Ultra Street Fighter IV/Dudley/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Dudley

SSFIV-Dudley Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 5f faster (19f > 14f)
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:
    • Clavicle Break (22MK) - New attack, airborne overhead; reminiscent of 3rd Strike Dudley's UOH


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • 5LP, 5MP, 5MK, 5HK; 2LP, 2MP, 2HP, 2LK; 6HP, 6MK, 6HK; Clavicle Break (22MK)
    • TC1 (6LP~MP), TC4 Partial (5LP~MP), TC5 Full (5MP/6MK~MK~HP), TC6 Full (2LK~2MP~2HP), TC7 Partial/Full (5MK~HK~HP), TC8 All (5LK~MK~MP~HK)
    • EX Machinegun Blow (41236PP), EX Short Swing Blow (214KK), Focus Attack + Forward Dash
    • Ducking Straight (41236K~P, meterless), Sway + Cutting Upper/Step In (214LK~P/K), Sway Back + Step In (214MK/HK~K),

Character Specific Data

Dudley

VITALS
Health: 1050 Stun: 1050
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.58 Forward, 1.23 Back
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.33
Back Dash Frames: 25 Back Dash Distance: 1.14
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 20
Back Dash Invincibility: 1-7 FA + Back Dash Invincibility: 0
Back Dash Airborne: 8-18 FA + Back Dash Airborne: 6-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -4
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): +1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP Lp.png s a r B H 20 50 M TC Sp Su -
5MP Mp.png s a r B H 60 100 M TC Sp Su -
5HP Hp.png s a r B H 130 200 M Su -
5LK Lk.png s a r B H 40 50 M TC Sp Su -
5MK Mk.png s a r B H 65 100 M TC -
5HK Hk.png s a r B H 80 160 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Sp Su -
2MP Down.gifMp.png s a r B H 60 100 M Sp Su -
2HP Down.gifHp.png s a r B H 120 200 M - -
2LK Down.gifLk.png s a r B H 30 50 L TC Sp Su -
2MK Down.gifMk.png s a r B KD 40x2 50x2 L Sp Su / - 2 hits, 1st is cancellable; KD Adv: +x
2HK Down.gifHk.png s a r B KD 100 120 L - Launches into juggle state; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Slipping Jab Right.gifLp.png s a r B H 25 50 M TC Sp Su -
Stomach Blow Right.gifMp.png s a r B H 80 100 M - -
Step Straight Right.gifHp.png s a r B H 130 200 M Su -
Kidney Blow Right.gifMk.png s a r B H 80 100 M TC -
Dart Shot
(Overhead)
Right.gifHk.png s a r B H 80 100 H TC Su -
Clavicle Break
(Overhead)
Down.gifDown.gifMk.png s a r B H 60 100 H - -
Victory Rose Down.gifHp.pngHk.png s a r B H - - M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo 1 Right.gifLp.png > Mp.png - - - B H 25*30 50x2 M*M Sp Su -
Target Combo 2 Down.gifLk.png > Down.gifMk.png - - - B H 30x2 50x2 L*M Sp Su -
Target Combo 3 Right.gifHk.png > Mk.png - - - B H 80*30 100*50 H*M - -
Target Combo 4 (partial) Lp.png > Mp.png - - - B H 20*30 50x2 M*M TC -
+ TC4 (full) > Mk.png - - - B H *30 *50 M Sp Su -
Target Combo 5 (partial) Mp.png or Right.gifMk.png
> Mk.png
- - - B H [60/80]*30 100*50 M*M TC -
+ TC5 (full) > Hp.png - - - B H *40 *50 M Su -
Target Combo 6 (partial) Down.gifLk.png > Down.gifMp.png - - - B H 30x2 50x2 L*M TC -
+ TC6 (full) > Down.gifHp.png - - - B H *40*47 *50x2 M - 2HP hits twice
Target Combo 7 (partial) Mk.png > Hk.png - - - B H 65*40 100*50 M*M TC -
+ TC7 (full) > Hp.png - - - B KD *20x2 *50x2 M Su HP hits twice, both hits cancellable, puts opponent into juggle state
Target Combo 8 (start) Lk.png > Mk.png - - - B H 40*30 50x2 M*M TC -
+ TC8 (partial) > Mp.png - - - B H *30 *50 M TC -
+ TC8 (full) > Hp.png - - - B H *20x2 *50x2 M Su HP hits twice, both hits cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 40 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 70 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 120 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 60 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 110 200 H - Knocks down vs. airborne opponents
j.LP (neutral) Up.gifLp.png s a - - - 40 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 70 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 120 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 60 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 90 200 H - Knocks down vs. airborne opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -20 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Kidney Crusher
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Dynamite Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Machine Gun Blow Hcf.pngLp.png
41236+LP
s a r B KD 90 100 M - -
MP Machine Gun Blow Hcf.pngMp.png
41236+MP
s a r B KD 120 150 M - -
HP Machine Gun Blow Hcf.pngHp.png
41236+HP
s a r B KD 130 200 M - -
Ex.png Machine Gun Blow Hcf.png2p.png
41236+PP
s a r B KD 120 150 M FA Launches into juggle state; cancellable on final hit only
LP Jet Upper
(Uppercut)
Dp.pngLp.png
623+LP
s a r B KD 120 150 M Su -
MP Jet Upper
(Uppercut)
Dp.pngMp.png
623+MP
s a r B KD 140 170 M Su -
HP Jet Upper
(Uppercut)
Dp.pngHp.png
623+HP
s a r B KD 100*50 150*50 M Su -
Ex.png Jet Upper
(Uppercut)
Dp.png2p.png
623+PP
s a r B KD 100*80 150*50 M FA FADC on 1st hit only
LP Cross Counter Hcb.pngLp.png
63214+LP
s a r - KD D+60 100 - - D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect)
MP Cross Counter Hcb.pngMp.png
63214+MP
s a r - KD D+60 100 - - D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect)
HP Cross Counter Hcb.pngHp.png
63214+HP
s a r - KD D+60 100 - - D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect)
Ex.png Cross Counter Hcb.png2p.png
63214+PP
s a r - KD D+50x3 50*100x2 - FA D is absorbed damage; loses to lows and armor breakers (no armor-break counterhit effect)
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Ducking Hcf.pngLk.png
41236+LK
- - r - - - - - Su -
MK Ducking Hcf.pngMk.png
41236+MK
- - r - - - - - Su -
HK Ducking Hcf.pngHk.png
41236+HK
- - r - - - - - Su -
+ Ducking Straight + P.png s a r B H 100 200 M Su -
+ Ducking Upper + K.png s a r B KD 60x2 150*50 M Su -
Ex.png Ducking Hcf.png2k.png
41236+KK
- - r - - - - - Su -
+ EX Corkscrew Shot + P.png s a r B KD 180 200 M FA -
+ EX Ducking Upper + K.png s a r B KD 40*60 150*50 M FA -
Sway Qcb.pngLk.png
214+LK
- - r - - - - - -
+ Cutting Upper + P.png s a r B KD 100 150 M Su -
+ Step In + K.png - - r - - - - - - -
Sway Back Qcb.pngMk.png or Hk.png
214+MK or HK
- - r - - - - - - -
+ Short Swing Blow + P.png s a r B KD 120 200 M Su -
+ Step In + K.png - - r - - - - - - -
Ex.png Short Swing Blow Qcb.png2k.png
214+KK
s a r B KD 180 200 M FA Launches into free juggle state; only final hit is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rocket Upper
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 450 - M - -
Rolling Thunder
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 465 - M - -
Corkscrew Cross
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 440 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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