Ultra Street Fighter IV/Sagat/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Sagat

SSFIV-Sagat Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 2f faster (18f > 16f)
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • Close 5LP; Far 5LP; 2LP, 2MP, 2LK; Low Step Kick (6LK); Focus Attack + Forward Dash
    • Edge Knee Strike (5HK~HK), Target Combo~Fake Kick (cl.5MK~HK~HK); HK Tiger Claw (214HK), Angry Scar (214214K)

Character Specific Data

Sagat

VITALS
Health: 1050 Stun: 1000
WALKING
Forward Walk Speed: 0.024 Back Walk Speed: 0.020
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward, 1.75 Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 1.12
Back Dash Frames: 29 Back Dash Distance: 0.98
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 23
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-23 FA + Back Dash Airborne: 6-20
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -8
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): -2

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 40 50 M Sp Su -
5MP (Close) cl. Mp.png s a r B H 85 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 110 200 M - Very short proximity range
5LK (Close) cl. Lk.png s a r B H 20*30 30*20 M Sp Su 2 hits, both are cancellable
5MK (Close) cl. Mk.png s a r B H 40x2 50x2 M TC Sp Su / - 2 hits, only 1st is cancellable
5HK (Close) cl. Hk.png s a r B H 80*40 100x2 M Sp Su fake / - Very short proximity range
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 40 50 M Sp Su -
5MP (Far) far. Mp.png s a r B H 90 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 120 200 M - -
5LK (Far) far. Lk.png s a r B H 20*30 30*20 M Sp Su / - 2 hits, only 1st is cancellable
5MK (Far) far. Mk.png s a r B H 80 100 M - -
5HK (Far) far. Hk.png s a r B H 80*40 100x2 M fake -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Sp Su -
2MP Down.gifMp.png s a r B H 70 100 M Sp Su -
2HP Down.gifHp.png s a r B H 90 200 M - -
2LK Down.gifLk.png s a r B H 30 50 L Sp Su -
2MK Down.gifMk.png s a r B H 65 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 120 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Heavy Tiger Elbow
(Overhead)
Right.gifHp.png s a r B H 100 150 H - -
Low Step Kick Right.gifLk.png s a r B H 60 50 L kara -
High Step Kick Right.gifHk.png s a r B H 100 200 M kara -
Edge Knee Strike Hk.png~Hk.png s a r B H 70 100 M - Double tap HK, whiffs on crouchers
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combo cl.Mk.png>Hk.png - - - B KD 40x2*60*70 50x2*100*80 M Sp Su / - HK input must be very delayed; 1st hit of HK is cancellable and forces stand; 2nd hit of HK whiffs on crouch block
Target Combo > Fake Kick cl.Mk.png>Hk.png~Hk.png - - - B H 40x2 50x2 M - Gives enough frame advantage to link after cl.5MK (a link into 2MP leads to more damage than finishing the TC); HK~HK timing is very lenient unlike regular Fake Kick
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 90 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 120 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 50 50 H - Crossup
j.MK (angled) Upright.gifMk.png s a - - - 90 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 120 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 90 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 140 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 50 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 90 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 130 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -21 KD 100 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 90 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 150 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Tiger Rage
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Tiger Carry
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP High Tiger Shot
(High Fireball)
Qcf.pngLp.png
236+LP
s a r B H 65 100 M Su Whiffs on crouching opponents
MP High Tiger Shot
(High Fireball)
Qcf.pngMp.png
236+MP
s a r B H 65 100 M Su Whiffs on crouching opponents
HP High Tiger Shot
(High Fireball)
Qcf.pngHp.png
236+HP
s a r B H 65 100 M Su Whiffs on crouching opponents
Ex.png High Tiger Shot
(High Fireball)
Qcf.png2p.png
236+PP
s a r B KD 70*50 50x2 M FA -
LK Low Tiger Shot
(Low Fireball)
Qcf.pngLk.png
236+LK
s a r B H 60 100 M Su notes
MK Low Tiger Shot
(Low Fireball)
Qcf.pngMk.png
236+MK
s a r B H 60 100 M Su notes
HK Low Tiger Shot
(Low Fireball)
Qcf.pngHk.png
236+HK
s a r B H 60 100 M Su notes
Ex.png Low Tiger Shot
(Low Fireball)
Qcf.png2k.png
236+KK
s a r B KD 70*50 50x2 M FA notes
LP Tiger Uppercut Dp.pngLp.png
623+LP
s a r B KD 120
(130)
200
(100)
M Su* Su/FA cancel on hit only; (damage/stun later in active frames)
+ Angry Scar version (with Angry Scar) s a r B KD 150 200 M Su Cancel works on hit/block; better juggle potential
MP Tiger Uppercut Dp.pngMp.png
623+MP
s a r B KD 120
(140)
200
(100)
M Su* Su/FA cancel on hit only; (damage/stun later in active frames)
+ Angry Scar version (with Angry Scar) s a r B KD 170 200 M Su Cancel works on hit/block; better juggle potential
HP Tiger Uppercut Dp.pngHp.png
623+HP
s a r B KD 160 200
(100)
M - (stun later in active frames)
+ Angry Scar version (with Angry Scar) s a r B KD 180 200 M Su Cancel works on hit/block; better juggle potential
Ex.png Tiger Uppercut Dp.png2p.png
623+PP
s a r B KD 100*130 100*150 M FA -
+ Angry Scar version (with Angry Scar) s a r B KD 180*100 250*100 M FA First (strongest) hit connects low to the ground, usually whiffs during anti-airs
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Tiger Knee Dp.pngLk.png
623+LK
s a r B KD 90*40 100x2 M - notes
MK Tiger Knee Dp.pngMk.png
623+MK
s a r B KD 100*40 100x2 M - notes
HK Tiger Knee Dp.pngHk.png
623+HK
s a r B KD 90*60 100x2 M - notes
Ex.png Tiger Knee Dp.png2k.png
623+KK
s a r B KD 100*40x2 100*50x2 M - notes
LK Tiger Claw
(Spinning Kicks)
Qcb.pngLk.png
214+LK
s a r B KD 60*80 100*50 L*L Su notes
MK Tiger Claw
(Spinning Kicks)
Qcb.pngMk.png
214+MK
s a r B KD 60*40*60 100*50x2 L*M Su notes
HK Tiger Claw
(Spinning Kicks)
Qcb.pngHk.png
214+HK
s a r B KD 60*50x2 100*50x2 L*M Su notes
Ex.pngEx.png Tiger Claw
(Spinning Kicks)
Qcb.png2k.png
214+KK
s a r B KD 140*180 0*280 L*L*M FA Costs 2 bars, first 2 hits are low; on block, there is an interruptible gap before 3rd attack
Ex.png Angry Scar Qcb.pngQcb.pngK.png
214214+K
- - r - - - - - - Powers up the next Tiger Uppercut; can't activate Scar again until the Uppercut is used
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Tiger Genocide
(Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B KD 230*230 - M - -
Tiger Destruction
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 480 - M - -
Tiger Cannon
(Ultra 2)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 384 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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