Ultra Street Fighter IV/El Fuerte/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

El Fuerte

SSFIV-ElFuerte Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 2f faster (16f > 14f), shorter distance
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:
    • Shower Kick (6MK) - No longer an overhead


  • Target Combos:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • 5LK; Close 5MP; Far 5HK; 2LK; Shower Kick (6MK), Target Combo 1 (cl.5MK~MK), Target Combo 2 (cl.5MK~HK)
    • Run + Stop (236P~LP or 214P~LP), Run + Gordita Sobat (236P~MK)
      • Note: Focus Attack + Forward Dash does not have the usual buffer timing

Character Specific Data

El Fuerte

VITALS
Health: 900 Stun: 1000
WALKING
Forward Walk Speed: 0.048 Back Walk Speed: 0.043
JUMPING
Jump Total Frames: 4+39+4 Jump Distance: 2.09 Forward, 2.47 Back
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 0.94
Back Dash Frames: 19 Back Dash Distance: 0.76
FA + Forward Dash Frames: 15 FA + Back Dash Frames: 16
Back Dash Invincibility: 1-7 FA + Back Dash Invincibility: 0
Back Dash Airborne: 8-12 FA + Back Dash Airborne: 5-10
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): 0 Lv1 FA + Back Dash (Block): -1
Lv2 FA + Forward Dash (Block): +6 Lv2 FA + Back Dash (Block): +5

