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Street Fighter V/Gill

From SuperCombo Wiki

Introduction

About Gill

The emperor of the Illuminati, Gill appears! Now that his plans are starting to unfold, he's finally revealing himself to the world.

Being the emperor of the Illuminati, Gill doesn't mess around. Like Urien, he's got a bit of everything. His moveset is littered with tools that give him plenty of good pokes, bnb combos, and generally good spacing at midrange thanks to his long limbs and fireballs. Now, being a master of his technique and the emperor of the secret society, Gill hits HARD. Gill has a unique mechanic in the form of Retribution at the cost of have absolutely no crush counters. By setting an opponent on fire or freezing them, and then hitting them with an attack of the opposite element, Gill is able to extend his combos exponentially, dealing big damage, stun, and corner carry. Although many of his buttons can be considered inferior to Urien's, thanks to Retribution, two incredible V-Triggers, and a 2 frame parry, Gill offers a lot on both offense and defense. If you like having a devastating punish game with long and lengthy combos that require good reactions to fully master along with a complete kit of tools to ensure you can find your way around, then Gill might be the character for you.

Strengths Weaknesses
  • Possesses some of the highest damage and stun output in the game, which makes his punish and anti-air game exceptionally rewarding
  • VS2 is a 2 frame parry that can be cancelled immediately into any move, which only furthers Gill's incredible punish game
  • Retribution, a mechanic unique to Gill, enhances his combo opportunities immensely
  • Two strong V-Triggers that play great with Gill's strengths
  • Is lacking in pretty much every department outside of damage
  • Horrible anti-air hitbox on 2HP makes it hard for Gill to stop the opponent from jumping
  • His buttons are overall weak, due to either a lack of plus frames, stubby hitbox, or both
  • Terrible neutral game thanks to an over reliance on his mediocre fireball, stubby normals, and absolutely no crush counter buttons
  • Terrible oki off of almost every combo ender makes it difficult for Gill to gain momentum

Unique Mechanic

Gill has a unique mechanic known as Retribution in exchange for having no crush counters. If Gill puts the opponent in a freezing or burning state and then hits them with a move utilizing the opposite element (ice move while burning, fire move while freezing), then his combo ability goes up exponentially.

Poison in Burning and Freeze states

Moves that can put the opponent in a burning or freezing state are as follows:

  • Fire
    • EX Pyrokinesis
    • EX Pyro Cyber Lariat
    • Pyrokinesis (VT1)
    • Pyro Cyber Lariat (VT1)
    • Meteor Strike (VT1)
    • Burn Storm (VT1)
    • Flame Javelin (VT1)
    • Volcanic Storm (VT1)
  • Ice
    • EX Cryokinesis
    • EX Cryo Cyber Lariat
    • Cyrokinesis (VT2)
    • Cryo Cyber Lariat (VT2)
    • Hail Sting (VT2)
    • Tree of Frost (VT2)
    • Delay Freeze Lance (VT2)

Gill can use a variety of other moves to hit the opponent out of whatever state they're currently in to get Retribution. On top of the above mentioned moves, Gill can use the following:

  • Fire
    • st.HP
    • cr.HK
    • f.HK
    • j.HK
    • Any Pyrokinesis or Pyro Cyber Lariat
  • Ice
    • cr.HP
    • f.HP
    • st.HK
    • j.HP
    • Any Cryokinesis or Cryo Cyber Lariat

Final Patch

Players to Watch

  • Nemo
 -Twitch: https://www.twitch.tv/nemo_good
  • Prophet
 -Twitch: https://www.twitch.tv/tristanprophet
Gill
SFV-Gill Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.0412
Backward Walk Speed 0.0273
Forward Dash Speed 16
Backward Dash Speed 25
Forward Dash Distance 1.462
Backward Dash Distance 1.245
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 1.9
Backward Jump Distance 1.71
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Gill 5LP.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 2
  • Confirm windows:
    • Target Combos: 12
  • Cancel options: sp su vt1 vt2
Can't hit cross-up (behind Gill)
FATonline.png
5MP
Stand MP
5MP
SFV Gill 5MP.png
Startup Active Recovery Hit
7 3 13 6
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 15
  • Cancel options: sp su vt1 vt2
Good for starting frametraps and also has good hitbox and range for buffering in footsies
Can't hit cross-up (behind Gill)
FATonline.png
5HP
Stand HP
5HP
SFV Gill 5HP.png
Startup Active Recovery Hit
13 3 17 6
Damage Stun Attack Block
90 120 H -2
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: sp su vt1 vt2
Fire Element
Retribution effect on grounded: +10 frame advantage
Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1
Normal hit causes a spiked knockdown on airborne opponents
Deals 10 more damage (100) if it triggers Retribution
Juggle Limit / Increase / Start: 11 / 5 / 1
FATonline.png
5HP (hold)
Stand HP (hold)
5HP (hold)
SFV Gill 5HP.png
Startup Active Recovery Hit
22 3 15 KD
Damage Stun Attack Block
110 120 H 2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 19
    • V-Trigger: 19
  • Cancel options: sp su vt1 vt2
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
Retribution effect on grounded: +10 frame advantage
Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1
Normal hit causes a spiked knockdown on airborne opponents
Deals 10 more damage (120) if it triggers Retribution
Juggle Limit / Increase / Start: 11 / 5 / 1
FATonline.png
5LK
Stand LK
5LK
SFV Gill 5LK.png
Startup Active Recovery Hit
4 3 8 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
Very strong frametrap tool and combos into crouch HP launcher on counter-hit
FATonline.png
5MK
Stand MK
5MK
SFV Gill 5MK.png
Startup Active Recovery Hit
9 3 16 3
Damage Stun Attack Block
70 100 H -2
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vt1 vt2
Has a much smaller hurtbox on Gill's standing leg during frames 6-14 (helps avoid low attacks)
Decent hitbox and minimal hurtbox extensions during start-up makes this a pretty decent poke tool
FATonline.png
5HK
Stand HK
5HK
SFV Gill 5HK.png
Startup Active Recovery Hit
11 3 23 2
Damage Stun Attack Block
80 150 H -4
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Ice Element
Cannot hit crouching or cross-up (behind Gill)
Solid anti-air (although a bit slow)
Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase)
Retribution effect on grounded: +23 frame advantage
Retribution effect on airborne: Juggle Start 0 (Free Juggle) ** Juggle Increase +1
Deals 10 more stun (160) if it triggers Retribution
Juggle Limit / Increase / Start: 11 / 6 / 6
FATonline.png
2LP
Crouch LP
2LP
SFV Gill 2LP.png
Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vt1 vt2
Only 3-frame normal
FATonline.png
2MP
Crouch MP
2MP
SFV Gill 2MP.png
Startup Active Recovery Hit
6 2 16 4
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: 13
    • V-Trigger: 15
  • Cancel options: sp su vt1 vt2
Decent range combo filler
FATonline.png
2HP
Crouch HP
2HP
SFV Gill 2HP.png
Startup Active Recovery Hit
7 1(1)4 21 KD
Damage Stun Attack Block
40*40 50*100 H -9
  • Knockdown: 104 KD Adv, 45 Quick Rise Adv, 50 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 10/*19
    • V-Trigger: 10/*19
    • Notes: *Only 2nd hit can cancel
  • Cancel options: sp su vt1 vt2
Ice Element (Retribution effect only applies to 2nd hit)
Second hit launches into a limited juggle state
Only second hit is cancelable and can hit cross-up (behind Gill)
Retribution effect on grounded: Free juggle state
Retribution effect on airborne: Juggle Start 1*0 (Free Juggle state if only 2nd hit connects) ** Juggle Increase 1*1
Does 10 less damage (70) on 2nd hit if the 1st hit whiffs
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*2
FATonline.png
2LK
Crouch LK
2LK
SFV Gill 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 0
  • Confirm windows:
    • Target Combos: 12
  • Cancel options: vt1 vt2
Decent hitbox priority for a crouch LK
FATonline.png
2MK
Crouch MK
2MK
SFV Gill 2MK.png
Startup Active Recovery Hit
8 2 17 2
Damage Stun Attack Block
60 100 L -2
  • Confirm windows:
    • Specials & CA: 13
    • V-Trigger: 13
  • Cancel options: sp su vt1 vt2
Pretty good range for a special cancelable crouch MK
FATonline.png
2HK
Crouch HK
2HK
SFV Gill 2HK.png
Startup Active Recovery Hit
12 2 26 KD
Damage Stun Attack Block
90 120 L -13
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Fire Element
Has no hurtbox extension before active frames
Can't hit cross-up (behind Gill)
Retribution effect: Hard Knockdown (+62 KDA)
Deals 10 more damage (100) if it triggers Retribution
FATonline.png
8LP
Jump LP
8LP
SFV Gill 8LP.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Fast startup and good hitboxes for jump-back air-to-air scenarios
FATonline.png
8MP
Jump MP
8MP
SFV Gill 8MP.png
Startup Active Recovery Hit
6 3 - -
Damage Stun Attack Block
60 100 M -
Puts airborne opponents into a limited juggle state
Strong air-to-air hitboxes
Juggle Limit / Increase / Start: 1 / 2 / 1
FATonline.png
8HP
Jump HP
8HP
SFV Gill 8HP.png
Startup Active Recovery Hit
10 4 - -
Damage Stun Attack Block
80 150 M -
Ice Element
Decent horizontal jump-in hitbox and reach
Retribution effect on grounded: +3 extra frame advantage
Retribution effect on airborne: Juggle Start & Increase: +1
Deals 10 more stun (160) if it triggers Retribution
Juggle Limit / Increse / Start: 5 / 1 / 1
FATonline.png
8LK
Jump LK
8LK
SFV Gill 8LK.png
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
Cross-up
Has two different hitboxes (one can only hit in front / the other can only hit cross-up)
FATonline.png
8MK
Jump MK
8MK
SFV Gill 8MK.png
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
Shrinks the bottom hurtbox considerably for the entire duration (ideal to use when jumping over projectiles)
Good air-to-air hitboxes
FATonline.png
8HK
Jump HK
8HK
SFV Gill 8HK.png
Startup Active Recovery Hit
10 3 - -
Damage Stun Attack Block
90 120 M -
Fire Element
Shrinks the bottom hurtbox on frames 7-12
Retribution effect on grounded: +3 extra frame advantage
Retribution effect on airborne: Juggle Start & Increase: +1
Deals 10 more damage (100) if it triggers Retribution
Juggle Limit / Increse / Start: 5 / 1 / 1
FATonline.png

Command Normals

6HP
Cryo Drop Elbow
6HP
SFV Gill 6HP.png
Startup Active Recovery Hit
22 3 19 1
Damage Stun Attack Block
80 150 M -8
Ice Element
Overhead
Causes spiked knockdown on airborne (variable KDA depending on height)
Decent range for an overhead
Combos into crLP on counter-hit and more if meaty
Retribution effect: Hard Knockdown (+72 KDA on grounded ** more but variable on airborne)
Deals 10 more stun (160) if it triggers Retribution
Juggle Limit / Increase / Start: 5 / 1 / 1
FATonline.png
6HK
Pyro Quarrel Kick
6HK
SFV Gill 6HK.png
Startup Active Recovery Hit
15 4 15(21) 4
Damage Stun Attack Block
90 120 H -6
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Fire Element
Good horizontal hitbox priority during active frames
+6 extra recovery frames on whiff and block (21F)
Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief)
Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6 ** Juggle Increase: +7)
Retribution effect on grounded: +22 frame advantage
Retribution effect on airborne: Juggle Start 1 (Limited Juggle) ** Juggle Increase +7
Deals 10 more damage (100) if it triggers Retribution
Juggle Limit / Increase / Start: 9 / 7 / 6
FATonline.png
4HK
Cryo Rise Kick
4HK
SFV Gill 4HK.png
Startup Active Recovery Hit
9 4 21 5
Damage Stun Attack Block
80 150 H -7
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 19
  • Cancel options: sp su vt1 vt2
Ice Element
Very strong vertical anti-air hitbox above Gill (but cannot hit cross-up!)
Minimal horizontal range
No head hurtbox on frames 5-12 (helps with anti-airing)
Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 2 ** Juggle Increase: 2)
Retribution effect on grounded: +13 frame advantage
Retribution effect on airborne: Juggle Start & Increase +1
Deals 10 more stun (160) if it triggers Retribution
Juggle Limit / Increse / Start: 1 / 2 / 2
FATonline.png

Target Combos

5LP > 5MP
Guilty Straight
5LP > 5MP
SFV Gill 5LP 5MP 1.png
SFV Gill 5LP 5MP 2.png
Startup Active Recovery Hit
4+7 3 20 -2
Damage Stun Attack Block
30*54 70*90 H*H -5
  • Confirm windows:
    • Specials & CA: 14
    • Target Combos: 12
    • V-Trigger: 15
  • Cancel options: sp su vt1 vt2
Second MP hit can easily whiff (mind your spacing...)
FATonline.png
2LK > 2MK
Penalty Break
2LK > 2MK
SFV Gill 2LK 2MK 1.png
SFV Gill 2LK 2MK 2.png
Startup Active Recovery Hit
4+7 3 17 -3
Damage Stun Attack Block
20*45 70*90 L*L -8
  • Confirm windows:
    • Specials & CA: 14*
    • Target Combos: 12
    • V-Trigger: 16
    • Notes: *CA only
  • Cancel options: su vt1 vt2
Second MK hit connects even from max range crouch LK
FATonline.png

Throws

LPLK
Impact Claw
Throw
LPLK
SFV Gill LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 59 KD Adv, 10 Quick Rise Adv, 10 Back Rise Adv.
FATonline.png
4LPLK
Guilty Bomb
Back Throw
4LPLK
SFV Gill 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 58 KD Adv, 9 Quick Rise Adv, 9 Back Rise Adv.
FATonline.png

Special Moves

236LP
LP Pyrokinesis
236LP
SFV Gill 236LP.png
Normal
SFV Gill 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -2
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
Fire Element
1-hit projectile
Projectile Speed: 0.08
Standard ground projectile trajectory with high speed
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 20 more damage (90) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
14 - 35 0
Damage Stun Attack Block
70 80 H -4
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
1-hit projectile
Projectile Speed: 0.80
Standard ground projectile trajectory with high speed
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 30 more damage (100) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 2 / 1 / 1
236MP
MP Pyrokinesis
236MP
SFV Gill 236MP.png
Normal
SFV Gill 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -2
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
Fire Element
1-hit projectile
Projectile Speed: 0.07
Travels forward at a slanted trajectory with high speed
Lower half of the projectile hitbox cannot hit grounded opponents
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 20 more damage (90) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
14 - 35 0
Damage Stun Attack Block
70 80 H -4
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
1-hit projectile
Projectile Speed: 0.70
Travels forward at a slanted trajectory with high speed
Lower half of the projectile hitbox cannot hit grounded opponents
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 30 more damage (100) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 2 / 1 / 1
236HP
HP Pyrokinesis
236HP
SFV Gill 236HP.png
Normal
SFV Gill 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -
Damage Stun Attack Block
70 80 H -
  • Cancel options: su
Fire Element
1-hit projectile
Projectile Speed: 0.05
Travels upwards with medium speed
Cannot hit grounded opponents
Retribution effect on airborne: Juggle Start & Increase +1
Deals 20 more damage (90) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
14 - 35 -
Damage Stun Attack Block
70 80 H -
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
1-hit projectile
Projectile Speed: 0.50
Can be canceled into V-Skill 1 on hit or block (good luck blocking in the air though)
Travels upwards with medium speed
Cannot hit grounded opponents
Retribution effect on airborne: Juggle Start & Increase +1
Deals 30 more damage (100) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on hit or block
Juggle Limit / Increase / Start: 2 / 1 / 1
236LPMP
LPMP Pyrokinesis
236LPMP
SFV Gill 236LPMP.png
Startup Active Recovery Hit
14 - 31 2
Damage Stun Attack Block
40*50 (90) 80 H 1
  • Cancel options: vt1 vt2
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
2-hit projectile
Projectile Speed: 0.1
Standard ground projectile trajectory with very high speed
Retribution effect on grounded: Free Juggle State
Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2
Deals 30 more damage (120) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40
Can be canceled into Tree of Frost (V-Trigger 2 HP+HK special) on Hit / Block
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
FATonline.png
236LPHP
LPHP Pyrokinesis
236LPHP
SFV Gill 236LPHP.png
Startup Active Recovery Hit
14 - 31 KD
Damage Stun Attack Block
40*50 (90) 80 H 1
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Cancel options: vt1 vt2
Fire Element
2-hit projectile
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
2-hit projectile
Projectile Speed: 0.1
Travels forward at a slanted trajectory with very high speed
Retribution effect on grounded: Free Juggle State
Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2
Deals 30 more damage (120) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40
Can be canceled into Tree of Frost (V-Trigger 2 HP+HK special) on hit / block
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
FATonline.png
236MPHP
MPHP Pyrokinesis
236MPHP
SFV Gill 236MPHP.png
Startup Active Recovery Hit
14 - 29 -
Damage Stun Attack Block
40*50 (90) 80 H -
  • Cancel options: vt1 vt2
Fire Element
2-hit projectile
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
2-hit projectile
Projectile Speed: 0.06
Travels upwards with high speed
Cannot hit grounded opponents
Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2
Deals 30 more damage (120) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data on Retribution hit: KD +94/35/40
Can be canceled into V-Skill 1 on Hit / Block
Can be canceled into Tree of Frost (V-Trigger 2 HP+HK special) on hit / block
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
FATonline.png
214LP
LP Cryokinesis
214LP
SFV Gill 214LP.png
Normal
SFV Gill 214LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 1
Damage Stun Attack Block
50 120 H -4
  • Cancel options: su
Ice Element
1-hit projectile
Projectile Speed: 0.045
Slow startup ground projectile trajectory with slow speed
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 20 more stun (140) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
VT2 Startup Active Recovery Hit
22 - 25 6
Damage Stun Attack Block
50 120 H 1
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
1-hit projectile
Projectile Speed: 0.45
Can be canceled into Tree of Frost on hit or block
Slow startup ground projectile trajectory with slow speed
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 30 more stun (150) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +89/30/35
Juggle Limit / Increase / Start: 2 / 1 / 1
214MP
MP Cryokinesis
214MP
SFV Gill 214MP.png
Normal
SFV Gill 214MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 1
Damage Stun Attack Block
50 120 H -4
  • Cancel options: su
Ice Element
1-hit projectile
Projectile Speed: 0.05
Slow startup and travels forward at a slanted trajectory with slow speed
Lower half of the projectile hitbox cannot hit grounded opponents
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 20 more stun (140) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
VT2 Startup Active Recovery Hit
22 - 25 6
Damage Stun Attack Block
50 120 H 1
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
1-hit projectile
Projectile Speed: 0.50
Can be canceled into Tree of Frost on hit or block
Slow startup and travels forward at a slanted trajectory with slow speed
Lower half of the projectile hitbox cannot hit grounded opponents
Retribution effect on grounded & airborne: Juggle Start & Increase +1
Deals 30 more stun (150) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +89/30/35
Juggle Limit / Increase / Start: 2 / 1 / 1
214HP
HP Cryokinesis
214HP
SFV Gill 214HP.png
Normal
SFV Gill 214HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 -
Damage Stun Attack Block
50 120 H -
  • Cancel options: su
Ice Element
1-hit projectile
Projectile Speed: 0.035
Slow startup and travels upwards with slow speed
Cannot hit grounded opponents
Retribution effect on airborne: Juggle Start & Increase +1
Deals 20 more stun (140) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
VT2 Startup Active Recovery Hit
22 - 25 -
Damage Stun Attack Block
50 120 H -
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
1-hit projectile
Projectile Speed: 0.35
Can be canceled into V-Skill 1 on hit or block (good luck blocking in the air though)
Can be canceled into Tree of Frost on hit or block
Slow startup and travels upwards with slow speed
Cannot hit grounded opponents
Retribution effect on airborne: Juggle Start & Increase +1
Deals 30 more stun (150) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on hit or block
Juggle Limit / Increase / Start: 2 / 1 / 1
214LPMP
LPMP Cryokinesis
214LPMP
SFV Gill 214LPMP.png
Startup Active Recovery Hit
22 - 29 2
Damage Stun Attack Block
20*30 (50) 140 H 3
  • Cancel options: vt1 vt2
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
2-hit projectile
Projectile Speed: 0.06
Slow startup ground projectile trajectory with medium speed
Retribution effect on grounded: Free Juggle State
Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2
Deals 30 more stun (170) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
FATonline.png
214LPHP
LPHP Cryokinesis
214LPHP
SFV Gill 214LPHP.png
Startup Active Recovery Hit
22 - 29 KD
Damage Stun Attack Block
20*30 (50) 140 H 3
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Cancel options: vt1 vt2
Fire Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
2-hit projectile
Projectile Speed: 0.06
Travels forward at a slanted trajectory with very high speed
Retribution effect on grounded: Free Juggle State
Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2
Deals 30 more stun (170) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data for a grounded Retribution hit: KD +94/35/40
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
FATonline.png
214MPHP
MPHP Cryokinesis
214MPHP
SFV Gill 214MPHP.png
Startup Active Recovery Hit
22 - 29 -
Damage Stun Attack Block
20*30 (50) 140 H -
  • Cancel options: vt1 vt2
Fire Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
2-hit projectile
Projectile Speed: 0.035
Travels upwards with high speed
Cannot hit grounded opponents
Retribution effect on airborne: Juggle Start 3 ** Juggle Increase +2
Deals 30 more stun (170) if it triggers Retribution
Extended hurtboxes on arms and legs are projectile invincible
Can be canceled into V-Skill 1 on Hit / Block
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 2*2 / 0*2 / 1*1
FATonline.png
236LK
LK Pyro Cyber Lariat
236LK
SFV Gill 236K.png
Normal
SFV Gill 236K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*50 (80) 40*40 (80) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su
Fire Element
Startup frames based on proximity range to target (12F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 20 more damage (100) if it triggers Retribution
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
40*40 (80) 40*40 (80) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
Startup frames based on proximity range to target (12F startup if not in range yet)
Retribution effect on grounded: Juggle Start 1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1
Deals 30 more damage (110) if it triggers Retribution
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
236MK
MK Pyro Cyber Lariat
236MK
SFV Gill 236K.png
Normal
SFV Gill 236K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
40*60 (100) 40*40 (80) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su
Fire Element
Startup frames based on proximity range to target (22F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 20 more damage (120) if it triggers Retribution
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
40*60 (100) 40*40 (80) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
Startup frames based on proximity range to target (22F startup if not in range yet)
Retribution effect on grounded: Juggle Start 1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1
Deals 30 more damage (130) if it triggers Retribution
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
236HK
HK Pyro Cyber Lariat
236HK
SFV Gill 236K.png
Normal
SFV Gill 236K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -6
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Fire Element
Startup frames based on proximity range to target (31F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 20 more damage (140) if it triggers Retribution
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -6
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
Startup frames based on proximity range to target (31F startup if not in range yet)
Retribution effect on grounded: Juggle Start 1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1
Deals 30 more damage (150) if it triggers Retribution
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
236KK
EX Pyro Cyber Lariat
236KK
SFV Gill 236KK.png
Startup Active Recovery Hit
12(22) 4 22 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -12
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
1-hit of armor frame 3 until end of active frames
Startup frames based on proximity range to target (22F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 30 more damage (150) if it triggers Retribution
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1
FATonline.png
214LK
LK Cryo Cyber Lariat
214LK
SFV Gill 214LK.png
Normal
SFV Gill 214K vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*30 (60) 40*80 (120) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su
Ice Element
Startup frames based on proximity range to target (12F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 20 more stun (140) if it triggers Retribution
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
FATonline.png
VT2 Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*30 (60) 40*80 (120) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
Can be canceled into V-Skill 1 on hit or block
Startup frames based on proximity range to target (12F startup if not in range yet)
Retribution effect on grounded: Juggle Start 1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1
Deals 30 more stun (150 total) if it triggers Retribution
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
214MK
MK Cryo Cyber Lariat
214MK
SFV Gill 214LK.png
Normal
SFV Gill 214K vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*80 (140) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su
Ice Element
Startup frames based on proximity range to target (22F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 20 more stun (160) if it triggers Retribution
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
FATonline.png
VT2 Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*80 (140) H -6
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
Startup frames based on proximity range to target (22F startup if not in range yet)
Retribution effect on grounded: Juggle Start 1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1
Deals 30 more stun (170 total) if it triggers Retribution
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
214HK
HK Cryo Cyber Lariat
214HK
SFV Gill 214LK.png
Normal
SFV Gill 214K vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -6
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Ice Element
Startup frames based on proximity range to target (31F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 20 more stun (180) if it triggers Retribution
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
FATonline.png
VT2 Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -6
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su vs1
Spends 300 V-Meter (10% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
Startup frames based on proximity range to target (31F startup if not in range yet)
Retribution effect on grounded: Juggle Start 1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase +0*1
Deals 30 more stun (190 total) if it triggers Retribution
Can be canceled into V-Skill 1 on hit or block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*15 / 0*1 / 1*1
214KK
EX Cryo Cyber Lariat
214KK
SFV Gill 214KK.png
Startup Active Recovery Hit
12(22) 4 22 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -12
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 17 Back Rise Adv.
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
1-hit of armor frame 3 until end of active frames
Startup frames based on proximity range to target (22F startup if not in range yet)
Retribution effect on grounded: Juggle Start & Increase +1
Retribution effect on airborne: Juggle Start 2 ** Juggle Increase +1
Deals 30 more stun (190) if it triggers Retribution
Can be canceled into V-Skill 1 on Hit / Block
V-Skill 1 cancel data for a grounded Retribution hit: KD +84/25/30
Juggle Limit / Increase / Start: 15*16 / 0*1 / 1*1
FATonline.png
623LK
LK Moonsault Knee Drop
623LK
SFV Gill 623LK.png
Startup Active Recovery Hit
33 5 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Knockdown: 84(100) KD Adv, 25(41) Quick Rise Adv, 30(46) Back Rise Adv.
Overhead
Airborne on frames 3-37
Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
+14 on block on last active frame
Last active frame KDA: +100/41/46
Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
Juggle Limit / Increase / Start: 20 / 1 / 5
FATonline.png
623MK
MK Moonsault Knee Drop
623MK
SFV Gill 623LK.png
Startup Active Recovery Hit
35 5 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Knockdown: 84(100) KD Adv, 25(41) Quick Rise Adv, 30(46) Back Rise Adv.
Overhead
Airborne on frames 3-39
Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
+14 on block on last active frame
Last active frame KDA: +100/41/46
Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
Juggle Limit / Increase / Start: 20 / 1 / 5
FATonline.png
623HK
HK Moonsault Knee Drop
623HK
SFV Gill 623LK.png
Startup Active Recovery Hit
37 3 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Knockdown: 84(100) KD Adv, 25(41) Quick Rise Adv, 30(46) Back Rise Adv.
Overhead
Airborne on frames 3-39
Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
+14 on block on last active frame
Last active frame KDA: +100/41/46
Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
Juggle Limit / Increase / Start: 20 / 1 / 5
FATonline.png
623KK
EX Moonsault Knee Drop
623KK
SFV Gill 623KK.png
Startup Active Recovery Hit
10 3(13)11 10(5) KD
Damage Stun Attack Block
20*100 (120) 20*140 (160) M -2(1)
  • Knockdown: 101(104) KD Adv, 42(45) Quick Rise Adv, 47(50) Back Rise Adv.
First hit cannot hit grounded
Second hit is an overhead
Both hits cannot hit Cross-up
Invincible to all airborne attacks on frames 5-12
Airborne on frames 3-36
Initial trajectory while flying upwards can be altered by holding either back or forward
5F less landing recovery on HIT only (for easier follow-up juggles)
KDA shown refers if only the second hit lands (very variable KDA if used on airborne opponents)
Juggle Limit / Increase / Start: 3*4 / 1*1 / 4*5
FATonline.png

Critical Art

236236P
Seraphic Wing
236236P
SFV Gill 236236P 1.png
SFV Gill 236236P 2.png
Startup Active Recovery Hit
5 29 39 KD
Damage Stun Attack Block
50*10x29 (340) 0 H -32
  • Knockdown: 40 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
Fully invincible on frames 1-8
Has 20 hits of projectile nullifications built-in (the projectile hitboxes instantly disappear on hit/block)
Transitions into the full cinematic if opponent is hit by the initial big hitbox
Causes a crumple knockdown state (denies back-rise)
On Hit; Cutscene puts both players at about midscreen and mid range away from each other
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Gill 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Divine Comet
4, 5, or 6MPMK (VS1)
SFV Gill MPMK (VS1) normal.png
5MPMK (Normal)
SFV Gill 4MPMK (VS1) normal.png
4MPMK (Normal)
SFV Gill 6MPMK (VS1) normal.png
6MPMK (Normal)
SFV Gill MPMK (VS1) vt1.png
5MPMK (VT1)
SFV Gill 4MPMK (VS1) vt1.png
4MPMK (VT1)
SFV Gill 6MPMK (VS1) vt1.png
6MPMK (VT1)
SFV Gill MPMK (VS1) vt2.png
5MPMK (VT2)
SFV Gill 4MPMK (VS1) vt2.png
4MPMK (VT2)
SFV Gill 6MPMK (VS1) vt2.png
6MPMK (VT2)
Normal Startup Active Recovery Hit
44 ~(10) 6 26
Damage Stun Attack Block
60 80 H 21
Fire Element (V-Trigger 1) ** Ice Element (V-Trigger 2)
Retribution effect on grounded: +20 extra frame advantage (+46)
Retribution effect on airborne: Juggle Start & Juggle Increase +1
Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
The projectile explodes upon impact with the ground in a small radius (this explosion has 10 active frames) which has all the same hitstun / blockstun / damage / stun / elemental properties as the regular projectile
Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward)
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
V-Trigger 1 (Fire) version ignites the enemy on hit AND block (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
V-Trigger 2 (Ice) version freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
Deals 20 more damage (V-Trigger 1: Fire) or 20 more stun (V-Trigger 2: Ice) if it triggers Retribution
This V-Skill can be canceled into from EX Specials with elemental properties (EX Pyro/Cryokinesis and EX Pyro/Cyber Lariat) on hit / block (see V-Skill 1 cancel data and notes of corresponding specials)
This V-Skill can also be canceled into from specials of the corresponding element on hit / block during either V-Trigger
Juggle Limit / Increase / Start: 4 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
44 - 6 30
Damage Stun Attack Block
70 100 H 27
Fire Element
Retribution effect on grounded: +17 extra frame advantage (+47)
Retribution effect on airborne: Juggle Start & Juggle Increase +1
Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
The projectile explodes upon impact with the ground in a small radius (this explosion has 10 active frames) which has all the same hitstun / blockstun / damage / stun / elemental properties as the regular projectile
Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward)
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
V-Trigger 1 (Fire) version ignites the enemy on hit AND block (Anti-Type attacks will trigger Retribution on hit) dealing 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent
Deals 30 more damage (100 total) if it triggers Retribution
This V-Skill can be canceled into from EX Specials with elemental properties (EX Pyro/Cryokinesis and EX Pyro/Cyber Lariat) on hit / block (see V-Skill 1 cancel data and notes of corresponding specials)
This V-Skill can also be canceled into from specials of the corresponding element on hit / block
Juggle Limit / Increase / Start: 3 / 1 / 1
VT2 Startup Active Recovery Hit
44 - 6 30
Damage Stun Attack Block
70 100 H 27
Ice Element
Retribution effect on grounded: +17 extra frame advantage (+47)
Retribution effect on airborne: Juggle Start & Juggle Increase +1
Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
The projectile explodes upon impact with the ground in a small radius (this explosion has 10 active frames) which has all the same hitstun / blockstun / damage / stun / elemental properties as the regular projectile
Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back ** Neutral ** Forward)
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
V-Trigger 2 (Ice) version freezes enemy stun bar on hit AND block (Anti-Type attacks will trigger Retribution on hit) and remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
Deals 30 more stun (130 total) if it triggers Retribution
This V-Skill can be canceled into from EX Specials with elemental properties (EX Pyro/Cryokinesis and EX Pyro/Cyber Lariat) on hit / block (see V-Skill 1 cancel data and notes of corresponding specials)
This V-Skill can also be canceled into from specials of the corresponding element on hit / block
Juggle Limit / Increase / Start: 3 / 1 / 1

V-Skill 2

MPMK (VS2)
Blocking
MPMK (VS2)
SFV Gill MPMK (VS2).png
5MPMK
SFV Gill 2MPMK (VS2).png
2MPMK
Startup Active Recovery Hit
2(1) 9 30 -
Damage Stun Attack Block
- - - -
Parry window on frames 2-10
1F startup if canceling into another parry after a successful prior parry
Can parry any kind of strike or projectile attack, including Critical Arts
Standing V-Skill parries standing and airborne state attacks
Crouch V-Skill (input: down + V-Skill) parries crouching state attacks
Gains 50 V-Gauge (1/6th bar) on a successful parry
When a parry is successful the game freezes momentarily (17F hitstop) where 1F into the freeze Gill becomes fully invincible for 1 frame and then projectile invincible for 15 frames (after 17 freeze frames, the opponent starts moving again and Gill has 5 frames of recovery with no form of invincibility)
But unlike other parries; Gill can cancel a successful parry into anything he wants on frames 16-21 of the 17F hitstop caused by a successful parry (Yes; Gill can act 2F before the opponent is even out of their freeze frames)
Gill is susceptible to counter-hits during recovery frames (but has no counter-hit frames if canceling into this parry from a previous V-Skill parry)
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V-Trigger 1

HPHK (VT1)
Primal Fire
HPHK (VT1)
SFV Gill HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2-bar V-Trigger
Duration of 3000 frames (50 seconds)
Enhances Gill's fire-based specials and V-Skill 1
Grants Gill access to new fire-based specials: Burn Storm ** Volcanic Storm ** Flame Javelin
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HPHK
Burn Storm
HPHK
SFV Gill HPHK.png
Startup Active Recovery Hit
12 2*3 (2*3*9) 26(17) KD
Damage Stun Attack Block
30*30*60 (120) 80 H -9
  • Knockdown: 93 KD Adv, 34 Quick Rise Adv, 39 Back Rise Adv.
  • Cancel options: su
Spends 800 V-Meter (~27% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
Retribution effect on grounded & airborne: Juggle Start 2 (Only 1 if only last hit connects) ** Juggle Increase +1*1*1 (+1 for each hit)
Deals 30 extra damage (150 total) if it triggers Retribution
Invincible above the knees to airborne strikes on frames 5-16
Projectile invincible on extended leg and arm hurtboxes on frames 10-25
2-hit projectile hitboxes (3rd hit only activates on hit)
Large hitboxes and air invincibility properties can make this a very viable anti-air option
Cannot hit cross-up (behind Gill)
Can be canceled into from any V-Trigger cancelable normal
Cancels into follow-up Flame Javelin on hit/block/whiff
Cancels into Super on Hit/Block
Active and Recovery frames listed in parantheses (X) refers to the ON HIT version when the 3rd hit plays out
Juggle Limit / Increase / Start: 12*13*14 / 1*1*1 / 0*0*1
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2, 1, or 3HPHK
Flame Javelin
2, 1, or 3HPHK
SFV Gill HPHK HPHK.png
2HPHK
SFV Gill HPHK 1HPHK.png
1HPHK
SFV Gill HPHK 3HPHK.png
3HPHK
Startup Active Recovery Hit
22 ~(12) 40 KD
Damage Stun Attack Block
40*50 (90) 100 H -2
  • Knockdown: 107(111) KD Adv, 48(52) Quick Rise Adv, 53(57) Back Rise Adv.
Spends 700 V-Meter (~23% of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
Retribution effect on grounded: Juggle Start 1*1
Retribution effect on airborne: Juggle Start 1*1 ** Juggle Increase 1*10 (if both hits land; the second hit will always drastically increase the juggle count which drastically limits follow-up juggle options)
Deals 30 extra damage (120 total) if it triggers Retribution
2-hit projectile hitboxes
First hit nullifies any projectile (multi-hit / EX / V-Triggers / Supers)
Second hit nullifies 1 hit of projectile
Second hit has a 4F delay before it activates after the initial projectile reaches the ground
Second hit has 12 active frames
Trajectory of the initial projectile can be altered depending on input (DB ** D ** DF)
KDA varies depending on how close / far away the projectile hits the opponent (increased KDA the further away opponent is hit from)
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 15*15 / 1*10 / 1*1
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HPHK > HPHK
Volcanic Storm
HPHK > HPHK
SFV Gill HPHK HPHK.png
Startup Active Recovery Hit
12+19 ~(12) 43 KD
Damage Stun Attack Block
30*30*60*36*45 (201) 80*90 (170) H -4
Spends an extra 300 V-Meter after the initial 800 V-Meter spent (10% by itself ** ~37% total of V-Timer)
Fire Element
Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
See notes on 'Burn Storm' and 'Flame Javelin' for the properties of this move
Only real difference between this follow-up version projectile from the regular 'Flame Javelin' is the start-up and the juggle data noted here
KDA varies too much depending on many elements; so I can't write down solid KDA numbers here
Gill can use all his projectiles (V-Skill 1 ** Pyro/Cryokinesis ** V-Trigger 1 specials) at the same on screen
Juggle Limit / Increase / Start: 15*20 / 1*15 / 1*1
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V-Trigger 2

HPHK (VT2)
Ice of Doom
HPHK (VT2)
SFV Gill HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
2-bar V-Trigger
Duration of 3000 frames (50 seconds)
Enhances Gill's ice-based specials and V-Skill 1
Grants Gill access to new ice-based specials: Tree of Frost ** Delay Freeze Lance
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HPHK
Tree of Frost
HPHK
SFV Gill HPHK attack (VT2).png
Startup Active Recovery Hit
22 2*2*2*2*2 25 KD
Damage Stun Attack Block
20x5 (100) 210 H -10
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su
Spends 700 V-Meter (~23% of V-Timer)
Ice Element
Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
5-hit projectile
Has enormous range
Gill's extended hand hurtbox is projectile invincible
Retribution effect on grounded: Juggle Start 5 (Wall Bounce)
Retribution effect on airborne: Juggle Start 5 (Wall Bounce) ** Juggle Increase: +1 (Wall Bounce)
Deals 30 more stun (240 total) if it triggers Retribution
Cancels into Super on hit/block
Variable KDA on Retribution effect (Wall Bounce) depending on distance
Juggle Limit / Increse / Start: 10*10*10*10*10 / 0*0*0*0*1 / 1*1*1*1*1
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2, 1, or 3HPHK
Delay Freeze Lance
2, 1, or 3HPHK
SFV Gill 2HPHK (VT2).png
2HPHK
SFV Gill 1HPHK (VT2).png
1HPHK
SFV Gill 3HPHK (VT2).png
3HPHK
Startup Active Recovery Hit
50(3) 180(12) - 58(63)
Damage Stun Attack Block
50 120 H 15(20)
Spends 700 V-Meter (~23% of V-Timer)
Ice Element
Freezes enemy's positioning and stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy ** Anti-Type attack triggers Retribution ** Enemy gets stunned
Retribution effect on grounded: Crumple KD (~67 crumple frames before they go airborne)
Retribution effect on airborne: Juggle Start 1 ** Juggle Increase +1
Deals 30 more stun (150 total) if it triggers Retribution
Strike hitbox
The ice trap itself is spawned on frame 40 (but isn't ready to activate until frame 50)
Startup framedata (50F) refers to how long it takes before the trap is ready to activate ** Startup shown in parantheses (3F) refers to the startup of the trap attack once triggered
Active frames (180F) refers to the duration of the trap before it automatically triggers itself and the parantheses (12F) refers to the active frames of the triggered trap attack
Hit and Block advantage shown in parantheses (X) refer the hitstun/blockstun of the trap (after Gill has finished recovering from putting down the trap)
The Retribution effect KDA listed (referring to the grounded crumple effect) refers to if the trap is triggered while Gill is still recovering from placing the trap (+5 extra KDA if the crumple is triggered after Gill has recovered)
Juggle Limit / Increase / Start: 11 / 4 / 1 (Juggle Start 5 on airborne)
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V-Shift

MKHP
V-Shift
MKHP
SFV Gill MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

MKHP
Radiant Judgement
MKHP
SFV Gill MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6KKK
Pyro Reverse Kick
6KKK
SFV Gill 6KKK.png
Startup Active Recovery Hit
17 2 24(33) KD
Damage Stun Attack Block
60 - H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Strike and Projectile invincible on frames 1-31
9 extra recovery frames on hit
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