Street Fighter V/G

From SuperCombo Wiki

Introduction

About G

Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he have some sort of relation with Gill? We may never know.

G is a momentum-based, rushdown fighter with an oppressive ground game and excels at opening up opponents with good frame traps and normals, while also always threatening with a command grab. Being very momentum-based, it can result in G being a volatile character capable of rolling through the opponent's health bar once he gets a knockdown and is free to stack his levels/V-meter. Although he lacks in the defensive department, G makes it up as a solid character for those who want an aggressive playstyle with a simple game plan and versatile combos for micromanaging trading Presidentiality levels for Oki, or vice versa.

Strengths Weaknesses
  • With resources, his damage output gets very high and also has inherently great corner carry and Oki.
  • Great frame traps with normals and mixups with a command grab.
  • Solid pokes and anti-airs, potentially strong fireball, and many bursts-of-movements moves give him a great and versatile neutral game
  • Both 2 useful v-skills and 2 powerful 2 triggers give G a lot of versatility and options in matchups
  • Without any levels or resources, his damage is lacking, and loses several of his neutral tools
  • Has to burn resources quickly, when without any levels, to get a notable reward for his offense
  • Indifferent movement options
  • Severe lack of defensive options, no 3-frame or invincible reversal, resulting in reliance of V-Gauge and knowledge of matchup


Unique Mechanics

G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.

Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:

  • G Charge can be held to increase the charge time and level up to 3 at once.
  • G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
  • Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
  • V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.

See the Strategy page for more information.

Final Patch

Players to Watch

  • Nemo
  • NuckleDu
  • Smug
  • 801 Strider
G
SFV-G Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 600
Ground Movement
Forward Walk Speed 0.0377
Backward Walk Speed 0.03
Forward Dash Speed 19
Backward Dash Speed 25
Forward Dash Distance 1.567
Backward Dash Distance 1.052
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 1.9
Backward Jump Distance 1.71
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV G 5LP.png
Startup Active Recovery Hit
4 2 8 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • G's only +3 on block light button
Stand MP
Stand MP
5MP
SFV G 5MP.png
Startup Active Recovery Hit
6 3 12 7
Damage Stun Attack Block
60 100 H 3
  • Cancel options: vt1 vt2
  • The go-to frametrap and combo starter
Stand HP
Stand HP
5HP
SFV G 5HP.png
Startup Active Recovery Hit
11 4 21 3
Damage Stun Attack Block
80 150 H -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Decent range for whiff punishing
  • Slightly smaller hurtbox vertically on frames 9-30 (since G ducks down slightly during the animation)
  • Can be used to cover both wake-ups but the last active frame has very short range hitbox so G would need to be up close
Stand LK
Stand LK
5LK
SFV G 5LK.png
Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
40 70 H 1
Stand MK
Stand MK
5MK
SFV G 5MK.png
Startup Active Recovery Hit
9 3 17 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Decent range and minimal hurtbox extensions before active frames makes this a pretty good poke tool
  • Very good frame advantage on V-Trigger cancel (can convert to big combos from far away)
  • Das BOOT!
Stand HK
Stand HK
5HK
SFV G 5HK.png
Startup Active Recovery Hit
9 3(3)2 23(25) 2
Damage Stun Attack Block
50*40 (80) 75*75 (100) H -5
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only, 1st hit
  • 1st hit puts airborne opponents into a limited juggle state (Juggle Increase: +1)
  • 2nd hit does a spiked knockdown on airborne opponents (KDA listed is lower the closer to the ground 2nd hit connects)
  • Only the 1st hit is cancelable into Super
  • 10 less damage (80) and 50 less stun (100) overall if the 1st hit whiffs
  • If the 1st hit whiffs the 2nd hit will connect 1F faster than normal (3F gap on the active frames instead of the 4F gap like on Hit/Block) and has 2F longer recovery (resulting in 1F longer total frame duration if the 1st hit whiffs)
  • Very good range and huge V-Trigger cancel frame advantage makes this a very strong comeback tool
  • HUGE pushback on hit and block (can be impossible to punish due to pushback)
  • Can be used to blow through 1-hit armor moves and combo afterwards with +4 counter-hit advantage
  • Juggle Limit / Increase / Start: 6*17 / 1*1 / 1*1
  • Hatson's favorite move in the game
Crouch LP
Crouch LP
2LP
SFV G 2LP.png
Startup Active Recovery Hit
4 3 8 5
Damage Stun Attack Block
30 70 H 2
Crouch MP
Crouch MP
2MP
SFV G 2MP.png
Startup Active Recovery Hit
7 3 15 5
Damage Stun Attack Block
60 100 H 2
Crouch HP
Crouch HP
2HP
SFV G 2HP.png
Startup Active Recovery Hit
8 4 21 1
Damage Stun Attack Block
90(80) 150(100) H -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Forces stand on hit
  • 10 less damage (80) and 50 less stun (100) after the 1st active frame
  • Solid anti-air on frames 9-11
  • Last active frame can hit cross-up
Crouch LK
Crouch LK
2LK
SFV G 2LK.png
Startup Active Recovery Hit
4 2 9 4
Damage Stun Attack Block
20 70 L 1
Crouch MK
Crouch MK
2MK
SFV G 2MK.png
Startup Active Recovery Hit
8 3 14 4
Damage Stun Attack Block
60 100 L -2
  • Cancel options: vt1 vt2
  • Minimal hurtbox extensions before active frames makes this a decent poke tool
Crouch HK
Crouch HK
2HK
SFV G 2HK.png
Startup Active Recovery Hit
10 2 28 KD
Damage Stun Attack Block
100 150 L -14
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *Speech/Level Up Only
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Jump LP
Jump LP
j.LP
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
Jump MP
Jump MP
j.MP
Startup Active Recovery Hit
7 6 - KD
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Causes a spiked knockdown on airborne opponents
Jump HP
Jump HP
j.HP
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
Jump LK
Jump LK
j.LK
Startup Active Recovery Hit
4 7 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: v s 1
  • Cancels into airborne V-Skill 1 on hit or block
  • Instant Overhead into V-Skill 1 is -3 on Block
Jump MK
Jump MK
j.MK
Startup Active Recovery Hit
5 6 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Flaming Hot Cheetos Kick!
Jump HK
Jump HK
j.HK
Startup Active Recovery Hit
11 5 - -
Damage Stun Attack Block
90 150 M -

Command Normals

Flying President
Flying President
9 > 2MP
SFV G 9 2MP.png
Startup Active Recovery Hit
9 7 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can Cross-up
Wild President
Wild President
6HP
SFV G 6HP.png
Startup Active Recovery Hit
15 3 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *Speech/Level Up Only
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit / block (even though this move isn't special cancelable)
  • Slightly smaller hurtbox vertically on frames 1-22 (since G ducks down slightly during the animation)
  • Juggle Limit / Increase / Start: 5 / 2 / 1
Strong President
Strong President
4HP
SFV G 4HP.png
Startup Active Recovery Hit
9 1*4 23 KD
Damage Stun Attack Block
40*40 (80) 50*50 (100) H*H -5(-6)
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 1st hit forces stand on hit
  • 2nd hit whiffs on crouching (resulting in -6 on block on crouchers instead of -5)
  • 1st hit can't hit airborne
  • Great anti-air hitbox on 2nd hit (frames 10-13)
  • Slightly smaller hurtbox (no head hurtbox) on frames 4-32
  • Quite lenient cancel window into specials (can be delayed up to 3F past active frames)
  • Juggle Limit / Increase / Start: 0*4 / 4*4 / 2*1
Crash President
Crash President
6HK
SFV G 6HK.png
Startup Active Recovery Hit
25 2 22 1
Damage Stun Attack Block
90 150 M -7
  • Cancel options: -
  • Overhead
  • Juggle Limit / Increase / Start: 5 / 1 / 1

Throws

Violence President
Violence President
Throw
LPLK
SFV G LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
Destroy President
Destroy President
Back Throw
4LPLK
SFV G 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 200 T -

Special Moves

Message To The People (Speech 1)
Message To The People (Speech 1)
22KK
Startup Active Recovery Hit
- - 69(1660) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Builds EX Gauge depending on how long the buttons are held down
  • Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the LK+MK version)
  • 31F: +50 EX Gauge
  • 80F: +50 EX Gauge
  • 280F: +50 EX Gauge
  • 480F: +50 EX Gauge
  • 680F: +100 EX Gauge
  • 880F: +100 EX Gauge
  • 1080F: +100 EX Gauge
  • 1280F: +100 EX Gauge
  • 1460F: +300 EX Gauge
Message To The People (Speech 2)
Message To The People (Speech 2)
22KK
Startup Active Recovery Hit
- - 69(1760) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Builds EX Gauge depending on how long the buttons are held down
  • Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the MK+HK version)
  • 31F: +50 EX Gauge
  • 80F: +50 EX Gauge
  • 280F: +50 EX Gauge
  • 480F: +50 EX Gauge
  • 680F: +100 EX Gauge
  • 880F: +100 EX Gauge
  • 1080F: +100 EX Gauge
  • 1280F: +100 EX Gauge
  • 1555F: +300 EX Gauge
Message To The People (Speech 3)
Message To The People (Speech 3)
22KK
Startup Active Recovery Hit
- - 69(1720) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Builds EX Gauge depending on how long the buttons are held down
  • Speech dialogue and total duration frames vary depending on which 2 kick button combinations are used (this one is the LK+HK version)
  • 31F: +50 EX Gauge
  • 80F: +50 EX Gauge
  • 280F: +50 EX Gauge
  • 480F: +50 EX Gauge
  • 680F: +100 EX Gauge
  • 880F: +100 EX Gauge
  • 1080F: +100 EX Gauge
  • 1280F: +100 EX Gauge
  • 1525F: +300 EX Gauge
Neutral Attack
Neutral Attack
5
SFV G 5.png
Startup Active Recovery Hit
3867 15 - KD
Damage Stun Attack Block
500 500 H -
  • Cancel options: -
  • Tiny horizontal range
  • Hard Knockdown if it somehow ever hits
  • Causes free juggle state on hit against airborne opponents
  • Puts opponent into a free juggle state on counter-hit
  • Deals 125 white life in damage on block
LP G Smash Over (Level 1)
LP G Smash Over (Level 1)
623LP (Level 1)
SFV G 623LP (Level 1).png
Startup Active Recovery Hit
16 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 3 / 1 / 10
MP G Smash Over (Level 1)
MP G Smash Over (Level 1)
623MP (Level 1)
SFV G 623MP (Level 1).png
Startup Active Recovery Hit
20 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 2 / 1 / 10
HP G Smash Over (Level 1)
HP G Smash Over (Level 1)
623HP (Level 1)
SFV G 623HP (Level 1).png
Startup Active Recovery Hit
22(25) 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Startup frames based on proximity range to target (up to 25F startup if not in range yet)
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 2 / 1 / 10
LP G Smash Over (Level 2)
LP G Smash Over (Level 2)
623LP (Level 2)
Startup Active Recovery Hit
16 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 5 / 6 / 10
MP G Smash Over (Level 2)
MP G Smash Over (Level 2)
623MP (Level 2)
Startup Active Recovery Hit
20 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 5 / 6 / 8
HP G Smash Over (Level 2)
HP G Smash Over (Level 2)
623HP (Level 2)
Startup Active Recovery Hit
22(25) 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Startup frames based on proximity range to target (up to 25F startup if not in range yet)
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 5 / 6 / 8
G Smash Over (Level 3)
G Smash Over (Level 3)
623P (Level 3)
Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Cancel options: su vs2 vt1 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only
  • Cancelable into any EX move on hit or block
  • Only 1st hit is cancelable into V-Trigger 1 on hit or block
  • Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit
  • 1st hit hit launches opponent on hit into a free juggle state
  • 2nd hit wall bounces opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
  • The KDA data outside the parantheses refers to when using the move when mid-screen
  • The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
  • NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)
EX G Smash Over
EX G Smash Over
623PP
SFV G 623PP.png
Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Cancel options: vs2 vt1 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only (even though this move isn't special cancelable)
  • Only 1st hit is cancelable into V-Trigger 1 on hit or block
  • Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit
  • 1st hit launches opponent on hit into a free juggle state
  • 2nd hit wall bounces opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
  • The KDA data outside the parantheses refers to when using the move when mid-screen
  • The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
  • NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)
LK G Smash Under (Level 1)
LK G Smash Under (Level 1)
623LK (Level 1)
SFV G 623LK (Level 1).png
Startup Active Recovery Hit
13 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
  • Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
MK G Smash Under (Level 1)
MK G Smash Under (Level 1)
623MK (Level 1)
SFV G 623MK (Level 1).png
Startup Active Recovery Hit
16 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
  • Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
  • 1 extra KDA when canceling into G Charge (PP) or Message to the People (KK) than all other level 1 or 2 versions (even Level 2 MK version doesn't have the same KDA as this Level 1 MK version)
HK G Smash Under (Level 1)
HK G Smash Under (Level 1)
623HK (Level 1)
SFV G 623HK (Level 1).png
Startup Active Recovery Hit
20(23) 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Startup frames based on proximity range to target (up to 23F startup if not in range yet)
  • Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
  • Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
LK G Smash Under (Level 2)
LK G Smash Under (Level 2)
623LK (Level 2)
Startup Active Recovery Hit
13 5 25 KD
Damage Stun Attack Block
100 150 L -8
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
  • Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
  • Juggle Limit / Increase / Start: 1 / 5 / 1
MK G Smash Under (Level 2)
MK G Smash Under (Level 2)
623MK (Level 2)
Startup Active Recovery Hit
16 5 25 KD
Damage Stun Attack Block
100 150 L -6
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block)
  • Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
  • Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
  • Juggle Limit / Increase / Start: 1 / 7 / 1
HK G Smash Under (Level 2)
HK G Smash Under (Level 2)
623HK (Level 2)
Startup Active Recovery Hit
20(23) 5 25 KD
Damage Stun Attack Block
100 150 L -6
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Startup frames based on proximity range to target (up to 23F startup if not in range yet)
  • Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block)
  • Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
  • Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
  • Juggle Limit / Increase / Start: 1 / 7 / 1
G Smash Under (Level 3)
G Smash Under (Level 3)
623K (Level 3)
Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Cancel options: su vs2 vt1 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only
  • Cancelable into any EX move on hit or block
  • Startup frames based on proximity range to target (up to 18F startup if not in range yet)
  • Launches opponent into a limited juggle state on hit
  • Only 1st hit is cancelable into V-Trigger 1 on hit or block
  • Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block
  • Juggle Limit / Increase / Start: 7*12 / 1*1 / 1*1
EX G Smash Under
EX G Smash Under
623KK
SFV G 623KK.png
Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Cancel options: vs2 vt1 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only (even though this move isn't special cancelable)
  • Startup frames based on proximity range to target (up to 18F startup if not in range yet)
  • Launches opponent into a limited juggle state on hit
  • Only 1st hit is cancelable into V-Trigger 1 on hit or block
  • Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block
  • Juggle Limit / Increase / Start: 11*12 / 1*1 / 1*1
LP G Burst (Level 1)
LP G Burst (Level 1)
236LP (Level 1)
SFV G 236LP (Level 1).png
Startup Active Recovery Hit
15 11 34 -6
Damage Stun Attack Block
50 100 H -11
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • 1-hit projectile hitbox
MP G Burst (Level 1)
MP G Burst (Level 1)
236MP (Level 1)
SFV G 236MP (Level 1).png
Startup Active Recovery Hit
20 11 29 -1
Damage Stun Attack Block
50 100 H -6
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • 1-hit projectile hitbox
