
Poison
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Poison
Detailed Frame Data with USF4 Comparisons - Poison
- General/Movement Changes:
- Forward Dash: slightly longer distance when inputting button/direction at the end
- Backdash: shorter distance
- HP: 50 more (950 > 1000)
- Throw: slightly shorter range
- Normal Move Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Super does more damage
- Ultra 1 lost its EX Whip of Love route, making it less combo-friendly
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5LK, 5MK; Far 5LP, 5LK; 2LP, 2LK, 6MP, Focus Attack + Forward Dash
- Aeolus Edge (236P - all except HP, charged/uncharged), Love Me Tender (214K, block only), EX Ascension (421KK, if not jump cancelled)
Character Specific Data
Poison
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.040 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+39+4 | Jump Distance: | 2.09 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 17 | Forward Dash Distance: | 1.15 [1.07]* | ||
Back Dash Frames: | 22 | Back Dash Distance: | 0.95 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
*[Refers to dash distance when holding a direction or inputting a button at the end of the animation]
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2(6)2 | 11 | 1 | 4 | 40x2 | 50x2 | M | Sp Su | 2 hits, only 2nd hit is cancellable |
5HP (Close) | cl. ![]() |
5 | 4 | 20 | -6 | -1 | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
4 | 3 | 5 | 3 | 6 | 30 | 50 | M | Ch | - |
5MK (Close) | cl. ![]() |
5 | 2 | 11 | 1 | 4 | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
6 | 2*6 | 18 | -6 | -2 | 70*40 | 150*50 | M | Sp Su | 2 hits, both are cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
6 | 2 | 7 | 2 | 5 | 30 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
7 | 3 | 19 | -8 | -5 | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
12 | 4 | 19 | -5 | -1 | 100 | 200 | M | - | - |
5LK (Far) | far. ![]() |
4 | 3 | 7 | 1 | 4 | 30 | 50 | M | - | - |
5MK (Far) | far. ![]() |
5 | 3 | 14 | -3 | 0 | 70 | 100 | M | Sp Su | - |
5HK (Far) | far. ![]() |
9 | 2 | 22 | -6 | -2 | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 3 | 6 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
4 | 5 | 19 | -10 | -7 | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 5 | 20 | -7 | -2 | 100 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
4 | 2 | 12 | -3 | 0 | 30 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
5 | 3 | 19 | -8 | -5 | 70 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
9 | 2 | 31 | -15 | KD | 100 | 200 | L | - | KD Adv: +10 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Elbow Drop (Overhead) |
![]() ![]() |
16 | 7 | 14 | -7 | -2(2) | 80 | 100 | H | - | (Adv. vs. short crouching characters); can be safer if opponent stand blocks at the latest possible timing (up to -3 oB) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 5 | - | - | - | 50 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 2 | - | - | - | 80 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
7 | 2 | - | - | - | 100 | 200 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 4 | - | - | - | 50 | 50 | H | - | Has old j.MK animation |
j.MK | ![]() ![]() ![]() |
5 | 6 | - | - | - | 80 | 100 | H | - | Crossup; has 2 separate hitboxes; has old j.LK animation |
j.HK | ![]() ![]() ![]() |
6 | 2*5 | - | - | - | 60*50 | 150*50 | H | - | 2 hits; KD vs. airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 80 | 150 | M | Dash | KD Adv: +13; +33 after Forward Dash, +31 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Slap Shot (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +33 |
Frankensteiner (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +11 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Aeolus Edge (Fireball) |
![]() ![]() 236+LP |
15 | - | 30(25) | -9(-4) | 0(5) | 60 | 50 | M | Su | (data when partially charged) |
+ Full Charge | Hold ![]() |
- | - | 25 | 0 | 6 | 50*30 | 40x2 | M | Su | - |
MP Aeolus Edge (Fireball) |
![]() ![]() 236+MP |
18 | - | 26(23) | -5(-2) | 4(7) | 60 | 50 | M | Su | (data when partially charged) |
+ Full Charge | Hold ![]() |
- | - | 21 | 4 | 10 | 50*30 | 40x2 | M | Su | - |
HP Aeolus Edge (Fireball) |
![]() ![]() 236+HP |
23 | - | 23(22) | -2(-1) | 7(8) | 60 | 50 | M | Su | (data when partially charged) |
