Street Fighter V/G/Strategy

From SuperCombo Wiki


Presidentiality

G's unique mechanic is Presidentiality, a level system that allows him to buff his special moves to emphasize his snowballing play style. G starts every round at Level 1 and can rank up to Level 3. His level is always indicated by the Globe icon next to the V-Gauge.

Level up by inputting G Charge (22PP). Anytime G is knocked down he loses 1 level (unless V-Skill 2 has been applied). G Charge can be used to cancel certain normals and specials, but with some rules:

  • G Charge can be held to increase the charge time and level up to 3 at once.
  • G Charge can be canceled into from 4HP, 6HP, 2HK, V-Skill 1 and special moves (excluding G Impact) however you cannot hold the input for any effect.
  • Standing LP, HP, LK, and all crouching punches can cancel into held G Charge.
  • V-Trigger 1 will force G to Level 3 presidentiality while it is active among other effects.

Leveling up special moves also has details to keep in mind:

  • As of version CE202105, G's Light and Medium specials cap at Level 2. G's useful properties begin at Level 2.
  • At Level 3 G's Heavy specials are improved.
    • The exception to the two above points is during V-Trigger 1 all specials will be treated as the Level 3 Heavy version.
  • G Impact (command grab) is the exception which ranks up to Level 3 regardless of input.
  • Any EX special move will always inherit the max level properties. For example, performing EX G Smash Over with 623LP+MP will give you equivalent properties to 623HP at Level 3.

Use the tabs below to see how Presidentiality level affects G's special moves.

Level 1

Icon
Starting version, this is the lowest level G can be at.
His sweep (2HK) is a key normal to score a knockdown and level up.
Level 1 G is reliant on meter to access Level 3 specials.

Level 2

Icon
G Smash Over does 120/120 damage/stun instead of 100/100.
G Smash Under does 100/150 damage/stun instead of 80/100.
G Burst
  • Now performs 2 hits, nullifying other 2-hit projectiles.
  • Does 80/150 damage/stun instead of 50/100.
G Spin Kick is now +5 on hit, juggles further in air allowing further combos - useful even in Level 3.
G Impact
  • Does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry.
  • Has the best overall knockdown advantage of all versions.
  • Becomes cancelable into all specials, V-Skills or Critical Art.

Level 3

Icon
G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4.
G Smash Over and Under
  • Become cancelable into V-Trigger 1 on the 1st hit on hit or block for big frame advantage.
  • Become cancelable into any EX move allowing you spend meter to make the string safe on block.
G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles. 2nd hit knocks down.
G Spin Kick become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit.
G Impact now does 80/120 damage/stun, camera zooms in during animation.

LP G Smash Over
623LP
SFV G 623LP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
16 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 10
FATonline.png
Level 2 Startup Active Recovery Hit
16 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Knockdown: 101 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 Smash Over during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 5 / 6 / 10


MP G Smash Over
623MP
SFV G 623MP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
20 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 2 / 1 / 10
FATonline.png
Level 2 Startup Active Recovery Hit
20 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Knockdown: 104 KD Adv, 45 Quick Rise Adv, 50 Back Rise Adv.
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 Smash Over during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 5 / 6 / 8


HP G Smash Over
623HP
SFV G 623HP (Level 1).png
Presidentiality Lv1/2
SFV G 623HP (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
22(25) 5 21 KD
Damage Stun Attack Block
100 100 H -4
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 25F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 2 / 1 / 10
FATonline.png
Level 2 Startup Active Recovery Hit
22(25) 5 21 KD
Damage Stun Attack Block
120 120 H -4
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 25F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 5 / 6 / 8
Level 3 Startup Active Recovery Hit
13 5 22 KD
Damage Stun Attack Block
50*50 (100) 60*60 (120) H -6
  • Knockdown: 102(95~102) KD Adv, 43(36~43) Quick Rise Adv, 43(36~43) Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Level 3 Smash Over can only be performed as HP Smash Over
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only
Cancelable into any EX move on hit or block
Only 1st hit is cancelable into V-Trigger 1 on hit or block
Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit
1st hit hit launches opponent on hit into a free juggle state
2nd hit wall bounces opponent into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*3 / 0*2
The KDA data outside the parantheses refers to when using the move when mid-screen
The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
NOTE: The variable KDA when canceling into G Charge (PP) or Message to the People (KK) is NOT shown (use the amount of variables as seen on regular KDA data)

LK G Smash Under
623LK
SFV G 623LK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
13 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Level 2 Startup Active Recovery Hit
13 5 25 KD
Damage Stun Attack Block
100 150 L -8
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vs2 vt2
G has access to LK and MK Level 2 Smash Under during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 5 / 1


MK G Smash Under
623MK
SFV G 623MK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
16 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Knockdown: 76 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 1 / 1
1 extra KDA when canceling into G Charge (PP) or Message to the People (KK) than all other level 1 or 2 versions (even Level 2 MK version doesn't have the same KDA as this Level 1 MK version)
FATonline.png
Level 2 Startup Active Recovery Hit
16 5 25 KD
Damage Stun Attack Block
100 150 L -6
  • Knockdown: 78 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block)
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 7 / 1


HK G Smash Under
623HK
SFV G 623HK (Level 1).png
Presidentiality Lv1/2
SFV G 623HK (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
20(23) 5 25 KD
Damage Stun Attack Block
80 100 L -8
  • Knockdown: 78 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 23F startup if not in range yet)
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Level 2 Startup Active Recovery Hit
20(23) 5 25 KD
Damage Stun Attack Block
100 150 L -6
  • Knockdown: 79 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Startup frames based on proximity range to target (up to 23F startup if not in range yet)
Level 2 MK and HK versions are less negative (only -6) on block than all other versions of G Smash Under (normally -8 on block)
Launches opponent into a limited juggle state on hit (but can't really juggle anything afterwards)
Launches into free juggle state on counter-hit (but how would you juggle afterwards?)
Juggle Limit / Increase / Start: 1 / 7 / 1
Level 3 Startup Active Recovery Hit
13(18) 5 22 KD
Damage Stun Attack Block
50*60 (110) 75*75 (150) L -8
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Level 3 Smash Under can only be performed as HK Smash Under
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on 2nd hit only
Cancelable into any EX move on hit or block
Startup frames based on proximity range to target (up to 18F startup if not in range yet)
Launches opponent into a limited juggle state on hit
Only 1st hit is cancelable into V-Trigger 1 on hit or block
Only 2nd hit is special cancelable into V-Trigger 2 post-activation on hit or block
Juggle Limit / Increase / Start: 7*12 / 1*1 / 1*1

LP G Burst
236LP
SFV G 236LP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
15 11 34 -6
Damage Stun Attack Block
50 100 H -11
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
1-hit projectile hitbox
FATonline.png
Level 2 Startup Active Recovery Hit
15 11 34 -3
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -8
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 G Burst during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
2-hit projectile hitbox (can easily nullify 2-hit projectiles)


MP G Burst
236MP
SFV G 236MP (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
20 11 29 -1
Damage Stun Attack Block
50 100 H -6
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
1-hit projectile hitbox
FATonline.png
Level 2 Startup Active Recovery Hit
20 11 29 2
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -3
  • Cancel options: su vs2 vt2
G has access to LP and MP Level 2 G Burst during Level 3
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
2-hit projectile hitbox (can easily nullify 2-hit projectiles)


HP G Burst
236HP
SFV G 236HP (Level 1).png
Presidentiality Lv1/2
SFV G 236HP (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
25 11 27 1
Damage Stun Attack Block
50 100 H -4
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
1-hit projectile hitbox
FATonline.png
Level 2 Startup Active Recovery Hit
25 11 27 4
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -1
  • Cancel options: su vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
2-hit projectile hitbox (can easily nullify 2-hit projectiles)
Level 3 Startup Active Recovery Hit
15 13*16 49 KD
Damage Stun Attack Block
50*50 (100) 75*75 (150) H -2
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Level 3 G Burst can only be performed as HP G Burst
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit, block, and whiff (even though this move isn't special cancelable)
Cancelable into any EX move on hit or block
Special cancelable into V-Trigger 2 post-activation on hit or block
Canceling into V-Skill 2 is less punishable if fireball hits (-11); KDA listed is if fireball only hits (corner) / splash hitbox (midscreen)
2-hit projectile hitbox seperated by active frames (13+16) so it's not as good at nullifying other 2-hit fireballs as Level 2 Fireball is
Second hit knocks down opponent
Only first hit is V-Trigger cancelable

LK G Spin Kick
236LK
SFV G 236LK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
20(25) 7 4+16 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 16-30
Projectile invincible on lower body on frames 16-29
Projectile invincible on extended attacking leg on frames 23-27
First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
FATonline.png
Level 2 Startup Active Recovery Hit
17(25) 2(1)7 3+16 5
Damage Stun Attack Block
50*50 50*100 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 17-29
Projectile invincible on lower body on frames 16-29
Projectile invincible on extended attacking leg on frames 22-27
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)


MK G Spin Kick
236MK
SFV G 236MK (Level 1).png
Presidentiality Lv1/2
Level 1 Startup Active Recovery Hit
25(30) 7 4+18 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 21-35
Projectile invincible on lower body on frames 21-34
Projectile invincible on extended attacking leg on frames 27-32
First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 30)
FATonline.png
Level 2 Startup Active Recovery Hit
22(30) 2(1)7 3+19 5
Damage Stun Attack Block
50*51 50*101 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 22-34
Projectile invincible on lower body on frames 21-35
Projectile invincible on extended attacking leg on frames 27-32
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)


HK G Spin Kick
236HK
SFV G 236HK (Level 1).png
Presidentiality Lv1/2
SFV G 236HK (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
28(33) 7 3+19 3
Damage Stun Attack Block
70 150 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 24-37
Projectile invincible on lower body on frames 24-37
Projectile invincible on extended attacking leg on frames 30-35
First 5 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 33)
FATonline.png
Level 2 Startup Active Recovery Hit
25(33) 2(1)7 3+19 5
Damage Stun Attack Block
50*52 50*102 H -5
  • Cancel options: vs2 vt2
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit or block (even though this move isn't special cancelable)
Special cancelable into V-Trigger 2 post-activation on hit or block
Airborne on frames 25-37
Projectile invincible on lower body on frames 24-38
Projectile invincible on extended attacking leg on frames 30-35
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)
Level 3 Startup Active Recovery Hit
20(25) 7 4+18 KD
Damage Stun Attack Block
30x2*50 (110) 150 H -2
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
Cancelable into G Charge (PP), Message to the People (KK), or G Protection (V-Skill 2) on hit only (even though this move isn't special cancelable)
Cancelable into any EX move on hit or block
Projectile invincible on frames 4-30
Airborne on frames 16-30
1st hit and first 5 active frames of the 2nd hit cannot hit grounded (doesn't connect on grounded opponents until frame 25)

G Impact
63214K
SFV G 63214K (Level 1).png
Presidentiality Lv1
SFV G 63214K (Level 2).png
Presidentiality Lv2
SFV G 63214K (Level 3).png
Presidentiality Lv3
Level 1 Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
60 100 T -
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
FATonline.png
Level 2 Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
30*40 120 T -
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
Cancels into all specials / v-skill / super on hit
Has 2 seperate cancel execution windows during the on-hit animation on frames 65-67 and again on frames 75-77 (the last 3 recovery frames on hit) - In some cases it can be better to delay the cancel for the 2ndary cancel window
Cannot be canceled into Message to the People (KK) on hit
Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)
More KDA on this Level 2 version than all the other versions of this move
Level 3 Startup Active Recovery Hit
12(7) 2 60 KD
Damage Stun Attack Block
20*30x2 (80) 120 T -
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
  • Cancel options: sp su vs1 vs2
7F startup (instead of 12F) when canceling into this from other moves
Launches opponent into a limited juggle state on hit
Cancels into all specials / v-skill / super on hit
Cannot be canceled into Message to the People (KK) on hit
Can be canceled into G Charge on hit (but has to be input with 22PP (down-down-2 punches) since the regular PP (2 punches) shortcut version is not possible to cancel into)

V-System

V-Reversal

A 17f strike V-Reversal. G steps forward and takes a bow knocking his opponent away.

V-Skill 1

G summons a large orb around him which absorbs 1 hit projectiles while grounded, generating V-Gauge. While it is a bit slow at 13f, due to its large amount of active frames it can be used as a preemptive anti-air to cover multiple angles such as normal jump in or dive kick. It can also be used in the air and can absorb up to 2 hit projectiles that are not classed EX and canceled into from certain attacks such as jLK. Because it knocks the opponent upwards, it is possible to follow it up afterwards in some situations.

In VT1, his VS1 becomes a giant projectile that beats out almost every other projectile in the game. The force field negates 2 hits of projectile and the launched globe although hitting once has a projectile durability of 3 hits.

V-Skill 2

G's V-Skill 2 is a homage to Q's taunt from Third Strike. By using it once, G reduces the damage he takes by 10%. He can use it twice to reduce it by 20%, and a maximum of 3 times for up to 30% less overall damage. When knocked down, G loses his buffs, but normal hits that don't knock down won't remove the buff, despite how much damage it may do. This V-Skill also protects his Presidentiality level one time when knocked down.

Unlike V-Skill 1 where you can cancel into it like a special move, you can instead cancel into this move wherever you can cancel into his level up (after any special, sweep, etc.). You build a tiny bit of V-Gauge whenever you use it, but it's perfectly spammable against characters who have trouble approaching. Against characters with weak fireballs, this might be the better V-Skill to pick to protect your Presidentiality and health.

In VT1, his VS2 has armor for most of the animation but uses up some of his V-gauge.

V-Trigger 1

Maximum President is a 3 bar V-Trigger that has 3 effects: it levels up G's Presidentiality to level 3 permanently while in it, it changes what V-Skill he's using, and it allows him to cancel his special moves into each other. An important detail is that during VT1 you are unable to power up your presidentiality status. The status you had prior to activation will be kept when VT1 wears off.

Depending on the chosen VS, it'll turn his VS1 into a giant projectile, and grants his VS2 some armor duration the animation (generally you'll want to pick VS1 with VT1 for the damage and safe pressure). Using a special or VS takes up about 1/8 of the V-Timer, depending on your presidentiality level. So functionally, you'll be able to use 7-8 specials when fully powered. At lv. 2 and 3 you can get 9-11 uses at most. V-skill 1 during VT1 uses more v-gauge than other special moves. 5-7 shots depending on your level. This VT is infamous for being the definition of SFV robbery in past builds and is still rather powerful. G can make any of his special moves safe by cancelling into wheel kick or VS1. He can approach essentially for free with VS1 on the ground or in the air or use it as an anti-air. And, of course, he can take games in the blink of an eye. VT01 install combos can do a lot of stun, earn your meter back for critical art later and corner carry.

Now that V-Skill 1 uses up more meter, it might be wise to use low dash (1st hit) cancel into high dash punch. This option is unavailable during level 3 due to property changes during VT1. You benefit utilizing your v-gauge time better. Due to activation scaling, it's somewhat difficult to pick and choose when you should use your specials so you can make the most out of this VT, but make one right guess and it could net you the game. VT01 benefits from installing off more attacks than VT02. One final detail is that if you are performing a VT1 special attack and it wears off, you cannot use meter to cancel into another special move.

V-Trigger 2

Dangerous President is a 2 bar V-Trigger that gives G access to two new special moves.

G Explosion is done with HP+HK. It's an exploding uppercut that does good damage and stun. It can be cancelled into from any normal or special, making it a powerful combo ender and make use of his MK. It launches the opponent higher than all of G's other moves, giving him great oki from it and time to power up or reinforce defence. You can't cancel it into his critical art, but you can juggle into it provided the opponent is high enough.

G Rage is done with 2HP+HK. It's a slow, 20 frame command grab with armor starting on frame 3 and ending until the last active frame. It deals a whopping 200 damage and 200 stun, as well as decent oki for a meaty afterwards. The armor makes it a decent reversal against most medium and heavy normals. It can also be cancelled into from any normal or special, allowing G to surprise the opponent by making them block a laggy normal and then cancelling into the command grab. Standing MP or crouching HP after a crossup are useful for hiding its animation. This cancel version is 5 frames slower than the normal version. Both special moves take up half of your gauge, so functionally, you should be able to get one G Explosion and one G Rage, or two of just one. VT2 does not cancel off as many attacks but it will for his ex fireball giving you ample time to power up your presidentiality or V-Skill 2.


Matchups

If matchup info has been added, click "Expand" above the character portrait to view it. Empty sections will say "No Data" and will not have the option to expand.

Abigail
SFV Abigail Face.jpg
Abigail[No Data]
[character page][match videos]
Akira
SFV Akira Face.jpg
Akira[No Data]
[character page][match videos]
Akuma
SFV Akuma Face.jpg
Akuma[No Data]
[character page][match videos]
Alex
SFV Alex Face.jpg
Alex[No Data]
[character page][match videos]
Balrog
SFV Balrog Face.jpg
Balrog[No Data]
[character page][match videos]
Birdie
SFV Birdie Face.jpg
Birdie[No Data]
[character page][match videos]
Blanka
SFV Blanka Face.jpg
Blanka[No Data]
[character page][match videos]
Cammy
SFV Cammy Face.jpg
Cammy[No Data]
[character page][match videos]
Chun-Li
SFV Chun Face.jpg
Chun-Li[No Data]
[character page][match videos]
Cody
SFV Cody Face.jpg
Cody[No Data]
[character page][match videos]
Dan
SFV Dan Face.jpg
Dan[No Data]
[character page][match videos]
Dhalsim
SFV Dhalsim Face.jpg
Dhalsim[No Data]
[character page][match videos]
Ed
SFV Ed Face.jpg
Ed[No Data]
[character page][match videos]
E. Honda
SFV Honda Face.jpg
E.Honda[No Data]
[character page][match videos]
Falke
SFV Falke Face.jpg
Falke[No Data]
[character page][match videos]
F.A.N.G
SFV Fang Face.jpg
F.A.N.G[No Data]
[character page][match videos]
G
SFV G Face.jpg
G[No Data]
[character page][match videos]
Gill
SFV Gill Face.jpg
Gill[No Data]
[character page][match videos]
Guile
SFV Guile Face.jpg
Guile[No Data]
[character page][match videos]
Ibuki
SFV Ibuki Face.jpg
Ibuki[No Data]
[character page][match videos]
Juri
SFV Juri Face.jpg
Juri[No Data]
[character page][match videos]
Kage
SFV Kage Face.jpg
Kage[No Data]
[character page][match videos]
Karin
SFV Karin Face.jpg
Karin[No Data]
[character page][match videos]
Ken
SFV Ken Face.jpg
Ken[No Data]
[character page][match videos]
Kolin
SFV Kolin Face.jpg
Kolin[No Data]
[character page][match videos]
Laura
SFV Laura Face.jpg
Laura[No Data]
[character page][match videos]
Lucia
SFV Lucia Face.jpg
Lucia[No Data]
[character page][match videos]
Luke
SFV Luke Face.jpg
Luke[No Data]
[character page][match videos]
M. Bison
SFV Bison Face.jpg
M.Bison[No Data]
[character page][match videos]
Menat
SFV Menat Face.jpg
Menat[No Data]
[character page][match videos]
Nash
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Nash[No Data]
[character page][match videos]
Necalli
SFV Necalli Face.jpg
Necalli[No Data]
[character page][match videos]
Oro
SFV Oro Face.jpg
Oro[No Data]
[character page][match videos]
Poison
SFV Poison Face.jpg
Poison[No Data]
[character page][match videos]
Rashid
SFV Rashid Face.jpg
Rashid[No Data]
[character page][match videos]
Rose
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Rose[No Data]
[character page][match videos]
R. Mika
SFV Mika Face.jpg
R.Mika[No Data]
[character page][match videos]
Ryu
SFV Ryu Face.jpg
Ryu[No Data]
[character page][match videos]
Sagat
SFV Sagat Face.jpg
Sagat[No Data]
[character page][match videos]
Sakura
SFV Sakura Face.jpg
Sakura[No Data]
[character page][match videos]
Seth
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Seth[No Data]
[character page][match videos]
Urien
SFV Urien Face.jpg
Urien[No Data]
[character page][match videos]
Vega
SFV Vega Face.jpg
Vega[No Data]
[character page][match videos]
Zangief
SFV Zangief Face.jpg
Zangief[No Data]
[character page][match videos]
Zeku (Old)
SFV Zeku Old Face.jpg
Zeku (Old)[No Data]
[character page][(Old) match videos]
Zeku (Young)
SFV Zeku Young Face.jpg
Zeku (Young)[No Data]
[character page][(Young) match videos]


External Resources

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