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Street Fighter V/Poison

From SuperCombo Wiki

Introduction

About Poison

Final Patch

Players to Watch

  • iDom
Poison
SFV-Poison Portrait.jpg
Vitals
Life Points 975
Stun Points 975
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.041
Backward Walk Speed 0.032
Forward Dash Speed 18
Backward Dash Speed 23
Forward Dash Distance 1.377
Backward Dash Distance 1.163
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 46 (4+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Poison 5LP.png
Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
20 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
Her only 3-frame move
FATonline.png
5MP
Stand MP
5MP
SFV Poison 5MP.png
Startup Active Recovery Hit
6 2 16 5
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Frametrap and combo tool
FATonline.png
5HP
Stand HP
5HP
SFV Poison 5HP.png
Startup Active Recovery Hit
11 3 22(24) 5
Damage Stun Attack Block
80 150 H -6
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: *17
    • Notes: *Only 15f to confirm if opponent is crouching
  • Cancel options: sp su vs1 vs2 vt1 vt2
Good range for a special cancelable normal
+2 extra recovery frames on whiff
FATonline.png
5LK
Stand LK
5LK
SFV Poison 5LK.png
Startup Active Recovery Hit
4 3 11 3
Damage Stun Attack Block
40 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
5MK
Stand MK
5MK
SFV Poison 5MK.png
Startup Active Recovery Hit
7 3 18 0
Damage Stun Attack Block
70 100 H -4
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Decent range and hitbox priority stand MK (special cancelable too!)
FATonline.png
5HK
Stand HK
5HK
SFV Poison 5HK.png
Startup Active Recovery Hit
8 3 21 4
Damage Stun Attack Block
80 150 H -4
  • Crush Counter: Stagger, 22 Adv, +120 V-Gauge.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vs2 vt1 vt2
Crush Counter (Stagger: +22)
Slightly less horizontal range than stand HP
FATonline.png
2LP
Crouch LP
2LP
SFV Poison 2LP.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into crLP and crLK
FATonline.png
2MP
Crouch MP
2MP
SFV Poison 2MP.png
Startup Active Recovery Hit
6 5 13 6
Damage Stun Attack Block
60(70) 100 H 4
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Cannot hit cross-up (behind Poison) on active frames 3-5
Good anti-air / frametrap / combo / oki tool (this button does almost everything)
Deals 10 extra damage (70) on active frames 3-5
Has 2 extra hitstun on active frames 3-5 (resulting in +2 frame advantage on hit or when whip canceling)
Increased pushback on hit / counter-hit (same as the block pushback) on active frames 3-5
FATonline.png
2HP
Crouch HP
2HP
SFV Poison 2HP.png
Startup Active Recovery Hit
15 3 22 -1
Damage Stun Attack Block
80 150 L -11
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vs2 vt1 vt2
Good poke and interrupt tool (similar to Dhalsim's stand HP)
Hurtbox on whip doesn't extend until the active frames begin resulting in trades with projectiles (similar to Dhalsim: this trade can be in favor for Poison)
FATonline.png
2LK
Crouch LK
2LK
SFV Poison 2LK.png
Startup Active Recovery Hit
4 2 12 1
Damage Stun Attack Block
20 70 L -2
  • Cancel options: ch vs2 vt1 vt2
Chains into crLK and crLP
FATonline.png
2MK
Crouch MK
2MK
SFV Poison 2MK.png
Startup Active Recovery Hit
7 3 15 4
Damage Stun Attack Block
60 100 L -2
  • Confirm windows:
    • Specials & CA: *14
    • V-Trigger: 14
    • Notes: *CA/V-Skill 2 only
  • Cancel options: su vs2 vt1 vt2
Good hitbox priority for a crouch MK
Cancelable into Super (Critical Art)
FATonline.png
2HK
Crouch HK
2HK
SFV Poison 2HK.png
Startup Active Recovery Hit
10 3 22 KD
Damage Stun Attack Block
90 150 L -14
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 74 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vs2 vt1 vt2
FATonline.png
8LP
Jump LP
8LP
SFV Poison 8LP.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
Builds 20/10 V-Gauge on Hit/Block if used after V-Skill rope swing
After V-Skill swing Juggle Limit / Increase / Start: 5 / 3 / 1
FATonline.png
8MP
Jump MP
8MP
SFV Poison 8MP.png
Startup Active Recovery Hit
6 3 - -
Damage Stun Attack Block
60 100 M -
Builds 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
Cancelable into HP or f+HP air target combos
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 2 / 6 / 6
After V-Skill swing Juggle Limit / Increase / Start: 5 / 6 / 6
FATonline.png
8HP
Jump HP
8HP
SFV Poison 8HP.png
Startup Active Recovery Hit
12 3 - -
Damage Stun Attack Block
90 150 M -
Builds 40/20 V-Gauge on Hit/Block if used after V-Skill rope swing
FATonline.png
8LK
Jump LK
8LK
SFV Poison 8LK.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Cross-up
Builds 20/10 V-Gauge on Hit/Block if used after V-Skill rope swing
After V-Skill swing Juggle Limit / Increase / Start: 5 / 3 / 1
FATonline.png
8MK
Jump MK
8MK
SFV Poison 8MK.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
Builds 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
Puts airborne opponents into a limited juggle state (better than jump MP)
Juggle Limit / Increase / Start: 5 / 2 / 2
After V-Skill swing Juggle Limit / Increase / Start: 5 / 3*2*4 / 2 (Only first active frame builds V-Gauge; Thanks Capcom)
FATonline.png
8HK
Jump HK
8HK
SFV Poison 8HK.png
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing
FATonline.png

Command Normals

9 > 6HP
Whiplash
9 > 6HP
SFV Poison 9 6HP.png
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
80 150 M -
Only possible during forward jump
Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing
Juggle Limit: 5
After V-Skill Juggle Limit / Increase / Start: 5 / 3 / 1
FATonline.png

Target Combos

8MP > 8HP
Slap & Smash
8MP > 8HP
SFV Poison 8MP 8HP 1.png
SFV Poison 8MP 8HP 2.png
Startup Active Recovery Hit
6+9 3 - KD
Damage Stun Attack Block
70 100 H -
Spiked knockdown
Both hits build 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
KDA varies depending on height (increased KDA the closer to ground Poison is when the second hit lands)
FATonline.png
8MP > 6HP (air)
Slap & Slash
8MP > 6HP (air)
SFV Poison 8MP 6HP (air) 1.png
SFV Poison 8MP 6HP (air) 2.png
Startup Active Recovery Hit
6+7 7 - KD
Damage Stun Attack Block
70 100 H -
Both hits build 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
Puts airborne opponents into a limited juggle state (only Super juggles afterwards)
Juggle Limit / Increase / Start: 2*10 / 6*30 / 6*1
FATonline.png

Throws

LPLK
Slap Shot
Throw
LPLK
SFV Poison LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T KD
  • Knockdown: 59 KD Adv, 10 Quick Rise Adv, 10 Back Rise Adv.
FATonline.png
4LPLK
Frankensteiner
Back Throw
4LPLK
SFV Poison 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T KD
  • Knockdown: 56 KD Adv, 7 Quick Rise Adv, 7 Back Rise Adv.
FATonline.png

Special Moves

236LP
LP Avant Line
236LP
SFV Poison 236LP.png
Startup Active Recovery Hit
15 2 27 1
Damage Stun Attack Block
60 50*50 (100) H -7
  • Cancel options: su
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
Juggle Limit / Increase / Start: 1 / 2 / 1
FATonline.png
236MP
MP Avant Line
236MP
SFV Poison 236MP 1.png
SFV Poison 236MP 2.png
Startup Active Recovery Hit
15 2(13)2 27 2
Damage Stun Attack Block
40*40 (80) 80*70 (150) H -8(-21)
  • Cancel options: su
Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Total Framedata listed refers to the whiffed version
Poison only performs the second hit on hit or block
Vacuums in the opponent a little bit on hit or block
-21 on block if only the first hit connects on block
Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1
FATonline.png
236HP
HP Avant Line
236HP
SFV Poison 236HP 1.png
SFV Poison 236HP 2.png
SFV Poison 236HP 3.png
Startup Active Recovery Hit
15 2(13)2(18)2 27 KD
Damage Stun Attack Block
30*40*40 (110) 50x3 (150) H -17(-23)
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su
All 3 hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Total Framedata listed refers to the whiffed version
Poison only performs the follow-up hits on hit or block
-23 on block if only the first hit connects on block
Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
Juggle Limit / Increase / Start: 1*1*2 / 0*0*2 / 1*1*1
FATonline.png
236PP
EX Avant Line
236PP
SFV Poison 236PP 1.png
SFV Poison 236PP 2.png
Startup Active Recovery Hit
12 2(8)3(24)2 35 KD
Damage Stun Attack Block
15x6*30 (120) 150 H -2
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
Cancelable into V-Trigger 1 special (Fire Squall) on hit only
Cancelable into V-Trigger 2 specials (Toxic Bind / Toxic Hold) on hit or block
Total and Active Framedata listed refers to the whiffed or blocked version
Poison only performs first two attacks on block or whiff, then performs final launch attack
Poison performs six barrage attacks on hit, followed by launch attack
Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
Juggle Limit / Increase: 5 / 2 (Juggle Start +1 if the first two hits whiff and the last third swing connects)
FATonline.png
214LP
LP Heart Raid
214LP
SFV Poison 214P.png
Startup Active Recovery Hit
13+9(18+9) 2 26 2
Damage Stun Attack Block
- - L -6
  • Confirm windows:
    • Specials & CA: *16
    • Notes: *CA/VT Specials Only
  • Cancel options: su
Projectile invincible hurtboxes extend outwards 1F before active frames begin (allows trading with projectiles like Dhalsim stand HK)
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
5F slower startup when canceled into
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
214LP > Release
LP Heart Raid Release
214LP > Release
SFV Poison 214LP Release.png
Startup Active Recovery Hit
9 2 26 2
Damage Stun Attack Block
80 150 L -6
  • Cancel options: su
This refers to just the RELEASE version of LP Heart Raid (qcb+LP) by itself (see notes of Heart Raid LP for the properties of this move)
FATonline.png
214MP
MP Heart Raid
214MP
SFV Poison 214P.png
Startup Active Recovery Hit
13+9(11+9) 2 26 2
Damage Stun Attack Block
- - H -6
  • Confirm windows:
    • Specials & CA: *16
    • Notes: *CA/VT Specials Only
  • Cancel options: su
Projectile invincible hurtboxes extend outwards 1F before active frames begin (allows trading with projectiles like Dhalsim stand HK)
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
2F faster startup when canceled into
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
214MP > Release
MP Heart Raid Release
214MP > Release
SFV Poison 214MP Release.png
Startup Active Recovery Hit
9 2 26 -2
Damage Stun Attack Block
90 150 H -6
  • Cancel options: su
This refers to just the RELEASE version of MP Heart Raid (qcb+MP) by itself (see notes of Heart Raid MP for the properties of this move)
FATonline.png
214HP
HP Heart Raid
214HP
SFV Poison 214P.png
Startup Active Recovery Hit
13+10(11+10) 2 17 KD
Damage Stun Attack Block
- - H -
  • Cancel options: su
Can only hit airborne opponents
Slightly pulls in airborne opponents on hit for a spiked knockdown
KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects)
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit
2F faster startup when canceled into
Juggle Limit / Increase / Start: 5 / 1 / 1
FATonline.png
214HP > Release
HP Heart Raid Release
214HP > Release
SFV Poison 214HP Release.png
Startup Active Recovery Hit
10 2 17 KD
Damage Stun Attack Block
110 200 H -
  • Cancel options: su
This refers to just the RELEASE version of HP Heart Raid (qcb+HP) by itself (see notes of Heart Raid HP for the properties of this move)
FATonline.png
214P > K
Heart Raid Cancel
214P > K
SFV Poison 214P K.png
Startup Active Recovery Hit
- - 12 -
Damage Stun Attack Block
- - - -
Cancel animation by itself is 12 frames total (during which time Poison is vulnerable)
FATonline.png
214P > 4 or 6
Heart Raid Step
214P > 4 or 6
SFV Poison 214P 4 or 6.png
Startup Active Recovery Hit
- - 32 -
Damage Stun Attack Block
- - - -
Poison can step back and forth while holding her Whip (before releasing)
Both the forward or backward steps are 32 frames duration in total (but Poison can release her whip at any time during the step animation)
Poison is not subject to proximity blocks while holding her whip (since she cannot block during this stance)
Step Forward total distance: 115.9 (Normal Forward Dash distance is: 137.7)
Step Backward total distance: 100.1 (Normal Backdash distance is: 116.3)
FATonline.png
214LPMP
LPMP EX Heart Raid
214LPMP
SFV Poison 214LPMP.png
Startup Active Recovery Hit
18 2(14)2 24 KD
Damage Stun Attack Block
50*50 (100) 50*50 (100) L*L -2
  • Knockdown: 91 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Cancel options: vs1 vt1 vt2
Cancels into Love Me Tender (qcf+K) specials on hit only
Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation
Both hits are cancelable into V-Skill 1 / V-Trigger 1 / V-Trigger 2 specials on hit or block
First hit nullifies 1 point of projectile
Hurtbox on whip doesn't extend until the active frames begin (which also nullify one point of projectile) making this move ideal for striking through single hit fireballs
Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*0
FATonline.png
214LPHP
LPHP EX Heart Raid
214LPHP
SFV Poison 214LPHP.png
Startup Active Recovery Hit
19 3(13)2 24 2
Damage Stun Attack Block
70*60 (130) 100*100 (200) H*H 1
  • Cancel options: vs1 vt1 vt2
+2 on hit and +1 on block makes this a pretty annoying move
Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation
Both hits are cancelable into V-Skill 1 / V-Trigger 1 / V-Trigger 2 specials on hit or block
First hit nullifies 1 point of projectile
Hurtbox on whip doesn't extend until the active frames begin (also nullifies one point of projectile the frame before) making this move ideal for striking through single hit fireballs
Juggle Limit / Increase / Start: 5*5 / 1*4 / 1*0
FATonline.png
214MPHP
MPHP EX Heart Raid
214MPHP
SFV Poison 214MPHP.png
Startup Active Recovery Hit
9 2(14)2 29 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) H*H -
  • Cancel options: vs1 vt1 vt2
Can only hit airborne opponents
No head hurtbox on frames 1-10 (helps with anti-airing)
Slightly pulls in airborne opponents on hit for a spiked knockdown
KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects)
Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation (opponent is in a free juggle state if 1st hit is canceled)
Both hits are cancelable into V-Skill 1 / V-Trigger 1 / V-Trigger 2 specials on hit
Juggle Limit / Increase / Start: 5*5 / 0*1 / 0*0
FATonline.png
236LK
LK Shocking Heel
236LK
SFV Poison 236K.png
Startup Active Recovery Hit
8 6 27 KD
Damage Stun Attack Block
80 150 H -12
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Cancel options: su vt1 vt2
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Great anti-air (strong hitboxes and crouch sized hurtbox from frame 1
Can get juggle follow-ups on a trade with a jump-in
Slightly more range if canceled into
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
236MK
MK Shocking Heel
236MK
SFV Poison 236K.png
Startup Active Recovery Hit
16 6 27 KD
Damage Stun Attack Block
90 150 H -12
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Cancel options: su vt1 vt2
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Slightly more range if canceled into
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
236HK
HK Shocking Heel
236HK
SFV Poison 236K.png
Startup Active Recovery Hit
25 6 27 KD
Damage Stun Attack Block
110 150 H -12
  • Knockdown: 100 KD Adv, 41 Quick Rise Adv, 46 Back Rise Adv.
  • Cancel options: su vt1 vt2
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
236KK
EX Shocking Heel
236KK
SFV Poison 236KK.png
Startup Active Recovery Hit
18 7 32 KD
Damage Stun Attack Block
80 150 H -17
  • Knockdown: 94(93) KD Adv, 35(34) Quick Rise Adv, 40(39) Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Cancelable into V-Skill and Heart Raid (QCB specials) on hit only
Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
Puts opponent into a free juggle state if only the 2nd hit connects as a juggle starter
1 less KDA if only one hit connects (far range)
Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0
FATonline.png
214LK
LK Love Me Tender
214LK
SFV Poison 214K.png
Startup Active Recovery Hit
21 3 19 2
Damage Stun Attack Block
70 120 H -4
Airborne on frames 7-24
Travels high enough to pass over fireballs
Will always land on top of opponent and prevent crossunders, even with low profile slides
Juggle Limit: 5
FATonline.png
214MK
MK Love Me Tender
214MK
SFV Poison 214K.png
Startup Active Recovery Hit
28 3 19 3
Damage Stun Attack Block
80 120 H -4
Airborne on frames 11-32
Travels high enough to pass over fireballs
Will always land on top of opponent and prevent crossunders, even with low profile slides
Juggle Limit: 3
FATonline.png
214HK
HK Love Me Tender
214HK
SFV Poison 214K.png
Startup Active Recovery Hit
30 3 19 KD
Damage Stun Attack Block
100 150 H -2
Airborne on frames 8-33
Travels high enough to pass over fireballs
Will always land on top of opponent and prevent crossunders, even with low profile slides
Juggle Limit: 3
FATonline.png
214KK
EX Love Me Tender
214KK
SFV Poison 214KK.png
Startup Active Recovery Hit
24 3 18 KD
Damage Stun Attack Block
120 200 M -4
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Overhead
Incredibly safe (-4) for an overhead
Projectile Invincible on frames 3-26
Airborne on frames 8-23
Will always land on top of opponent and prevent crossunders, even with low profile slides
Juggle Limit: 5
AKA the Round Closer
FATonline.png

Critical Art

236236P
Love Hurricane
236236P
SFV Poison 236236P 1.png
SFV Poison 236236P 2.png
Startup Active Recovery Hit
1+10 2 57 KD
Damage Stun Attack Block
80*20x10*60 (340) 0 H -37
  • Knockdown: 6 KD Adv, 6 Quick Rise Adv, 6 Back Rise Adv.
Fully invincible on frames 1-15
Hard Knockdown
Can easily whiff on low profiles
4F startup if canceled into from LP/MP/HP Heart Raid
2F startup if canceled into from LK/MK/HK Shocking Heel
Juggle Limit: 49
FATonline.png

Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Poison 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

MPMK (VS1)
Perfume Swing
MPMK (VS1)
SFV Poison MPMK (VS1).png
Startup Active Recovery Hit
25(21) 18(22) 24+4 KD
Damage Stun Attack Block
60 80 H -23(-6)
  • Knockdown: 75(92) KD Adv, 16(33) Quick Rise Adv, 21(38) Back Rise Adv.
Projectile invincible on lower half of her body's hurtboxes on frames 9-49 during the swing
Puts opponent into a free juggle state
Poison's distance and trajectory can be altered by doing back+V-Skill input
4F faster startup and 4 more active frames when canceled into
Cannot hit crouching opponents
Can perform jump attacks after frame 39
Advantage varies depending on how early / late the V-Skill connects (increased advantage the later it connects)
Not a true blockstring into jump attacks if the swing hits near the start
Both the rope swing itself and the follow-up air normals build V-Gauge on Hit/Block (Rope swing builds 50/25 V-Gauge on Hit/Block - See notes on her air normals for their V-Gauge data)
Juggle Limit / Increase / Start: 5 / 0 / 0
FATonline.png

V-Skill 2

MPMK (VS2)
Cartwheel
MPMK (VS2)
SFV Poison MPMK (VS2).png
Startup Active Recovery Hit
- - 29 -
Damage Stun Attack Block
- - - -
Crouching hurtbox frames 4-20
Passes through opponents
Counter hit state until last 3 frames of recovery
Cancels into attack follow-up on frame 24 if V-Skill is held down
FATonline.png
MPMK (VS2) (hold)
Cartwheel (attack)
MPMK (VS2) (hold)
SFV Poison MPMK (VS2) (hold).png
Startup Active Recovery Hit
29+7 2(1)2 31 KD
Damage Stun Attack Block
20*40 (60) 20*80 (100) H -12
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
  • Cancel options: sp su vt1 vt2
Incredibly large buffer window for canceling
Can only cancel on hit
Cannot activate V-Trigger but you can do V-Trigger specials
Decently large pushback on block
Builds 100/50 V-Gauge on Hit / Block
Airborne frames 8-32
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V-Trigger 1

HPHK (VT1)
Poison Cocktail
HPHK (VT1)
SFV Poison HPHK (VT1).png
Startup Active Recovery Hit
6 - - -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Unlocks the Fire Squall special attack
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5HPHK
Fire Squall
5HPHK
SFV Poison 5HPHK.png
Startup Active Recovery Hit
19 ~(180) 25 KD
Damage Stun Attack Block
40(51) 100 H -2
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: vs1
1-hit Projectile hitbox
Spends 1500 V-Meter (50% of V-Timer)
Travels horizontally across the screen
Can be canceled into from all grounded normals and specials
Can cancel into V-Skill rope swing
Leaves behind an area of fire where the molotov breaks
The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time
Stacking two molotov fires on the same spot has reduced effectiveness in grey damage
Puts opponents into a limited juggle state
Juggle Limit / Increase / Start: 2 / 2 / 1
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4HPHK
Fire Squall (Air)
4HPHK
SFV Poison 4HPHK.png
Startup Active Recovery Hit
19 ~(180) 25 KD
Damage Stun Attack Block
40(51) 100 H -2
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: vs1
1-hit Projectile hitbox
Spends 1500 V-Meter (50% of V-Timer)
Travels vertically upwards close to Poison
Can be canceled into from all grounded normals and specials
Leaves behind an area of fire where the molotov breaks
The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time
Stacking two molotov fires on the same spot has reduced effectiveness in grey damage
Puts opponents into a limited juggle state
Juggle Limit / Increase / Start: 2 / 1 / 1
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V-Trigger 2

HPHK (VT2)
Toxic Glamor
HPHK (VT2)
SFV Poison HPHK (VT2).png
Startup Active Recovery Hit
6 - - -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds
Unlocks Toxic Hold and Toxic Bind special attacks
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5HPHK
Toxic Hold
5HPHK
SFV Poison 5HPHK (VT2).png
Startup Active Recovery Hit
5 3 51 KD
Damage Stun Attack Block
170 200 T(H) -
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 17 Back Rise Adv.
Spends 1000 V-Meter (33% of V-Timer)
Close range Command Grab (but can combo if canceled into from specials only)
Denies back-roll
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6HPHK
Toxic Bind
6HPHK
SFV Poison 6HPHK.png
Startup Active Recovery Hit
24 2(4) 44(46) KD
Damage Stun Attack Block
180 200 T(H) -
  • Knockdown: 22 KD Adv, 22 Quick Rise Adv, 22 Back Rise Adv.
Spends 1000 V-Meter (33% of V-Timer)
Long range Command Grab (but can combo if canceled into from normals or specials)
Hard Knockdown
Whip hitbox travels about 65% screen length
Extended hurtboxes on the whip are projectile invincible on frames 28-33 (the whip can connect to opponent past projectiles)
The grab can whiff if used too close (if the hitbox travels past the opponent)
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V-Shift

5MKHP
V-Shift
5MKHP
SFV Poison 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Danger Zone
5MKHP
SFV Poison 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Power Cord
6PPP
SFV Poison 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 76 KD Adv, 17 Quick Rise Adv, 22 Back Rise Adv.
Strike and Projectile invincible on frames 1-30
Pretty good range for a V-Reversal
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