Ultra Street Fighter IV/Guile/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Guile

SSFIV-Guile Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 4f faster (19f > 15f)
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:
    • Super ([1]319+K) - charges 5f faster (50f)
    • Ultra 1 ([1]319+KKK) - charges 5f faster (50f)


  • Moves with ending Input Buffer:
    • Close 5LP; Far 5LP, 5HP; 2LP, 2MP; Reverse Spin Kick (cl.6HK/4HK), Focus Attack + Forward Dash
    • Sonic Boom ([4]6P, includes EX Sonic Breaks), HK Flash Kick ([2]8HK), Blitz Combination (236K, meterless)
      • Note: the Far 5HP buffer also applies after CPS Chain 2 (2LK~5LK+HP, far proximity)

Character Specific Data

Guile

VITALS
Health: 950 Stun: 900
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.040
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.75 Forward, 1.575 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.32
Back Dash Frames: 26 Back Dash Distance: 0.98
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 7-16
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): 0

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 40 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 90 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 100 200 M Sp* Su Only early active frames are cancellable
5LK (Close) cl. Lk.png s a r B H 50 50 M Ch -
5MK (Close) cl. Mk.png s a r B H 95 100 M - -
5HK (Close) cl. Hk.png s a r B H 130 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 40 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 85 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 100 200 M Su -
5LK (Far) far. Lk.png s a r B H 50 50 M Ch -
5MK (Far) far. Mk.png s a r B H 95 100 M - -
5HK (Far) far. Hk.png s a r B H 120 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 70 100 M Sp Su -
2HP Down.gifHp.png s a r B H 110 200 M Su -
2LK Down.gifLk.png s a r B H 40 50 L TC Su -
2MK Down.gifMk.png s a r B H 80 100 L TC -
2HK Down.gifHk.png s a r B KD 70*50 100x2 L*L Su / - 2 hits, only 1st is cancellable; 2nd hit will connect after 1st hit; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Straight Chop
(Overhead)
Right.gifMp.png s a r B H 90 150 H - -
Spinning Back Knuckle
(Backfist)
Right.gifHp.png s a r B H 120 200 M - Whiffs on crouching opponents
Bazooka Knee Right.gif or Left.gifLk.png s a r B H 75 100 M Sp Su Cancel comes out at the very end, not everything can combo
Rolling Sobat Right.gif or Left.gifMk.png s a r B H 90 180 M - -
Reverse Spin Kick
(Upside Down Kick)
Right.gif or Left.gifHk.png
(Close)
s a r B H 100 200 M - -
Guile High Kick
(Launcher)
Downright.gifHk.png s a r B KD 130 200 M - Launches opponent into juggle state; whiffs on average-sized or smaller crouching opponents
Shades of Glory Down.gifHp.pngHk.png - - r - - - - - - Puts on/removes sunglasses
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo Down.gifMk.png > Right.gifMp.png - - - B H 80*80 100*100 L*H - -
CPS Chain 1 Down.gifLk.png > Lk.png+Mp.png - - - B H 40*90 50*100 L*M Sp Su Hit 5LK with standing P button to chain
CPS Chain 2 Down.gifLk.png > Lk.png+Hp.png - - - B H 40*100 50*200 L*M Sp* Su Hit 5LK with standing P button to chain; can only special cancel if you get Close HP
CPS Chain 3 Down.gifLk.png > Right.gifLk.png+Hp.png - - - B H 40*120 50*200 L*M Sp Su Hit 5LK with standing P button to chain
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 60 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 95 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 45 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 90 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 110 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 65 90 H - -
