Street Fighter V/Seth

From SuperCombo Wiki

Introduction

About Seth

The king of chaos from the SF4 series makes his return in a stunning new body.

Like his SF4 counterpart, Seth is more of less a jack of all trades. He's obviously been toned down greatly, but still retains some great aspects about him. His mobility is great, frame data and pokes are somewhat standard but not bad, and his damage output is some of the best in the game. One of the shining points about Seth is that once he gets his offense going, its hard to shake him off. Most of his specials are safe, especially when spaced, and he's even got some that are plus and leave him point blank. His dive kick is incredibly hard to deal with and only -2 on block. His VS1 can alter his frame traps and block strings utilizing Install Arts to make the opponent second guess themselves about what to do after, and both of his V-Triggers have great damage output and setups to make Seth even more scary than he already is. Being a glass cannon, Seth is incredibly volatile, but if you think you have the patience to get in and overwhelm the opponent with a vast array of tools, Seth might be just for you.

Final Patch

Players to Watch

  • Momochi
  • Poongko
  • Sakonoko
Seth
SFV-Seth Portrait.jpg
Vitals
Life Points 900
Stun Points 900
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.047
Backward Walk Speed 0.032
Forward Dash Speed 16
Backward Dash Speed 23
Forward Dash Distance 1.452
Backward Dash Distance 0.973
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46(4+38+4)
Neutral Jump Speed 46(4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Seth 5LP.png
Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
FATonline.png
5MP
Stand MP
5MP
SFV Seth 5MP.png
Startup Active Recovery Hit
5 3 16(19) 2
Damage Stun Attack Block
50 100 H -2
  • Confirm windows:
    • Specials & CA: *15
    • Target Combos: 16
    • V-Trigger: 14
    • Notes: *VS1 specials only (Menat orb recall = 14f)
  • Cancel options: ia vt1 vt2
+3 extra frames of recovery on whiff
Slightly less range than crouch MP
FATonline.png
5HP
Stand HP
5HP
SFV Seth 5HP.png
Startup Active Recovery Hit
7 3 23(20) 2
Damage Stun Attack Block
80 150 H -4
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vt1 vt2
Forces stand on hit
3 less frames of recovery on block
FATonline.png
5LK
Stand LK
5LK
SFV Seth 5LK.png
Startup Active Recovery Hit
4 3 11 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vt1 vt2
Good frametrap tool and combos into slower cancels than Seth's other light buttons
FATonline.png
5MK
Stand MK
5MK
SFV Seth 5MK.png
Startup Active Recovery Hit
7 3 18 1
Damage Stun Attack Block
70 100 H -2
  • Confirm windows:
    • Specials & CA: *16
    • V-Trigger: 14
    • Notes: *VS1 specials only
  • Cancel options: ia vt1 vt2
Cannot hit crouching from further away
FATonline.png
5HK
Stand HK
5HK
SFV Seth 5HK.png
Startup Active Recovery Hit
10 5(3)4 22 KD
Damage Stun Attack Block
40*40 (80) 70*80 (150) H -6(-10)
  • Knockdown: 103 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *27
    • V-Trigger: 19
    • Notes: *26f for cancel into VS2, 21f for Gill stolen VS1 move, 18f for Ibuki and Menat stolen VS1 moves
  • Cancel options: sp su vt1 vt2
First hit forces stand
Second hit cannot hit crouch
-10 on block if the second hit whiffs (like on crouch block)
Cannot hit cross-up (behind Seth)
Fairly high anti-air
Both hits are cancelable (but the cancels don't happen until the second hit window or later)
Puts opponent into a limited juggle state
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
2LP
Crouch LP
2LP
SFV Seth 2LP.png
Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vt1 vt2
Seth's only 3F move
FATonline.png
2MP
Crouch MP
2MP
SFV Seth 2MP.png
Startup Active Recovery Hit
6 3 14 5
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
Combo starter / frametrap tool
Slightly more range than stand MP
FATonline.png
2HP
Crouch HP
2HP
SFV Seth 2HP.png
Startup Active Recovery Hit
10 4 24 KD
Damage Stun Attack Block
80 150 L -10(-7)
  • Knockdown: 69(72) KD Adv, 20(23) Quick Rise Adv, 25(28) Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18
    • V-Trigger: 18
    • Notes: *VS1 specials only
  • Cancel options: ia vt1 vt2
Low profiles and is Projectile invincible on upper body during frames 7-40
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
FATonline.png
2LK
Crouch LK
2LK
SFV Seth 2LK.png
Startup Active Recovery Hit
4 3 7 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: ia vt1 vt2
Furthest range of Seth's light attacks
FATonline.png
2MK
Crouch MK
2MK
SFV Seth 2MK.png
Startup Active Recovery Hit
7 3 13 2
Damage Stun Attack Block
60 100 L -2
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 14
  • Cancel options: sp su vt1 vt2
Great poke tool with very strong conversions
Good range and minimal hurtbox extension before active
FATonline.png
2HK
Crouch HK
2HK
SFV Seth 2HK.png
Startup Active Recovery Hit
11 4 22 2
Damage Stun Attack Block
80 150 H -4
  • Confirm windows:
    • Specials & CA: *18
    • V-Trigger: 18
    • Notes: *CA and VS1 specials
  • Cancel options: su ia vt1 vt2
Slightly low profiles on frames 5-32
FATonline.png
8LP
Jump LP
8LP
SFV Seth 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
8MP
Jump MP
8MP
SFV Seth 8MP.png
Startup Active Recovery Hit
7 2*4 - -
Damage Stun Attack Block
35*35 50*50 M -
  • Cancel options: sp
Both hits are special cancelable into Annihilate Sword (Axe Kick)
Puts opponent into a limited juggle state
Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
8HP
Jump HP
8HP
SFV Seth 8HP.png
Startup Active Recovery Hit
9 6 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
8LK
Jump LK
8LK
SFV Seth 8LK.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Cross-up
Mid-air dab attack!
FATonline.png
8MK
Jump MK
8MK
SFV Seth 8MK.png
Startup Active Recovery Hit
7 7 - -
Damage Stun Attack Block
60 100 M -
FATonline.png
8HK
Jump HK
8HK
SFV Seth 8HK.png
Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
80 150 M -
Pulls up Seth's bottom hurtbox from frame 1 until landing
Seth's best horizontal jump-in
FATonline.png

Command Normals

6MP
Step Shoot
6MP
SFV Seth 6MP.png
Startup Active Recovery Hit
9 3 17 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • Specials & CA: **15
    • Target Combos: 18
    • V-Trigger: 15
    • Notes: **VS1 Menat orb recall only
  • Cancel options: vt1 vt2
Cancelable into Install Art: Menat Orb Recall
FATonline.png
6HP
Hazard Blow
6HP
SFV Seth 6HP.png
Startup Active Recovery Hit
20 3 23 1
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Crumple, C Adv, +120 V-Gauge.
  • Knockdown: 85 KD Adv, 53 Quick Rise Adv, 53 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *19/**17
    • V-Trigger: 18
    • Notes: *CA and **VS1 Menat orb recall
  • Cancel options: su vt1 vt2
Cancelable into Install Art: Menat Orb Recall
FATonline.png
6HK
Head Hunter
6HK
SFV Seth 6HK.png
Startup Active Recovery Hit
23 2 21 1
Damage Stun Attack Block
80 150 M -7
  • Confirm windows:
    • Specials & CA: **18
    • Notes: **VS1 Menat orb recall only
Overhead
Cancelable into Install Art: Menat Orb Recall
FATonline.png
3HK
Turning Slicer
3HK
SFV Seth 3HK.png
Startup Active Recovery Hit
23 3 15 4
Damage Stun Attack Block
90 150 L -2
  • Confirm windows:
    • Specials & CA: **17
    • Target Combos: 17
    • Notes: **VS1 Menat orb recall only
  • Cancel options: vt1 vt2
Hits Low
Cancelable into Install Art: Menat Orb Recall
FATonline.png

Target Combos

5MP > 5HP
Twin Claw
5MP > 5HP
SFV Seth 5MP 5HP 1.png
SFV Seth 5MP 5HP 2.png
Startup Active Recovery Hit
5+10 4 28 -5
Damage Stun Attack Block
50*54 (104) 100*90 (190) H*H -12
  • Confirm windows:
    • Specials & CA: 20
    • Target Combos: 16
    • V-Trigger: 20
    • Notes: *specials on hit only; 33f for VS1 cancel on hit
  • Cancel options: sp ia vs2 vt1 vt2
Second hit forces stand on hit
Cannot cancel into V-Skill 1 followup, V-Skill 2, Install Arts, or specials on block
FATonline.png
5MP > 5HP > MPMK
Tanden Combination
5MP > 5HP > MPMK
SFV Seth 5MP 5HP 1.png
SFV Seth 5MP 5HP 2.png
SFV Seth 5MP 5HP MPMK.png
Startup Active Recovery Hit
5+10+18 25 19 2
Damage Stun Attack Block
50*54*8*42 (154) 100*90 (190) H*H*H -
  • Confirm windows:
    • Target Combos: 22
The on hit advantage listed is for V-Skill 1
This followup is only possible on hit
FATonline.png
6MP > 5HK
Shoot Slicer
6MP > 5HK
SFV Seth 6MP 5HK 1.png
SFV Seth 6MP 5HK 2.png
Startup Active Recovery Hit
9+11 3 21(24) 2
Damage Stun Attack Block
60*54 (114) 100*72 (172) H*H -8
  • Confirm windows:
    • Specials & CA: **15
    • Target Combos: 15
    • V-Trigger: 15
    • Notes: **VS1 Menat orb recall only
  • Cancel options: vt1 vt2
Cancelable into Install Art: Menat Orb Recall
+3 extra recovery on block (24F)
+5 extra recovery frames on whiff (26F) if that somehow happens
FATonline.png
6MP > 5HK > 5HP
Fatal Rush
6MP > 5HK > 5HP
SFV Seth 6MP 5HK 1.png
SFV Seth 6MP 5HK 2.png
SFV Seth 6MP 5HK 5HP.png
Startup Active Recovery Hit
9+11+12 3 29 KD
Damage Stun Attack Block
60*54*56 (170) 100*72*80 (252) H*H*H -12
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: **18
    • Target Combos: 19
    • V-Trigger: 18
    • Notes: **VS1 Menat orb recall only
  • Cancel options: vt1 vt2
Cancelable into Install Art: Menat Orb Recall
FATonline.png

Throws

LPLK
Death Throw (fwd)
Throw
LPLK
SFV Seth LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 61 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
FATonline.png
4LPLK
Death Throw (back)
Back Throw
4LPLK
SFV Seth 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 59 KD Adv, 10 Quick Rise Adv, 10 Back Rise Adv.
FATonline.png

Special Moves

236LP
LP Hecatoncheires
236LP
SFV Seth 236P.png
Startup Active Recovery Hit
11 2(3)2(3)2(3)2 20 2
Damage Stun Attack Block
10x3*50 (80) 20x3*60 (120) H -4
  • Cancel options: su ia vt1
ORA ORA ORA!
Cancelable into Titanomachy (Teleport Punch)
Cancelable into V-Skill 1 Installs on 2nd and 4th (last) hit
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 15 / 0*0*0*4 / 1
FATonline.png
236MP
MP Hecatoncheires
236MP
SFV Seth 236P.png
Startup Active Recovery Hit
17 2(3)2(3)2(3)2(3)2(3)2 20 2
Damage Stun Attack Block
10x5*40 (90) 10x5*70 (120) H -4
  • Cancel options: su ia vt1
ORA ORA ORA!
Cancelable into Titanomachy (Teleport Punch)
Cancelable into V-Skill 1 Installs on 4th and 6th (last) hit
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*7 / 1
FATonline.png
236HP
HP Hecatoncheires
236HP
SFV Seth 236P.png
Startup Active Recovery Hit
25 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 20 3
Damage Stun Attack Block
10x7*30 (100) 10x7*50 (120) H -2
  • Cancel options: su ia vt1
ORA ORA ORA!
Cancelable into Titanomachy (Teleport Punch)
Cancelable into V-Skill 1 Installs on 6th and 8th (last) hit
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*11 / 1
FATonline.png
236PP
EX Hecatoncheires
236PP
SFV Seth 236PP.png
Startup Active Recovery Hit
10 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 24 KD
Damage Stun Attack Block
5x6*20*30*40 (120) 150 H -2
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
  • Cancel options: ia vt1 vt2
ORA ORA ORA!
8 less V-Trigger cancel KDA if done on final hit
Cancelable into Titanomachy (Teleport Punch)
Cancelable into V-Skill 1 Installs on last 2 hits
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*2*1 / 1
FATonline.png
623LP
LP Mad Cradle
623LP
SFV Seth 623P.png
Startup Active Recovery Hit
4 10 22+11 KD
Damage Stun Attack Block
90(60) 150(100) H -25
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vt1
Cannot hit crossup
Throw invincible from frames 1-3
Airborne from frames 4-35
Cancelable into Mad Spin (Air Drill)
30 less dmg after first 2 active frames
Seth is in a Counter-Hit state for the entire duration
Juggle Limit / Increase / Start: 0 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
FATonline.png
623MP
MP Mad Cradle
623MP
SFV Seth 623P.png
Startup Active Recovery Hit
5 10 28+13 KD
Damage Stun Attack Block
110(60) 150(100) H -33
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
  • Cancel options: su vt1
Cannot hit crossup
Invincible to airborne attacks from frames 1-6
Airborne from frames 5-42
Cancelable into Mad Spin (Air Drill)
50 less dmg after first 2 active frames
Seth is in a Counter-Hit state for the entire duration
Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
FATonline.png
623HP
HP Mad Cradle
623HP
SFV Seth 623P.png
Startup Active Recovery Hit
10 10 34+15 KD
Damage Stun Attack Block
120(60) 150 H -41
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
  • Cancel options: su vt1
Cannot hit crossup
Travels the furthest forward out of all versions
Invincible to airborne attacks from frames 1-10
Airborne from frames 10-53
Cancelable into Mad Spin (Air Drill)
60 less dmg after first 2 active frames
Seth is in a Counter-Hit state for the entire duration
Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames ** +35 Juggle Increase / Juggle Start after first 2 active frames)
FATonline.png
623PP
EX Mad Cradle
623PP
SFV Seth 623PP.png
Startup Active Recovery Hit
4 16 30+15 KD
Damage Stun Attack Block
60*20x3*30 (150) 150 H -35(-40)
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: vt1
Cannot hit crossup
Fully invincible on frames 1-9
Airborne from frames 4-49
-40 on block against crouching opponents
Cancelable into Mad Spin (Air Drill)
Seth is in a Counter-Hit state for the entire duration
Juggle Limit: 15-25
FATonline.png
214LK
LK Cruel Disaster
214LK
SFV Seth 214K.png
Startup Active Recovery Hit
14 3(8) 26 KD
Damage Stun Attack Block
80 100 H -8
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Cancel options: su ia vt1
Projectile invincible from frames 4-11
Active frames in the parentheses (8) refers to the projectile nullification hitbox
Cancelable into Cyclone Disaster (Teleport Spin Kick)
Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
214MK
MK Cruel Disaster
214MK
SFV Seth 214K.png
Startup Active Recovery Hit
21 3(8) 28(26) KD
Damage Stun Attack Block
90 120 H -4
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Cancel options: su ia vt1
Projectile invincible from frames 4-18
Active frames in the parentheses (8) refers to the projectile nullification hitbox
2 frames less recovery (26f) on block
Cancelable into Cyclone Disaster (Teleport Spin Kick)
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
214HK
HK Cruel Disaster
214HK
SFV Seth 214K.png
Startup Active Recovery Hit
27 3(8) 28(21) KD
Damage Stun Attack Block
100 150 H 2
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
  • Cancel options: su ia vt1
Projectile invincible from frames 4-26
Active frames in the parentheses (8) refers to the projectile nullification hitbox
7 frames less recovery (21f) on block
Cancelable into Cyclone Disaster (Teleport Spin Kick)
Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
214KK
EX Cruel Disaster
214KK
SFV Seth 214KK.png
Startup Active Recovery Hit
14 3(8) 32 KD
Damage Stun Attack Block
60*40 (100) 150 H -12
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: ia vs2 vt1
Projectile invincible from frames 4-12
Followup attack does not occur on block
Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that)
Active frames in the parentheses (8) refers to the projectile nullification hitbox
Cancelable into Cyclone Disaster (Teleport Spin Kick)
Juggle Limit / Increase / Start: 0*3 / 1*1 / 1*1
FATonline.png
214LK (air)
LK Annihilate Sword
214LK (air)
SFV Seth 214LK (air).png
Startup Active Recovery Hit
14 6 11(13) -2(4)
Damage Stun Attack Block
70 150 H -4(0)
  • Cancel options: vt1
Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: 0/-4 (Standing) ** +4/0 (Crouching)
Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): 0/-4 (Standing and Crouching)
Frame Advantage VS Medium Height characters on Hit / Block: 0(+2) / -2(-4) (Standing) ** +1(+4) / -3(0) (Crouching)
Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: +1(+2) / -2(-3) (Standing) ** +1(+2) / -2(-3) (Crouching)
2 extra recovery frames on whiff (13 instead of 11)
Cancelable into Hell's Gate (Teleport Uppercut)
Juggle Limit / Increase / Start: 5/1/1
FATonline.png
214MK (air)
MK Annihilate Sword
214MK (air)
SFV Seth 214MK (air).png
Startup Active Recovery Hit
23 6 9(13) -1(5)
Damage Stun Attack Block
80 150 H -5(0)
  • Cancel options: vt1
Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: +2/-4 (Standing and Crouching)
Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): +2/-4 (Standing and Crouching)
Frame Advantage VS Medium Height characters on Hit / Block: +2(+3) / -5(-4) (Standing) ** +2(+5) / -1(-4) (Crouching)
Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: -1(+4) / -5(-2) (Standing) ** +2(+6) / -2(0) (Crouching)
4 extra frames of recovery on whiff (13 instead of 9)
Cancelable into Hell's Gate (Teleport Uppercut)
Juggle Limit / Increase / Start: 5/1/1
FATonline.png
214HK (air)
HK Annihilate Sword
214HK (air)
SFV Seth 214HK (air).png
Startup Active Recovery Hit
27 6 16(20) KD
Damage Stun Attack Block
90 150 H -5(0)
  • Knockdown: 68(73) KD Adv, 9(14) Quick Rise Adv, 14(19) Back Rise Adv.
  • Cancel options: vt1
Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
Frame Advantage VS Medium Height characters on Hit / Block: KD (+70/11/16) / -3(2) (Standing and Crouching)
Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+68/9/14) / -5(2) (Standing) ** KD (+70/11/16) / -3(2) (Crouching)
Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KD (+70/11/16) / -3 (Standing) ** KD (+73/14/19) / 0 (Crouching)
Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+70/11/16) / -3 (Standing and Crouching)
4 extra frames of recovery on whiff (20 instead of 16)
Cancelable into Hell's Gate (Teleport Uppercut)
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
214KK (air)
EX Annihilate Sword
214KK (air)
SFV Seth 214KK (air).png
Startup Active Recovery Hit
10 7(10)5 13(17) KD
Damage Stun Attack Block
50*80 (130) 50*150 (200) H -7(-1)
  • Knockdown: 71(77) KD Adv, 12(18) Quick Rise Adv, 17(23) Back Rise Adv.
  • Cancel options: vt1
Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
Frame Advantage VS Medium Height characters on Hit / Block: KD (+75/16/21) / -3
Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+71/12/17) / -7(-5) (Standing) ** KD (+75/16/21) / -3 (Crouching)
Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: KDA (+76/17/22) / -2 (Standing) ** KD (+77/18/23) / -1 (Crouching)
Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): KD (+76/17/22) / -2 (Standing and Crouching)
4 extra frames of recovery on whfif (17 instead of 13)
Cancelable into Hell's Gate (Teleport Uppercut)
Juggle Limit / Increase / Start: 5*8 / 1*4 / 1*1 (First hit as Juggle Start +3 on airborne)
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Install Arts

MPMK (Abigail)
Install Art [Abigail] Abigail Punch
MPMK (Abigail)
SFV Seth MPMK (Abigail).png
Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
120(140) 120(150) H -16
  • Knockdown: 86(78) KD Adv, 27(19) Quick Rise Adv, 32(24) Back Rise Adv.
  • Cancel options: su vt1 vt2
Can be mashed to increase dmg (+20) and stun (+30) in exchange for slightly worse KDA and keeping opponent closer
Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
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MPMK (Akira)
Install Art [Akira] Kiko Kai
MPMK (Akira)
SFV Seth MPMK (Akira).png
Startup Active Recovery Hit
19 12 23 2
Damage Stun Attack Block
35x2 (70) 55x2 (110) - -2
Cancelable into Titonamchy (Teleport Punch)
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MPMK (Akuma)
Install Art [Akuma] Sekia Goshoha
MPMK (Akuma)
SFV Seth MPMK (Akuma).png
Startup Active Recovery Hit
25 - 42 KD
Damage Stun Attack Block
30x2*40 (100) 50x3 (150) H -4
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Cancel options: su vt1 vt2
3-hit Projectile
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
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MPMK (Alex)
Install Art [Alex] Air Stampede
MPMK (Alex)
SFV Seth MPMK (Alex).png
Startup Active Recovery Hit
26 4 27 KD
Damage Stun Attack Block
120 200 M -2
  • Knockdown: 43 KD Adv, 43 Quick Rise Adv, 43 Back Rise Adv.
  • Cancel options: vt1 vt2
Equivalent to EX Air Stampede, except less steerable range due to faster startup
Hard Knockdown
Airborne and projectile invincible from frames 10-28
Only canceled version can hit airborne opponents
Cancelable into Mad Spin Special Edition (Teleport Stomp) and V-Trigger 2
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MPMK (Balrog)
Install Art [Balrog] Turn Punch
MPMK (Balrog)
SFV Seth MPMK (Balrog).png
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
100 120 H -2
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su vt1 vt2
Startup frames based on proximity range to target (30F startup if not in range yet)
Projectile invincible on frames 3-18
Strike invincible on upper body on frames 3-18
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
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MPMK (Birdie)
Install Art [Birdie] Bull Head
MPMK (Birdie)
SFV Seth MPMK (Birdie).png
Startup Active Recovery Hit
18 3 30 KD
Damage Stun Attack Block
110 150 H -10
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Cancel options: su vt1 vt2
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
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MPMK (Blanka)
Install Art [Blanka] Rolling Attack
MPMK (Blanka)
SFV Seth MPMK (Blanka).png
Startup Active Recovery Hit
9 29 4+23 KD
Damage Stun Attack Block
120 150 H -21
  • Knockdown: 65 KD Adv, 6 Quick Rise Adv, 11 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne on frames 6-41
Cannot hit cross-up
Hitbox travels full-screen length
Bounces back 10% screen length on block
Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit ** 30+11 recovery frames on block)
Cancelable into Titanomachy (Teleport Punch) at any point / V-Trigger 2 and Super (Critical Art) during first 5 active frames only
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MPMK (Cammy)
Install Art [Cammy] Spiral Arrow
MPMK (Cammy)
SFV Seth MPMK (Cammy).png
Startup Active Recovery Hit
7 14 7+19 KD
Damage Stun Attack Block
30*70 (100) 50*100 (150) H -12
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne frames 6-27
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (first hit only)
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MPMK (Chun-Li)
Install Art [Chun-Li] Hyakuretsukyaku
MPMK (Chun-Li)
SFV Seth MPMK (Chun-Li).png
Startup Active Recovery Hit
5 2(5)2(6)2(6)2 20 4
Damage Stun Attack Block
15x4 (60) 20x4 (80) H -8
  • Cancel options: su vt1 vt2
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
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MPMK (Cody)
Install Art [Cody] Zonk Knuckle
MPMK (Cody)
SFV Seth MPMK (Cody).png
Startup Active Recovery Hit
20 3 20(21) 2
Damage Stun Attack Block
80 100 H -2
  • Cancel options: su vt1 vt2
+1 extra recovery frame on whiff
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
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MPMK (Dan)
Install Art [Dan] Dankukyaku
MPMK (Dan)
SFV Seth MPMK (Dan).png
Startup Active Recovery Hit
16 3(9)3(10)3 12+11 KD
Damage Stun Attack Block
20*30*40 (90) 20*50*50 (120) H -4
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: vt1
Airborne on frames 12-55
Can corpse hop
Cancelable into Cyclone Disaster (Teleport Spin Kick)
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
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MPMK (Dhalsim)
Install Art [Dhalsim] Yoga Flame
MPMK (Dhalsim)
SFV Seth MPMK (Dhalsim).png
Startup Active Recovery Hit
13 23 21 KD
Damage Stun Attack Block
70 150 H -5
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: su vt1 vt2
Projectile Hitbox
Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
Juggle Limit / Increase / Start: 15 / 1 / 1
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MPMK (Ed)
Install Art [Ed] Psycho Upper
MPMK (Ed)
SFV Seth MPMK (Ed).png
Startup Active Recovery Hit
16 5 33 KD
Damage Stun Attack Block
100 150 H -16
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Cancel options: su vt1 vt2
Moves hurtbox slightly during initial startup frames
Crouch sized hurtbox (but not crouching state) on frames 1-12
Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
Juggle Limit / Increase / Start: 15 / 1 / 1
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MPMK (E.Honda)
Install Art [E.Honda] Sumo Headbutt
MPMK (E.Honda)
SFV Seth MPMK (E.Honda).png
Startup Active Recovery Hit
12(18) 3(25) 11+16(~) KD
Damage Stun Attack Block
120(100) 150(100) H -4
  • Knockdown: 93 KD Adv, 34 Quick Rise Adv, 39 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne on frames 15-53 on whiff
Travels full-screen
Deals less damage (90) and stun (100) after the first 3 active frames
There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
Recovery and Total frames listed refers to the whiffed version (11+20 recovery frames on hit / 11+16 recovery frames on block)
Has fixed KDA (KDA does not vary depending on distance traveled)
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2 and Super
Juggle Limit / Increase / Start: 10 / 1 / 1
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MPMK (Falke)
Install Art [Falke] Psycho Kugel
MPMK (Falke)
SFV Seth MPMK (Falke).png
Startup Active Recovery Hit
16 2(2)2(1)2 20(23) 7
Damage Stun Attack Block
80 120 H 3
  • Cancel options: su vt1 vt2
3 more recovery frames on whiff
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
MPMK (F.A.N.G)
Install Art [F.A.N.G] Ryobenda
MPMK (F.A.N.G)
SFV Seth MPMK (F.A.N.G).png
Startup Active Recovery Hit
23 - 29 -1
Damage Stun Attack Block
40 100 H -10
  • Cancel options: su vt1 vt2
Spawns Trap which is a 1-hit projectile hitbox that lasts for 120 frames
Seth's extended hands are projectile invincible during frames 21-27
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and Super
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MPMK (F.A.N.G) (Trap)
Install Art [F.A.N.G] Ryobenda Trap
MPMK (F.A.N.G) (Trap)
SFV Seth MPMK (F.A.N.G) (Trap).png
Startup Active Recovery Hit
23 120 29 27
Damage Stun Attack Block
40 100 H 10
Trap is left behind if Ryobenda doesn't hit initially
Trap is a 1-hit projectile hitbox that lasts for 120 frames
Frame Advantage shown is the hitstun / blockstun of the trap when it connects
Causes poison effect on hit
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MPMK (G)
Install Art [G] G Spin Kick
MPMK (G)
SFV Seth MPMK (G).png
Startup Active Recovery Hit
17 9 3+16 4
Damage Stun Attack Block
100 100 H -5
  • Cancel options: vt1 vt2
Airborne on frames 17-29
Projectile invincible on lower body on frames 16-29
Projectile invincible on extended attacking leg on frames 22-27
First 7 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
Cancelable into Hell's Gate (Teleport Uppercut) and V-Trigger 2
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MPMK (Gill)
Install Art [Gill] Moonsault Knee Drop
MPMK (Gill)
SFV Seth MPMK (Gill).png
Startup Active Recovery Hit
10 3(13)11 4+10 (0+10) KD
Damage Stun Attack Block
100 120 M -3
  • Knockdown: 99 (103) KD Adv, 40 (44) Quick Rise Adv, 45 (49) Back Rise Adv.
  • Cancel options: vt1
Air strike invincible from frames 5-12
First hit cannot hit grounded
KDA shown refers to a minimum (and maximum) if only the second hit lands and is dependent upon hit location (very variable KDA if used on airborne opponents)
Recovery shown refers to a minimum (and maximum) depending on how long it takes for Seth to land vs a standing Gill opponent, but always has 10f of landing recovery
Cancelable into Mad Spin (Air Drill)
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MPMK (Guile)
Install Art [Guile] Sonic Boom
MPMK (Guile)
SFV Seth MPMK (Guile).png
Startup Active Recovery Hit
10 - 30 4
Damage Stun Attack Block
- - H 0
  • Cancel options: su vt1 vt2
1-hit projectile
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 6 / 1 / 1
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MPMK (Ibuki)
Install Art [Ibuki] Kasumigake
MPMK (Ibuki)
SFV Seth MPMK (Ibuki).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
Passes through grounded enemies
Gains 40 V-Meter
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MPMK (Juri)
Install Art [Juri] Ryodansatsu
MPMK (Juri)
SFV Seth MPMK (Juri).png
Startup Active Recovery Hit
19 3 24 KD
Damage Stun Attack Block
70 150 H -6
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne and lower body Projectile invincible on frames 4-17
Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
FATonline.png
MPMK (Kage)
Install Art [Kage] Ryusokyaku
MPMK (Kage)
SFV Seth MPMK (Kage).png
Startup Active Recovery Hit
22 3 16 4
Damage Stun Attack Block
80 100 H 3
  • Cancel options: su vt1 vt2
Causes spiked knockdown on airborne opponents
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 12 / 1 / 1
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MPMK (Karin)
Install Art [Karin] Kanzuki-Ryu Hokojutsu Seppo
MPMK (Karin)
SFV Seth MPMK (Karin Dash).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
Upper-body invincible on frames 3-17
First 3 frames cancelable into Just Frame Tenko
Frames 4-14 cancelable into Late Tenko and Orochi
Seth is in Counter-Hit state during the entire dash frames
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MPMK (Karin Just FrameTenko)
Install Art [Karin] Just Frame Tenko
MPMK (Karin) > P (instant)
SFV Seth MPMK (Karin Just FrameTenko).png
Startup Active Recovery Hit
1+6 4 20 KD
Damage Stun Attack Block
70 100 H -10
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Cancel options: vt1 vt2
Launches opponent into juggle state
Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher
Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
Has varying Juggle Limit (15 on airborne ** 1 on grounded), Juggle Increase (+4 on airborne ** +2 on grounded), and Juggle Start (+2 on airborne ** +1 on grounded)
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MPMK (Karin Late Tenko)
Install Art [Karin] Late Tenko
MPMK (Karin) > P
SFV Seth MPMK (Karin Late Tenko).png
Startup Active Recovery Hit
4+9 3 21 KD
Damage Stun Attack Block
60 100 H -10
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Cancel options: vt1 vt2
Launches opponent into juggle state
Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher
Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
Has varying Juggle Limit (15 on airborne ** 1 on grounded), Juggle Increase (+4 on airborne ** +2 on grounded), and Juggle Start (+2 on airborne ** +1 on grounded)
FATonline.png
MPMK (Karin Orochi)
Install Art [Karin] Orochi
MPMK (Karin) > 2P
SFV Seth MPMK (Karin Orochi).png
Startup Active Recovery Hit
4+11 4 20 2
Damage Stun Attack Block
80 150 H -2
  • Cancel options: su vt1 vt2
Low Profiles on frames 1-9
Frames 3-14 projectile invincible
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 15 / 1 / 1
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MPMK (Ken)
Install Art [Ken] Shoryuken
MPMK (Ken)
SFV Seth MPMK (Ken).png
Startup Active Recovery Hit
4 2*2*9 30+13 KD
Damage Stun Attack Block
70*50*20 (140) 50x3 (150) H -34
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su vt1 vt2
Strike and Projectile invincible on frames 3-6
Airborne on frames 8-46
Seth is in counterhit state during move duration
Cancelable into Mad Spin (Air Drill), V-Trigger 2 and super during first 4 active frames (when Seth is grounded)
Can cancel landing recovery into specials on hit
Juggle Limit / Increase / Start: 15*17*19 / 1*1*10 / 3*3*3 (1st hit has +5 Juggle Start on airborne)
FATonline.png
MPMK (Kolin)
Install Art [Kolin] Vanity Step
MPMK (Kolin)
SFV Seth MPMK (Kolin Vanity Step).png
Startup Active Recovery Hit
23 - 20 -
Damage Stun Attack Block
- - - -
Strike and projectile invincible on frames 7-14
Cancelable into Silver Edge follow-up on frames 23-28
FATonline.png
MPMK (Kolin Silver Edge)
Install Art [Kolin] Silver Edge
MPMK (Kolin) > P
SFV Seth MPMK (Kolin Silver Edge).png
Startup Active Recovery Hit
23+8 9 23 KD
Damage Stun Attack Block
100 150 H -10
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Cancel options: su vt1 vt2
Projectile invincible on frames 1-11
KDA varies depending on distance / timing / how meaty
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
MPMK (Laura Fireball lvl 1)
Install Art [Laura] Thunder Clap lvl 1
MPMK (Laura)
SFV Seth MPMK (Laura).png
Startup Active Recovery Hit
19 40 26 0
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vt1 vt2
1-hit Projectile (Lvl 1 Thunder Claps)
Projectile persists for 40 frames (Lvl 1 Thunder Clap)
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 6 / 1 / 3
FATonline.png
MPMK (Laura Fireball lvl 2)
Install Art [Laura] Thunder Clap lvl 2
MPMK (Laura) (partial hold)
SFV Seth MPMK (Laura).png
Startup Active Recovery Hit
36 80 32 11
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 2
  • Cancel options: su vt1 vt2
2-hit Projectile (Lvl 2 Thunder Claps)
Projectile persists for 80 frames (Lvl 2 Thunder Claps)
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 6*7 / 0*1 / 0*1
FATonline.png
MPMK (Laura Fireball lvl 3)
Install Art [Laura] Thunder Clap lvl 3
MPMK (Laura) (hold)
SFV Seth MPMK (Laura).png
Startup Active Recovery Hit
70 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vt1 vt2
3-hit Projectile (Lvl 3 Thunder Claps)
Projectile persists for 100 frames (Lvl 3 Thunder Claps)
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 6*7*8 / 0*0*1 / 0*0*1
FATonline.png
MPMK (Lucia)
Install Art [Lucia] Fire Spinner
MPMK (Lucia)
SFV Seth MPMK (Lucia).png
Startup Active Recovery Hit
21 3 8+12 KD
Damage Stun Attack Block
80 100 H -4
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: vt1 vt2
Airborne and avoids most lows on frames 11-31
Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
Juggle Limit / Increase / Start: 7 / 1 / 1
FATonline.png
MPMK (Luke)
Install Art [Luke] Flash Knuckle
MPMK (Luke)
SFV Seth MPMK (Luke).png
Startup Active Recovery Hit
16 3 22 2
Damage Stun Attack Block
80 120 H -5
  • Cancel options: su vt1 vt2
The hold version will trigger after holding the button for 18 frames minimum
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
MPMK (Luke hold)
Install Art [Luke] Flash Knuckle (hold)
MPMK (Luke) (hold)
SFV Seth MPMK (Luke hold).png
Startup Active Recovery Hit
25(35) 3 26 KD
Damage Stun Attack Block
80*10 (90) 120 H -2
  • Knockdown: 87(83~86) KD Adv, 48(44~47) Quick Rise Adv, 48(44~47) Back Rise Adv.
  • Cancel options: su vt1 vt2
Causes a wall bounce
The KDA data outside the parantheses refers to when using the move when mid-screen
The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is)
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
MPMK (M. Bison)
Install Art [M. Bison] Double Knee Press
MPMK (M. Bison)
SFV Seth MPMK (M.Bison).png
Startup Active Recovery Hit
19 2(2)3 21 2
Damage Stun Attack Block
50*50 (100) 50*100 (150) H -2
  • Cancel options: su vt1 vt2
Airborne on frames 21-25
Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
FATonline.png
MPMK (Menat Soul Sphere)
Install Art [Menat] Soul Sphere
MPMK (Menat)
SFV Seth MPMK (Menat Soul Sphere).png
Startup Active Recovery Hit
14 3(26) 24 2
Damage Stun Attack Block
40 70 H -8
  • Cancel options: su vt1 vt2
1-hit Projectile hitbox
Cannot hit airborne opponents
Places the ball down on the floor at 50% screen range
Ball goes away if it collides with another projectile during its active frames
The (X) numbers refers to the overall active frames of the fireball
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
FATonline.png
MPMK (Menat Soul Sphere: Ankh)
Install Art [Menat] Soul Sphere: Ankh
MPMK (Menat) > MPMK
SFV Seth MPMK (Menat Soul Sphere- Ankh).png
Startup Active Recovery Hit
5 - 16 14+
Damage Stun Attack Block
40 70 H 1+
1-hit Projectile hitbox
Can collide with another projectile while flying back to Seth
Active frames stop prematurely if Seth is hit by anything before the orb collides with anything on the way back
Pulls the orb back from different angles depending on where it's currently placed on screen
Cannot pull the orb back until the prior fireball has finished its active frames
Vacuums in the opponent on hit/block
Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
Frame advantage varies greatly (but is always plus on hit / block)
Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
FATonline.png
MPMK (Nash)
Install Art [Nash] Sonic Scythe
MPMK (Nash)
SFV Seth MPMK (Nash).png
Startup Active Recovery Hit
15 3 22 KD
Damage Stun Attack Block
100 100 H -10
  • Knockdown: 89 KD Adv, 30 Quick Rise Adv, 35 Back Rise Adv.
  • Cancel options: su vt1 vt2
Juggle Limit / Increase / Start: 7 / 1 / 1
Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
FATonline.png
MPMK (Necalli)
Install Art [Necalli] The Disc's Guidance
MPMK (Necalli)
SFV Seth MPMK (Necalli Lunge).png
Startup Active Recovery Hit
21 3 12+14 KD
Damage Stun Attack Block
120 150 H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: vt1 vt2
Airborne on frames 17-35
Has 1 projectile durability on frames 6-23
Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
4 frames faster startup (17f) if 1.65 distance or closer
Juggle Limit / Increase / Start: 15 / 1 / 1
FATonline.png
MPMK (Necalli - V-Trigger)
Install Art [Necalli] The Disc's Guidance (V-Trigger)
MPMK (Necalli - V-Trigger)
SFV Seth MPMK (Necalli Lunge (V-Trigger)).png
Startup Active Recovery Hit
18 5 12+14 KD
Damage Stun Attack Block
20*120 (140) 150 H -6
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: vt1 vt2
Airborne on frames 18-35
Has 2 projectile durability on frames 6-23
Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
Juggle Limit / Increase / Start: 15*18 / 1*1 / 1*1
FATonline.png
MPMK (Or)
Install Art [Oro] Jinchu Watari
MPMK (Oro)
SFV Seth MPMK (Oro).png
Startup Active Recovery Hit
22 10 8 KD
Damage Stun Attack Block
20x4 (80) 80 H -21
  • Knockdown: 67 KD Adv, 8 Quick Rise Adv, 13 Back Rise Adv.
  • Cancel options: vt1
Can be drifted forward
Cancelable into Cyclone Disaster (Teleport Spin Kick)
FATonline.png
MPMK (Poison)
Install Art [Poison] Love Me Tender
MPMK (Poison)
SFV Seth MPMK (Poison).png
Startup Active Recovery Hit
21 3 1+18 2
Damage Stun Attack Block
70 100 H -4
  • Cancel options: vt1 vt2
Airborne on frames 7-24
Travels high enough to pass over fireballs
Will always land on top of opponent and prevent crossunders, even with low profile slides
Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
Juggle Limit: 8
FATonline.png
MPMK (Rashid)
Install Art [Rashid] Eagle Spike
MPMK (Rashid)
SFV Seth MPMK (Rashid).png
Startup Active Recovery Hit
15(11) 8 5+12 KD
Damage Stun Attack Block
100 150 H -20
  • Knockdown: 88 KD Adv, 29 Quick Rise Adv, 34 Back Rise Adv.
  • Cancel options: vt1
Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
Airborne on frames 5-27
Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
Cancelable into Titanomachy (Teleport Punch)
FATonline.png
MPMK (R.Mika)
Install Art [R.Mika] Shooting Peach
MPMK (R.Mika)
SFV Seth MPMK (R.Mika).png
Startup Active Recovery Hit
20 13 3+14 KD
Damage Stun Attack Block
100 150 H -10
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne on frames 15-35
Lower body projectile invincible in-air on frames 19-30
14 grounded recovery frames
Crouch state on frames 3-13
Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
Juggle Limit / Increase / Start: 15 / 1 / 1
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MPMK (Rose)
Install Art [Rose] Soul Spiral
MPMK (Rose)
SFV Seth MPMK (Rose).png
Startup Active Recovery Hit
14 7 24 KD
Damage Stun Attack Block
90 120 H -10
  • Knockdown: 86 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vt1 vt2
Cancelable into Titanomachy (Teleport Punch)
Juggle Limit / Increase / Start: 8 / 0 / 1
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MPMK (Ryu)
Install Art [Ryu] Hadoken
MPMK (Ryu)
SFV Seth MPMK (Ryu).png
Startup Active Recovery Hit
14 - 31 -1
Damage Stun Attack Block
70 100 H -6
  • Cancel options: su vt1 vt2
1-hit projectile
Projectile Speed: 0.55
Not projectile invincible on extended arms or leg during startup
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 6 / 3 / 3
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MPMK (Sagat)
Install Art [Sagat] Tiger Knee
MPMK (Sagat)
SFV Seth MPMK (Sagat).png
Startup Active Recovery Hit
20 11 7+10(14) KD
Damage Stun Attack Block
100 150 H -7(3)
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Cancel options: vt1 vt2
Airborne on frames 19-37
Can corpse hop
Cannot hit cross-up
4 extra landing recovery frames on whiff (as shown in the parentheses data)
Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
Juggle Limit / Increase / Start: 15 / 3 / 1
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MPMK (Sakura)
Install Art [Sakura] Shunpukyaku
MPMK (Sakura)
SFV Seth MPMK (Sakura).png
Startup Active Recovery Hit
24 3(8)2(10)3 7+15 2/3
Damage Stun Attack Block
30x2*40 (100) 45x2*60 (150) H -2/-1
  • Cancel options: vt1 vt2
+3 on Hit / -1 on Block against crouching opponents
Airborne and projectile invincible on lower body and legs on frames 21-56
Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
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MPMK (Seth)
Install Art [Seth] Brutal Impact
MPMK (Seth)
SFV Seth MPMK (Seth).png
Startup Active Recovery Hit
15 2 33 KD
Damage Stun Attack Block
120 150 H -13
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
  • Cancel options: su vt1 vt2
Giant punch; Screen zooms in on hit
Denies back roll
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 15 / 1 / 1
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MPMK (Urien)
Install Art [Urien] Chariot Tackle
MPMK (Urien)
SFV Seth MPMK (Urien).png
Startup Active Recovery Hit
10 6 22 0
Damage Stun Attack Block
70 150 H -5
  • Cancel options: su vt1 vt2
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Juggle Limit / Increase / Start: 15 / 2 / 1
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MPMK (Vega)
Install Art [Vega] Crimson Terror
MPMK (Vega)
SFV Seth MPMK (Vega).png
Startup Active Recovery Hit
8 2(17)5 15 2
Damage Stun Attack Block
20*60 (80) 20*130 (150) H -6
  • Cancel options: su vt1 vt2
Crouching on frames 1-19
Airborne on frames 20-33
Cancelable into super on the 1st hit only
Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2 on the 2nd hit only
Juggle Limit / Increase / Start: 15*17 / 1*1 / 1*1
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MPMK (Zangief)
Install Art [Zangief] Screw Pile Driver
MPMK (Zangief)
SFV Seth MPMK (Zangief).png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
200 (150) 200 (150) T -
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Heavy SPD range (1.1 distance)
Denies back roll
No dash up oki
Does less damage and stun (150/150) if canceled into
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MPMK (Zeku - Old)
Install Art [Zeku - Old] Bushin Gram - Teki
MPMK (Zeku - Old)
SFV Seth MPMK (Zeku - Old).png
Normal Startup Active Recovery Hit
23 2 37 KD
Damage Stun Attack Block
70 100 H -14
  • Knockdown: 114 KD Adv, 55 Quick Rise Adv, 60 Back Rise Adv.
  • Cancel options: su vt1 vt2
Whiffs on crouching
Launches opponent into a limited juggle state
1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away
2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs
Both the strike hitbox and following projectile hitbox do a knockdown
This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
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Projectile Startup Active Recovery Hit
25 14 - KD
Damage Stun Attack Block
70 100 H -4(7)
  • Knockdown: 102(113) KD Adv, 43(54) Quick Rise Adv, 48(59) Back Rise Adv.
Whiffs on crouching
Launches opponent into a limited juggle state
1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away
2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs
Both the strike hitbox and following projectile hitbox do a knockdown
Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
MPMK (Zeku - Young)
Install Art [Zeku - Young] Hozanto
MPMK (Zeku - Young)
SFV Seth MPMK (Zeku - Young).png
Startup Active Recovery Hit
22 6 13 KD
Damage Stun Attack Block
70 150 H -6
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su vt1 vt2
Projectile invincible above legs on frames 8-27
Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox)
Puts opponent into a juggle state
Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
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Critical Art

236236P
Tanden Destruction
236236P
SFV Seth 236236P 1.png
SFV Seth 236236P 2.png
Startup Active Recovery Hit
6 5 47 KD
Damage Stun Attack Block
30*300 (330) 0 H -30
  • Knockdown: 12 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
Fully invincible on frames 1-10
Hard Knockdown (+12 KDA)
Deals +20 (350) extra damage if done during V-Trigger 1
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236236P (VT1)
Tanden Extreme
236236P (VT1)
SFV Seth 236236P (VT1) 1.png
SFV Seth 236236P (VT1) 2.png
Startup Active Recovery Hit
6 5 47 KD
Damage Stun Attack Block
30*320 (350) 0 H -30
  • Knockdown: 12 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
This VT1-enhanced version replaces Tanden Destruction
Fully invincible on frames 1-10
Hard Knockdown (+12 KDA)
Seth is left slightly farther away after VT1 Super, so meaty cr HK whiffs
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Seth 5PPPKKK.png
"Show me something worth taking!"
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1)
Tanden Engine
MPMK (VS1)
SFV Seth MPMK (VS1).png
Startup Active Recovery Hit
20 25 21 3
Damage Stun Attack Block
10 0 H -2
  • Confirm windows:
    • Specials & CA: *28
    • Notes: *into VS1 Steal
Punch followup steals a move from the opponent with a one time use (see Install Arts)
The stolen move is performed using V-Skill (MPMK)
Has fixed frame advantage (always +3/-2)
If suction hits an opponent, Seth becomes invincible to projectiles for 28 frames
Can perform Tanden Install if suction connects with an opponent
Builds 30 / 15 V-Gauge on Hit / Block
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MPMK > P (VS1)
Tanden Install
MPMK > P (VS1)
SFV Seth MPMK P (VS1).png
Startup Active Recovery Hit
20+4 9 21 KD
Damage Stun Attack Block
10*54 (64) 0 H -16
  • Knockdown: 49 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
Denies back roll
Steals a move from the opponent with a one time use (see Install Arts)
The stolen move is performed using V-Skill (MPMK)
Builds 60 / 30 V-Gauge on Hit / Block
All Install Arts build 60 / 30 V-Gauge on Hit / Block other than Ibuki Install Art which builds 40 V-Gauge for using it
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V-Skill 2

MPMK (VS2)
Tanden Booster
MPMK (VS2)
SFV Seth MPMK (VS2).png
Startup Active Recovery Hit
12 - 37 -
Damage Stun Attack Block
- - - -
Counter-Hit state from frames 1-26
Followups possible from frames 12-26
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MPMK (VS2) > 236P
Hecatoncheires Glide
MPMK (VS2) > 236P
SFV Seth MPMK (VS2) 236P.png
Startup Active Recovery Hit
11+14 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 22 2
Damage Stun Attack Block
10x7*30 (100) 10x7*50 (120) H -2
  • Cancel options: vt1
Cancelable into Titanomachy (Teleport Punch)
Builds 100 / 50 V-Gauge on Hit / Block
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MPMK (VS2) > 623P
Mad Spiral
MPMK (VS2) > 623P
SFV Seth MPMK (VS2) 623P.png
Startup Active Recovery Hit
11+7 18 18+29 KD
Damage Stun Attack Block
20*10x7*30 (120) 0*0x7*150 (150) H -39
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
  • Cancel options: vt1
Projectile invincible from frames 1-24 (until active frames end)
Airborne frames 7-42
Not counterhit state during recovery
Cancelable into Mad Spin (Air Drill)
Builds 120 / 60 V-Gauge on Hit / Block
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MPMK (VS2) > 214K
Spin Pendulum
MPMK (VS2) > 214K
SFV Seth MPMK (VS2) 214K.png
Startup Active Recovery Hit
11+5 2(2)2(2)2(2)2(2)2(10)3 25 KD
Damage Stun Attack Block
10x5*30 (80) 10x5*70 (120) H -9
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: vt1
Projectile invincible from frames 4-24
Cancelable into Cyclone Disaster (Teleport Spin Kick)
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MPMK (VS2) > MPMK
Tanden Booster (Stop)
MPMK (VS2) > MPMK
SFV Seth MPMK (VS2) MPMK.png
Startup Active Recovery Hit
11 - 19 -
Damage Stun Attack Block
- - H -
Fastest possible V-Skill 2 > Stop is 30 frames total (11+19)
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V-Trigger 1

HPHK (VT1)
Tanden Ignition
HPHK (VT1)
SFV Seth HPHK (VT1).png
Startup Active Recovery Hit
1 - 10(20) -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 3000 frames (50 seconds)
Gives access to V-Trigger 1 followups which can be canceled into from most of Seth's normals and specials
The recovery frames listed in the parentheses (20) refer to when canceling into V-Trigger 1 activation from Twin Claw (5MP > 5HP)
Has 1 frame of invincibility on activation if canceled into V-Trigger 1 from Twin Claw (5MP > 5HP)
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236P > HPHK
Titanomachy
236P > HPHK
SFV Seth 236P HPHK.png
Startup Active Recovery Hit
13 5 31 KD
Damage Stun Attack Block
120 100 H 2
  • Knockdown: 78(79) KD Adv, 19(20) Quick Rise Adv, 24(25) Back Rise Adv.
V-Trigger 1 Follow-up from Rapid Punches and some Install Arts (see individual Install Art notes)
KDA can vary slightly depending on the juggle or if canceling from EX version
Uses 1000 V-Meter (25% meter)
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623P > HPHK
Mad Spin
623P > HPHK
SFV Seth 623P HPHK.png
Startup Active Recovery Hit
7 4x16(64) 21 2/KD
Damage Stun Attack Block
10x16 (160) 20*10x16 (180) H -2
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
V-Trigger 1 Follow-up from DP and some Install Arts (see individual Install Art notes)
Uses 700 V-Meter (16% meter)
Causes knockdowns from most cancels
+2 on hit if canceled really late on block from some cancels
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MPMK > HPHK
Mad Spin Special Edition
MPMK (VS1) (Alex) > HPHK
SFV Seth MPMK HPHK.png
Startup Active Recovery Hit
11 2 75 KD
Damage Stun Attack Block
80 100 H -2
  • Knockdown: 19 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
V-Trigger 1 Follow-up from Alex's Install Art
If Install Air Stampede is blocked, this version is used
Like Air Stampede, this move has hard knockdown
Invincible from frames 1-6, after which he teleports in
Uses 700 V-Meter (16% meter)
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214K > HPHK
Cyclone Disaster
214K > HPHK
SFV Seth 214K HPHK.png
Startup Active Recovery Hit
8 4(4)3(10)4 21 KD
Damage Stun Attack Block
70 100 H -4
  • Knockdown: 103(106) KD Adv, 44(47) Quick Rise Adv, 49(52) Back Rise Adv.
V-Trigger 1 Follow-up from Tatsu and some Install Arts (see individual Install Art notes)
KDA varies based on which version of Tatsu you cancel from
KDA shown is LK/MK/HK/EX
Uses 700 V-Meter (16% meter)
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214K (air) > HPHK
Hell's Gate
214K (air) > HPHK
SFV Seth 214K (air) HPHK.png
Startup Active Recovery Hit
5 8 17 KD
Damage Stun Attack Block
90 120 H -4
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
V-Trigger 1 Follow-up from Axe Kick and some Install Arts (see individual Install Art notes)
Uses 700 V-Meter (16% meter)
Seichusen Godanzuki!
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V-Trigger 2

HPHK (VT2)
Tanden Maneuver
HPHK (VT2)
SFV Seth HPHK (VT2).png
Startup Active Recovery Hit
13 - 32 3
Damage Stun Attack Block
25 30 H -3
2 bar V-Trigger
Spawns an orb that can be moved in any direction (using direction + punch) up to 4 times and manually explode (using HP+HK) it during any travel portion
First movement possible from frames 45-71 (can buffer first movement during V-Trigger screen freeze)
After initial activation, Seth can move the orb once with direction+HP+HK and manually explode it (see Tanden Maneuver Additional Movement)
Counter-hit state from frames 1-12
Orb has 1-hit of projectile durability
Orb has an active projectile hitbox when sitting in place (On contact; Does trigger a hit but not an explosion)
Orb does not go away if Seth is hit
Orb automatically explodes after sitting in one place for 150 frames
FATonline.png
HPHK (VT2 Explosion)
Tanden Explode
HPHK
SFV Seth HPHK (VT2 Explosion).png
Startup Active Recovery Hit
9 12 17 KD
Damage Stun Attack Block
50 50 H 8
  • Knockdown: 120 KD Adv, 61 Quick Rise Adv, 66 Back Rise Adv.
Launches opponent into a limited juggle state
KDA shown is when exploded at initial height
FATonline.png
HPHK (any direction)
Tanden Maneuver Additional Control
HPHK (any direction)
SFV Seth HPHK (any direction).png
Startup Active Recovery Hit
7 - 33 -
Damage Stun Attack Block
25 30 H -
This move refers to the additional orb movement Seth can do after initial activation
Seth can move the orb up to 4 times during initial activation (Seth can also move it once after the initial activation using direction+HP+HK as well as manually explode it (HP+HK)
If a moving orb (whether it's during initial activation or post-activation) hits the opponent, the orb will dissipate without an explosion if Seth doesn't give the orb any further commands (such as moving or explode) - However; If the moving orb doesn't hit the opponent during its travel, it will NOT dissipate shortly afterwards allowing Seth to use it again at a later time
A moving orb has 1-hit of projectile durability
Orb has an active projectile hitbox when sitting in place (On contact; Does trigger a hit but not an explosion)
Orb does not go away if Seth is hit
Orb automatically goes away without exploding after sitting in one place for 150 frames
FATonline.png

V-Shift

MKHP
V-Shift
MKHP
SFV Seth MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 0.95 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

MKHP
Hell's Punishment
MKHP
SFV Seth MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6PPP
Calamity Shutter
6PPP
SFV Seth 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Strike and projectile invincible from frames 1-31
FATonline.png


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