Ultra Street Fighter IV/HUD

From SuperCombo Wiki

Ultra Street Fighter IV Heads-Up Display


USF4 HUD.png


1Health ・ This bar displays your current stamina. When depleted, a character is knocked out.

2Timer ・ The timer shows the remaining time in the round. It starts at 99, and the round ends as soon as it hits 0. Cinematic attacks like some supers and ultras will not deal damage after time expires.

3Round Win Indicator - Letter that indicates a round result. P = Perfect, S = Super, U = Ultra, C = Chip Damage, T = Time win/draw, D = Double K.O draw, V = any other Victory.

4Character Version ・ Displays which version of the character is being played (Edition Select). SFIV, SSFIV, SSFIV:AE, SSFIV:AE 2012, USF4, Omega

5Combo Counter ・ Displays the number of hits after a successful combo.

6Misc. Status Indicator ・ Various in-game messages, such as "First Attack", "Counter Hit", or "Technical". Appears on the side of the player that performed the action. Particularly useful for reacting to Delayed Wakeup ("Technical" after hard knockdown)

7Ultra/Revenge Meter ・ Icon indicates which Ultra was selected (I, II, or W/Double). When the gauge is half full and flashing, the Ultra can be used. The fuller the Ultra meter, the more damage it does (or in the case of Elena U2, the more it heals).

8Super Meter ・ Divided into 4 sections, flashing blue when full. EX Special moves consume 1 bar, Red Focus and EX Focus Cancel consumes 2 bars, EX Red Focus Cancel consumes 3 bars, and Supers consume all 4 bars.


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief