Street Fighter V/Falke

From SuperCombo Wiki

Introduction

About Falke

Created to be another clone for M. Bison, Falke was trapped and experimented on by Shadaloo spending years training and honing her psycho powers. Eventually she is rescued by Ed, and the two of them team up to form Neo Shadaloo with the mission of finding and helping others like them.

Compared to most of the Street Fighter V cast, Falke is much slower paced and footsie oriented. With some of the longest ranged normals in the game, an amazing 1 button anti-air, and the only character with an air fireball she can use jumping in any direction, Falke is great at controlling space and wearing down her opponents. While spacing is her specialty, she can also go on the offensive and whittle down the opponents with some especially damaging combos and great corner carry. However having her fastest normal being 4f button and a 12f reversal can make getting sticky opponents away from her difficult; this is further compounded by her 4f normals hitting low to the ground meaning moves such as Dhalsim's drills or Cammy's divekicks can be especially tough to deal with. If you like long ranged normals and don't crack under pressure, Falke is a good choice.

Final Patch

Players to Watch

  • Nycfurby/Sabin
  • Rompepollo
  • TheLifeOfKB
  • The4Philzz
  • Zabeth
Falke
SFV-Falke Portrait.jpg
Vitals
Life Points 975
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.03
Forward Dash Speed 20
Backward Dash Speed 25
Forward Dash Distance 1.494
Backward Dash Distance 1.015
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46(4+38+4)
Neutral Jump Speed 46(4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 2.052
Backward Jump Distance 2.052
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Falke 5LP.png
Startup Active Recovery Hit
4 3 9 5
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
5MP
Stand MP
5MP
SFV Falke 5MP.png
Startup Active Recovery Hit
6 3 15 8
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
The standard SFV stubby st.MP pressure tool / combo starter
FATonline.png
5HP
Stand HP
5HP
SFV Falke 5HP.png
Startup Active Recovery Hit
10 3 22 4
Damage Stun Attack Block
80 150 H -3
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
Falke's longest range special cancelable button outside of V-Triggers
Not an anti-air even though the staff's swing animation looks like it could (think like Rolento's far st.HP from SFIV)
FATonline.png
5LK
Stand LK
5LK
SFV Falke 5LK.png
Startup Active Recovery Hit
5 2 11 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
The most range out of her light attacks
Links into her other lights up close
FATonline.png
5MK
Stand MK
5MK
SFV Falke 5MK.png
Startup Active Recovery Hit
8 3 16 4
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Decent range and combo filler
FATonline.png
5HK
Stand HK
5HK
SFV Falke 5HK.png
Startup Active Recovery Hit
12 3 23 3
Damage Stun Attack Block
80 150 H -4
  • Crush Counter: Stagger, 26 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Can whiff on crouching from further away
Cannot cancel into VT1 Psycho Schrot and Psycho Panzer shots, but can cancel into activation
FATonline.png
2LP
Crouch LP
2LP
SFV Falke 2LP.png
Startup Active Recovery Hit
4 3 10 3
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into cr.LP
Can tick throw with this
Not a Low attack (despite looking like one and having a very low to the ground hitbox)
FATonline.png
2MP
Crouch MP
2MP
SFV Falke 2MP.png
Startup Active Recovery Hit
8 2 16 4
Damage Stun Attack Block
70 100 H -2
  • Confirm windows:
    • Specials & CA: *13
    • V-Trigger: 13/**18
    • Notes: *VT2 Specials only, **VT2 activation
  • Cancel options: vt1 vt2
Great range poke and hitbox priority (like Alex's cr.MP in Season 1)
FATonline.png
2HP
Crouch HP
2HP
SFV Falke 2HP.png
Startup Active Recovery Hit
8 3 27 -2
Damage Stun Attack Block
80 150 H -8
  • Cancel options: sp su vs1 vs2 vt1 vt2
Active frames 2-3 have fantastic anti-air hitboxes (not so much on the 1st active frame)
FATonline.png
2LK
Crouch LK
2LK
SFV Falke 2LK.png
Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: ch vt1 vt2
Chains into cr.LP
Can tick throw with this
Not cancelable into her V-Trigger 1 specials
FATonline.png
2MK
Crouch MK
2MK
SFV Falke 2MK.png
Startup Active Recovery Hit
7 2 17 2
Damage Stun Attack Block
60 100 L -2
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 17
    • Notes: *CA and VT2 Specials only
  • Cancel options: su vt1 vt2
Not cancelable into her V-Trigger 1 specials
FATonline.png
2HK
Crouch HK
2HK
SFV Falke 2HK.png
Startup Active Recovery Hit
10 2 24 KD
Damage Stun Attack Block
90 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
Not as terrible range as it seems to be (further than cr.MK and st.MK)
If canceled into V-Trigger 2 on hit results in KDA: +35/-14/-9
Not cancelable into her V-Trigger 1 specials
FATonline.png
8LP
Jump LP
8LP
SFV Falke 8LP.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Cancels into her enhanced Air Fireball during V-Trigger 1
FATonline.png
8MP
Jump MP
8MP
SFV Falke 8MP.png
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
70 100 M -
Cancels into her enhanced Air Fireball during V-Trigger 1
FATonline.png
8HP
Jump HP
8HP
SFV Falke 8HP.png
Startup Active Recovery Hit
12 3 - -
Damage Stun Attack Block
90 150 M -
Cancels into her enhanced Air Fireball during V-Trigger 1
FATonline.png
8LK
Jump LK
8LK
SFV Falke 8LK.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
8MK
Jump MK
8MK
SFV Falke 8MK.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
Can cross-up
FATonline.png
8HK
Jump HK
8HK
SFV Falke 8HK.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
Cancels into regular Air Fireball and her enhanced Air Fireball during V-Trigger 1
Puts opponent in limited juggle state
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png

Command Normals

2MK (air)
Luftjagd
2MK (air)
SFV Falke 2MK (air).png
Startup Active Recovery Hit
16 - 15 ~(7)
Damage Stun Attack Block
60 100 H ~(1)
Can only be done near peak of jump arc
Can be performed from any jump direction
Can cross-up
On hit or block; Falke bounces straight up into a second jumping state which is player-controllable and can cancel into air normals again after 5 frames, as well as her Psycho Feder and VT1 Psycho Jaeger shots
Cannot be performed again during second jump
Falke does not auto-correct the direction she faces in mid-air upon starting the second jump
15 landing recovery frames on landing
If the divekick connects on the last frame before landing it doesn't bounce off and instead immediately lands and goes into the 15 landing recovery frames resulting in; +7 on Hit / +1 on Block
FATonline.png
3HK
Blaukraehe
3HK
SFV Falke 3HK.png
Startup Active Recovery Hit
15 6 14 6
Damage Stun Attack Block
70(40) 150(100) L 3
  • Knockdown: 60 KD Adv, 11 Quick Rise Adv, 16 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 20
  • Cancel options: vt1 vt2
Hits low
Combo starter / + on block / lots of active frames; Great pressure and oki tool
Can only cancel to VT1/VT2 activation and not their unique attacks
Can OTG (KDA: +60/11/16) after Crush Counter Sweep or if the opponent does delayed wake-up
Deals less damage (40) and stun (100) if it hits OTG
Juggle Limit: 10
FATonline.png
6HP
Psycho Spitze
6HP
SFV Falke 6HP.png
Startup Active Recovery Hit
14 2 25 0
Damage Stun Attack Block
90 150 H -10
  • Crush Counter: Knockdown, KD Adv, +100 V-Gauge.
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *16
    • V-Trigger: 16/**21
    • Notes: *VT1 and VT2 Specials only, **VT2 activation
  • Cancel options: vt1 vt2
Very far range poke (similar to Claw's f+HP but better)
Cancelable into both V-Trigger 1 and V-Trigger 2 specials
FATonline.png

Target Combos

5MK > 5HK
Zweitrit
5MK > 5HK
SFV Falke 5MK 5HK 1.png
SFV Falke 5MK 5HK 2.png
Startup Active Recovery Hit
8+12 5 36 KD
Damage Stun Attack Block
60*63 (123) 100*90 (190) H*H -14
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *17
    • Target Combos: 14
    • V-Trigger: 17
    • Notes: *VT2 Specials and Psycho Mine only
  • Cancel options: vt1 vt2
Can be followed up with V-Skill 2 (Psycho Mine)
FATonline.png
5MK > 5HK > MPMK (VS2)
Psycho Seele
5MK > 5HK > MPMK (VS2)
SFV Falke 5MK 5HK 1.png
SFV Falke 5MK 5HK 2.png
SFV Falke 5MK 5HK MPMK (VS2).png
Startup Active Recovery Hit
8+12+28 7 24 KD
Damage Stun Attack Block
60*63 (123) 100*90 (190) H*H -42
  • Knockdown: 68 KD Adv, 9 Quick Rise Adv, 14 Back Rise Adv.
FATonline.png

Throws

LPLK
Wirbel Wind
Throw
LPLK
SFV Falke LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -
  • Knockdown: 60 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
FATonline.png
4LPLK
Luftstrom
Back Throw
4LPLK
SFV Falke 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T -
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
FATonline.png
LPLK (air)
Windstoss
LPLK (air)
SFV Falke LPLK (air).png
Startup Active Recovery Hit
5 2 6 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 64(66) KD Adv, 5(7) Quick Rise Adv, 5(7) Back Rise Adv.
KDA differs depending on how high / low to the ground the air throw connects (increased KDA the lower it was)
Denies backroll
6 grounded recovery frames on a whiffed air throw
FATonline.png

Special Moves

hold punch button + release (standing)
Psycho Kugel
hold punch button + release (standing)
SFV Falke hold punch button + release (standing).png
Startup Active Recovery Hit
16 2(2)2(1)2 26 7
Damage Stun Attack Block
20*20*20 (60) 40x3 (120) H 2
  • Cancel options: su vt1 vt2
Charges in 50 frames ONLY with punch buttons
Can change which punch is charging Shot by holding a new button before letting go of the original button
3 hit projectile hitboxes with a short range burst (not a traditional traveling projectile)
Projectile invulnerable on staff frames 17-32
FATonline.png
hold punch button + release (standing) > PP
EX Psycho Kugel
hold punch button + release (standing) > PP
SFV Falke hold punch button + release (standing) PP.png
Startup Active Recovery Hit
12 9 15 KD
Damage Stun Attack Block
100 100 H 1
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
  • Cancel options: vt1 vt2
This follow-up is also possible on whiff
FATonline.png
hold punch button + release (crouch)
Psycho Kanonen
hold punch button + release (crouch)
SFV Falke hold punch button + release (crouch).png
Startup Active Recovery Hit
24 20 30 4
Damage Stun Attack Block
60 150 H -3
  • Cancel options: su vt1 vt2
Charges in 50 frames ONLY with punch buttons
Can change which punch is charging Shot by holding a new button before letting go of the original button
1-hit projectile
Low profile and upper-body projectile invincible on frames 8-47
Crouching state for the entire duration
FATonline.png
hold punch button + release (crouch) > PP
EX Psycho Kanonen
hold punch button + release (crouch) > PP
SFV Falke hold punch button + release (crouch) PP.png
Startup Active Recovery Hit
11 9 42 KD
Damage Stun Attack Block
100 100 H -6
  • Knockdown: 86 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: vt1 vt2
This follow-up is also possible on whiff
FATonline.png
hold punch button + release (air)
Psycho Feder
hold punch button + release (air)
SFV Falke hold punch button + release (air).png
Startup Active Recovery Hit
16 - 9 -
Damage Stun Attack Block
80 120 H -
Charges in 50 frames ONLY with punch buttons
Can change which punch is charging Shot by holding a new button before letting go of the original button
9 frames of recovery upon landing
Projectile Speed 0.066 Horizontal / -0.09 Vertical
FATonline.png
hold punch button + release (air) > PP
EX Psycho Feder
hold punch button + release (air) > PP
SFV Falke hold punch button + release (air) PP.png
Startup Active Recovery Hit
16 - 9 KD
Damage Stun Attack Block
100 100 H -
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
KDA varies based on height of shot
This follow-up is also possible on whiff
FATonline.png
PP
Psycho Schneide
PP
SFV Falke PP.png
Startup Active Recovery Hit
8 6 33(38) KD
Damage Stun Attack Block
50*70 (120) 70*80 (150) H -17
  • Knockdown: 86 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vt2
Pretty good anti-air as well (but not good against opponents right above Falke's head)
Can hit cross-up (behind Falke)
No hurtbox on Falke's head on frames 1-10
Recovery and total frames in the parentheses refers to the On Hit version
Juggle Increase: 0*1 (first hit doesn't increase the current juggle count on a juggled opponent at all)
Juggle Limit: 5
FATonline.png
PPP
EX Psycho Schneide
PPP
SFV Falke PPP.png
Startup Active Recovery Hit
12 4(1)3 44 KD
Damage Stun Attack Block
40*40*60 (140) 60*60*80 (200) H -25
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Fully invincible on frames 1-16
Strong anti-air hitboxes
Pretty slow startup so this can be baited
Can hit cross-up (behind Falke)
Falke is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
FATonline.png
KK
Katapult
KK
SFV Falke KK.png
Startup Active Recovery Hit
16 4 26(31) KD
Damage Stun Attack Block
90 150 H -10
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: su vt2
Framedata in parentheses refers to On Hit data
Furthest range option for her special cancelable confirms
No actual airborne frames and hurtbox stays grounded throughout the entire animation
If canceled into V-Trigger 2 on hit results in KDA: +95/36/41
FATonline.png
KKK
EX Katapult
KKK
SFV Falke KKK.png
Startup Active Recovery Hit
20 4 22 KD
Damage Stun Attack Block
40x2 (80) 80*70 (150) H -10
  • Knockdown: 111 KD Adv, 52 Quick Rise Adv, 57 Back Rise Adv.
Launches the opponent into a limited juggle state
Cancels into a secondary follow-up on hit only
No actual airborne frames and hurtbox stays grounded throughout the entire animation
FATonline.png

Critical Art

236236P
Psycho Fluegel
236236P
SFV Falke 236236P 1.png
SFV Falke 236236P 2.png
Startup Active Recovery Hit
1+3 4 58 KD
Damage Stun Attack Block
80*100*160 (340) 0 H -35
  • Knockdown: 13 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
Hard Knockdown
Fully invincible on frames 1-6
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Falke 5PPPKKK.png
"Guten Tag."
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Psycho Trombe
MPMK (VS1)
SFV Falke MPMK (VS1).png
Normal
SFV Falke MPMK (VS1) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
13 4*4*4*3 22 KD
Damage Stun Attack Block
10x3*30 (60) 20x3*40 (100) H -10
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: su vt1 vt2
Partly projectile-invulnerable on startup
Absorbs 1-hit projectiles (which builds 40 V-Gauge)
Cannot cancel into super on block
Can be canceled into from special cancelable moves
Cancels into the new V-Trigger specials during V-Trigger 1 / V-Trigger 2 on hit/block
Can reflect any projectile (including V-Triggers and Supers) during V-Trigger 2
Deals 10 extra damage while in V-Trigger 2
Builds 100 / 50 V-Gauge on Hit / Block
FATonline.png
VT2 Startup Active Recovery Hit
13 4*4*4*3 22 KD
Damage Stun Attack Block
10x3*30 (60) 20x3*40 (100) H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 30
  • Cancel options: su sp vt2
Reflects any projectile (including V-Triggers and Supers)
Can be canceled into from special cancelable moves and cancels into other specials (including the V-Trigger 2 specials) and Super
Spends 1000 V-Timer (33% V-Timer) when canceling into other specials

V-Skill 2

5 or 4 or 2 or 1MPMK (VS2)
Psycho Mine
5 or 4 or 2 or 1MPMK (VS2)
SFV Falke 5 or 4MPMK (VS2).png
5MPMK or 4MPMK
SFV Falke 2 or 1MPMK (VS2).png
2MPMK or 1MPMK
Startup Active Recovery Hit
28 7 24 KD
Damage Stun Attack Block
70 100 H 34
  • Knockdown: 133 KD Adv, 74 Quick Rise Adv, 79 Back Rise Adv.
5MPMK places mine in front and moves forward slowly
4MPMK places mine in front and stays in place
2MPMK places mine at feet and moves forward slowly
1MPMK places mine at feet and stays in place
Explosion is a projectile
Explodes 13 frames after being touched by any move that uses her staff (including her fireballs)
Explodes automatically after 300 frames
Orb goes away if Falke is hit or thrown
Active frames listed are the explosion
Puts opponent in limited juggle state
Builds 100 / 50 V-Gauge on Hit / Block
Juggle Limit / Increase / Start: 5 / 1 / 1
FATonline.png

V-Trigger 1

HPHK (VT1)
Staerken
HPHK (VT1)
SFV Falke HPHK (VT1).png
Startup Active Recovery Hit
1 - 5(10) -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Gives Falke access to new enhanced V-Trigger versions of her projectiles that can be performed with the HP+HK button combinations
Falke can cancel into her enhanced V-Trigger 1 projectiles from special cancelable moves / V-Trigger cancelable moves / V-Skill 1
Can cancel into her enhanced V-Trigger 1 Air Fireball from j.LP / j.MP / j.HP / j.HK
5F more recovery when canceled into (11F total)
FATonline.png
HPHK
Psycho Schrot
HPHK
SFV Falke HPHK.png
Startup Active Recovery Hit
14(16) 3(14) 23 KD
Damage Stun Attack Block
30*30x3 (120) 60*30x3 (150) H 4
  • Knockdown: 101 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
  • Cancel options: su
3 active frames projectile hitbox followed by 3 seperate mid-range burst projectiles
Can be canceled into from all grounded normal (except cr.MK) and V-Skill on hit/block
Cancels into Psycho Panzer (d+HP+HK) on hit/block
Spends 1000 V-Timer (33% V-Timer)
FATonline.png
2HPHK
Psycho Panzer
2HPHK
SFV Falke 2HPHK.png
Startup Active Recovery Hit
20 20 33 KD
Damage Stun Attack Block
50x2 (100) 100x2 (200) H -6
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su
2-hit full-screen projectile
Low profile and upper-body projectile invincible on frames 3-35
Crouching state for the entire duration
Can be canceled into from all grounded normal (except crouching kicks (LK/MK/HK)) and V-Skill on hit/block
Cancels into Psycho Schrot (HP+HK) on hit/block
Spends 1000 V-Timer (33% V-Timer)
FATonline.png
HPHK (air)
Psycho Jaeger
HPHK (air)
SFV Falke HPHK (air).png
Startup Active Recovery Hit
15 - 9 -
Damage Stun Attack Block
20x2*40 (80) 50x3 (150) H -
  • Cancel options: su
3-hit air projectile (but still applies all 3 hits if it only collides with 2 hits of projectiles on the way)
Bounces back into the air if it doesn't connect with the opponent by the time it reaches the ground
Can be canceled into from jumping punches (LP/MP/HP) on hit/block
Spends 1000 V-Timer (33% V-Timer)
FATonline.png

V-Trigger 2

HPHK (VT2)
Psycho Angriff
HPHK (VT2)
SFV Falke HPHK (VT2).png
Startup Active Recovery Hit
10(2) 3(17)3 31 KD
Damage Stun Attack Block
40*100 (140) 200 H -28
  • Knockdown: 93 KD Adv, 34 Quick Rise Adv, 39 Back Rise Adv.
2 bar V-Trigger
Duration of 3000 frames (~50 seconds)
Canned attack upon activation (very punishable on block or whiff)
Second skyward hit cannot hit grounded characters
Faster startup (2F) if canceled into
Gives Falke access to 2 new moves (Psycho Strum & Psycho Klinge) which can be canceled into from any grounded normal / special / V-Skill
FATonline.png
HPHK
Psycho Strum
HPHK
SFV Falke 5HPHK (VT2).png
Startup Active Recovery Hit
15 2 26 KD
Damage Stun Attack Block
100 150 H -11
  • Knockdown: 88(63) KD Adv, 29(4) Quick Rise Adv, 34(9) Back Rise Adv.
  • Cancel options: su vs2
Pretty good range horizontal strike
Can be canceled into from any grounded normal / special / V-Skill
Can be canceled into V-Skill 2 on hit or block
KDA listed in parentheses refers to canceling Psycho Strum into V-Skill 2
Spends 1000 V-Timer (33% V-Timer)
FATonline.png
2HPHK
Psycho Klinge
2HPHK
SFV Falke 2HPHK (VT2).png
Startup Active Recovery Hit
29(33) 5 7+5 8
Damage Stun Attack Block
90 150 M 3
Overhead
Full-body projectile invincibility on frames 6-23 and then lower body (legs) on frames 24-44
Can be drifted forward
Airborne on frames 6-44 followed by 5 grounded landing recovery frames
Can be canceled into from any grounded normal / special / V-Skill
4F slower start-up (33F) when canceled into
1st active frame cannot hit grounded opponents
Spends 1000 V-Timer (33% V-Timer)
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV Falke 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Psycho Aufstand
5MKHP
SFV Falke 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 24 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Psycho Impulse
6PPP
SFV Falke 6PPP.png
Startup Active Recovery Hit
17 2 32 KD
Damage Stun Attack Block
60 - H -2
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
Strike and Projectile invincible on frames 1-29
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