Street Fighter V/Abigail

From SuperCombo Wiki

Introduction

About Abigail

First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law-abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be, however...

With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only armored move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this, however, Abigail also has one of the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush counter 2HP or 5HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief and is not a great choice if you want to "churn butter". However, if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick.

Strengths Weaknesses
  • Has long-range normals and priority on a lot of moves, resulting in being one of the best pokers in the game.
  • Reactable hit-confirmable moves, inciting a bigger emphasis on neutral.
  • Frame 3 parry that leads into a combo either from the ground or airborne, discouraging your opponent from jumping in.
  • Amazing V-triggers, high-damage combined with confirmable normals result in an almost absurd amount of damage output.
  • Has one of the highest amounts of health in the game.
  • Very slow walk speed.
  • Hard to get out of the corner against most matchups, requires good matchup and frame knowledge.
  • Extremely punishable specials, on whiff or on block and the one that isn't (Giant Flip) is reactable.
  • V-Shift is a nightmare to go against.
  • Poor anti-airs.

Final Patch

Abigail
SFV-Abigail Portrait.jpg
Vitals
Life Points 1075
Stun Points 1050
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 3 Bars
Ground Movement
Forward Walk Speed 0.032
Backward Walk Speed 0.025
Forward Dash Speed 25
Backward Dash Speed 25
Forward Dash Distance 1.504
Backward Dash Distance 0.994
Backdash CH Frames 3-16
Jumping
Back Jump Speed 50(8+36+6)
Neutral Jump Speed 50(8+36+6)
Forward Jump Speed 50(8+36+6)
Forward Jump Distance 1.08
Backward Jump Distance 1.08
Throws
Throw Hurtbox 0.4
Throw Range 0.9
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Abigail 5LP.png
Normal
SFV Abigail 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
40 70 H 3
  • Confirm windows:
    • Specials & CA: 12
    • Target Combos: 14
    • V-Trigger: 12
  • Cancel options: sp su vs1 vs2 vt1 vt2
2nd active frame whiffs on most crouching characters
Last active frame whiffs on most standing characters
FATonline.png
VT1 Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
46 70 H 3
  • Confirm windows:
    • Specials & CA: 12
    • Target Combos: 14
  • Cancel options: sp su vs1 vs2
2nd active frame whiffs on most crouching characters
Last active frame whiffs on most standing characters
5MP
Stand MP
5MP
SFV Abigail 5MP.png
Normal
SFV Abigail 5MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 3 18 8
Damage Stun Attack Block
70 100 H 5
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
Can hit cross-up (behind Abigail)
4F trap when canceling into non-EX Run Grab (3F interrupts)
FATonline.png
VT1 Startup Active Recovery Hit
9 3 18 7
Damage Stun Attack Block
80 100 H 5
  • Confirm windows:
    • Specials & CA: 14
  • Cancel options: sp su vs1 vs2
First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
Can hit cross-up (behind Abigail)
4F trap when canceling into non-EX Run Grab (3F interrupts)
5HP
Stand HP
5HP
SFV Abigail 5HP.png
Normal
SFV Abigail 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 4 25 0
Damage Stun Attack Block
90 150 H -3
  • Crush Counter: Crumple, C Adv, +120 V-Gauge.
  • Knockdown: 102 KD Adv, 70 Quick Rise Adv, 70 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vs2 vt1 vt2
Big Punch
Can hit cross-up (behind Abigail)
FATonline.png
VT1 Startup Active Recovery Hit
20(29) 4 25 0
Damage Stun Attack Block
103 150 H -3
  • Crush Counter: Crumple, C Adv, +120 V-Gauge.
  • Knockdown: 102 KD Adv, 70 Quick Rise Adv, 70 Back Rise Adv.
  • Cancel options: vs2
1 hit of armor on frames 5-14
Transitions to level 2 if held for 30 frames
Transitions to level 3 if held for 45 frames
Releasing early will hit 6 frames later
Big Punch
Can hit cross-up (behind Abigail)
5LK
Stand LK
5LK
SFV Abigail 5LK.png
Normal
SFV Abigail 5LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
50 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
Can hit cross-up (behind Abigail)
FATonline.png
VT1 Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
67 70 H 3
  • Cancel options: sp su vs1 vs2
Can hit cross-up (behind Abigail)
5MK
Stand MK
5MK
SFV Abigail 5MK.png
Normal
SFV Abigail 5MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 3 18 2
Damage Stun Attack Block
80 100 H 0
  • Confirm windows:
    • V-Trigger: 14
  • Cancel options: vs2 vt1 vt2
No hurtbox extension during start-up
Steps on the gas
FATonline.png
VT1 Startup Active Recovery Hit
11 3 18 2
Damage Stun Attack Block
92 100 H 0
  • Cancel options: vs2
Steps on the gas
5HK
Stand HK
5HK
SFV Abigail 5HK.png
Normal
SFV Abigail 5HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 4 29 KD
Damage Stun Attack Block
90 150 H -8
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 87(96) KD Adv, 28(37) Quick Rise Adv, 33(42) Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18
    • V-Trigger: 18
    • Notes: *CA only
  • Cancel options: su vs2 vt1 vt2
Puts grounded and airborne opponents into a free juggle state on hit
KDA listed in parentheses refers to Crush Counter st.HK
Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
Can hit cross-up (behind Abigail)
FATonline.png
VT1 Startup Active Recovery Hit
18 4 29 KD
Damage Stun Attack Block
103 150 H -8
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *CA only
  • Cancel options: su vs2
Puts grounded and airborne opponents into a free juggle state on hit
Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
Can hit cross-up (behind Abigail)
2LP
Crouch LP
2LP
SFV Abigail 2LP.png
Normal
SFV Abigail 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
40 70 H 3
  • Confirm windows:
    • Specials & CA: 12
    • Target Combos: 15
    • V-Trigger: 12
  • Cancel options: sp su vs1 vs2 vt1 vt2
Great harassment tool
FATonline.png
VT1 Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
46 70 H 3
  • Confirm windows:
    • Specials & CA: 12
    • Target Combos: 15
  • Cancel options: sp su vs1 vs2
Great harassment tool
2MP
Crouch MP
2MP
SFV Abigail 2MP.png
Normal
SFV Abigail 2MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 4 18 3
Damage Stun Attack Block
70 100 H -2
  • Confirm windows:
    • Specials & CA: 15/*14
    • V-Trigger: 15/*14
    • Notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
  • Cancel options: sp su vs1 vs2 vt1 vt2
First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
No hurtbox extension during start-up
Juggle Limit: 1
FATonline.png
VT1 Startup Active Recovery Hit
13 4 18 3
Damage Stun Attack Block
80 100 H -2
  • Confirm windows:
    • Specials & CA: 15/*14
    • Notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
  • Cancel options: sp su vs1 vs2
First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
Juggle Limit: 1
2HP
Crouch HP
2HP
SFV Abigail 2HP.png
Normal
SFV Abigail 2HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 5 35 -13
Damage Stun Attack Block
90 150 H -18
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: sp su vs1 vt1 vt2
Can only Crush Counter on the first active frame
Only first two active frames can hit grounded opponents
First two active frames force standing
Puts airborne opponents into a limited juggle state
No hurtbox extension during start-up
KDA listed is for Crush Counter
FATonline.png
VT1 Startup Active Recovery Hit
11 5 35 -13
Damage Stun Attack Block
103 150 H -18
  • Crush Counter: Flipping Juggle, J Adv, +150 V-Gauge.
  • Knockdown: 98 KD Adv, 39 Quick Rise Adv, 44 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
  • Cancel options: sp su vs1 vs2
1 hit of armor on frame 5 (yes just frame 5)
Can only Crush Counter on the first active frame
Only first two active frames can hit grounded opponents
First two active frames force standing
Transitions to level 2 if held for 22 frames
Transitions to level 3 if held for 40 frames
Releasing early will hit 6 frames later
Puts airborne opponents into a limited juggle state
Can hit cross-up (behind Abigail)
KDA listed is for Crush Counter
2LK
Crouch LK
2LK
SFV Abigail 2LK.png
Normal
SFV Abigail 2LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 2 12 5
Damage Stun Attack Block
40 70 L 2
  • Cancel options: vs2 vt1 vt2
Abigail's only 4f normal
Combos into b+HP on counterhit
FATonline.png
VT1 Startup Active Recovery Hit
4 2 12 5
Damage Stun Attack Block
46 70 L 2
Abigail's only 4f normal
Combos into b+HP on counterhit
2MK
Crouch MK
2MK
SFV Abigail 2MK.png
Normal
SFV Abigail 2MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 2 21 0
Damage Stun Attack Block
60 100 L -3
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 13
  • Cancel options: sp su vs1 vs2 vt1 vt2
Projectile invincible on the upper part of his extended leg on frames 11-17 (can kick under fireballs in some situations)
Combos into MP Abigail Punch on counter-hit
FATonline.png
VT1 Startup Active Recovery Hit
12 2 21 0
Damage Stun Attack Block
69 100 L -3
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 13
  • Cancel options: sp su vs1 vs2
Projectile invincible on the upper part of his extended leg on frames 11-17
Combos into MP Abigail Punch on counter-hit
2HK
Crouch HK
2HK
SFV Abigail 2HK.png
Normal
SFV Abigail 2HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
16 2(2)4 32 KD
Damage Stun Attack Block
50*70 (120) 50*100 (150) H*L -14
  • Crush Counter: Hard Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: *16
    • Notes: *1st hit only
  • Cancel options: vs2 vt1 vt2
Only 1st hit is cancelable
Only 2nd hit is a low
1st hit puts airborne opponents into a limited juggle state
FATonline.png
VT1 Startup Active Recovery Hit
16 2(2)4 32 KD
Damage Stun Attack Block
57*80 (137) 50*100 (150) L -14
  • Crush Counter: Hard Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: *16
    • Notes: *1st hit only
  • Cancel options: vs2
Only 1st hit is cancelable
Only 2nd hit is a low
1st hit puts airborne opponents into a limited juggle state
8LP
Jump LP
8LP
SFV Abigail 8LP.png
Normal
SFV Abigail 8LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
60 70 M -
Solid air-to-air
FATonline.png
VT1 Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
69 70 M -
Solid air-to-air
8MP
Jump MP
8MP
SFV Abigail 8MP.png
Normal
SFV Abigail 8MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
70 100 M -
Cannot hit crouching opponents
FATonline.png
VT1 Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
80 100 M -
Cannot hit crouching opponents
8HP
Jump HP
8HP
SFV Abigail 8HP.png
Normal
SFV Abigail 8HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
110 150 M -
Causes juggle state on airborne
Does more damage than most heavy jump-in normals
FATonline.png
VT1 Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
126 150 M -
Causes juggle state on airborne
No hurtbox extension on Abigail's arm before active frames
Does more damage than most heavy jump-in normals
8LK
Jump LK
8LK
SFV Abigail 8LK.png
Normal
SFV Abigail 8LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
60 70 M -
Has no hurtbox extensions at all and a pretty good air-to-air hitbox
FATonline.png
VT1 Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
69 70 M -
Has no hurtbox extensions at all and a pretty good air-to-air hitbox
8MK
Jump MK
8MK
SFV Abigail 8MK.png
Normal
SFV Abigail 8MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
70 100 M -
Can cross-up, with exceptions
The hitbox on his outreaching leg cannot hit cross-up
The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
FATonline.png
VT1 Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
80 100 M -
Can cross-up, with exceptions
The hitbox on his outreaching leg cannot hit cross-up
The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
8HK
Jump HK
8HK
SFV Abigail 8HK.png
Normal
SFV Abigail 8HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
90 150 M -
Causes spiked knockdown on airborne opponents
FATonline.png
VT1 Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
115 150 M -
Causes spiked knockdown on airborne opponents
No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time

Command Normals

6MP
Abi Hammer
6MP
SFV Abigail 6MP.png
Normal
SFV Abigail 6MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
21 3 23 3
Damage Stun Attack Block
70 100 M -8
  • Knockdown: 56 KD Adv, 7 Quick Rise Adv, 12 Back Rise Adv.
Overhead
First active frame does not hit grounded opponents
Can combo if counter-hit or meaty
Can hit OTG (KDA +56/7/12)
FATonline.png
VT1 Startup Active Recovery Hit
21 3 23 3
Damage Stun Attack Block
80 100 M -8
  • Knockdown: 56 KD Adv, 7 Quick Rise Adv, 12 Back Rise Adv.
Overhead
First active frame does not hit grounded opponents
Can combo if counter-hit or meaty
Can hit OTG (KDA +56/7/12)
6HP
Abi Lift
6HP
SFV Abigail 6HP.png
Normal
SFV Abigail 6HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 5 18 4
Damage Stun Attack Block
90 150 H 1
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: sp su vs1 vs2 vt1 vt2
Whiffs on crouching
Cannot hit cross-up (cannot anti-air opponents behind him in the air)
No hurtbox extension during start-up
Puts airborne opponents into a limited juggle state
Juggle Limit: 1
FATonline.png
VT1 Startup Active Recovery Hit
10 5 18 4
Damage Stun Attack Block
103 150 H 1
  • Confirm windows:
    • Specials & CA: 19
  • Cancel options: sp su vs1 vs2
1 hit of armor on frame 5 (yes just frame 5)
Whiffs on crouching
Cannot hit cross-up (cannot anti-air opponents behind him in the air)
Puts airborne opponent in a limited juggle state
Juggle Limit: 1
4HP
Abi Blaster
4HP
SFV Abigail 4HP.png
Normal
SFV Abigail 4HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 2 30(35) -3
Damage Stun Attack Block
90 150 H -6
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Can nullify 1-hit projectiles (rewards 1/10th of CA meter upon absorption)
Can go into target combo when nullifying a projectile
Can hit cross-up (behind Abigail)
+5 extra recovery frames on whiff
FATonline.png
VT1 Startup Active Recovery Hit
7 2 30(35) -3
Damage Stun Attack Block
103 150 H -6
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
  • Cancel options: sp su vs1 vs2
Can nullify 2-hit projectiles (rewards 1/10th of CA for each hit of the projectile)
Can go into target combo when nullifying a projectile
Transitions to level 2 if held for 17 frames
Transitions to level 3 if held for 32 frames
releasing early will hit 3 frames later
Can hit cross-up (behind Abigail)
+5 extra recovery frames on whiff
1HK
Abi Scissor
1HK
SFV Abigail 1HK.png
Normal
SFV Abigail 1HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 2 30 KD
Damage Stun Attack Block
100 150 L -14
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vs2 vt1 vt2
Projectile invincible on the upper part of his extended leg on frames 11-14
KDA when canceling into Tire on a Crush Counter is +25
FATonline.png
VT1 Startup Active Recovery Hit
13 2 30 KD
Damage Stun Attack Block
115 150 L -14
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: vs2
Projectile invincible on the upper part of his extended leg on frames 11-14
KDA when canceling into Tire on a Crush Counter is +25

Target Combos

4HP > 5HP
Abi Twist
4HP > 5HP
SFV Abigail 4HP 5HP.png
Normal
SFV Abigail 4HP 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7+17 2(16)2 29 KD
Damage Stun Attack Block
90*81 (171) 150*135 (285) H -9
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *16
    • V-Trigger: 16
    • Notes: *CA only
  • Cancel options: su vs2 vt1 vt2
Main oki tool
Can hit cross-up (behind Abigail)
Launches the opponent into a free juggle state on V-Trigger cancel
FATonline.png
VT1 Startup Active Recovery Hit
7+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *16
    • Notes: *CA only
  • Cancel options: su vs2
Main oki tool
Can hit cross-up (behind Abigail)
5LP > 5LP
Vroom Vroom
5LP > 5LP
SFV Abigail 5LP 5LP.png
Normal
SFV Abigail 5LP 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5+3 3(4)2 11 4
Damage Stun Attack Block
40*27 (67) 70*63 (133) H 3
  • Confirm windows:
    • Specials & CA: 10
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Both hits cancelable
Target combo can be performed on whiff
Can cover both wake-ups easily with this one
FATonline.png
VT1 Startup Active Recovery Hit
5+3 3(4)2 11 4
Damage Stun Attack Block
46*31 (77) 70*63 (133) H 3
  • Confirm windows:
    • Specials & CA: 10
  • Cancel options: sp su vs1 vs2
Both hits cancelable
Can cover both wake-ups easily with this one
2LP > 2LP
Bang Bang
2LP > 2LP
SFV Abigail 2LP 2LP.png
Normal
SFV Abigail 2LP 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6+4 2(6)2 10 4
Damage Stun Attack Block
40*27 (67) 70*63 (133) H 3
  • Confirm windows:
    • Specials & CA: 11
    • V-Trigger: 14
  • Cancel options: sp su vs1 vt1 vt2
Both hits cancelable
Target combo can be performed on whiff
FATonline.png
VT1 Startup Active Recovery Hit
6+4 2(6)2 10 4
Damage Stun Attack Block
46*31 (77) 70*63 (133) H 3
  • Confirm windows:
    • Specials & CA: 11
  • Cancel options: sp su vs1 vs2
Both hits cancelable

Throws

LPLK
Red Leaf
Throw
LPLK
SFV Abigail LPLK.png
Normal
SFV Abigail LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 170 T -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
FATonline.png
VT1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
161 170 T -
4LPLK
Hit & Run
Back Throw
4LPLK
SFV Abigail 4LPLK.png
Normal
SFV Abigail 4LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 170 T -
  • Knockdown: 52 KD Adv, 3 Quick Rise Adv, 3 Back Rise Adv.
FATonline.png
VT1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
149 170 T -

Special Moves

236LP
LP Abigail Punch
236LP
SFV Abigail 236LP.png
Normal
SFV Abigail 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
100 (120) 120 (150) H -12
  • Knockdown: 87(85) KD Adv, 28(26) Quick Rise Adv, 33(31) Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
+6 extra VTC KDA on Mash
First hit causes hard knockdown
Puts the opponent into a free juggle state on V-Trigger cancel
Cannot VT cancel on block
Can cancel launching hit into Tire on mash version only (KDA +49/-10/-5)
4 less recovery frames on hit
FATonline.png
VT1 Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
113 120 H -12
  • Knockdown: 87(85) KD Adv, 28(26) Quick Rise Adv, 33(31) Back Rise Adv.
  • Cancel options: su
Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
First hit causes hard knockdown
4 less recovery frames on hit
236MP
MP Abigail Punch
236MP
SFV Abigail 236MP.png
Normal
SFV Abigail 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
110 (130) 120 (150) H -19
  • Knockdown: 87(85) KD Adv, 28(26) Quick Rise Adv, 33(31) Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
+6 extra VTC KDA on Mash
First hit causes hard knockdown
Furthest horizontal range of the non-EX Abigail Punches
Puts the opponent into a free juggle state on V-Trigger cancel
Cannot VT cancel on block
Can cancel launching hit into Tire on mash version only (KDA +48/-11/-6)
4 less recovery frames on hit
FATonline.png
VT1 Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
125 120 H -19
  • Knockdown: 87(85) KD Adv, 28(26) Quick Rise Adv, 33(31) Back Rise Adv.
  • Cancel options: su
Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
First hit causes hard knockdown
Furthest horizontal range of the non-EX Abigail Punches
4 less recovery frames on hit
236HP
HP Abigail Punch
236HP
SFV Abigail 236HP.png
Normal
SFV Abigail 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
120 (140) 120 (150) H -16
  • Knockdown: 87(85) KD Adv, 28(26) Quick Rise Adv, 33(31) Back Rise Adv.
  • Cancel options: su vs2 vt1 vt2
Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
+6 extra VTC KDA on Mash
First hit causes hard knockdown
Punches high into the air (cannot hit crouching)
Puts the opponent into a free juggle state on V-Trigger cancel
Cannot VT cancel on block
Can cancel launching hit into Tire on mash version only (KDA +49/-10/-5)
4 less recovery frames on hit
FATonline.png
VT1 Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
136 120 H -16
  • Knockdown: 87(85) KD Adv, 28(26) Quick Rise Adv, 33(31) Back Rise Adv.
  • Cancel options: su
Can be mashed to increase dmg (+21) and stun (+30) in exchange for slightly worse KDA and sending opponent farther
First hit causes hard knockdown
Punches high into the air (cannot hit crouching)
4 less recovery frames on hit
236PP
EX Abigail Punch
236PP
SFV Abigail 236PP.png
Normal
SFV Abigail 236PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
140 (160) 150 (200) H -23
  • Knockdown: 89(90) KD Adv, 30(31) Quick Rise Adv, 35(36) Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
1 hit of armor on frames 3-13
Can be mashed to increase dmg (+20) and stun (+50) in exchange for slightly better KDA and sending opponent farther
+9 extra VTC KDA on Mash
First hit causes hard knockdown
Puts the opponent into a free juggle state on V-Trigger cancel
Cannot VT cancel on block
Furthest horizontal range of the Abigail Punches
Can cancel launching hit into Tire (non-mash KDA +46/-3/2, mash KDA +65/6/11)
FATonline.png
VT1 Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
158(179) 150(200) H -23
  • Knockdown: 89(90) KD Adv, 30(31) Quick Rise Adv, 35(36) Back Rise Adv.
  • Cancel options: vs2
1 hit of armor on frames 3-13
Can be mashed to increase dmg (+21) and stun (+50) in exchange for slightly better KDA and sending opponent farther
First hit causes hard knockdown
Furthest horizontal range of the Abigail Punches
Can cancel launching hit into Tire (non-mash KDA +51/-8/-3, mash KDA +60/1/6)
63214LP
LP Giant Flip
63214LP
SFV Abigail 63214LP.png
Normal
SFV Abigail 63214LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
23 3*4 22 KD
Damage Stun Attack Block
50*20 (70) 70*30 (100) H 0
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su
3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
3 frame gap when canceled from cr HP
FATonline.png
VT1 Startup Active Recovery Hit
23 3*4 22 KD
Damage Stun Attack Block
57*23 (80) 70*30 (100) H 0
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su
3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
3 frame gap when canceled from cr HP
63214MP
MP Giant Flip
63214MP
SFV Abigail 63214MP.png
Normal
SFV Abigail 63214MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
33 2*4 22 KD
Damage Stun Attack Block
50*30 (80) 70*30 (100) H 1
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su
2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
Airborne on frames 8-28
Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
FATonline.png
VT1 Startup Active Recovery Hit
33 2*4 22 KD
Damage Stun Attack Block
57*34 (91) 70*30 (100) H 1
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su
2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
Airborne on frames 8-28
Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
63214HP
HP Giant Flip
63214HP
SFV Abigail 63214HP.png
Normal
SFV Abigail 63214HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
36 2*4 23 KD
Damage Stun Attack Block
50*50 (100) 90*60 (150) H 2
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su
2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
Airborne on frames 8-33
Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
FATonline.png
VT1 Startup Active Recovery Hit
36 2*4 23 KD
Damage Stun Attack Block
57*57 (104) 90*60 (150) H 2
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su
2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
Airborne on frames 8-33
Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
63214PP
EX Giant Flip
63214PP
SFV Abigail 63214PP.png
Normal
SFV Abigail 63214PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 3(22)2*3 24 KD
Damage Stun Attack Block
20*20*40 (80) 30*50*70 (150) H -2
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Projectile invincible on frames 1-37
Airborne on frames 8-30
Can drift forward slightly
8 frame gap on block between the 1st and 2nd hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
Puts opponent into a limited juggle state
Can OTG launch on the last hit (Juggle Start: 0)
2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
FATonline.png
VT1 Startup Active Recovery Hit
9 3(22)2*3 24 KD
Damage Stun Attack Block
23*23*46 (92) 30*50*70 (150) H -2
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Projectile invincible on frames 1-37
Airborne on frames 8-30
Can drift forward slightly
8 frame gap on block between the 1st and 2nd hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
Puts opponent into a limited juggle state
Can OTG
2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
63214PP (mash)
EX Giant Flip Mash
63214PP (mash)
SFV Abigail 63214PP (mash).png
Normal
SFV Abigail 63214PP (mash) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
30 4*2 26 KD
Damage Stun Attack Block
50*40 (90) 70*30 (100) H -8
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
Can OTG
First follow-up smash is an 18-frame gap on block, but the subsequent smashes have a 13-frame gap on block
The follow-up smashes are -8 on block when Abigail stops smashing
4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
Each subsequent smash can nullify 1 hit of projectile
FATonline.png
VT1 Startup Active Recovery Hit
30 4*2 26 KD
Damage Stun Attack Block
57*23 (80) 70*30 (100) H -8
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
Can OTG
First follow-up smash is an 18-frame gap on block, but the subsequent smashes have a 13-frame gap on block
The follow-up smashes are -8 on block when Abigail stops smashing
4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
Each subsequent smash can nullify 1 hit of projectile
63214LK
LK Abigail Smash
63214LK
SFV Abigail 63214K.png
Normal
SFV Abigail 63214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
180 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Throw Distance: 1.21
Denies back-roll
FATonline.png
VT1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
207 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Throw Distance: 1.21
Denies back-roll
63214MK
MK Abigail Smash
63214MK
SFV Abigail 63214K.png
Normal
SFV Abigail 63214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
200 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Throw Distance: 1.06
Denies back-roll
FATonline.png
VT1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
230 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Throw Distance: 1.06
Denies back-roll
63214HK
HK Abigail Smash
63214HK
SFV Abigail 63214K.png
Normal
SFV Abigail 63214K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
220 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Throw Distance: 0.9
Denies back-roll
FATonline.png
VT1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
253 250 T -
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Throw Distance: 0.9
Denies back-roll
63214KK
EX Abigail Smash
63214KK
SFV Abigail 63214KK.png
Normal
SFV Abigail 63214KK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
100 120 T -
  • Knockdown: 92(103) KD Adv, 33(44) Quick Rise Adv, 33(44) Back Rise Adv.
Throw Distance: 1.06
Wall bounces opponent into a free juggle state
Denies back-roll
KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the EX command grab
FATonline.png
VT1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
115 120 T -
  • Knockdown: 92(103) KD Adv, 33(44) Quick Rise Adv, 33(44) Back Rise Adv.
Throw Distance: 1.06
Wall bounces opponent into a free juggle state
Denies back-roll
KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the EX command grab
KK
Nitro Blitz
KK
SFV Abigail KK.png
Normal
SFV Abigail KK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 - - -
Damage Stun Attack Block
- - - -
1 hit of armor on frame 5 (technically frame 16 if you factor in Run startup) and onward while running
Run starts on frame 12, after crouching down first
Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
FATonline.png
VT1 Startup Active Recovery Hit
12 - - -
Damage Stun Attack Block
- - - -
1 hit of armor on frame 1 (V-Trigger version) (technically frame 12 if you factor in Run startup) and onwards while running (this shares the 1-hit of armor with the Vroom Stance prior to the Run)
Run starts on frame 12, after crouching down first
Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
KK (hold)
Nitro Charge
KK (hold)
SFV Abigail KK (hold).png
Normal
SFV Abigail KK (hold) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
1 - 124 -
Damage Stun Attack Block
- - - -
Can cancel into the Back Roll after 15 frames
Can not hold to stay in Vroom Stance with EX version of Run
Starts running automatically after holding for 124 frames
Performs run punch automatically after running for 100 frames
Vroom... Vroom-Vroom!...
FATonline.png
VT1 Startup Active Recovery Hit
1 - 124 -
Damage Stun Attack Block
- - - -
1 hit of armor on frame 3 (V-Trigger version) and onwards while in the Vroom Stance (this shares the 1-hit of armor with the Run afterwards as well)
Can cancel into the Back Roll after 15 frames
Can not hold to stay in Vroom Stance with EX version of Run
Starts running automatically after holding for 124 frames
Performs run punch automatically after running for 100 frames
Vroom... Vroom-Vroom!...
KK (hold) > 4
Nitro Blitz > Drop Back
KK (hold) > 4
SFV Abigail KK (hold) 4.png
Normal
SFV Abigail KK (hold) 4 vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
- - 37 -
Damage Stun Attack Block
- - - -
Can not be done from EX version of Run
Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
Skrrrt!
FATonline.png
VT1 Startup Active Recovery Hit
- - 37 -
Damage Stun Attack Block
- - - -
Can not be done from EX version of Run
Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
Skrrrt!
KK > P
Nitro Blitz > Dynamite Punch
KK > P
SFV Abigail KK P.png
Normal
SFV Abigail KK P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
Run+15 3 29 KD
Damage Stun Attack Block
100 200 H -9
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su vt1 vt2
Minimum startup from Run is 36 frames (21+15)
Knocks down opponent into a limited juggle state
FATonline.png
VT1 Startup Active Recovery Hit
Run+15 3 29 KD
Damage Stun Attack Block
115 200 H -9
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su
Minimum startup from Run is 36 frames (21+15)
Knocks down opponent into a limited juggle state
KK > K
Nitro Blitz > Avalanche Press
KK > K
SFV Abigail KK K.png
Normal
SFV Abigail KK K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
Run+23 5(1)2 35 KD
Damage Stun Attack Block
80*70 (150) 150*50 (200) M -12
  • Knockdown: 79 (80) KD Adv, 20 (21) Quick Rise Adv, 25 (26) Back Rise Adv.
Overhead
1 hit of armor on frames 12-22
Projectile invincible on frames 8-23
Airborne on frames 7-27
Minimum startup from Run is 44 frames (21+23)
Last hit can hit OTG resulting in +1 extra KDA
FATonline.png
VT1 Startup Active Recovery Hit
Run+23 5(1)2 35 KD
Damage Stun Attack Block
92*80 (172) 150*50 (200) M -12
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Overhead
1 hit of armor on frames 12-22
Projectile invincible on frames 8-23
Airborne on frames 7-27
Minimum startup from Run is 44 frames (21+23)
Last hit can hit OTG resulting in +1 extra KDA
KK > LPLK
Nitro Blitz > Bay Area Sunrise
KK > LPLK
SFV Abigail KK LPLK.png
Normal
SFV Abigail KK LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
Run+8 2 60 KD
Damage Stun Attack Block
200 250 T -
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Throw invincible on frames 1-9
Minimum startup from Run is 29 (21+8)
FATonline.png
VT1 Startup Active Recovery Hit
Run+8 2 60 KD
Damage Stun Attack Block
230 250 T -
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Throw invincible on frames 1-9
Minimum startup from Run is 29 (21+8)
KK > MPMK
Nitro Blitz > Nitro Hungabee High
KK > MPMK
SFV Abigail MPMK (VS1).png
Normal
SFV Abigail MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
Parries standing and aerial state attacks only on frames 3-12
Cannot parry Critical Arts
Minimum startup from Run is 24 frames (21+3)
FATonline.png
VT1 Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
Parries standing and aerial state attacks only on frames 3-12
Cannot parry Critical Arts
Minimum startup from Run is 24 frames (21+3)
KK > 2MPMK
Nitro Blitz > Nitro Hungabee Low
KK > 2MPMK
SFV Abigail 2MPMK (VS1).png
Normal
SFV Abigail 2MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
Parries crouching state attacks only on frames 3-12
Cannot parry Critical Arts
Minimum startup from Run is 24 frames (21+3)
FATonline.png
VT1 Startup Active Recovery Hit
Run+3 10 36 -
Damage Stun Attack Block
- - H -
Parries crouching state attacks only on frames 3-12
Cannot parry Critical Arts
Minimum startup from Run is 24 frames (21+3)
KK > Parry Attack
Nitro Blitz > Nitro Hungabee Parry
KK > Parry Attack
SFV Abigail Parry Attack.png
Normal
SFV Abigail Parry Attack vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
30 70 H -6
  • Cancel options: sp su
This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
Strike and Throw (not projectile) invincible on frames 1-11
Puts airborne opponents into a limited juggle state
Cancels on the 4th frame into specials or super
Cannot cancel on whiff (or when parrying projectiles)
Builds 100 V-Meter if attack connects with opponent
FATonline.png
VT1 Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
34 70 H -6
  • Cancel options: sp su
This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
Strike and Throw (not projectile) invincible on frames 1-11
Puts airborne opponents into a limited juggle state
Cancels on the 4th frame into specials or super
Cannot cancel on whiff (or when parrying projectiles)
KKK
EX Nitro Charge
KKK
SFV Abigail KKK.png
Normal
SFV Abigail KKK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3*39 2(23)2(23)2(19)2(14)3 30 KD
Damage Stun Attack Block
130 215 H -9
  • Knockdown: 88 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
2 hits of armor on frame 3 and onward while running
Cancels into follow-up moves on frame 17
Has 4 hits of stomps canned into the EX Run if no input is done earlier
Active frames refer to the startup of the first stomp and the last punch
Startup frames refer to the startup of the run (armor starts on frame 3) and the startup of the first stomp if no input is done earlier
Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
First stomp can OTG
FATonline.png
VT1 Startup Active Recovery Hit
1*39 2(23)2(23)2(19)2(14)3 30 KD
Damage Stun Attack Block
148 215 H -9
  • Knockdown: 88 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
3 hits of armor on frame 1 (V-Trigger version) and onward while running
Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
Has 4 hits of stomps canned into the EX Run if no input is done earlier
Active frames refer to the startup of the first stomp and the last punch
Startup frames refer to the startup of the run (armor starts on frame 1) and the startup of the first stomp if no input is done earlier
Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
First stomp can OTG
KKK > P
EX Nitro Charge > EX Dynamite Punch
KKK > P
SFV Abigail KKK P.png
Normal
SFV Abigail KKK P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
EX Run+15 3 29(49) KD (10)
Damage Stun Attack Block
100 150 H -29
  • Knockdown: 88 KD Adv, 56 Quick Rise Adv, 56 Back Rise Adv.
  • Cancel options: vt1 vt2
Causes crumple on hit
1 hit of armor on frames 1-14
+20 extra recovery frames on whiff/block
On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
Minimum startup from EX Run is 32 frames (17+15)
Puts airborne opponents into a limited juggle state
FATonline.png
VT1 Startup Active Recovery Hit
EX Run+15 3 29(49) KD (10)
Damage Stun Attack Block
115 200 H -29
  • Knockdown: 88 KD Adv, 56 Quick Rise Adv, 56 Back Rise Adv.
Causes crumple on hit
1 hit of armor on frames 1-14
+20 extra recovery frames on whiff/block
On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
Minimum startup from EX Run is 32 frames (17+15)
KKK > K
EX Nitro Charge > EX Avalanche Press
KKK > K
SFV Abigail KKK K.png
Normal
SFV Abigail KKK K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
EX Run+21 5(1)2 35 KD
Damage Stun Attack Block
90*80 (170) 150*50 (200) M -12
  • Knockdown: 80 (81) KD Adv, 21 (22) Quick Rise Adv, 26 (27) Back Rise Adv.
Overhead
1 hit of armor on frames 5-20
Airborne and Projectile invincible on frames 4-25
Upper hitbox can hit cross-up (behind Abigail)
Minimum startup from EX Run is 38 frames (17+21)
Last hit can hit OTG resulting in +1 extra KDA
FATonline.png
VT1 Startup Active Recovery Hit
EX Run+21 5(1)2 35 KD
Damage Stun Attack Block
103*92 (195) 150*50 (200) M -12
  • Knockdown: 80 (81) KD Adv, 21 (22) Quick Rise Adv, 26 (27) Back Rise Adv.
Overhead
1 hit of armor on frames 5-20
Airborne and Projectile invincible on frames 4-25
Upper hitbox can hit cross-up (behind Abigail)
Minimum startup from EX Run is 38 frames (17+21)
Last hit can hit OTG resulting in +1 extra KDA
KKK > LPLK
EX Nitro Charge > EX Bay Area Sunrise
KKK > LPLK
SFV Abigail KKK LPLK.png
Normal
SFV Abigail KKK LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
EX Run+8 2 52 KD
Damage Stun Attack Block
240 300 T -
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Throw invincible on frames 1-9
Minimum startup from EX Run is 25 (17+8)
FATonline.png
VT1 Startup Active Recovery Hit
EX Run+8 2 60 KD
Damage Stun Attack Block
276 300 T -
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Throw invincible on frames 1-9
Minimum startup from EX Run is 25 (17+8)
KKK > MPMK
EX Nitro Charge > EX Nitro Hungabee
KKK > MPMK
SFV Abigail KKK MPMK.png
Normal
SFV Abigail KKK MPMK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
EX Run+2 10 36 -
Damage Stun Attack Block
- - - -
Parries standing, airborne, AND crouching state attacks on frames 2-11
CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up is not Projectile invincible)
Minimum startup from EX Run is 19 frames (17+2)
FATonline.png
VT1 Startup Active Recovery Hit
EX Run+2 10 36 -
Damage Stun Attack Block
- - - -
Parries standing, aerial AND crouching state attacks only on frames 2-11
CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
Minimum startup from EX Run is 19 frames (17+2)
KKK > Parry Attack
EX Nitro Charge > EX Nitro Hungabee (Parry)
KKK > Parry Attack
SFV Abigail KKK Parry Attack.png
Normal
SFV Abigail KKK Parry Attack vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 8 20 27
Damage Stun Attack Block
40 70 H -
  • Cancel options: sp
This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
Strike and Throw (not projectile) invincible on frames 1-11
Puts airborne opponents into a limited juggle state
Cancels on the 4th frame into specials or super
Cannot cancel on whiff (or when parrying projectiles)
Builds 150 V-Meter if attack connects with opponent
FATonline.png
VT1 Startup Active Recovery Hit
4 8 20 27
Damage Stun Attack Block
46 70 H -
  • Cancel options: sp
This is framedata for the attack that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
Strike and Throw (not projectile) invincible on frames 1-11
Puts airborne opponents into a limited juggle state
Cancels on the 4th frame into specials or super
Cannot cancel on whiff (or when parrying projectiles)

Critical Art

236236P
Abigail Special
236236P
SFV Abigail 236236P.png
Normal
SFV Abigail 236236P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 4 118 KD
Damage Stun Attack Block
20*30x7*70*50 (350) 0 H -95
  • Knockdown: 29 KD Adv, 29 Quick Rise Adv, 29 Back Rise Adv.
Fully invincible on frames 1-7
1 frame startup when canceled from Abigail Punch (QCF+P)
Hard Knockdown
Very punishable on block or whiff
First 3 active frames can ONLY hit airborne opponents or cross-up (behind Abigail)
Hits grounded opponents on last active frame
FATonline.png
VT1 Startup Active Recovery Hit
4 4 118 KD
Damage Stun Attack Block
23*34x7*80*57 (398) 0 H -95
  • Knockdown: 29 KD Adv, 29 Quick Rise Adv, 29 Back Rise Adv.
Fully invincible on frames 1-7
1 frame startup when canceled from Abigail Punch (QCF+P)
Hard Knockdown
Very punishable on block or whiff
First 3 active frames can ONLY hit airborne opponents or cross-up (behind Abigail)
Hits grounded opponents on last active frame

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Abigail 5PPPKKK.png
"Better run fast or get outta my way. I'll crush you."
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Hungabee High
MPMK (VS1)
SFV Abigail MPMK (VS1).png
Normal
SFV Abigail MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
Parries standing and aerial state attacks on frames 3-12
Cannot parry Critical Arts
FATonline.png
VT1 Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
Parries standing and aerial state attacks only on frames 3-12
Cannot parry Critical Arts
2MPMK (VS1)
Hungabee Low
2MPMK (VS1)
SFV Abigail 2MPMK (VS1).png
Normal
SFV Abigail 2MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
Parries crouching state attacks on frames 3-12
Cannot parry Critical Arts
FATonline.png
VT1 Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
Parries crouching state attacks only on frames 3-12
Cannot parry Critical Arts
Parry Attack
Hungabee Parry
Parry Attack
SFV Abigail Parry Attack.png
Normal
SFV Abigail Parry Attack vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
30 70 H -6
  • Cancel options: sp su
This is frame data for the attack that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
Strike and Throw (not projectile) invincible on frames 1-11
Puts airborne opponents into a limited juggle state
Cancels on the 4th frame into specials or super
Cannot cancel on whiff (or when parrying projectiles)
Builds 100 V-Meter if attack connects with opponent
FATonline.png
VT1 Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
34 70 H -6
  • Cancel options: sp su
This is frame data for the parry that triggers on a successful V-Skill parry (This is not the startup of the V-Skill itself)
Strike and Throw (not projectile) invincible on frames 1-11
Puts airborne opponents into a limited juggle state
Cancels on the 4th frame into specials or super
Cannot cancel on whiff (or when parrying projectiles)

V-Skill 2

MPMK (VS2)
C'mon Spare Tire
MPMK (VS2)
SFV Abigail MPMK (VS2).png
Normal
SFV Abigail MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
29 - 42 -
Damage Stun Attack Block
70 (100) 100 (150) H -
Can be juggled up to 5 times
Can only be affected by character strikes
Tire goes away if armored
Can cancel into specials when hitting Tire
Counter hit state frames 1-54
Deals more damage/stun and gains more V-Meter if launched into opponent
Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
Can guard break if hit by VT1 lvl 2 st HP
Juggle Limit / Increase / Start: 20 / 0 / 0
Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
Best post animation in the game
FATonline.png
VT1 Startup Active Recovery Hit
29 - 42 -
Damage Stun Attack Block
80(115) 100(150) H -
Can be juggled up to 5 times
Can only be affected by character strikes
Tire goes away if armored
Can cancel into specials when hitting Tire
Counter hit state frames 1-54
Deals more damage/stun and gains more V-Meter if launched into opponent
Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
Can guard break if hit by VT1 lvl 2 or 3 st HP
Juggle Limit / Increase / Start: 20 / 0 / 0
Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
Best post animation in the game

V-Trigger 1

HPHK (VT1)
Max Power
HPHK (VT1)
SFV Abigail HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 2800 frames ( ~46 seconds)
Increases all damage done by 15%
Gives charge (hold) properties to all of Abigail's Hard Punch buttons
Improves the armor properties on some of Abigail's Run shenanigans
FATonline.png
5HP (lvl 2)
Stand HP (lvl 2)
5HP (lvl 2)
SFV Abigail 5HP (lvl 2).png
Startup Active Recovery Hit
30(44) 4 25 KD
Damage Stun Attack Block
115 150 H -3
  • Knockdown: 97 KD Adv, 65 Quick Rise Adv, 65 Back Rise Adv.
  • Cancel options: vs2
1 hit of armor on frames 5-27
Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
Release button between frames 24-39 to perform
Spends 500 V-Meter (18% of V-Timer)
Can hit cross-up (behind Abigail)
FATonline.png
5HP (lvl 3)
Stand HP (lvl 3)
5HP (lvl 3)
SFV Abigail 5HP (lvl 3).png
Startup Active Recovery Hit
45 4 25 KD
Damage Stun Attack Block
115 150 H 18(GB)
  • Knockdown: 97 KD Adv, 65 Quick Rise Adv, 65 Back Rise Adv.
  • Cancel options: vs2
1 hit of armor on frames 5-39 and then 100 hits of armor on frames 40-44
Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
Guard breaks (+18) when fully charged
Spends 500 V-Meter (18% of V-Timer)
Can hit cross-up (behind Abigail)
FATonline.png
2HP (lvl 2)
Crouch HP (lvl 2)
2HP (lvl 2)
SFV Abigail 2HP (lvl 2).png
Startup Active Recovery Hit
22 5 35 KD
Damage Stun Attack Block
103 150 H -18
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 21
  • Cancel options: sp su vs1 vs2
1 hit of armor on frames 5-19
Puts airborne opponents into a free juggle state
Juggle Limit: 10
Spends 500 V-Meter (18% of V-Timer)
Can hit cross-up (behind Abigail)
FATonline.png
2HP (lvl 3)
Crouch HP (lvl 3)
2HP (lvl 3)
SFV Abigail 2HP (lvl 3).png
Startup Active Recovery Hit
40 5 35 KD
Damage Stun Attack Block
103 150 H 1(GB)
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 21
  • Cancel options: sp su vs1 vs2
1 hit of armor on frames 5-34 and then 100 hits of armor on frames 35-39
Guard breaks (+1) when fully charged
Puts airborne opponents into a free juggle state
Juggle Limit: 10
Spends 500 V-Meter (18% of V-Timer)
Can hit cross-up (behind Abigail)
FATonline.png
6HP (lvl 2)
Abi Lift lvl 2
6HP (lvl 2)
SFV Abigail 6HP (lvl 2).png
Startup Active Recovery Hit
22 5 18 KD
Damage Stun Attack Block
103 200 H 1
  • Knockdown: 99(117) KD Adv, (40)58 Quick Rise Adv, (40)58 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 21
  • Cancel options: sp su vs1 vs2
1 hit of armor on frames 5-16
Whiffs on crouching
Cannot hit cross-up (cannot anti-air opponents behind him in the air)
Causes wall bounce on hit
KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the f+HP charge
Puts airborne opponent in a limited juggle state
Juggle Limit: 1
Spends 500 V-Meter (18% of V-Timer)
FATonline.png
6HP (lvl 3)
Abi Lift lvl 3
6HP (lvl 3)
SFV Abigail 6HP (lvl 3).png
Startup Active Recovery Hit
35 5 18 KD
Damage Stun Attack Block
103 200 H 13(GB)
  • Knockdown: 99(117) KD Adv, (40)58 Quick Rise Adv, (40)58 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 21
  • Cancel options: sp su vs1 vs2
1 hit of armor on frames 5-30 and then 100 hits of armor on frames 31-34
Whiffs on crouching
Cannot hit cross-up (cannot anti-air opponents behind him in the air)
Causes wall bounce on hit
KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the f+HP charge
Puts airborne opponent in a limited juggle state
Juggle Limit: 1
Guard breaks (+13) when fully charged
Spends 500 V-Meter (18% of V-Timer)
FATonline.png
6HP (release)
Abi Lift (release)
6HP (release)
SFV Abigail 6HP vt1.png
Startup Active Recovery Hit
5 5 18 4 (KD)
Damage Stun Attack Block
103 150 (200) H 1
  • Knockdown: 99(117) KD Adv, (40)58 Quick Rise Adv, (40)58 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
  • Cancel options: sp su vs1 vs2
This is framedata for when Abigail let's go off the button half-way through the f+HP charge
KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) knockdown advantage possible depending on how close (x) or far (y) from the wall Abigail is when starting the f+HP charge
This release version can be performed at the earliest on frame 6 of startup
Puts airborne opponent in a limited juggle state
Juggle Limit: 1
FATonline.png
4HP (lvl 2)
Abi Blaster lvl 2
4HP (lvl 2)
SFV Abigail 4HP (lvl 2).png
Startup Active Recovery Hit
17 2 30(35) -3
Damage Stun Attack Block
103 200 H -6
  • Confirm windows:
    • Specials & CA: 18
    • Target Combos: 18
  • Cancel options: sp su vs1 vs2
1 hit of armor on frames 5-13
Can reflect all projectiles (including V-Triggers or Supers)
Can go into target combo when nullifying a projectile
Spends 500 V-Meter (18% of V-Timer)
Can hit cross-up (behind Abigail)
+5 extra recovery frames on whiff
FATonline.png
4HP (lvl 3)
Abi Blaster lvl 3
4HP (lvl 3)
SFV Abigail 4HP (lvl 3).png
Startup Active Recovery Hit
32 2 30(35) KD
Damage Stun Attack Block
103 200 H 9(GB)
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
    • Target Combos: 18
  • Cancel options: sp su vs1 vs2
1 hit of armor on frames 5-29 and then 100 hits of armor on frames 30-31
Can reflect all projectiles (including V-Triggers or Supers)
Can go into target combo when nullifying a projectile
Guard breaks (+9) when fully charged
Spends 500 V-Meter (18% of V-Timer)
Can hit cross-up (behind Abigail)
+5 extra recovery frames on whiff
FATonline.png
4HP > 5HP
Abi Twist lvl 2
4HP > 5HP
SFV Abigail 4HP 5HP vt1.png
Startup Active Recovery Hit
17+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *CA only
  • Cancel options: su vs2
Launches airborne and grounded opponents high into a free juggle state
Can hit cross-up (behind Abigail)
Spends 500 V-Meter (18% of V-Timer)
FATonline.png
4HP > 5HP
Abi Twist lvl 3
4HP > 5HP
SFV Abigail 4HP 5HP vt1.png
Startup Active Recovery Hit
32+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -
  • Knockdown: 108(88) KD Adv, 49(29) Quick Rise Adv, 54(34) Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18
    • Notes: *CA only
  • Cancel options: su vs2
Launches airborne and grounded opponents high into a free juggle state
Can hit cross-up (behind Abigail)
Spends 500 V-Meter (18% of V-Timer)
Framedata in parentheses refers to guard break
FATonline.png

V-Trigger 2

HPHK (VT2)
Hybrid Charge
HPHK (VT2)
SFV Abigail HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 4800 frames (80 seconds)
Gives access to a new move (Metro Crash) while V-Timer is active
FATonline.png
HPHK (lvl1)
Metro Crash
HPHK (lvl1)
SFV Abigail HPHK (lvl1).png
Startup Active Recovery Hit
10+14 10 18(28) KD
Damage Stun Attack Block
150 150 H -2
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Cancel options: su
99 hits of armor on frames 2-10 while charging up (the armor stays as long as the button is held down)
Loses all armor once the charge is initiated (14 frame startup on the charge itself)
Deals chip damage on block
10 extra recovery frames on whiff
Consumes 1500 V-Meter (33% V-Timer)
Consumes 2500 V-Meter (55% V-Timer) if canceled into from EX Run Punch
Can cancel into Tire on Hit and Block (Hit: KDA +30/-29/-34, Block: -56)
FATonline.png
HPHK (lvl2)
Metro Crash Lvl 2
HPHK (lvl2)
SFV Abigail HPHK (lvl2).png
Startup Active Recovery Hit
28+14 13 17(27) KD
Damage Stun Attack Block
40x3*50 (170) 250 H 5
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Cancel options: su
99 hits of armor on frames 2-28 while charging up (the armor stays as long as the button is held down)
Loses all armor once the charge is initiated (14 frame startup on the charge itself)
Deals chip damage on block
10 extra recovery frames on whiff
Consumes 1500 V-Meter (33% V-Timer)
Consumes 2500 V-Meter (55% V-Timer) if canceled into from EX Run Punch
Can cancel into Tire on Hit and Block (Hit: KDA +37/-22/-17, Block: -50)
FATonline.png
HPHK (lvl3)
Metro Crash Lvl 3
HPHK (lvl3)
SFV Abigail HPHK (lvl3).png
Startup Active Recovery Hit
53+14 16 31(41) KD
Damage Stun Attack Block
30x7*40 (250) 300 H 20(GB)
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su
99 hit of armor on frames 2-54 while charging up and then an extra 2 hits of armor on frames 55-82 (until the end of active frames)
Last hit causes a guard break for +20 frame advantage
10 extra recovery frames on whiff
Consumes 1500 V-Meter (33% V-Timer)
Consumes 2500 V-Meter (55% V-Timer) if canceled into from EX Run Punch
Can cancel into Tire on Hit and Block (Hit: KDA +42/-17/-12, Block: -24)
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV Abigail 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Abigail Junker
5MKHP
SFV Abigail 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6KKK
Ontario Drop
6KKK
SFV Abigail 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 81 KD Adv, 22 Quick Rise Adv, 27 Back Rise Adv.
Strike and projectile invincible on frames 1-29
Does a dropkick which can be low profiled and hops over low attacks
Not actually airborne
FATonline.png


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