Ultra Street Fighter IV/Rose/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Rose

SSFIV-Rose Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 3f faster (20f > 17f)
    • Back Dash: 4f slower (22f > 26f), much shorter distance
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • Close 5LP, 5MP, 5LK, 5MK; Far 5LP, 5LK; 2LP, 2MP, 2LK, 2MK; Soul Feel (6MP), Focus Attack + Forward Dash
    • LK Spiral (236LK), EX Spark (41236PP), HP/EX Reflect (214HP/PP), Soul Passing (successful Counter, 214K)

Character Specific Data

Rose

VITALS
Health: 950 Stun: 1000
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.035
JUMPING
Jump Total Frames: 4+39+4 Jump Distance: 2.09 Forward, 1.71 Back
DASHING
Forward Dash Frames: 17 Forward Dash Distance: 1.65
Back Dash Frames: 26 Back Dash Distance: 0.89
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 5-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 20 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 90 200 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 40 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 70 100 M Sp Su -
5HK (Close) cl. Hk.png s a r B H 100 200 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 20 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 70 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 100 200 M - -
5LK (Far) far. Lk.png s a r B H 30 50 M Ch Sp Su -
5MK (Far) far. Mk.png s a r B H 70 100 M - -
5HK (Far) far. Hk.png s a r B H 100 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 60 100 M Sp Su -
2HP Down.gifHp.png s a r B H 80 150 M Sp Su -
2LK Down.gifLk.png s a r B H 30 50 L Sp Su -
2MK Down.gifMk.png s a r B H 60 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 100 200 L Su KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Soul Feel Right.gifMp.png s a r B H 80 150 M - -
Slide Downright.gifMk.png s a r B H 60 100 L - -
Soul Piede Right.gifHk.png s a r B H 100 200 M Su Whiffs on crouching opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 40 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 70 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 90 150 H - -
j.LK (angled) Upright.gifLk.png s a - - - 30 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 60 100 H - Crossup
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 40 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 70 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 90 150 H - -
j.LK (neutral) Up.gifLk.png s a - - - 50 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 80 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 90 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+13 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 120 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Soul Fall
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Soul Loop
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Soul Spark
(Fireball)
Hcf.pngLp.png
41236+LP
s a r B H 70 50 M Su -
MP Soul Spark
(Fireball)
Hcf.pngMp.png
41236+MP
s a r B H 70 50 M Su -
HP Soul Spark
(Fireball)
Hcf.pngHp.png
41236+HP
s a r B H 70 50 M Su -
Ex.png Soul Spark
(Fireball)
Hcf.png2p.png
41236+PP
s a r B H 30*70 50x2 M FA -
LK Soul Spiral
(Drill)
Qcf.pngLk.png
236+LK
s a r B KD 100 150 M Su -
MK Soul Spiral
(Drill)
Qcf.pngMk.png
236+MK
s a r B KD 50*90 50*100 M Su Only last hit is cancellable
HK Soul Spiral
(Drill)
Qcf.pngHk.png
236+HK
s a r B KD 50*30*100 50x2*100 M Su Only last hit is cancellable
Ex.png Soul Spiral
(Drill)
Qcf.png2k.png
236+KK
s a r B KD 20x4*110 25x4*100 M FA Only last hit is cancellable
LP Soul Throw
(Air Grab)
Dp.pngLp.png
623+LP
s a r B KD 160 100 T* - Airborne opponents only
MP Soul Throw
(Air Grab)
Dp.pngMp.png
623+MP
s a r B KD 160 100 T* - Airborne opponents only
HP Soul Throw
(Air Grab)
Dp.pngHp.png
623+HP
s a r B KD 160 100 T* - Airborne opponents only
Ex.png Soul Throw
(Air Grab)
Dp.png2p.png
623+PP
s a r B KD 30x2*120 50x2*100 M FA First 2 hits are FA cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Soul Reflect Qcb.pngLp.png
214+LP
s a r B KD 50 100 M Su* No cancel on whiff
MP Soul Reflect Qcb.pngMp.png
214+MP
s a r B KD 50 100 M Su* No cancel on whiff
HP Soul Reflect Qcb.pngHp.png
214+HP
s a r B KD 50 100 M Su* No cancel on whiff
Ex.png Soul Reflect Qcb.png2p.png
214+PP
s a r B KD 50 100 M FA* No cancel on whiff
Soul Bubble
(Direct Hit)
Rdp.pngP.png
421+P
s a r B H 10 - M Su LP closest, HP farthest; very weak if the bubble hits directly
Soul Bubble
(Explosion)
Rdp.pngP.png
421+P
- - - B H 60 100 M - Bubble detonates after a set time
Ex.png Soul Bubble Rdp.png2p.png
421+PP
s a r B H 100 100 M FA No hitbox until the bubble explodes; free juggle state on hit vs. airborne opponents; LP+MP close, MP+HP middle, LP+HP far
Soul Passing
(Counter)
Qcb.pngK.png
214+K
s a r - H 30 50 - - LK low, MK mid, HK high; counter followup is a throw, so it fails from long range or vs. airborne opponents
Ex.png Soul Passing
(Counter)
Qcb.png2k.png
214+KK
s a r - H 30 50 - - Counters all strikes; dashes forward before throw activates, so it works from farther ranges
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Aura Soul Spark
(LP Super)
Qcf.pngQcf.pngLp.png
236236+LP
s a r B KD 50x4*100 - M - After a grounded hit, allows juggle afterward (U1, MK Drill, dash Soul Throw, 6HK)
Aura Soul Spark Due
(MP Super)
Qcf.pngQcf.pngMp.png
236236+MP
s a r B KD 420 - M - -
Aura Soul Spark Tre
(HP Super)
Qcf.pngQcf.pngHp.png
236236+HP
s a r B KD 320 - M - -
Illusion Spark
(Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 498 - M - -
Soul Satellite
(Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r varies varies 120*120 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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