HP G Burst (Level 1)
HP G Burst (Level 1)
236HP (Level 1)
SFV G 236HP (Level 1).png
Startup Active Recovery Hit
25 11 27 1
Damage Stun Attack Block
50 100 H -4
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • 1-hit projectile hitbox
LP G Burst (Level 2)
LP G Burst (Level 2)
236LP (Level 2)
Startup Active Recovery Hit
15 11 34 -3
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -8
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • 2-hit projectile hitbox (can easily nullify 2-hit projectiles)
MP G Burst (Level 2)
MP G Burst (Level 2)
236MP (Level 2)
Startup Active Recovery Hit
20 11 29 2
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -3
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • 2-hit projectile hitbox (can easily nullify 2-hit projectiles)
HP G Burst (Level 2)
HP G Burst (Level 2)
236HP (Level 2)
Startup Active Recovery Hit
25 11 27 4
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -1
  • Cancel options: su vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • 2-hit projectile hitbox (can easily nullify 2-hit projectiles)
G Burst (Level 3)
G Burst (Level 3)
236P (Level 3)
Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Cancel options: su vs2 vt1 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Cancelable into any EX move on hit or block
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
  • 2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
  • Second hit knocks down opponent
  • Only first hit is V-Trigger cancelable
EX G Burst
EX G Burst
236PP
SFV G 236PP.png
Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Cancel options: vs2 vt1 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
  • 2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
  • Second hit knocks down opponent
  • Only first hit is V-Trigger cancelable
LK G Spin Kick (Level 1)
LK G Spin Kick (Level 1)
236LK (Level 1)
SFV G 236LK (Level 1).png
Startup Active Recovery Hit
20(25) 7 4+16 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Airborne on frames 16-30
  • Projectile invincible on lower body on frames 16-29
  • Projectile invincible on extended attacking leg on frames 23-27
  • First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
MK G Spin Kick (Level 1)
MK G Spin Kick (Level 1)
236MK (Level 1)
SFV G 236MK (Level 1).png
Startup Active Recovery Hit
25(30) 7 4+18 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Airborne on frames 21-35
  • Projectile invincible on lower body on frames 21-34
  • Projectile invincible on extended attacking leg on frames 27-32
  • First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 30)
HK G Spin Kick (Level 1)
HK G Spin Kick (Level 1)
236HK (Level 1)
SFV G 236HK (Level 1).png
Startup Active Recovery Hit
28(33) 7 3+19 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Airborne on frames 24-37
  • Projectile invincible on lower body on frames 24-37
  • Projectile invincible on extended attacking leg on frames 30-35
  • First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 33)
LK G Spin Kick (Level 2)
LK G Spin Kick (Level 2)
236LK (Level 2)
Startup Active Recovery Hit
17(25) 2(1)7 3+16 5
Damage Stun Attack Block
50 100 H -5
  • Cancel options: vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Airborne on frames 17-29
  • Projectile invincible on lower body on frames 16-29
  • Projectile invincible on extended attacking leg on frames 22-27
  • 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
MK G Spin Kick (Level 2)
MK G Spin Kick (Level 2)
236MK (Level 2)
Startup Active Recovery Hit
22(30) 2(1)7 3+19 5
Damage Stun Attack Block
50 100 H -5
  • Cancel options: vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Airborne on frames 22-34
  • Projectile invincible on lower body on frames 21-35
  • Projectile invincible on extended attacking leg on frames 27-32
  • 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
HK G Spin Kick (Level 2)
HK G Spin Kick (Level 2)
236HK (Level 2)
Startup Active Recovery Hit
25(33) 2(1)7 3+19 5
Damage Stun Attack Block
50 100 H -5
  • Cancel options: vs2 vt2
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
  • Special cancelable into V-Trigger 2 post-activation on hit or block
  • Airborne on frames 25-37
  • Projectile invincible on lower body on frames 24-38
  • Projectile invincible on extended attacking leg on frames 30-35
  • 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
G Spin Kick (Level 3)
G Spin Kick (Level 3)
236K (Level 3)
Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Cancel options: -
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit only (even though this move isn't special cancelable)
  • Cancelable into any EX move on hit or block
  • Projectile invincible on frames 4-30
  • Airborne on frames 16-30
  • 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
EX G Spin Kick
EX G Spin Kick
236KK
SFV G 236KK.png
Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Cancel options: -
  • Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit only (even though this move isn't special cancelable)
  • Projectile invincible on frames 4-30
  • Airborne on frames 16-30
  • 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
G Impact (Level 1)
G Impact (Level 1)
63214K (Level 1)
SFV G 63214K (Level 1).png
Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
60 100 T -
  • Cancel options: -
  • 7F startup (instead of 12F) when canceling into this from other moves
  • Launches opponent into a limited juggle state on hit
G Impact (Level 2)
G Impact (Level 2)
63214K (Level 2)
SFV G 63214K (Level 2).png
Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
30*40 120 T -
  • Cancel options: sp su vs1 vs2
  • 7F startup (instead of 12F) when canceling into this from other moves
  • Launches opponent into a limited juggle state on hit
  • Cancels into all specials / v-skill / super on hit
  • Has 2 seperate cancel execution windows during the on-hit animation on frames 65-67 and again on frames 75-77 (the last 3 recovery frames on hit) - In some cases it can be better to delay the cancel for the 2ndary cancel window
  • Cannot be canceled into Message to the People (KK) on hit
  • Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
  • More KDA on this Level 2 version than all the other versions of this move
G Impact (Level 3)
G Impact (Level 3)
63214K (Level 3)
SFV G 63214K (Level 3).png
Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
20*30x2 (80) 120 T -
  • Cancel options: sp su vs1 vs2
  • 7F startup (instead of 12F) when canceling into this from other moves
  • Launches opponent into a limited juggle state on hit
  • Cancels into all specials / v-skill / super on hit
  • Cannot be canceled into Message to the People (KK) on hit
  • Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
EX G Impact
EX G Impact
63214KK
SFV G 63214KK.png
Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
30*40x2 (110) 150 T -
  • Cancel options: sp su vs1 vs2
  • 7F startup (instead of 12F) when canceling into this from other moves
  • Launches opponent into a limited juggle state on hit
  • Cancels into all specials / v-skill / super on hit
  • Cannot be canceled into Message to the People (KK) on hit
  • Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
G Charge
G Charge
22PP
SFV G 22PP.png
Startup Active Recovery Hit
- - 64 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Gain Presidential Power (level up) on frame 43
  • Can hold down button to maximum Presidential Power (2 level ups) on frame 120
  • Crouch sized hurtboxes (but not actual crouch status) on frames 15-47
  • Has 5 extra recovery frames (69 frames total) when canceled into (see G Charge (Cancel) data)
  • Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well)
G Charge (Hold)
G Charge (Hold)
22PP (Hold)
SFV G 22PP (Hold).png
Startup Active Recovery Hit
- - 128 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Gain Presidential Power (level up) on frame 43
  • Can hold down button to maximum Presidential Power (2 level ups) on frame 120
  • Crouch sized hurtboxes (but not actual crouch status) on frames 15-105
  • Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well)
G Charge (Cancel)
G Charge (Cancel)
PP (Cancel)
SFV G PP (Cancel).png
Startup Active Recovery Hit
- - 69 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Gain Presidential Power (level up) on frame 43
  • Cannot hold down buttons to gain even more Presidential Power
  • Crouch sized hurtboxes (but not actual crouch status) on frames 14-43
  • Has 5 extra recovery frames (69 frames total) more the non-cancel version of this move
  • Cancelable into from all specials / v-skill / special cancelable normals (and f+HP as well)

