Oni
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Forward Dash: 3f faster (18f > 15f), longer distance
- Back Dash: slightly longer distance
- HP: 50 more (950 > 1000)
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LP, 5MP, 5LK; 2LP, 2MP; 6LP, 4MP, 4HP; Target Combo 1 (6LK~MP), Target Combo 3 (6HP~HP), Focus Attack + Forward Dash
- EX Gohadoken (236PP), Fukuma Gohado (236LP+HP), LK/MK Slash (41236LK/MK), Air EX Tatsu (j.214KK), Demon Jump + Divekick (623K~K)
Character Specific Data
Oni
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.040 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+37+4 | Jump Distance: | 1.98 Forward, 1.80 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.30 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.94 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 23 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-19 | FA + Back Dash Airborne: | 7-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -8 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -2 |
Frame Data
Note: Since nearly all grounded moves are cancellable into Super (Raging Demon), cancels into FA (Focus Attack) are listed instead.
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. | s | a | r | B | H | 30 | 50 | M | Ch Sp FA | - |
5MP | st. | s | a | r | B | H | 70 | 100 | M | Sp FA | - |
5HP | st. | s | a | r | B | H | 100 | 200 | M | Sp FA | - |
5LK | st. | s | a | r | B | H | 30 | 50 | L | Sp FA | - |
5MK | st. | s | a | r | B | H | 40*30 | 50x2 | M | Sp FA / - | 2 hits, only 1st is cancellable |
5HK | st. | s | a | r | B | H | 40*70 | 125*75 | M | FA / - | 2 hits, only 1st is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | s | a | r | B | H | 25 | 50 | M | Ch Sp FA | - | |
2MP | s | a | r | B | H | 60 | 100 | M | Sp FA | - | |
2HP | s | a | r | B | H | 90 | 200 | M | Sp FA | - | |
2LK | s | a | r | B | H | 20 | 50 | L | Ch Sp FA | - | |
2MK | s | a | r | B | H | 60 | 100 | L | Sp FA | - | |
2HK | s | a | r | B | KD | 100 | 200 | L | Su | Cancelling blocked 2HK into delayed Super can beat some punish attempts | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
6LP | s | a | r | B | H | 30 | 50 | M | TC Sp FA | - | |
Zugai Hasatsu (6MP Overhead) |
s | a | r | B | H | 30*50 | 50x2 | H*H | Su | - | |
6HP | s | a | r | B | H | 100 | 200 | M | TC Su | - | |
6LK | s | a | r | B | H | 50 | 50 | M | Su | - | |
6MK | s | a | r | B | H | 70 | 100 | M | Su | - | |
6HK | s | a | r | B | H | 100 | 200 | M | Su | - | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Gankauchi | s | a | r | B | H | 60 | 50 | M | TC Sp FA | - | |
Mizo Ochi Ugachi | s | a | r | B | H | 60*30 | 50x2 | M | Su | - | |
Target Combo 1 | > | s | a | r | B | H | 30*60 | 50*100 | M | Sp FA | - |
Target Combo 2 | > | s | a | r | B | KD | 60x2 | 50*160 | M | Sp FA | - |
Target Combo 3 | > | s | a | r | B | KD | 100*60 | 200*100 | M | EX FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | s | a | - | - | - | 50 | 50 | H | Sp | - | |
j.MP (angled) | s | a | - | - | - | 80 | 100 | H | Sp | - | |
j.HP (angled) | s | a | - | - | - | 110 | 200 | H | Sp | - | |
j.LK (angled) | s | a | - | - | - | 40 | 50 | H | Sp | Crossup | |
j.MK (angled) | s | a | - | - | - | 70 | 100 | H | - | Crossup | |
j.HK (angled) | s | a | - | - | - | 100 | 200 | H | - | - | |
j.LP (neutral) | s | a | - | - | - | 50 | 50 | H | Sp | - | |
j.MP (neutral) | s | a | - | - | - | 80 | 100 | H | Sp | KD vs. airborne opponents | |
j.HP (neutral) | s | a | - | - | - | 110 | 200 | H | Sp | - | |
j.LK (neutral) | s | a | - | - | - | 40 | 50 | H | Sp | - | |
j.MK (neutral) | s | a | - | - | - | 80 | 100 | H | - | - | |
j.HK (neutral) | s | a | - | - | - | 100 | 200 | H | - | - | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | 10+11 | 2 | 36 | -22 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash | |
Focus Attack Lv. 2 | 18+11 | 2 | 36 | -16 | crumple | 80 | 150 | M | Dash | - | |
Focus Attack Lv. 3 | 64 | 2 | 36 | crumple | crumple | 140 | 200 | - | Dash | Unblockable | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Ragou Souha (Forward Throw) |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x | |
Shuretto (Back Throw) |
+ | 3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Gohadoken (Fireball) |
236+LP |
s | a | r | B | H | 60 | 100 | M | FA | - |
+ LP Charged version | + Hold | s | a | r | B | H | 40x2 | 50x2 | M | FA | - |
MP Gohadoken (Fireball) |
236+MP |
s | a | r | B | H | 60 | 100 | M | FA | - |
+ MP Charged version | + Hold | s | a | r | B | H | 40x2 | 50x2 | M | FA | - |
HP Gohadoken (Fireball) |
236+HP |
s | a | r | B | H | 60 | 100 | M | FA | - |
+ HP Charged version | + Hold | s | a | r | B | H | 40x2 | 50x2 | M | FA | - |
Gohadoken (Fireball) |
236+PP |
s | a | r | B | H | 50x2 | 50x2 | M | FA | - |
Fukuma Gohado () |
236+LP+HP |
s | a | r | B | KD | 130 | 150 | M | FA | Only 1st hit is cancellable |
LP Gorai Hadoken (Electric Fireball) |
63214+LP |
s | a | r | B | KD | 60 | 150 | M | FA | - |
MP Gorai Hadoken (Electric Fireball) |
63214+MP |
s | a | r | B | KD | 60*30 | 100x2 | M | FA | 2 hits |
HP Gorai Hadoken (Electric Fireball) |
63214+HP |
s | a | r | B | KD | 50x2*20 | 100x2*50 | M | FA | 3 hits |
Gorai Hadoken (Electric Fireball) |
63214+PP |
s | a | r | B | KD | 50x2*80 | 100x2*50 | M | FA | 3 hits |
LP Goshoryuken (Uppercut) |
623+LP |
s | a | r | B | KD | 140 | 200 | M | FA* | Cancellable on hit only; in the corner, can followup with instant Air Super (LP~LP while landing, LK+HP) |
MP Goshoryuken (Uppercut) |
623+MP |
s | a | r | B | KD | 100*50 | 150*50 | M | FA* Su | Cancellable on hit only; late cancel into Air Super combos |
HP Goshoryuken (Uppercut) |
623+HP |
s | a | r | B | KD | 80*50*30 | 100*50x2 | M | FA* | Cancellable on hit only; can late cancel into Air Super, but no juggle |
Mu (Uppercut) |
623+PP |
s | a | r | B | KD | 50*270 | 0*300 | M | FA* | Costs 2 bars; 1st hit FA cancel on block only, goes into cinematic on hit |
LK Rakan Dantojin (Demon Slash) |
41236+LK |
s | a | r | B | KD | 100 | 150 | M | FA | - |
MK Rakan Dantojin (Demon Slash) |
41236+MK |
s | a | r | B | KD | 60*50 | 100*50 | M | FA | 1st hit doesn't knock down, allowing for FADC extensions |
HK Rakan Dantojin (Demon Slash) |
41236+HK |
s | a | r | B | KD | 100 | 150 | M | - | Crossup; no followup juggle is possible |
Rakan Dantojin (Demon Slash) |
41236+KK |
s | a | r | B | KD | 80 | 100 | M | - | Crossup; puts opponent into limited juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Tatsumaku Zankukyaku (Hurricane Kick) |
