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Ultra Street Fighter IV/HUD
Ultra Street Fighter IV Heads-Up Display
1 ― Health ・ This bar displays your current stamina. When depleted, a character is knocked out.
2 ― Timer ・ The timer shows the remaining time in the round. It starts at 99, and the round ends as soon as it hits 0. Cinematic attacks like some supers and ultras will not deal damage after time expires.
3 ― Round Win Indicator - Letter that indicates a round result. P = Perfect, S = Super, U = Ultra, C = Chip Damage, T = Time win/draw, D = Double K.O draw, V = any other Victory.
4 ― Character Version ・ Displays which version of the character is being played (Edition Select). SFIV, SSFIV, SSFIV:AE, SSFIV:AE 2012, USF4, Omega
5 ― Combo Counter ・ Displays the number of hits after a successful combo.
6 ― Misc. Status Indicator ・ Various in-game messages, such as "First Attack", "Counter Hit", or "Technical". Appears on the side of the player that performed the action. Particularly useful for reacting to Delayed Wakeup ("Technical" after hard knockdown)
7 ― Ultra/Revenge Meter ・ Icon indicates which Ultra was selected (I, II, or W/Double). When the gauge is half full and flashing, the Ultra can be used. The fuller the Ultra meter, the more damage it does (or in the case of Elena U2, the more it heals).
8 ― Super Meter ・ Divided into 4 sections, flashing blue when full. EX Special moves consume 1 bar, Red Focus and EX Focus Cancel consumes 2 bars, EX Red Focus Cancel consumes 3 bars, and Supers consume all 4 bars.