Kiss)
Qcf.png2k.png
236+KK
47 30 5 -6 KD
(Stun)
1 1500 M - Uses 2 bars; instant stun if it connects; can connect on standing/airborne characters or crouching Hugo; would theoretically be 0 on hit if it didn't stun
Backflip 3k.png - - 48 - - - - - - 1-33f full invuln; Distance: 1.48
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Thunder Whip
(Super)
Qcf.pngQcf.pngP.png
236236+P
1+1 11(19)10 30 -16 KD 40x3*50*
100*150
- M - 1-3f full invuln, 4f projectile invuln/airborne; KD Adv: +102
Love Storm
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
0+10 2~ 61 -34 KD 465 - M - 1-10f full invuln; projectile hitbox; after the first 2 active frames, hitbox shrinks and moves as a fireball; KD Adv: +52; Full Dmg Distribution: 75*30x2*15*30x6*135
Poison Kiss
(Ultra 2)
Hcb.pngHcb.png3p.png
6321463214+PPP
0+2 4 79 - KD 30x2*450 - T - 1-5f full invuln; KD Adv: +17
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

Punishes:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:

  • EX Ascension can jump cancel into itself for a looping chip damage sequence up to 4 times, ending with another jump cancelled special like Whip of Love. The execution is very difficult due to the strict jump cancel timing and the strict Rdp.png (421) input.


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