j.MP (neutral) Up.gifMp.png s a - - - 100 150 H - -
j.HP (neutral) Up.gifHp.png s a - - - 130 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 60 90 H - -
j.MK (neutral) Up.gifMk.png s a - - - 95 150 H - -
j.HK (neutral) Up.gifHk.png s a - - - 130 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -21 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 80 100 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 150 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Dragon Suplex
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Judo Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Flying Mare
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - KD 190 200 T - KD Adv: +x
Flying Buster Drop
(Back Air Throw)
Up.gif+Left.gifLp.pngLk.png 3 2 4 land - KD 190 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Sonic Boom
(Fireball)
Cb.png,F.pngLp.png
[4]6+LP
s a r B H 60 100 M Su charge time 50f
MP Sonic Boom
(Fireball)
Cb.png,F.pngMp.png
[4]6+MP
s a r B H 60 100 M Su charge time 50f
HP Sonic Boom
(Fireball)
Cb.png,F.pngHp.png
[4]6+HP
s a r B H 60 100 M Su charge time 50f
Ex.png Sonic Boom
(Fireball)
Cb.png,F.png2p.png
[4]6+PP
s a r B H 60*50 80*50 M FA Can continue into Sonic Break up to 2 more times for 1 bar each; charge time 50f
Ex.png Sonic Break 1 2p.png s a r B H 70*30 50x2 M - Costs 1 bar
Ex.png Sonic Break 2 2p.png s a r B KD 30x2*70 30x2*110 M - Costs 1 bar
LK Flash Kick
(Somersault)
Cd.png,U.pngLk.png
[2]8+LK
s a r B KD 100*50 150*50 M Su* Su/FA cancellable on hit only; has a projectile hitbox that can clash with fireballs; charge time 55f
MK Flash Kick
(Somersault)
Cd.png,U.pngMk.png
[2]8+MK
s a r B KD 110*50 150*50 M Su* Su/FA cancellable on hit only; has a projectile hitbox that can clash with fireballs; charge time 55f
HK Flash Kick
(Somersault)
Cd.png,U.pngHk.png
[2]8+HK
s a r B KD 120*50 150*50 M Su* Su/FA cancellable on hit only; charge time 55f
Ex.png Flash Kick
(Somersault)
Cd.png,U.png2k.png
[2]8+KK
s a r B KD 100*30*50 100*50x2 M FA Only 1st hit is FA cancellable; charge time 55f
LK Blitz Combination Qcf.pngLk.png
236+LK
s a r B KD 70*50 100*50 M Su Both hits cancellable
MK Blitz Combination Qcf.pngMk.png
236+MK
s a r B KD 90*60 150*50 M Su* Only 2nd hit is cancellable
HK Blitz Combination Qcf.pngHk.png
236+HK
s a r B KD 100*60 150*50 M Su Both hits cancellable
Ex.png Blitz Combination Qcf.png2k.png
236+KK
s a r B KD 20x3*40*100 0*250 M FA All stun happens on final hit; all hits cancellable
LK Strike Eagle
(Divekick)
Qcb.pngLk.png
214+LK
s a r B KD 130 200 M - -
MK Strike Eagle
(Divekick)
Qcb.pngMk.png
214+MK
s a r B KD 140 200 M - -
HK Strike Eagle
(Divekick)
Qcb.pngHk.png
214+HK
s a r B KD 150 200 M - -
Ex.png Strike Eagle
(Divekick)
Qcb.png2k.png
214+KK
s a r B KD 100*90 150*50 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Double Flash
(Super)
Cdb.png,Delta.pngLk.png
[1]319+LK
s a r B KD 440 - M - charge time 50f; KD ADv: +x
MK Double Flash
(Super)
Cdb.png,Delta.pngMk.png
[1]319+MK
s a r B KD 440 - M - charge time 50f; KD ADv: +x
HK Double Flash
(Super)
Cdb.png,Delta.pngHk.png
[1]319+HK
s a r B KD 440 - M - charge time 50f; KD ADv: +x
Flash Explosion
(Ultra 1)
Cdb.png,Delta.png3k.png
[1]319+KKK
s a r B KD 510 - M - charge time 50f; KD ADv: +x
Sonic Hurricane
(Ultra 2)
Cb.pngF.pngBf.png3p.png
[4]646+PPP
s a r B KD 375 - M - charge time 55f; KD ADv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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