Ultra Street Fighter IV/Vega/Omega

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Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Vega

SSFIV-Vega Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • General/Movement Changes:
    • Forward Dash: 5f faster (20f > 15f)
    • Back Dash: slightly longer distance
    • Throw: slightly shorter range


  • Normal Move Changes:


  • Command Normal Changes:


  • Special Move Changes:


  • Super/Ultra Changes:


  • Moves with ending Input Buffer:
    • Close 5HP, 5LK, 5MK; Far 5LK; 2LP, 2LK, 2MK; Remove Mask (623PP); Focus Attack + Forward Dash
    • EX Scarlet Terror Block Followup ([2]6K~K), Flying Barcelona Claw Swipe/Divekick ([2]8K~P or K, does not apply to EX Claw Swipe)

Character Specific Data

Vega

VITALS
Health: 1000 Stun: 900
WALKING
Forward Walk Speed: 0.055 Back Walk Speed: 0.050
JUMPING
Jump Total Frames: 4+35+4 Jump Distance: 1.70 Forward, 1.53 Back
DASHING
Forward Dash Frames: 15 Forward Dash Distance: 1.67
Back Dash Frames: 22 Back Dash Distance: 1.23
FA + Forward Dash Frames: 19 FA + Back Dash Frames: 15
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-19 FA + Back Dash Airborne: 6-14
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -4 Lv1 FA + Back Dash (Block): 0
Lv2 FA + Forward Dash (Block): +2 Lv2 FA + Back Dash (Block): +6