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 30 50 M Ch Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 90 150 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 60 100 M TC Swapped with his USF4 Far 5MK
5HK (Close) cl. Hk.png s a r B KD 80 150 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 30 50 M Sp Su -
5MP (Far) far. Mp.png s a r B H 80 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 120 200 M - -
5LK st. Lk.png s a r B H 30 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 70 100 M - Swapped with his USF4 Close 5MK
5HK (Far) far. Hk.png s a r B H 110 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 70 100 M Sp Su -
2HP Down.gifHp.png s a r B H 100 200 M - -
2LK Down.gifLk.png s a r B H 20 50 L Sp Su -
2MK Down.gifMk.png s a r B H 70 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Shower Kick Right.gifMk.png s a r B H 50 100 M - No longer an overhead
Target Combo 1 cl.Mk.png>Mk.png - - - B H 60*50 100*50 M - -
Target Combo 2 cl.Mk.png>Hk.png - - - B KD 60*30*40 100*50x2 M Sp* Su* Cancellable on hit only
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Upright.gifLp.png s a - - - 50 50 H - -
j.MP Upright.gifMp.png s a - - - 80 100 H - -
j.HP Upright.gifHp.png s a - - - 100 200 H - -
j.LK Upright.gifLk.png s a - - - 40 50 H - -
j.MK Upright.gifMk.png s a - - - 80 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 3 34 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 3 34 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 3 34 crumple crumple 140 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Tepache Bomb
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Chili Mexicano
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Sky Sopressa Drop
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Quesadilla Bomb
(Lv. 1)
Hold K.png, Release s a r B H 70 100 M Su -
Quesadilla Bomb
(Lv. 2)
Hold K.png, Release s a r B KD 100 150 M Su -
Quesadilla Bomb
(Lv. 3)
Hold K.png, Release s a r B KD 130 200 M Su -
Ex.png Quesadilla Bomb Hold 2k.png, Release s a r B KD 150 250 M FA Longer charge time than Lv. 3; meterless version comes out if not charged long enough
LK Flying Nachos
(Butt Drop)
Qcb.pngLk.png
214+LK
s a r B KD 80 100 M - Combos from mediums at close range
MK Flying Nachos
(Butt Drop)
Qcb.pngMk.png
214+MK
s a r B KD 80 100 M - Combos from heavies
HK Flying Nachos
(Butt Drop)
Qcb.pngHk.png
214+HK
s a r B KD 80 100 M - Only combos from cl.5HK juggle
Ex.png Flying Nachos
(Butt Drop)
Qcb.png2k.png
214+KK
s a r B KD 30x2*100 50x2*100 M - Fast enough to combo from all normals
LK Guacamole
(AA Leg Throw)
Dp.pngLk.png
623+LK
s a r - KD 120 100 T* - Throw vs. airborne opponents; shortest trajectory
MK Guacamole
(AA Leg Throw)
Dp.pngMk.png
623+MK
s a r - KD 130 100 T* - Throw vs. airborne opponents; medium trajectory
HK Guacamole
(AA Leg Throw)
Dp.pngHk.png
623+HK
s a r - KD 140 100 T* - Throw vs. airborne opponents; longest trajectory
Ex.png Guacamole
(Leg Throw)
Dp.png2k.png
623+KK
s a r B KD 40x2*100 50x2*140 M*M - First hit has very short range, goes into full animation if either grounded hit connects
LK Enchilada Jump
(Command Jump)
Qcf.pngLk.png
236+LK
- - r - - - - - - Can hit air normal during jump; shortest trajectory
MK Enchilada Jump
(Command Jump)
Qcf.pngMk.png
236+MK
- - r - - - - - - Can hit air normal during jump; medium trajectory
HK Enchilada Jump
(Command Jump)
Qcf.pngHk.png
236+HK
- - r - - - - - - Can hit air normal during jump; longest trajectory
Ex.png Enchilada Jump
(Command Jump)
Qcf.png2k.png
236+KK
- - r - - - - - - Much faster/shorter jump arc; control distance with left/right input
Tostada Press
(Wall Jump)
Mp.png
from Wall Jump
s a r B KD 130 150 H - Input MP right as wall jump happens; hold left/right to control trajectory
Fajita Buster
(Wall Jump)
Hp.png
from Wall Jump
s a r - KD 180 200 T* - Input HP right as wall jump happens; hold left/right to control trajectory; only hits standing opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Habanero Dash
(Run)
Qcf.pngP.png
236+P
- - r - - - - - Sp* -
+ Sudden Stop + Lp.png - - r - - - - - - Used for combo loops with Normal xx Run + Stop
+ Tostada Press
(Body Slam)
+ Mp.png s a r B KD 130 150 H - Can crossup; steer with left/right input; much slower than USF4 version
+ Fajita Buster
(Flying Grab)
+ Hp.png s a r - KD 180 200 T* - Only hits standing opponents; steer with left/right input
+ Backstep + Lk.png - - r - - - - - - Does a short backdash before stopping
+ Gordita Sobat + Mk.png s a r B H 80 100 M Su -
+ Calamari Slide + Hk.png s a r B KD 110 150 L - Fast, consistent knockdown ender
Ex.png Habanero Dash
(Run)
Qcf.png2p.png
236+PP
- - r - - - - - Sp* Has 1 hit of armor
+ Step al Pastor
(Dash Through)
+ Lp.png - - r - - - - - - Passes through opponent if close enough
+ Tostada Press
(Body Slam)
+ Mp.png s a r B KD 130 150 H - Can crossup; steer with left/right input; retains its fast USF4 speed
+ EX Fajita Buster
(Ground Throw)
+ Hp.png s a r - KD 180 200 T* - Grounded command throw
+ Enchilada Jump + Lk.png - - r - - - - - - Similar to 236K command jump, very short trajectory
+ Chorizo Stomp + Mk.png s a r B H 60 100 M TC Functionally identical to Close 5MK, including Target Combo followups
+ Calamari Slide + Hk.png s a r B KD 110 150 L - Fast, consistent knockdown ender
Habanero Back Dash
(Back Run)
Qcb.pngP.png
214+P
- - r - - - - - Sp* Upon hitting the back wall, changes direction and turns into Habanero Dash; followups are the same for meterless and EX versions
Ex.png Habanero Back Dash
(Back Run)
Qcb.png2p.png
214+PP
- - r - - - - - Sp* Upon hitting the back wall, changes direction and turns into EX Habanero Dash; 1 hit of armor for each dash direction
+ Sudden Stop + Lp.png - - r - - - - - - Great for precise positioning
+ Tostada Press
(Body Slam)
+ Mp.png s a r B KD 130 150 H - Can crossup; steer with left/right input; much slower than USF4 version
+ Propeller Tortilla
(Spinning Grab)
+ Hp.png s a r - KD 180 150 T* - Only hits standing opponents (unlike USF4); steer with left/right input
+ Picadillo Jump + K.png - - r - - - - - - Jumps toward the wall, allowing for Wall Jump and related special moves
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
El Fuerte Dynamite
(Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B KD 40x4*270 - M - -
El Fuerte Flying Giga Buster
(Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r - KD 470 - T - -
El Fuerte Ultra Spark
(Ultra 2)
Qcb.pngQcb.png3k.png
214214+KKK
s a r B KD 75*375 - L - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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