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Street Fighter V/G/Strategy
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Presidentiality
G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.
Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:
- G Charge can be held to increase the charge time and level up to 3 at once.
- G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
- Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
- V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.
Leveling up special moves also has details to keep in mind:
- As of version CE202105, G's Light and Medium specials cap at Level 2. G's useful properties begin at Level 2.
- At Level 3 G's Heavy specials are improved.
- The exception to the two above points is during V-Trigger 1 all specials will be treated as the Level 3 Heavy version.
- G Impact (command grab) is the exception which ranks up to Level 3 regardless of input.
- Any EX special move will always inherit the max level properties. For example, performing EX G Smash Over with 623LP+MP will give you equivalent properties to 623HP at Level 3.
Use the tabs below to see how Presidentiality level affects G's special moves.
Level 1
- Starting version, this is the lowest level G can be at.
- His sweep (2HK) is a key normal to score a knockdown and level up.
- Level 1 G is reliant on meter to access Level 3 specials.
Level 2
- G Smash Over does 120/120 damage/stun instead of 100/100.
- G Smash Under does 100/150 damage/stun instead of 80/100.
- G Burst
- Now performs 2 hits, nullifying other 2-hit projectiles.
- Does 80/150 damage/stun instead of 50/100.
- G Spin Kick is now +5 on hit, juggles further in air allowing further combos - useful even in Level 3.
- G Impact
- Does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry.
- Has the best overall knockdown advantage of all versions.
- Becomes cancelable into all specials, V-Skills or Critical Art.
Level 3
- G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4.
- G Smash Over and Under
- Become cancelable into V-Trigger 1 on the 1st hit on hit or block for big frame advantage.
- Become cancelable into any EX move allowing you spend meter to make the string safe on block.
- G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles. 2nd hit knocks down.
- G Spin Kick become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit.
- G Impact now does 80/120 damage/stun, camera zooms in during animation.
V-System
V-Reversal
A 17f strike V-Reversal. G steps forward and takes a bow knocking his opponent away.
V-Skill 1
G summons a large orb around him which absorbs 1 hit projectiles while grounded, generating V-Gauge. While it is a bit slow at 13f, due to its large amount of active frames it can be used as a preemptive anti-air to cover multiple angles such as normal jump in or dive kick. It can also be used in the air and can absorb up to 2 hit projectiles that are not classed EX and canceled into from certain attacks such as jLK. Because it knocks the opponent upwards, it is possible to follow it up afterwards in some situations.
In VT1, his VS1 becomes a giant projectile that beats out almost every other projectile in the game. The force field negates 2 hits of projectile and the launched globe although hitting once has a projectile durability of 3 hits.
V-Skill 2
G's V-Skill 2 is a homage to Q's taunt from Third Strike. By using it once, G reduces the damage he takes by 10%. He can use it twice to reduce it by 20%, and a maximum of 3 times for up to 30% less overall damage. When knocked down, G loses his buffs, but normal hits that don't knock down won't remove the buff, despite how much damage it may do. This V-Skill also protects his Presidentiality level one time when knocked down.
Unlike V-Skill 1 where you can cancel into it like a special move, you can instead cancel into this move wherever you can cancel into his level up (after any special, sweep, etc.). You build a tiny bit of V-Gauge whenever you use it, but it's perfectly spammable against characters who have trouble approaching. Against characters with weak fireballs, this might be the better V-Skill to pick to protect your Presidentiality and health.
In VT1, his VS2 has armor for most of the animation but uses up some of his V-gauge.
V-Trigger 1
Maximum President is a 3 bar V-Trigger that has 3 effects: it levels up G's Presidentiality to level 3 permanently while in it, it changes what V-Skill he's using, and it allows him to cancel his special moves into each other. An important detail is that during VT1 you are unable to power up your presidentiality status. The status you had prior to activation will be kept when VT1 wears off.
Depending on the chosen VS, it'll turn his VS1 into a giant projectile, and grants his VS2 some armor duration the animation (generally you'll want to pick VS1 with VT1 for the damage and safe pressure). Using a special or VS takes up about 1/8 of the V-Timer, depending on your presidentiality level. So functionally, you'll be able to use 7-8 specials when fully powered. At lv. 2 and 3 you can get 9-11 uses at most. V-skill 1 during VT1 uses more v-gauge than other special moves. 5-7 shots depending on your level. This VT is infamous for being the definition of SFV robbery in past builds and is still rather powerful. G can make any of his special moves safe by cancelling into wheel kick or VS1. He can approach essentially for free with VS1 on the ground or in the air or use it as an anti-air. And, of course, he can take games in the blink of an eye. VT01 install combos can do a lot of stun, earn your meter back for critical art later and corner carry.
Now that V-Skill 1 uses up more meter, it might be wise to use low dash (1st hit) cancel into high dash punch. This option is unavailable during level 3 due to property changes during VT1. You benefit utilizing your v-gauge time better. Due to activation scaling, it's somewhat difficult to pick and choose when you should use your specials so you can make the most out of this VT, but make one right guess and it could net you the game. VT01 benefits from installing off more attacks than VT02. One final detail is that if you are performing a VT1 special attack and it wears off, you cannot use meter to cancel into another special move.
V-Trigger 2
Dangerous President is a 2 bar V-Trigger that gives G access to two new special moves.
G Explosion is done with HP+HK. It's an exploding uppercut that does good damage and stun. It can be cancelled into from any normal or special, making it a powerful combo ender and make use of his MK. It launches the opponent higher than all of G's other moves, giving him great oki from it and time to power up or reinforce defence. You can't cancel it into his critical art, but you can juggle into it provided the opponent is high enough.
G Rage is done with 2HP+HK. It's a slow, 20 frame command grab with armor starting on frame 3 and ending until the last active frame. It deals a whopping 200 damage and 200 stun, as well as decent oki for a meaty afterwards. The armor makes it a decent reversal against most medium and heavy normals. It can also be cancelled into from any normal or special, allowing G to surprise the opponent by making them block a laggy normal and then cancelling into the command grab. Standing MP or crouching HP after a crossup are useful for hiding its animation. This cancel version is 5 frames slower than the normal version. Both special moves take up half of your gauge, so functionally, you should be able to get one G Explosion and one G Rage, or two of just one. VT2 does not cancel off as many attacks but it will for his ex fireball giving you ample time to power up your presidentiality or V-Skill 2.
Matchups
If matchup info has been added, click "Expand" above the character portrait to view it. Empty sections will say "No Data" and will not have the option to expand.
Abigail
Abigail[No Data] [character page][match videos] |
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Akira
Akira[No Data] [character page][match videos] |
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Akuma
Akuma[No Data] [character page][match videos] |
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Alex
Alex[No Data] [character page][match videos] |
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Balrog
Balrog[No Data] [character page][match videos] |
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Birdie
Birdie[No Data] [character page][match videos] |
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Blanka
Blanka[No Data] [character page][match videos] |
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Cammy
Cammy[No Data] [character page][match videos] |
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Chun-Li
Chun-Li[No Data] [character page][match videos] |
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Cody
Cody[No Data] [character page][match videos] |
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Dan
Dan[No Data] [character page][match videos] |
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Dhalsim
Dhalsim[No Data] [character page][match videos] |
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Ed
Ed[No Data] [character page][match videos] |
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E. Honda
E.Honda[No Data] [character page][match videos] |
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Falke
Falke[No Data] [character page][match videos] |
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F.A.N.G
F.A.N.G[No Data] [character page][match videos] |
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G
G[No Data] [character page][match videos] |
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Gill
Gill[No Data] [character page][match videos] |
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Guile
Guile[No Data] [character page][match videos] |
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Ibuki
Ibuki[No Data] [character page][match videos] |
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Juri
Juri[No Data] [character page][match videos] |
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Kage
Kage[No Data] [character page][match videos] |
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Karin
Karin[No Data] [character page][match videos] |
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Ken
Ken[No Data] [character page][match videos] |
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Kolin
Kolin[No Data] [character page][match videos] |
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Laura
Laura[No Data] [character page][match videos] |
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Lucia
Lucia[No Data] [character page][match videos] |
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Luke
Luke[No Data] [character page][match videos] |
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M. Bison
M.Bison[No Data] [character page][match videos] |
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Menat
Menat[No Data] [character page][match videos] |
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Nash
Nash[No Data] [character page][match videos] |
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Necalli
Necalli[No Data] [character page][match videos] |
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Oro
Oro[No Data] [character page][match videos] |
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Poison
Poison[No Data] [character page][match videos] |
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Rashid
Rashid[No Data] [character page][match videos] |
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Rose
Rose[No Data] [character page][match videos] |
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R. Mika
R.Mika[No Data] [character page][match videos] |
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Ryu
Ryu[No Data] [character page][match videos] |
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Sagat
Sagat[No Data] [character page][match videos] |
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Sakura
Sakura[No Data] [character page][match videos] |
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Seth
Seth[No Data] [character page][match videos] |
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Urien
Urien[No Data] [character page][match videos] |
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Vega
Vega[No Data] [character page][match videos] |
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Zangief
Zangief[No Data] [character page][match videos] |
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Zeku (Old)
Zeku (Old)[No Data] [character page][(Old) match videos] |
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Zeku (Young)
Zeku (Young)[No Data] [character page][(Young) match videos] |
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