+ Full Charge | Hold ![]() |
- | - | 21 | 4 | 10 | 50*30 | 40x2 | M | Su | - |
![]() (Fireball) |
![]() ![]() 236+PP |
9 | - | 32 | -4 | -2 | 50x2 | 50x2 | M | FA | - |
LP Whip of Love (Rekka) |
![]() ![]() 214+LP |
12 | 2 | 22 | -5 | 1 | 40 | 50 | M | Su* | Su/FA cancel on hit only |
MP Whip of Love (Rekka) |
![]() ![]() 214+MP |
15 | 2 | 24 | -7 | -1 | 40 | 50 | M | Su* | Su/FA cancel on hit only |
HP Whip of Love (Rekka) |
![]() ![]() 214+HP |
17 | 2 | 24 | -7 | -1 | 40 | 50 | M | Su* | Su/FA cancel on hit only |
+ 2nd Rekka | + ![]() ![]() + 214+P |
13 | 3 | 29 | -11 | -4 | 50 | 50 | M | Su* | Su/FA cancel on hit only |
+ 3rd Rekka | + ![]() ![]() + 214+P |
13 | 1 | 32 | -12 | KD | 80 | 100 | M | - | KD Adv: +17 |
![]() (Rekka) |
![]() ![]() 214+PP |
13 | 3 | 21 | -3 | KD | 50*150 | 0*200 | M | FA* | 1st hit causes crumple; followup animation on hit plays out if no FADC; KD Adv: +16 |
Love Me Tender (Flip Kick) |
![]() ![]() 214+K |
27 | 5 | 15 | -1 | KD | 190 | 200 | M | - | Airborne 11f until landing; followup automatically occurs on hit; KD Adv: +7 |
![]() (Flip Kick) |
![]() ![]() 214+KK |
22 | 5 | 15 | 2(3) | KD | 200 | 100 | M | - | 1-26f projectile invuln, 8-26f airborne; followup automatically occurs on hit; KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Kissed by a Goddess (Upkick) |
![]() ![]() 623+LK |
5 | 2(3)1 | 51 | -31 | KD | 80*30 | 100*50 | M | Su* | 1-4f full invuln, 5-6f throw invuln, 11f airborne; Su/FA cancellable on hit only; KD Adv: +14 |
MK Kissed by a Goddess (Upkick) |
![]() ![]() 623+MK |
4 | 2(4)2 | 54 | -41 | KD | 90*40 | 100*50 | M | Su* | 1-5f full invuln, 11f airborne; Su/FA cancellable on hit only; KD Adv: +9 |
HK Kissed by a Goddess (Upkick) |
![]() ![]() 623+HK |
7 | 4(17)4 (6)4 |
56 | -49 (-70) |
KD | 100*30x2 | 100*50x2 | M | Su* | 1-10f full invuln, 30f airborne; Su/FA cancellable on hit only; KD Adv: +14 |
![]() (Upkick) |
![]() ![]() 623+KK |
4 | 5(1)3(1)3 | 50 | -39 | KD | 90*30x2*20 | 100*50x2*30 | M | FA | 1-12f full invuln, 13f airborne; KD Adv: +16 |
LK Ascension (Heel) |
![]() ![]() 421+LK |
10 | 3 | 33 | -15 | KD | 80 | 100 | M | Su J* | Jump cancel on hit only; KD Adv: +39 (+74 from moment of jump cancel) |
MK Ascension (Heel) |
![]() ![]() 421+MK |
14 | 3 | 33 | -15 | KD | 90 | 100 | M | Su J* | Jump cancel on hit only; KD Adv: +39 (+74 from moment of jump cancel) |
HK Ascension (Heel) |
![]() ![]() 421+HK |
18 | 3 | 34 | -16 | KD | 100 | 100 | M | Su J* | Jump cancel on hit only; KD Adv: +38 (+74 from moment of jump cancel) |
![]() (Heel) |
![]() ![]() 421+KK |
6 | 2*3 | 30 | -12* | KD | 70*50 | 100*50 | M | FA J | 2 hits, jump cancel on hit/block; +20 oB at the moment jump cancel occurs, so you can safely cancel into another special move; KD Adv: +43 (+75 from moment of jump cancel) |
Honey Trap (Stun Kiss) |
![]() ![]() 236+K |
26 | 27 | 4 | - | KD | 5 | 280 | M | - | Only hits airborne opponents; strength determines distance; can combo into this with Ascension jump cancel; KD Adv: ~+50 |
![]() ![]() (Stun Kiss) |
![]() ![]() 236+KK |
47 | 30 | 5 | -6 | KD (Stun) |
1 | 1500 | M | - | Uses 2 bars; instant stun if it connects; can connect on standing/airborne characters or crouching Hugo; would theoretically be 0 on hit if it didn't stun |
Backflip | ![]() |
- | - | 48 | - | - | - | - | - | - | 1-33f full invuln; Distance: 1.48 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Thunder Whip (Super) |
![]() ![]() ![]() 236236+P |
1+1 | 11(19)10 | 30 | -16 | KD | 40x3*50* 100*150 |
- | M | - | 1-3f full invuln, 4f projectile invuln/airborne; KD Adv: +102 |
Love Storm (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
0+10 | 2~ | 61 | -34 | KD | 465 | - | M | - | 1-10f full invuln; projectile hitbox; after the first 2 active frames, hitbox shrinks and moves as a fireball; KD Adv: +52; Full Dmg Distribution: 75*30x2*15*30x6*135 |
Poison Kiss (Ultra 2) |
![]() ![]() ![]() 6321463214+PPP |
0+2 | 4 | 79 | - | KD | 30x2*450 | - | T | - | 1-5f full invuln; KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous:
- EX Ascension can jump cancel into itself for a looping chip damage sequence up to 4 times, ending with another jump cancelled special like Whip of Love. The execution is very difficult due to the strict jump cancel timing and the strict
(421) input.