Rose
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 3f faster (20f > 17f)
- Back Dash: 4f slower (22f > 26f), much shorter distance
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5LK, 5MK; Far 5LP, 5LK; 2LP, 2MP, 2LK, 2MK; Soul Feel (6MP), Focus Attack + Forward Dash
- LK Spiral (236LK), EX Spark (41236PP), HP/EX Reflect (214HP/PP), Soul Passing (successful Counter, 214K)
Character Specific Data
Rose
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+39+4 | Jump Distance: | 2.09 Forward, 1.71 Back | ||
DASHING | |||||
Forward Dash Frames: | 17 | Forward Dash Distance: | 1.65 | ||
Back Dash Frames: | 26 | Back Dash Distance: | 0.89 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 21 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-14 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -6 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | 0 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. | s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. | s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. | s | a | r | B | H | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. | s | a | r | B | H | 40 | 50 | M | Sp Su | - |
5MK (Close) | cl. | s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. | s | a | r | B | H | 100 | 200 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. | s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. | s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HP (Far) | far. | s | a | r | B | H | 100 | 200 | M | - | - |
5LK (Far) | far. | s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. | s | a | r | B | H | 70 | 100 | M | - | - |
5HK (Far) | far. | s | a | r | B | H | 100 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - | |
2MP | s | a | r | B | H | 60 | 100 | M | Sp Su | - | |
2HP | s | a | r | B | H | 80 | 150 | M | Sp Su | - | |
2LK | s | a | r | B | H | 30 | 50 | L | Sp Su | - | |
2MK | s | a | r | B | H | 60 | 100 | L | Sp Su | - | |
2HK | s | a | r | B | KD | 100 | 200 | L | Su | KD Adv: +x | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Soul Feel | s | a | r | B | H | 80 | 150 | M | - | - | |
Slide | s | a | r | B | H | 60 | 100 | L | - | - | |
Soul Piede | s | a | r | B | H | 100 | 200 | M | Su | Whiffs on crouching opponents | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | s | a | - | - | - | 40 | 50 | H | - | - | |
j.MP (angled) | s | a | - | - | - | 70 | 100 | H | - | - | |
j.HP (angled) | s | a | - | - | - | 90 | 150 | H | - | - | |
j.LK (angled) | s | a | - | - | - | 30 | 50 | H | - | - | |
j.MK (angled) | s | a | - | - | - | 60 | 100 | H | - | Crossup | |
j.HK (angled) | s | a | - | - | - | 100 | 200 | H | - | - | |
j.LP (neutral) | s | a | - | - | - | 40 | 50 | H | - | - | |
j.MP (neutral) | s | a | - | - | - | 70 | 100 | H | - | - | |
j.HP (neutral) | s | a | - | - | - | 90 | 150 | H | - | - | |
j.LK (neutral) | s | a | - | - | - | 50 | 50 | H | - | - | |
j.MK (neutral) | s | a | - | - | - | 80 | 100 | H | - | - | |
j.HK (neutral) | s | a | - | - | - | 90 | 200 | H | - | - | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | 10+11 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash | |
Focus Attack Lv. 2 | 18+13 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - | |
Focus Attack Lv. 3 | 65 | 2 | 35 | crumple | crumple | 120 | 200 | - | Dash | Unblockable | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Soul Fall (Forward Throw) |
3 | 2 | 24 | - | KD | 160 | 200 | T | - | KD Adv: +x | |
Soul Loop (Back Throw) |
+ | 3 | 2 | 24 | - | KD | 160 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Soul Spark (Fireball) |
41236+LP |
s | a | r | B | H | 70 | 50 | M | Su | - |
MP Soul Spark (Fireball) |
41236+MP |
s | a | r | B | H | 70 | 50 | M | Su | - |
HP Soul Spark (Fireball) |
41236+HP |
s | a | r | B | H | 70 | 50 | M | Su | - |
Soul Spark (Fireball) |
41236+PP |
s | a | r | B | H | 30*70 | 50x2 | M | FA | - |
LK Soul Spiral (Drill) |
236+LK |
s | a | r | B | KD | 100 | 150 | M | Su | - |
MK Soul Spiral (Drill) |
236+MK |
s | a | r | B | KD | 50*90 | 50*100 | M | Su | Only last hit is cancellable |
HK Soul Spiral (Drill) |
236+HK |
s | a | r | B | KD | 50*30*100 | 50x2*100 | M | Su | Only last hit is cancellable |
Soul Spiral (Drill) |
236+KK |
s | a | r | B | KD | 20x4*110 | 25x4*100 | M | FA | Only last hit is cancellable |
LP Soul Throw (Air Grab) |
623+LP |
s | a | r | B | KD | 160 | 100 | T* | - | Airborne opponents only |
MP Soul Throw (Air Grab) |
623+MP |
s | a | r | B | KD | 160 | 100 | T* | - | Airborne opponents only |
HP Soul Throw (Air Grab) |
623+HP |
s | a | r | B | KD | 160 | 100 | T* | - | Airborne opponents only |
Soul Throw (Air Grab) |
623+PP |
s | a | r | B | KD | 30x2*120 | 50x2*100 | M | FA | First 2 hits are FA cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Soul Reflect | 214+LP |
s | a | r | B | KD | 50 | 100 | M | Su* | No cancel on whiff |
MP Soul Reflect | 214+MP |
s | a | r | B | KD | 50 | 100 | M | Su* | No cancel on whiff |
HP Soul Reflect | 214+HP |
s | a | r | B | KD | 50 | 100 | M | Su* | No cancel on whiff |
Soul Reflect | 214+PP |
s | a | r | B | KD | 50 | 100 | M | FA* | No cancel on whiff |
Soul Bubble (Direct Hit) |
421+P |
s | a | r | B | H | 10 | - | M | Su | LP closest, HP farthest; very weak if the bubble hits directly |
Soul Bubble (Explosion) |
421+P |
- | - | - | B | H | 60 | 100 | M | - | Bubble detonates after a set time |
Soul Bubble | 421+PP |
s | a | r | B | H | 100 | 100 | M | FA | No hitbox until the bubble explodes; free juggle state on hit vs. airborne opponents; LP+MP close, MP+HP middle, LP+HP far |
Soul Passing (Counter) |
214+K |
s | a | r | - | H | 30 | 50 | - | - | LK low, MK mid, HK high; counter followup is a throw, so it fails from long range or vs. airborne opponents |
Soul Passing (Counter) |
214+KK |
s | a | r | - | H | 30 | 50 | - | - | Counters all strikes; dashes forward before throw activates, so it works from farther ranges |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Aura Soul Spark (LP Super) |
236236+LP |
s | a | r | B | KD | 50x4*100 | - | M | - | After a grounded hit, allows juggle afterward (U1, MK Drill, dash Soul Throw, 6HK) |
Aura Soul Spark Due (MP Super) |
236236+MP |
s | a | r | B | KD | 420 | - | M | - | - |
Aura Soul Spark Tre (HP Super) |
236236+HP |
s | a | r | B | KD | 320 | - | M | - | - |
Illusion Spark (Ultra 1) |
236236+PPP |
s | a | r | B | KD | 498 | - | M | - | - |
Soul Satellite (Ultra 2) |
214214+PPP |
s | a | r | varies | varies | 120*120 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: