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Street Fighter V/Rashid

From SuperCombo Wiki

Introduction

About Rashid

Final Patch

Players to Watch

  • Gachikun
  • JB
  • John Takeuchi
  • Oil King
Rashid
SFV-Rashid Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.036
Forward Dash Speed 15 (41 if held)
Backward Dash Speed 24
Forward Dash Distance 1.3033 (3.8877 if held)
Backward Dash Distance 1.097
Backdash CH Frames 3-18
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 2.052
Throws
Throw Hurtbox 0.402
Throw Range 0.852
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Rashid 5LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
5MP
Stand MP
5MP
SFV Rashid 5MP.png
Startup Active Recovery Hit
5 2 14 6
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 11
    • V-Trigger: 11
  • Cancel options: sp su vs1 vs2 vt1 vt2
4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
Rashid's hurtboxes shift backwards quite a bit on frame 1 only
FATonline.png
5HP
Stand HP
5HP
SFV Rashid 5HP.png
Startup Active Recovery Hit
8 2 19 2
Damage Stun Attack Block
80 150 H -3
  • Crush Counter: Stagger, 17 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: 20
    • V-Trigger: 20
  • Cancel options: sp su vs1 vs2 vt1 vt2
5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block
FATonline.png
5LK
Stand LK
5LK
SFV Rashid 5LK.png
Startup Active Recovery Hit
3 3 9 2
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
5MK
Stand MK
5MK
SFV Rashid 5MK.png
Startup Active Recovery Hit
8 3 17 1
Damage Stun Attack Block
60 100 H -4
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged
Rashid moves further back during the post-recovery frames (IASA frames) which can be utilized for better positioning and avoiding opponents attacks
FATonline.png
5HK
Stand HK
5HK
SFV Rashid 5HK.png
Startup Active Recovery Hit
16 2 22 2
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 107 KD Adv, 48 Quick Rise Adv, 53 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
Airborne on frames 6-18
FATonline.png
2LP
Crouch LP
2LP
SFV Rashid 2LP.png
Startup Active Recovery Hit
4 3 5 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
2MP
Crouch MP
2MP
SFV Rashid 2MP.png
Startup Active Recovery Hit
6 3 15 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces standing on hit
Solid anti-air (but can't hit cross-up behind Rashid)
Pretty lenient cancel window (16F hit confirm)
3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block
FATonline.png
2HP
Crouch HP
2HP
SFV Rashid 2HP.png
Startup Active Recovery Hit
10 2(1)2 22(26) 6
Damage Stun Attack Block
40*40 (80) 50*100 (150) H -2
  • Crush Counter: Stagger, 20 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: 12
    • V-Trigger: 12/*11/**19
    • Notes: *VT1 second hit, **VT2 second hit
  • Cancel options: sp su vs1 vs2 vt1 vt2
Only the 2nd hit can Crush Counter
2nd hit is not special / V-Skill cancelable
4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
Additional 4f recovery on whiff
Rashid moves back to his original position during the post-recovery frames (IASA frames) which can be utilized for better positioning and avoiding the opponents attacks
FATonline.png
2LK
Crouch LK
2LK
SFV Rashid 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
Really far range for a cr.LK
Doesn't combo into V-Trigger 1 (Ysaar) when canceled
FATonline.png
2MK
Crouch MK
2MK
SFV Rashid 2MK.png
Startup Active Recovery Hit
6 2 15 1
Damage Stun Attack Block
50 100 L -3
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 19
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
2HK
Crouch HK
2HK
SFV Rashid 2HK.png
Startup Active Recovery Hit
7 2 25 KD
Damage Stun Attack Block
90 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: vt1 vt2
FATonline.png
8LP
Jump LP
8LP
SFV Rashid j.LP.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
8MP
Jump MP
8MP
SFV Rashid j.MP.png
Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
50 100 M -
Cancels into airborne Eagle Spike
Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
8HP
Jump HP
8HP
SFV Rashid j.HP.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
90 150 M -
Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
8LK
Jump LK
8LK
SFV Rashid j.LK.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
8MK
Jump MK
8MK
SFV Rashid j.MK.png
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
60 100 M -
Can cross up
Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14)
Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png
8HK
Jump HK
8HK
SFV Rashid j.HK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
90 150 M -
Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
FATonline.png

Command Normals

6MP
Flap Spin
6MP
SFV Rashid 6MP.png
Startup Active Recovery Hit
8 2(14)3 14 2
Damage Stun Attack Block
50*20 (70) 70*30 (100) H*H -2
  • Confirm windows:
    • Specials & CA: 10
    • V-Trigger: 10
  • Cancel options: sp su vs1 vs2 vt1 vt2
Only first hit is cancelable
First hit puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
6HP
Beak Assault
6HP
SFV Rashid 6HP.png
Startup Active Recovery Hit
23 2 17 0
Damage Stun Attack Block
80 150 M -7
Grounded but throw-invincible during frames 7-20
FATonline.png

Throws

LPLK
Riding Glider
Throw
LPLK
SFV Rashid LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
FATonline.png
4LPLK
Rising Sun
Back Throw
4LPLK
SFV Rashid 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
FATonline.png

Special Moves

Run > P
Spinning Mixer (run)
Run > P
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1 10+13 1
Damage Stun Attack Block
17*17*20*20*9 (83) 13*13*20*20*23 (89) H -2
Airborne on frames 11-31 (frames 26-46 if you include the prior Run startup)
Minimum startup from Run: 15+8 = 23 frames
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Run > P (lvl 2)
Spinning Mixer (lvl 2) (run)
Run > P (lvl 2)
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 9+16 -1
Damage Stun Attack Block
17*17*20*20*9x5 (119) 13*13*20*20*23x5 (181) H -4
Airborne on frames 11-50 (frames 26-65 if you include the prior Run startup)
Minimum startup from Run: 15+8 = 23 frames
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Run > P (lvl 3)
Spinning Mixer (lvl 3) (run)
Run > P (lvl 3)
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 8+22 KD
Damage Stun Attack Block
17*17*20*20*9x6*12 (140) 13*13*20*20*23x6*21 (225) H -11
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Airborne on frames 11-59 (frames 26-74 if you include the prior Run startup)
Minimum startup from Run: 15+8 = 23 frames
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Run > P (wind)
Spinning Mixer (run) (wind)
Run > P (wind)
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 KD
Damage Stun Attack Block
20x4*12x6*15 (167) 20x11 (220) H 0
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
Greatly increased momentum and overall range
Can corpse hop after active frames run out
Minimum startup from Run: 15+8 = 23 frames
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
Run > K
Eagle Spike (run)
Run > K
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
Run+13 8 23 KD
Damage Stun Attack Block
140 200 H -21
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Airborne on frame 3
Minimum startup from Run: 15+13 = 28 frames
Juggle Limit / Increase / Start: 4 / 1 / 1
FATonline.png
VT2 Startup Active Recovery Hit
Run+12 8 5+19 KD
Damage Stun Attack Block
150 200 H -8
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
  • Cancel options: su
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super
Spends 1000 V-Timer (33% VTimer)
Airborne on frame 3
Minimum startup from Run: 15+12 = 27 frames
Run > K (wind)
Eagle Spike (run) (wind)
Run > K (wind)
Startup Active Recovery Hit
Run+13 - - KD
Damage Stun Attack Block
150 200 H -21
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Airborne on frame 3
Minimum startup from Run: 15+13 = 28 frames
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
9 or 3 (near wall)
Wall Jump
9 or 3 (near wall)
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
Rashid is susceptible to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Rashid into a free juggle state
Wall jumps can be performed between jumping frames 16-27
Can perform a triangle jump with down forward
FATonline.png
236LP
LP Spinning Mixer
236LP
SFV Rashid 236LP.png
Startup Active Recovery Hit
8 1*1(2)2 10+11(10+16) 0
Damage Stun Attack Block
17x2*10 (44) 13x2*25 (51) H -2
  • Cancel options: su
Airborne on frames 11-23
Cancels into super on first 2 hits only
5 extra grounded recovery frames on whiff
FATonline.png
236LP (lvl 2)
LP Spinning Mixer (lvl 2)
236LP (lvl 2)
Startup Active Recovery Hit
8 1*1(2)2(3)1(4)1 8+13 1
Damage Stun Attack Block
17x2*10*9x2(62) 13x2*25*15x2 (81) H -5
Airborne on frames 11-30
Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
236LP (lvl 3)
LP Spinning Mixer (lvl 3)
236LP (lvl 3)
Startup Active Recovery Hit
8 1*1(2)2(3)1(4)1(3)1 (4)1 8+21 KD
Damage Stun Attack Block
17x2*10*9x4(80) 13x2*25*15x3*29 (125) H -10
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Airborne on frames 11-39
Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
236MP
MP Spinning Mixer
236MP
SFV Rashid 236MP.png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1 20+13 KD
Damage Stun Attack Block
10*12x3*9 (55) 14x2*16x2*21 (81) H -31
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: su
Airborne on frames 11-41
Cancels into super on first 2 hits only
This lvl 1 version can cancel into EX Mixer during landing recovery frames
FATonline.png
236MP (lvl 2)
MP Spinning Mixer (lvl 2)
236MP (lvl 2)
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1(3)1 (4)1 2813 KD
Damage Stun Attack Block
10*12x3*9*12x2 (79) 14x2*16x2*21*16x2 (113) H -43
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: su
Airborne on frame 11
This lvl 2 version can cancel into super during landing recovery frames
FATonline.png
236MP (lvl 3)
MP Spinning Mixer (lvl 3)
236MP (lvl 3)
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 32+13 KD
Damage Stun Attack Block
10*12x3*9*12x3*9 (100) 14x2*16x2*21*16x3*21 (150) H -56
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Airborne on frame 11
This lvl 3 version can cancel into EX Mixer during landing recovery frames
FATonline.png
236HP
HP Spinning Mixer
236HP
SFV Rashid 236HP.png
Startup Active Recovery Hit
5 2*1(3)2(2)2 24+18 KD
Damage Stun Attack Block
14x2*18x2 (64) 11*10*29x2 (79) H -36
  • Knockdown: 83 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
Airborne on frame 6
Very strong hitboxes on both sides of Rashid
Can hit cross-ups (behind Rashid)
Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
236HP (lvl 2)
HP Spinning Mixer (lvl 2)
236HP (lvl 2)
Startup Active Recovery Hit
5 2*1(3)2(2)2(2)3(2)3 30+18 KD
Damage Stun Attack Block
14x2*18x4 (100) 11*10*29x4 (137) H -48
  • Knockdown: 81 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Airborne on frame 6
Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
236HP (lvl 3)
HP Spinning Mixer (lvl 3)
236HP (lvl 3)
Startup Active Recovery Hit
5 2*1(3)2(2)2(2)3(2)3(2)3(2)3 35+18 KD
Damage Stun Attack Block
14x2*18x5*22 (140) 11*10*29x5*34 (200) H -62
  • Knockdown: 81 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Airborne on frame 6
Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
FATonline.png
236LP (wind)
Spinning Mixer (wind)
236LP (wind)
Startup Active Recovery Hit
8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 KD
Damage Stun Attack Block
20x3*12x6*15 (147) 20x10 (220) H 0
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
Greatly increased momentum and overall range
Can corpse hop after active frames run out
FATonline.png
236PP
EX Spinning Mixer
236PP
SFV Rashid 236PP.png
Startup Active Recovery Hit
12 2(2)1(3)1(4)1 51 KD
Damage Stun Attack Block
25*20*12x2*11 (80) 31*25*17x2*14 (104) H -49
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Completely invincible on frames 1-16
Airborne on frame 15
Cannot hit crossups
Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
236PP (lvl 2)
EX Spinning Mixer (lvl 2)
236PP (lvl 2)
Startup Active Recovery Hit
12 - - KD
Damage Stun Attack Block
25*20*12x2*11*12x3*11 (127) 31*25*17x2*14*17x3*14 (169) H -49
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Completely invincible on frames 1-16
Airborne on frame 15
Cannot hit crossups
Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
236PP (lvl 3)
EX Spinning Mixer (lvl 3)
236PP (lvl 3)
Startup Active Recovery Hit
12 - - KD
Damage Stun Attack Block
25*20*12x2*11*12x3*11*12*11 (150) 31*25*17x2*14*17x3*14*17*14 (200) H -49
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Completely invincible on frames 1-16
Airborne on frame 15
Cannot hit crossups
Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
236PP (wind)
EX Spinning Mixer (wind)
236PP (wind)
Startup Active Recovery Hit
8 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 41 KD
Damage Stun Attack Block
20x2*14x8*18 (170) 20x11 (220) H -
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
Completely invincible on frames 1-12
Airborne on frame 11
Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air
FATonline.png
214LK
LK Eagle Spike
214LK
SFV Rashid 214LK.png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
11(15) 8 5+12(27+16) KD
Damage Stun Attack Block
100 150 H -20
  • Knockdown: 86 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
Airborne on frames 5-27
Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7(-1)
  • Knockdown: 94(101) KD Adv, 35(42) Quick Rise Adv, 40(47) Back Rise Adv.
  • Cancel options: su
Airborne on frames 4-29
This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
Block advantage varies greatly based on distance to opponent when starting (-1 at best fullscreen)
KDA depends on how late into the active frames it hits
Spends 1000 V-Meter (33% VTimer)
214MK
MK Eagle Spike
214MK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
21 9 6+14(28+15) KD
Damage Stun Attack Block
120 150 H -20
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Airborne on frames 5-35
Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7(-1)
  • Knockdown: 94(101) KD Adv, 35(42) Quick Rise Adv, 40(47) Back Rise Adv.
  • Cancel options: su
Airborne on frames 4-29
This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
Block advantage varies greatly based on distance to opponent when starting (-1 at best fullscreen)
KDA depends on how late into the active frames it hits
Spends 1000 V-Meter (33% VTimer)
214HK
HK Eagle Spike
214HK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
22 16 6+20(28+15) KD
Damage Stun Attack Block
130 200 H -20
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
Airborne on frames 5-43
Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7(-1)
  • Knockdown: 94(101) KD Adv, 35(42) Quick Rise Adv, 40(47) Back Rise Adv.
  • Cancel options: su
Airborne on frames 4-29
This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
Block advantage varies greatly based on distance to opponent when starting (-1 at best fullscreen)
KDA depends on how late into the active frames it hits
Spends 1000 V-Meter (33% VTimer)
214K (wind)
Eagle Spike (wind)
214K (wind)
Startup Active Recovery Hit
13 - ? KD
Damage Stun Attack Block
150 200 H -20
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Airborne on frame 3
Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects
FATonline.png
214KK
EX Eagle Spike
214KK
SFV Rashid 214KK.png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
19 6 5+19(28+15) KD
Damage Stun Attack Block
100 150 H -23
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
Projectile invincible if touched by Wind until collision
Airborne on frames 4-29
Recovery frames listed refers to the on hit or whiffed version (28+15 recovery frames on block)
+4 extra KDA if hit far away
FATonline.png
VT2 Startup Active Recovery Hit
19 6 5+19 KD
Damage Stun Attack Block
100 150 H -8(-4)
  • Knockdown: 107(111) KD Adv, 48(52) Quick Rise Adv, 53(57) Back Rise Adv.
Launches opponent into a free juggle state
Projectile invincible on frames 4-27
Throw invincible on frames 4-13
Airborne on frames 4-29
No collision boxes on frames 18-34
Block advantage varies greatly based on distance to opponent when starting (-4 at best fullscreen)
KDA depends on how late into the active frames it hits and has increased KDA not listed here if Rashid flies into the corner early on
Spends 1000 V-Meter (33% VTimer)
214KK (wind)
EX Eagle Spike (wind)
214KK (wind)
Startup Active Recovery Hit
19 - ? KD
Damage Stun Attack Block
160 200 H -3(+1)
  • Knockdown: 111 KD Adv, 52 Quick Rise Adv, 57 Back Rise Adv.
Projectile invincible if touched by Wind until collision
Airborne on frame 4
+4 extra KDA if hit far away
Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen)
Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike
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214LK(air)
LK Airborne Eagle Spike
214LK(air)
SFV Rashid 214LK(air).png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
18 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
KDA varies depending on height
20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
100 150 H -3(3)
  • Knockdown: 99(106) KD Adv, 40(47) Quick Rise Adv, 45(52) Back Rise Adv.
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
17 landing recovery frames
Spends 1000 V-Meter (33% VTimer)
214MK(air)
MK Airborne Eagle Spike
214MK(air)
SFV Rashid 214MK(air).png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
20 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
KDA varies depending on height
20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
100 150 H -3(3)
  • Knockdown: 99(106) KD Adv, 40(47) Quick Rise Adv, 45(52) Back Rise Adv.
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
17 landing recovery frames
Spends 1000 V-Meter (33% VTimer)
214HK(air)
HK Airborne Eagle Spike
214HK(air)
SFV Rashid 214HK(air).png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
KDA varies depending on height
20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
FATonline.png
VT2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
100 150 H -3(3)
  • Knockdown: 99(106) KD Adv, 40(47) Quick Rise Adv, 45(52) Back Rise Adv.
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
17 landing recovery frames
Spends 1000 V-Meter (33% VTimer)
214KK(air)
EX Airborne Eagle Spike
214KK(air)
SFV Rashid 214KK(air).png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
15 - 49+16(~) KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -35
Projectile invincible on frames 1-48
KDA varies depending on height and angle
Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
FATonline.png
VT2 Startup Active Recovery Hit
15 - 17(31+17) KD
Damage Stun Attack Block
60*60 (120) 75*75 (150) H -2
  • Knockdown: 88(91) KD Adv, 29(32) Quick Rise Adv, 34(37) Back Rise Adv.
The divekick part is fully projectile invincible
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
Spends 1000 V-Meter (33% VTimer)
214KK(air) (wind)
EX Airborne Eagle Spike (wind)
214KK(air) (wind)
Startup Active Recovery Hit
15 - - KD
Damage Stun Attack Block
85*85 (170) 100*100 (200) M -
Projectile invincible for the entire duration unti landing
KDA varies depending on height and angle
Only accessible by canceling into from a wind-enhanced EX Spinning Mixer
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236LK
LK Whirlwind Shot
236LK
SFV Rashid 236LK.png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
17 35 35 -2
Damage Stun Attack Block
60 100 H -5
  • Cancel options: su
Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length
Can be canceled into V-Skill 2 on frames 17-27
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VT2 Startup Active Recovery Hit
17 35 35 4
Damage Stun Attack Block
30*30 (60) 50*50 (100) H 1
  • Cancel options: su vs1 vs2
Sends a 2-hit projectile forth that starts angling upwards at about 55% screen length
Can be canceled into either V-Skill Flip or Roll on frames 23-28
Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
Spends 1000 V-Meter (33% VTimer)
236MK
MK Whirlwind Shot
236MK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
23 35 37 1
Damage Stun Attack Block
30*30 (60) 70*70 (140) H -2
  • Cancel options: su
Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length
Can be canceled into V-Skill 2 on frames 23-36
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VT2 Startup Active Recovery Hit
23 35 37 7
Damage Stun Attack Block
20x3 (60) 40*50x2 (140) H 3
  • Cancel options: su vs1 vs2
Sends a 3-hit projectile forth that starts angling upwards at about 50% screen length
Can be canceled into either V-Skill Flip or Roll on frames 29-34
Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
Spends 1000 V-Meter (33% VTimer)
236HK
HK Whirlwind Shot
236HK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
34 35 36 4
Damage Stun Attack Block
30*30 (60) 70*70 (140) H 1
  • Cancel options: su vs1 vs2
Sends a 3-hit projectile forth that starts angling upwards almost immediately
Can be canceled into either V-Skill 1 Flip or Roll on frames 37-49
Can be canceled into V-Skill 2 on frames 34-49
Grants wind enhancements if Rashid touches it
Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
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VT2 Startup Active Recovery Hit
34 35 36 14
Damage Stun Attack Block
20x3 (60) 40*50x2 (140) H 5
  • Cancel options: su vs1 vs2
Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length
Can be canceled into either V-Skill Flip or Roll on frames 37-49
Grants wind enhancements if Rashid touches it
Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
Spends 1000 V-Meter (33% VTimer)
236KK
EX Whirlwind Shot
236KK
SFV Rashid 236KK.png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
23 35 35 12
Damage Stun Attack Block
30x3 (90) 60x3 (180) H 9
  • Cancel options: vs1 vs2
Sends a 3-hit projectile forth that starts angling upwards at about 30% screen length (has the same trajectory as MK Whirlwind Shot)
Can be canceled into either V-Skill 1 Flip or Roll on frames 25-38
Can be canceled into V-Skill 2 on frames 23-38
Grants wind enhancements if Rashid touches it
Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen)
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VT2 Startup Active Recovery Hit
23 35 38 KD
Damage Stun Attack Block
25x4 (100) 40x4 (160) H 13
  • Knockdown: 132 KD Adv, 73 Quick Rise Adv, 78 Back Rise Adv.
  • Cancel options: vs1 vs2
Launches opponent on hit high into the air in a free juggle state
Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length
Can be canceled into either V-Skill Flip or Roll on frames 24-37
Grants wind enhancements if Rashid touches it
Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
Spends 1000 V-Meter (33% VTimer)
66 (hold)
Forward Dash (run)
66 (hold)
SFV Rashid 66 (hold).png
Startup Active Recovery Hit
9 - 6 -
Damage Stun Attack Block
- - - -
Rashid's forward dash is 15 frames, but if held forward for at least 9 frames during the dash input, Rashid starts running
After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer, Eagle Spike, V-Skill 1 Flip, or V-Skill 1 Roll (after 15 frames total)
Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block
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Critical Art

236236P
Altair
236236P
SFV Rashid 236236P.png
Startup Active Recovery Hit
8 30 43 KD
Damage Stun Attack Block
22x14*32 (340) 0 H -51
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
Completely invincible on frames 1-10
You can control the move by holding back or forward
Nullifies two points of projectiles
RA-SHI-DO!!
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Rashid 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1)
Front Flip
MPMK (VS1)
SFV Rashid MPMK (VS1).png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
14 - 28+13 -
Damage Stun Attack Block
- - - -
Cancelable into Airborne Eagle Spikes on frames 14-42 (hence the startup number)
Airborne on frames 11-42
13 landing recovery frames
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VT2 Startup Active Recovery Hit
9 - 28+17 -
Damage Stun Attack Block
- - - -
Cancelable into V-Trigger 2 enhanced Airborne Eagle Spikes on frames 9-37 (hence the startup number)
Airborne on frames 6-37
17 landing recovery frames
Leaps a bit further and faster in this V-Trigger 2 enhanced version
MPMK (VS1) > LK
LK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > LK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
14+18 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Knockdown: 64(68) KD Adv, 5(9) Quick Rise Adv, 10(14) Back Rise Adv.
Recovery frames and block advantage split into 2 parts; High (Low)
A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
Builds 80/40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
100 150 H -11(-2)
  • Knockdown: 96(106) KD Adv, 37(47) Quick Rise Adv, 42(52) Back Rise Adv.
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
17 landing recovery frames
Spends 1000 V-Meter (33% VTimer)
MPMK (VS1) > MK
MK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > MK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
14+20 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Knockdown: 64(70) KD Adv, 5(11) Quick Rise Adv, 10(16) Back Rise Adv.
Recovery frames and block advantage split into 2 parts; High (Low)
A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
Builds 80/40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
100 150 H -11(-2)
  • Knockdown: 96(106) KD Adv, 37(47) Quick Rise Adv, 42(52) Back Rise Adv.
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
17 landing recovery frames
Spends 1000 V-Meter (33% VTimer)
MPMK (VS1) > HK
HK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > HK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
14+22 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Knockdown: 64(70) KD Adv, 5(11) Quick Rise Adv, 10(16) Back Rise Adv.
Recovery frames and block advantage split into 2 parts; High (Low)
A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
Builds 80/40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
100 150 H -11(-2)
  • Knockdown: 96(106) KD Adv, 37(47) Quick Rise Adv, 42(52) Back Rise Adv.
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
17 landing recovery frames
Spends 1000 V-Meter (33% VTimer)
MPMK (VS1) > KK
EX Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > KK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
14+15 - 31+16 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) H -27(-24)
  • Knockdown: 71(72) KD Adv, 12(13) Quick Rise Adv, 17(18) Back Rise Adv.
Fully projectile invincible
Recovery frames and block advantage split into 2 parts; High (Low)
Always bounces up into the air on block meaning this move is always very punishable on block (unlike non-EX airborne eagle spikes where Rashid can land immediately on block)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
Builds 75/25 V-Gauge on Hit / Block
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VT2 Startup Active Recovery Hit
9+15 - 17(31+17) KD
Damage Stun Attack Block
60*60 (120) 75*75 (150) H -2
  • Knockdown: 88(91) KD Adv, 29(32) Quick Rise Adv, 34(37) Back Rise Adv.
The divekick part is fully projectile invincible
Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
Spends 1000 V-Meter (33% VTimer)
2MPMK
Rolling Assault
2MPMK
SFV Rashid 2MPMK.png
Startup Active Recovery Hit
- - 32 -
Damage Stun Attack Block
- - - -
Projectile invincible on frames 5-18
Susceptible to Counter-Hits on frames 1-20
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2MPMK > K
Nail Assault
2MPMK > K
SFV Rashid 2MPMK K.png
Startup Active Recovery Hit
16+6 4 21 KD
Damage Stun Attack Block
80 100 H -6
  • Knockdown: 101 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: **17
    • Notes: *CA only, **VT2 only
  • Cancel options: sp su vt2
Can cancel into EX Mixer on hit
The kick follow-up itself has 6 frames of startup
Puts opponent into a limited juggle state
Builds 80/40 V-Gauge on Hit / Block
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V-Skill 2

MPMK (VS2)
Wing Stroke
MPMK (VS2)
SFV Rashid MPMK (VS2).png
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
27 - 6 -
Damage Stun Attack Block
- - - -
Can be done during forward or neutral jumps (not from a backwards jump)
Cancelable into from special cancelable normals and Whirlwind Shots
Cancelable into Wing Spike from frames 24-33
Cancelable into Air Normals from frames 34-58
Airborne from frame 11 until landing
Rashid is in a counter-hit state from frame 1 and until landing
Rashid is susceptible to special counter-hits beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state
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VT2 Startup Active Recovery Hit
19 - 6 -
Damage Stun Attack Block
- - - -
Cancelable into from Whirlwind Shots
Cancelable into Wing Spike from frames 19-23
Cancelable into Air Normals from frames 40-50
Airborne from frame 7 until landing
MPMK (VS2) > K
Wing Spike
MPMK (VS2) > K
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
27+6 11 13+19(23+20) KD
Damage Stun Attack Block
100 150 H -22
  • Knockdown: 84(94) KD Adv, 25(35) Quick Rise Adv, 30(40) Back Rise Adv.
Cannot hit crouching opponents
Projectile invincible from frames 1-29
Recovery frames listed refers to the whiffed version (23+20 recovery frames on block)
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+6 11 13+19 KD
Damage Stun Attack Block
120 150 H -11(-13)
  • Knockdown: 82(88) KD Adv, 23(29) Quick Rise Adv, 28(34) Back Rise Adv.
Projectile invincible from frames 1-29
Spends 750 V-Timer (25% V-Timer)
Spends 500 V-Meter (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
MPMK (VS2) > KK
EX Wing Spike
MPMK (VS2) > KK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
27+6 11 12+19(28+15) KD
Damage Stun Attack Block
60*50 (110) 0*150 (150) H -20
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
Cannot hit crouching opponents
Projectile invincible from frames 1-28
Recovery frames listed refers to the whiffed version (28+15 recovery frames on block)
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+6 11 12+19 KD
Damage Stun Attack Block
60*50 (110) 0*150 (150) H -12
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
Cannot hit crouching opponents
Projectile invincible from frames 1-28
Spends 750 V-Meter (25% V-Timer)
Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
MPMK (VS2) (air)
Wing Stroke (Airborne)
MPMK (VS2) (air)
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
24 - 10 -
Damage Stun Attack Block
- - - -
Cancelable into Wing Spike on frame 24
Cancelable into Air Normals from frame 41 until landing
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VT2 Startup Active Recovery Hit
19 - 10 -
Damage Stun Attack Block
- - - -
Cancelable into Wing Spike on frame 24
Cancelable into Air Normals from frame 41 until landing
MPMK (VS2) (air) > LK
LK Wing Spike (Airborne)
MPMK (VS2) (air) > LK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
24+13 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
KDA varies depending on height
25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
100 150 M -12(-2)
Frame advantage and KDA varies depending on height
20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
Spends 750 V-Meter (25% V-Timer)
MPMK (VS2) (air) > MK
MK Wing Spike (Airborne)
MPMK (VS2) (air) > MK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
24+15 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
KDA varies depending on height
25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
100 150 M -12(-2)
Frame advantage and KDA varies depending on height
20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
Spends 750 V-Meter (25% V-Timer)
MPMK (VS2) (air) > HK
HK Wing Spike (Airborne)
MPMK (VS2) (air) > HK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
24+17 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
KDA varies depending on height
25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
100 150 M -12(-2)
Frame advantage and KDA varies depending on height
20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
Spends 750 V-Meter (25% V-Timer)
MPMK (VS2) (air) > KK
EX Wing Spike (Airborne)
MPMK (VS2) (air) > KK
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
24+10 - 31+16 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -40
Projectile invincible on frames 1-48
KDA varies depending on height and angle
Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
Builds 100 / 25 V-Gauge on Hit / Block
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VT2 Startup Active Recovery Hit
19+15 - 17(31+17) KD
Damage Stun Attack Block
60*60 (120) 75*75 (150) M -2
Projectile invincible on frames 1-48
KDA varies depending on height and angle
Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
Spends 750 V-Meter (25% V-Timer)

V-Trigger 1

HPHK (VT1)
Ysaar
HPHK (VT1)
SFV Rashid HPHK (VT1).png
Startup Active Recovery Hit
16 250 10 KD
Damage Stun Attack Block
40x3 (120) 50x3 (150) H*H*H 39
  • Knockdown: 150 KD Adv, 91 Quick Rise Adv, 96 Back Rise Adv.
2 bar V-Trigger
Has a strike property hitbox, but nullifies projectiles for 4 hits
Grants wind enhancements if Rashid touches it
Active for 250 frames (just over 4 seconds)
Can be reflected by Urien VT1 Aegis, Abigail VT1 charged b.HP, and Cody VT2 Pipe Swing
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V-Trigger 2

HPHK (VT2)
Easifa
HPHK (VT2)
SFV Rashid HPHK (VT2).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill 1 Front Flip and its Airborne Eagle Spike follow-ups
Gives access to a new move (Haboob)
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HPHK
Haboob
HPHK
SFV Rashid HPHK.png
Startup Active Recovery Hit
21 - 28 KD
Damage Stun Attack Block
90 100 H -6
  • Knockdown: 106 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vs1 vs2
Sends a 1-hit projectile full-screen length (can cover the entire stage length)
Can be canceled into either V-Skill Flip or Roll on frames 25-32
Grants wind enhancements if Rashid touches it
Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
Spends 1000 V-Meter (33% VTimer)
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V-Shift

5MKHP
V-Shift
5MKHP
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Eagle Slash
5MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Sliding Roll
6PPP
SFV Rashid 6PPP.png
Startup Active Recovery Hit
- - 33 -
Damage Stun Attack Block
- - - -
Strike & Projectile invincible on frames 1-25
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