Critical Arts

Pangaea Burst
Pangaea Burst
236236P
Startup Active Recovery Hit
1+5 13*13*13 113 KD
Damage Stun Attack Block
50x5*80 (330) 0 H -24(-52)
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Spawns 3 different explosions one after another across the stage (in the corner they don't move forward and all hit the same spot)
  • Each explosion lasts for 13 active frames and has 2 different hits inside of it
  • Attack type is a series of overlapping fireballs and physical strike, so it cannot be countered with projectile-invincible attacks or Vega's VT2 parry
  • All hits can break armor
  • Frame disadvantage on block depends on how many explosions were blocked by the opponent, the fewer explosions connect on block the more disadvantageous G is on block (but if all 3 are blocked then G is only -24 on block)
  • KDA data shown in the parentheses refers to if only the last hit connects (instead of all 3 hits resulting in the regular KDA)

Taunts

Taunt
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • It's a presidential code of conduct to shake hands with other presidents at the start of the game

V-System

V-Skill 1

G Barrier
G Barrier
MPMK (VS1)
SFV G MPMK (VS1).png
Normal
SFV G MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 13(23) 25(35)(23) KD
Damage Stun Attack Block
50 100 H -17
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *Speech/Level Up Only
  • Absorbs 1 hit of projectile (but also has a strike hitbox that knocks down on hit)
  • Startup and Active frames listed refers to the Strike hitbox (13F startup with 13 active frames) and the Projectile Absorb hitbox (13F startup with 23 active frames)
  • Recovery frames listed refers to versions that play out on Whiff (25F recovery) - Hit / Block (35F recovery) - Projectile Absorb (23F recovery)
  • Builds 120 / 60 V-Gauge on Hit / Block (Builds 80 V-Gauge upon successfully absorbing a projectile)
  • Cancelable into G Charge (PP) or Message to the People (KK) (even though this move isn't special cancelable)
  • Can Cross-up (hit opponents behind G)
  • Lower hurtbox (no head or shoulder hurtbox) on frames 5-25
  • Forward extending arm and leg are projectile invincible on frames 9-25
  • Juggle Limit / Increase / Start: 8 / 10 / 5
V-Trigger 1 Startup Active Recovery Hit
13*32(9) 26(30) 25 KD
Damage Stun Attack Block
50(80) 100 H -2
  • Cancel options: -
  • Absorbs 2 hits of projectiles (but also has a strike hitbox that knocks down on hit)
  • Also spawns a 1-hit projectile (with 2 extra hits of projectile durability) on frame 32
  • Startup and Active frames listed refers to the Strike hitbox (13F startup with 26 active frames) / Projectile Absorb hitboxes (9F startup with 30 active frames) and the secondary fireball (32F startup)
  • Projectile deals more dmg (80) than initial hitbox
  • Can Cross-up (hit opponents behind G)
  • Lower hurtbox (no head or shoulder hurtbox) on frames 5-50
  • Forward extending arm and leg are projectile invincible on frames 9-50
  • Juggle Limit / Increase / Start: 3*70 / 10*1 / 1*1
  • Spends 500 V-Timer (20% of Level 1 V-Timer, 17% of Level 2 V-Timer, 14% of Level 3 V-Timer)
Airborne G Barrier
Airborne G Barrier
MPMK (VS1) (air)
SFV G MPMK (VS1) (air).png
Normal
SFV G MPMK (VS1) (air) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13(9) 16(26) 11 KD
Damage Stun Attack Block
50 100 H -
  • Cancel options: -
  • Absorbs 1 hit of projectile (but also has a strike hitbox that knocks down on hit)
  • Startup and Active frames listed refers to the Strike hitbox (13F startup with 16 active frames) and the Projectile Absorb hitbox (9F startup with 26 active frames)
  • Upon successfully absorbing a projectile with this move; G starts falling down with a forward momentum and can cancel into any air normal or another airborne V-Skill
  • Builds 120 / 60 V-Gauge on Hit / Block (Builds 80 V-Gauge upon successfully absorbing a projectile)
  • Cannot Cross-up
  • 3F faster startup (10F) and 1F less landing recovery (10F) when canceled into from 8LK on hit or block
  • Secondary hurtbox extension during active frames (frames 13-34) are projectile invincible (but the initial hurtbox behind it is not projectile invincible)
  • Juggle Limit / Increase / Start: 1 / 1 / 2
V-Trigger 1 Startup Active Recovery Hit
13*31(9) 24(28) 11 KD
Damage Stun Attack Block
50(80) 100 H -
  • Cancel options: -
  • Absorbs 2 hits of projectiles (but also has a strike hitbox that knocks down on hit)
  • Also spawns a 1-hit projectile (with 2 extra hits of projectile durability) on frame 31
  • Startup and Active frames listed refers to the Strike hitbox (13F startup with 24 active frames) / Projectile Absorb hitboxes (9F startup with 28 active frames) and the secondary fireball (31F startup)
  • Projectile deals more dmg (80) than initial hitbox
  • Cannot cancel into air normals or another airborne V-Skill upon absorbing a projectile like G normally with airborne V-Skill
  • Cannot Cross-up
  • 11F landing recovery frames
  • Secondary hurtbox extension during active frames (frames 13-49) are projectile invincible (but the initial hurtbox behind it is not projectile invincible)
  • Juggle Limit / Increase / Start: 1*70 / 1*1 / 2*1
  • Spends 500 V-Timer (20% of Level 1 V-Timer, 17% of Level 2 V-Timer, 14% of Level 3 V-Timer)

V-Skill 2

G Protection
G Protection
MPMK (VS2)
SFV G MPMK (VS2).png
Normal
Normal Startup Active Recovery Hit
31 - 29(24) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Keeps Presidentiality Level on next knockdown
  • Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times
  • 5 less recovery frames when canceled into
V-Trigger 1 Startup Active Recovery Hit
31 - 29(24) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Keeps Presidentiality Level on next knockdown
  • Decreases amount of damage/stun taken by 10% until G gets knocked down, this effect can be stacked up to 3 times
  • Has one hit of armor during V-Trigger 1 frames 3-31
  • 5 less recovery frames when canceled into

V-Trigger 1

Maximum President
Maximum President
HPHK (VT1)
SFV G HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 (9) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • V-Timer based on Presidentiality Level when V-Trigger is activated.
  • Level 1 Duration of 2500 frames (42 seconds)
  • Level 2 Duration of 3000 frames (50 seconds)
  • Level 3 Duration of 3500 frames (58 seconds)
  • Increases G's Presidental Power to maximum (Level 3) and allows canceling from one special into another (every special or cancel costs him 300 V-Timer (10% of his V-Timer))
  • Also improves both grounded and airborne V-Skills and allows for canceling into them from specials
  • The V-Trigger 1 version of his specials are not all the same as they are normally at maximum Presidential Power (Level 3)
  • G reverts back to his prior Presidential Power (Level) status that he had before activating V-Trigger after the V-Timer runs out
  • If G canceled into this from a Level 3 or EX Smash attack, the recovery increases from 4f to 9f (10f total duration) but the first five frames are invulnerable.
G Smash Over (V-Trigger 1)
G Smash Over (V-Trigger 1)
623P (V-Trigger 1)
SFV G 623P (V-Trigger 1).png
Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Cancel options: sp su vs1 vs2
  • Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed)
  • Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
  • 1st hit hit launches opponent on hit into a free juggle state
  • 2nd hit wall bounces opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
  • The KDA data outside the parantheses refers to when using the move when mid-screen
  • The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
  • NOTE: The variable KDA when canceling into Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)
  • Spends 300 V-Timer (10% of V-Timer)
G Smash Under (V-Trigger 1)
G Smash Under (V-Trigger 1)
623K (V-Trigger 1)
SFV G 623K (V-Trigger 1).png
Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Cancel options: sp su vs1 vs2
  • Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed)
  • Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
  • Startup frames based on proximity range to target (up to 18F startup if not in range yet)
  • Launches opponent into a limited juggle state on hit
  • Juggle Limit / Increase / Start: 7*12 / 2*7 / 1*3
  • Spends 300 V-Timer (10% of V-Timer)
G Burst (V-Trigger 1)
G Burst (V-Trigger 1)
236P (V-Trigger 1)
SFV G 236P (V-Trigger 1).png
Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Cancel options: sp su vs1 vs2
  • Cancelable into Message to the People (KK) on hit, block, and whiff (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
  • Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
  • 2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
  • Second hit knocks down opponent
  • Spends 300 V-Timer (10% of V-Timer)
G Spin Kick (V-Trigger 1)
G Spin Kick (V-Trigger 1)
236K (V-Trigger 1)
SFV G 236K (V-Trigger 1).png
Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Cancel options: sp su vs1 vs2
  • Can be canceled into another V-Trigger 1 special on hit, block, or whiff (but only 1 special cancel is allowed)
  • Cancelable into Message to the People (KK) on 2nd hit only (even though this move isn't special cancelable) but not cancelable into G Charge (PP) like normally outside V-Trigger 1
  • Projectile invincible on frames 4-30
  • Airborne on frames 16-30
  • 1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
  • Spends 300 V-Timer (10% of V-Timer)
G Impact (V-Trigger 1)
G Impact (V-Trigger 1)
63214K (V-Trigger 1)
SFV G 63214K (V-Trigger 1).png
Startup Active Recovery Hit
12(5) 2 60 KD
Damage Stun Attack Block
20*30x2 (80) 120 T -
  • Cancel options: sp su vs1 vs2
  • Can be canceled into another V-Trigger 1 special on hit or block (but only 1 special cancel is allowed)
  • 5F startup (instead of 12F when canceling into this from other V-Trigger 1 specials
  • Launches opponent into a limited juggle state on hit
  • Cancels into all specials / v-skill / super on hit
  • Cannot be canceled into Message to the People (KK) on hit
  • Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
  • Spends 300 V-Timer (10% of V-Timer)

V-Trigger 2

Dangerous President
Dangerous President
HPHK (VT2)
SFV G HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (~50 seconds)
  • Gives G access to new special moves; G Explosion (explosive combo extension) and G Rage (armored command grab)
G Explosion
G Explosion
HPHK (Explosion)
SFV G HPHK (Explosion).png
Startup Active Recovery Hit
12 2*10 38 KD
Damage Stun Attack Block
50*120 (170) 200 H -28
  • Cancel options: -
  • Cancelable into from other specials on hit or block
  • Cancelable into G Charge (PP) or Message to the People (KK) on hit or block (even though this move isn't special cancelable)
  • Launches opponent on hit into a limited juggle state (only Super can combo afterwards)
  • Spends 1500 V-Timer (50% V-Timer) on activation
G Rage
G Rage
2HPHK (Command Grab)
SFV G 2HPHK (Command Grab).png
Startup Active Recovery Hit
20(25) 3 60 KD
Damage Stun Attack Block
200 200 T -
  • Cancel options: -
  • Hard Knockdown
  • 5F slower startup (25F) when canceled into from other normals on hit or block (this can help with tick throwing into this)
  • 1 hit of armor on frames 3-22 (frames 3-27 if canceled into from other normals)
  • Spends 1200 V-Timer (40% V-Timer) on activation and another 300 V-Timer (10% V-Timer) again if it connects on hit

V-Shift

V-Shift
V-Shift
MKHP
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

G Elimination
G Elimination
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

G Revenge
G Revenge
6PPP
SFV G 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 - H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-32


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