Frame Data

Note: Damage values listed with [square brackets] refer to No Claw

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 30 [20] 50 M Sp Su -
5MP (Close) cl. Mp.png s a r B H 70 [60] 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 50x2
[40x2]
50x2 M Sp Su / - 2 hits, only 1st is cancellable; forces stand
5LK (Close) cl. Lk.png s a r B H 30 50 M - -
5MK (Close) cl. Mk.png s a r B H 65 100 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 30 [20] 50 M Sp Su -
5MP (Far) far. Mp.png s a r B H 90 [70] 100 M Su -
5HP (Far) far. Hp.png s a r B H 120 [75] 200 M - -
5LK (Far) far. Lk.png s a r B H 40 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 40x2 50x2 M - -
5HK st. Hk.png s a r B H 40*70 125*75 M Su / - 2 hits, only 1st is cancellable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 30 [20] 50 M Sp Su -
2MP Down.gifMp.png s a r B H 65 [55] 100 M Sp Su -
2HP Down.gifHp.png s a r B H 110 [75] 200 M - -
2LK Down.gifLk.png s a r B H 20 50 L Sp Su -
2MK Down.gifMk.png s a r B H 60 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Piece of Mercury
(Overhead)
Downright.gifMk.png s a r B H 60 100 H - -
Cosmic Heel Downright.gifHk.png s a r B KD 50x2 80x2 M - -
Target Combo cl.Lk.png > Hk.png s a r B KD 30*50x2 50*80x2 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 50 [40] 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 80 [70] 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 100 [90] 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - 40 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 80 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 100 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 50 [40] 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 80 [70] 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 100 [90] 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - 40 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 70 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 100 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 10+11 2 35 -21 KD 90 [80] 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 18+11 2 35 -15 crumple 80 [70] 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png 65 2 35 crumple crumple 140 [130] 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Rainbow Suplex
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Crescent Line
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Stardust Drop
(Air Throw)
Up.gif+Lp.pngLk.png 3 2 4 land - KD 180 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Rolling Crystal Flash Cb.png,F.pngLp.png
[4]6+LP
s a r B H 20*90
[20*80]
20*100 M Su charge time 50f
MP Rolling Crystal Flash Cb.png,F.pngMp.png
[4]6+MP
s a r B H 20x2*90
[20x2*80]
20x2*100 M Su charge time 50f
HP Rolling Crystal Flash Cb.png,F.pngHp.png
[4]6+HP
s a r B H 20x3*90
[20x3*80]
20x3*100 M Su charge time 50f
Ex.pngEx.png Crimson Crucify Cb.png,F.png2p.png
[4]6+PP
s a r B KD 300 [255] 190 M FA Costs 2 bars; can FA cancel any hit; charge time 50f
LK Scarlet Terror
(Flip Kick)
Cd.png,F.pngLk.png
[2]6+LK
s a r B KD 80 150 M - Works from any down charge, so 3HK into Scarlet Terror juggle works easily; charge time 42f; KD Adv: +x
MK Scarlet Terror
(Flip Kick)
Cd.png,F.pngMk.png
[2]6+MK
s a r B KD 80*60 100x2 M - Works from any down charge, so 3HK into Scarlet Terror juggle works easily; charge time 42f; KD Adv: +x
HK Scarlet Terror
(Flip Kick)
Cd.png,F.pngHk.png
[2]6+HK
s a r B KD 10*60 100x2 M - Works from any down charge, so 3HK into Scarlet Terror juggle works easily; charge time 42f; KD Adv: +x
Ex.png Scarlet Terror
(Flip Kick)
Cd.png,F.png2k.png
[2]6+KK
s a r B KD 170 200 M - Automatic followup on hit (can whiff against high airborne opponents); charge time 42f; KD Adv: +x
+ K Followup
(Block Only)
+ K.png s a r B H 40 50 H - Can be easily punished before followup comes out, but may hop over slow crouching punish attempts
Sky High Claw
(Jump Starter)
Cd.png,U.pngP.png
[2]8+P
s a r - - - - - - Strength determines jump height; charge time 42f
+ P Followup + P.png s a r B KD 110 [100] 200 M - Performs Sky High Claw attack during jump animation
Ex.png Sky High Claw Cd.png,U.png2p.png
[2]8+PP
to wall
+s
a r B KD 160 [140] 200 M - Jumps off wall behind Vega unless input with Up+Forward; travel time to nearest wall affects startup; charge time 42f; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Flying Barcelona Attack
(Wall Dive)
Cd.png,U.pngK.png
[2]8+K
s - r - - - - - - Jumps off wall behind Vega unless input with Up+Forward; charge time 42f
+ Claw Swipe + P.png s a r B KD 80 [60] 100 H - Can crossup
+ Divekick + K.png s a r B H 70 100 M - -
+ Izuna Drop + Right.gif / Left.gifP.png
(close)
s a r - KD 150 150 T - -
Ex.png Flying Barcelona Attack
(Wall Dive)
Cd.png,U.png2k.png
[2]8+KK
s a r - KD 20 - M - Whiffs on crouching opponents (cl.5HP forces stand); jumps off wall behind Vega unless input with Up+Forward; charge time 42f; KD Adv: +x
+ Ex.png Claw Swipe + P.png s a r B KD 50*130
[40*100]
50*150 H - Can crossup
+ Ex.png Divekick + K.png s a r B H 80 150 M - -
+ Ex.png Izuna Drop + Right.gif / Left.gifP.png
(close)
s a r - KD 220 250 T - -
Remove Claw Dp.pngP.png
623+P
- - r - - - - - - Only useful to manually remove and pickup claw so that the opponent can't force you to drop it
Ex.pngEx.png Insanity Gaze
(Remove Mask)
Dp.png2p.png
623+PP
- - r - - - - - - Costs 2 bars, removes mask to boost damage by 10%; causes a Super freeze that allows a combo extension
Back Slash 3p.png
PPP
- - r - - - - - - Invincible long backflip
Short Back Slash 3k.png
KKK
- - r - - - - - - Invincible short backflip
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Flying Barcelona Special
(Super)
Cdb.png,Delta.pngK.png
[1]319+K
s a r B KD 50 - M - Initial hit on the way up; flies toward left/right corner depending on input; charge time 42f; KD Adv: +x
+ Claw Swipe + P s a r B KD 400
[365]
- H - Damage distribution: 100*50x3*150, can be hard to make all hits connect
+ Rolling Izuna Drop
(Throw Ender)
+ close P.png s a r B KD 400 - T - Throw cannot juggle if the initial Super hit connected
Bloody High Claw
(Ultra 1)
Cdb.png,Delta.png3k.png
[1]319+KKK
s a r B KD 30*450
[30*375]
- M - charge time 42f; KD Adv: +x
Splendid Claw
(Ultra 2)
Cdb.png,F.pngBf.png3k.png
[1]646+KKK
s a r B KD 450
[435]
- L - charge time 42f; KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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