214+LK |
s | a | r | B | KD | 30*50 | 50x2 | M | - | Puts opponent into limited juggle state |
MK Tatsumaku Zankukyaku (Hurricane Kick) |
214+MK |
s | a | r | B | KD | 60*40 | 100*50 | M | FA | Only 1st hit is cancellable (close range) |
HK Tatsumaku Zankukyaku (Hurricane Kick) |
214+HK |
s | a | r | B | KD | 80*30x2 | 100*50x2 | M | FA* Su* | 1st hit is FA cancellable, 2nd/3rd hits cancel into Air Super juggle |
Tatsumaku Zankukyaku (Hurricane Kick) |
214+KK |
s | a | r | B | KD | 30x4*40 | 40x5 | M | - | Puts opponent into limited juggle state |
LK Air Tatsumaku Zankukyaku (Air Hurricane Kick) |
Air Air 214+LK |
s | a | r | B | KD | 80 | 50 | M | - | - |
MK Air Tatsumaku Zankukyaku (Air Hurricane Kick) |
Air Air 214+MK |
s | a | r | B | KD | 60x2 | 50x2 | M | - | 2nd hit depends on character height |
HK Air Tatsumaku Zankukyaku (Air Hurricane Kick) |
Air Air 214+HK |
s | a | r | B | KD | 80x2 | 50x2 | M | - | 2nd hit depends on character height |
Air Tatsumaku Zankukyaku (Air Hurricane Kick) |
Air Air 214+KK |
s | a | r | B | KD | 40x5 [140] |
50x5 [200] |
M | - | Puts opponent into limited juggle state; [when cancelled into from Zanku Hadosho, becomes 1 hit, has downward trajectory] |
Kyoseijin (Demon Jump) |
623+K |
- | - | r | - | - | - | - | - | Sp | K strength determines trajectory; cancel into followups or air special moves |
+ Sekisei Jiraiken (Palm) |
+ | s | a | r | B | KD | 50*80 | 50*100 | H*M | - / FA | - |
+ Tenmarakuseikyaku (Divekick) |
+ | s | a | r | B | H | 70 | 100 | M | - | Advantage depends on character height |
Kyoseijin (Demon Jump) |
623+KK |
- | - | r | - | - | - | - | - | Sp | Cancel into followups or air special moves |
+ Sekisei Jiraiken (Palm) |
+ | s | a | r | B | KD | 80*100 | 50*10 | H*M | - / FA | - |
+ Tenmarakuseikyaku (Divekick) |
+ | s | a | r | B | H | 80 | 100 | M | - | Advantage depends on character height |
Zanku Hadosho (Air Dash Palm) |
Air Air 214+P |
s | a | r | - | - | 70 | 100 | M | Sp Su U1 | Hitbox is behind Oni, nearly impossible to actually connect; can follow up with air versions of normals, specials, and Ultra 1; gives a unique version of EX Air Tatsu; P strength determines dash distance |
Zanku Hadosho (Air Dash Palm) |
Air Air 214+PP |
s | a | r | - | - | 80 [70] | 100 | M | Sp U1 | LP+MP forward, MP+HP up, LP+HP backward, PPP downward slam that can crossup; can follow up with air versions of normals, specials, or Ultra 1; [Dmg if hitbox behind Oni connects] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raging Demon (Super) |
LP~LP~6LK+HP |
s | a | r | - | KD | 450 | - | T | - | - |
Air Raging Demon (Super) |
LP~LP~6LK+HP |
s | a | r | - | KD | 420 | - | T | - | Can be juggled into |
Meido Gohado (Ultra 1 Straight) |
236236+PPP |
s | a | r | B | KD | 450 [350] |
- | M | - | [Non-cinematic damage, not factoring in scaling] |
Messatsu Gotenha (Ultra 1 Upward) |
236236+KKK |
s | a | r | B | KD | 326 | - | M | - | Fires straight up |
Messatsu Gozanku (Ultra 1 Air) |
Air Air 236236+PPP |
s | a | r | B | KD | 360 | - | M | - | Fires diagonally downward |
Tenchi Sokaigen (Ultra 2) |
214214+PPP |
s | a | r | B | KD | 525 [38x7] |
- | M | - | [Dmg for non-cinematic juggle version, not factoring in scaling] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: