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Street Fighter V/Kolin

From SuperCombo Wiki

Introduction

About Kolin

Final Patch

Players to Watch

  • Neon
  • Nephew
  • Poongko
Kolin
SFV-Kolin Portrait.jpg
Vitals
Life Points 1000
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.0413
Backward Walk Speed 0.0325
Forward Dash Speed 17
Backward Dash Speed 21
Forward Dash Distance 1.69
Backward Dash Distance 1.05
Backdash CH Frames 3-16
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 1.95
Backward Jump Distance 1.95
Throws
Throw Hurtbox 0.35
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 2
  • Confirm windows:
    • Specials & CA: 10
    • Target Combos: 11
    • V-Trigger: 10
  • Cancel options: ch sp vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
VT2 Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
40 70 H 2
  • Confirm windows:
    • Specials & CA: 10
    • Target Combos: 11
  • Cancel options: ch sp su
Chains into st.LP / cr.LP / cr.LK
Spends 80 / 40 V-Timer on Hit / Block
5MP
Stand MP
5MP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
6 3 13 4
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15/*17
    • Notes: *VT2
  • Cancel options: sp su vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
6 3 13 4
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • Specials & CA: 15
  • Cancel options: sp su
Spends 100 / 50 V-Timer on Hit / Block
5HP
Stand HP
5HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
8 3 19 2
Damage Stun Attack Block
80 150 H -4
  • Crush Counter: Stagger, 15 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vt1 vt2
The Neutral
FATonline.png
VT2 Startup Active Recovery Hit
8 3 19 5
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 18 Adv, +150 V-Gauge.
  • Confirm windows:
    • Specials & CA: 17
  • Cancel options: sp su
The Neutral
Spends 150 / 75 V-Timer on Hit / Block
5LK
Stand LK
5LK
Startup Active Recovery Hit
5 3 9 1
Damage Stun Attack Block
40 70 H -2
  • Cancel options: sp su vt1 vt2
FATonline.png
5MK
Stand MK
5MK
Startup Active Recovery Hit
5 3 14 3
Damage Stun Attack Block
50 100 H -2
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
    • V-Trigger: 16/*18
    • Notes: *VT2
  • Cancel options: sp su vt1 vt2
FATonline.png
5HK
Stand HK
5HK
Startup Active Recovery Hit
11 3 20 6
Damage Stun Attack Block
80 150 H -2
  • Crush Counter: Stagger, 23 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Has a fixed animation on hit and block, never benefits extra frame advantage when meaty, always +6/-2
Can not hit crouching opponents
FATonline.png
2LP
Crouch LP
2LP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
20 70 H 1
  • Cancel options: ch sp vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
VT2 Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
Chains into st.LP / cr.LP / cr.LK
Spends 80 / 40 V-Timer on Hit / Block
2MP
Crouch MP
2MP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
6 3 13 5
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14/*17
    • Notes: *VT2
  • Cancel options: sp su vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
6 3 13 5
Damage Stun Attack Block
70 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
  • Cancel options: sp su
Spends 100 / 50 V-Timer on Hit / Block
2HP
Crouch HP
2HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
7 3 23 0
Damage Stun Attack Block
80 150 H -3
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 18
  • Cancel options: sp su vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
7 3 23 0
Damage Stun Attack Block
90 150 H -3
  • Cancel options: sp su
Spends 150 / 75 V-Timer on Hit / Block
2LK
Crouch LK
2LK
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 1
  • Cancel options: ch vt1 vt2
Chains into cr.LP and cr.LK
FATonline.png
2MK
Crouch MK
2MK
Startup Active Recovery Hit
8 3 15 3
Damage Stun Attack Block
50 100 L 1
  • Confirm windows:
    • Specials & CA: *14
    • V-Trigger: 16/**20
    • Notes: *CA only, **VT2
  • Cancel options: su vt1 vt2
Good range for a cr.MK, but can only cancel into Critical Art or V-Trigger
FATonline.png
2HK
Crouch HK
2HK
Startup Active Recovery Hit
10 2(22)2 24 KD
Damage Stun Attack Block
60*40 (100) 100*50 (150) L -12
  • Crush Counter: Stagger, -18 Adv, +60 V-Gauge.
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 18
    • Notes: *First hit only
  • Cancel options: sp su vt1 vt2
1st hit is cancelable into specials on HIT only
1st hit is cancelable into both V-Triggers on hit or block
1st hit has juggle properties
22 frame gap between 1st and 2nd hit
If only 2nd hit connects as a Crush Counter, then player gains 100 V-Gauge instead of 60
Hard Knockdown if only 2nd hit connects as a Crush Counter
FATonline.png
8LP
Jump LP
8LP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
3 5 - 7(9)
Damage Stun Attack Block
40 70 M 4(6)
FATonline.png
VT2 Startup Active Recovery Hit
3 5 - 7(9)
Damage Stun Attack Block
50 70 M 4(6)
Spends 80 / 40 V-Timer on Hit / Block
8MP
Jump MP
8MP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
5 6 - 10(12)
Damage Stun Attack Block
70 100 M 7(9)
FATonline.png
VT2 Startup Active Recovery Hit
5 6 - 10(12)
Damage Stun Attack Block
80 100 M 7(9)
  • Confirm windows:
    • Specials & CA: 14
Spends 100 / 50 V-Timer on Hit / Block
8HP
Jump HP
8HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
7 4 - 12(15)
Damage Stun Attack Block
90 150 M 9(12)
FATonline.png
VT2 Startup Active Recovery Hit
7 4 - 12(15)
Damage Stun Attack Block
100 150 M 9(12)
  • Confirm windows:
    • Specials & CA: 17
Spends 150 / 75 V-Timer on Hit / Block
8LK
Jump LK
8LK
Startup Active Recovery Hit
4 5 - 5(9)
Damage Stun Attack Block
40 70 M 2(6)
Cross-up
FATonline.png
8MK
Jump MK
8MK
Startup Active Recovery Hit
6 5 - 9(12)
Damage Stun Attack Block
60 100 M 6(9)
Slightly shrinks vertical hurtbox upon startup
FATonline.png
8HK
Jump HK
8HK
Startup Active Recovery Hit
9 5 - 7(15)
Damage Stun Attack Block
90 150 M 4(12)
FATonline.png

Command Normals

8 or 9 > 2MK
Icicle Stamp
8 or 9 > 2MK
Startup Active Recovery Hit
13 - 43 -
Damage Stun Attack Block
30 70 H -
Double Jump can only be activated during neutral or forward jump on frames 14-25
Kolin is susceptible to special counter-hits during the entire duration of her double jump (also any follow-ups done from the double jump) by any medium / heavy / command normal, this special counter-hit state puts Kolin into a free juggle state
Shoots out a projectile behind from behind Kolin that has 13fr startup
Can also be activated during HK or MKHK Vanity Step
Not an Overhead
FATonline.png
6MK
Blizzard Heel
6MK
Startup Active Recovery Hit
23 2*3 18 1
Damage Stun Attack Block
20*40 (60) 50*50 (100) M*M -7
Gains bonus frame advantage on counter-hit; +3 oH, combos into cr.LP
If done from VT2 dash and hits an airborne opponent: first hit causes limited juggle, second hit causes knockdown
FATonline.png
4HK
Sniping Kick
4HK
Startup Active Recovery Hit
14 3 19 3
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 18/*26
    • Notes: *VT2
  • Cancel options: su vt1 vt2
The Neutral: Part 2
Can be low profiled at far range
FATonline.png

Target Combos

5LP > 5MP
Frost Spike 1st
5LP > 5MP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
4+6 3 17 0
Damage Stun Attack Block
30*36 (66) 70*54 (124) H*H -6
  • Confirm windows:
    • Target Combos: 11
    • V-Trigger: 15
  • Cancel options: vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
4+6 3 17 0
Damage Stun Attack Block
40*45 (85) 70*54 (124) H*H -6
  • Confirm windows:
    • Target Combos: 11
Spends 125 / 62 V-Timer on Hit / Block
5LP > 5MP > 5HP
Frost Spike 2nd
5LP > 5MP > 5HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
4+6+8 3 23 1
Damage Stun Attack Block
30*36*48 (114) 70*54*64 (188) H*H*H -9
  • Confirm windows:
    • Specials & CA: 18
    • Target Combos: 11/17
    • V-Trigger: 18
  • Cancel options: sp su vt1 vt2
Cancels into special or super only on hit
Can cancel into VT on block or hit
FATonline.png
VT2 Startup Active Recovery Hit
4+6+8 3 23 1
Damage Stun Attack Block
40*45*56 (141) 70*54*64 (188) H*H*H -9
  • Confirm windows:
    • Specials & CA: 18
    • Target Combos: 2020-11-17T08:00:00.000Z
  • Cancel options: sp su
Cancels into V-Trigger 2 but not V-Trigger 1
Spends 185/ 92 V-Timer on Hit / Block
5MK > 5HP
White Out 1st
5MK > 5HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
5+8 3 23 -1
Damage Stun Attack Block
50*45 (95) 100*63 (163) H*H -9
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
    • V-Trigger: 16/*18
    • Notes: *VT2
  • Cancel options: vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
5+8 3 23 -1
Damage Stun Attack Block
50*54 (104) 100*63 (163) H*H -9
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
Spends 75 / 37 V-Timer on Hit / Block
5MK > 5HP > MPMK (VS1)
White Out 2nd
5MK > 5HP > MPMK (VS1)
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
5+8+10 3 31 KD
Damage Stun Attack Block
50*45*48 (143) 100*63*80 (243) H*H*H -12
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
    • V-Trigger: 17/*19
    • Notes: *VT2
  • Cancel options: vt1 vt2
FATonline.png
VT2 Startup Active Recovery Hit
5+8+10 3 31 KD
Damage Stun Attack Block
50*54*56 (160) 100*63*80 (243) H*H*H -12
5MK > 5HP > MPMK (VS2)
White Pressure
5MK > 5HP > MPMK (VS2)
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
5+8+19 3 49 KD
Damage Stun Attack Block
50*45*80 (175) 100*63*120 (283) H*H*T -
  • Knockdown: 0 KD Adv, 0 Quick Rise Adv, 0 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
Hard Knockdown (+0)
Builds 100 V-Gauge on hit
FATonline.png
VT2 Startup Active Recovery Hit
5+8+19 3 49 KD
Damage Stun Attack Block
50*54*80 (184) 100*63*120 (283) H*H*H -
  • Knockdown: 0 KD Adv, 0 Quick Rise Adv, 0 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 17
Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
Hard Knockdown (+0)

Throws

LPLK
Pressure Ridge
Throw
LPLK
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 120 T -
  • Knockdown: 57 KD Adv, 8 Quick Rise Adv, 8 Back Rise Adv.
FATonline.png
4LPLK
Sublimation
Back Throw
4LPLK
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T -
  • Knockdown: 71 KD Adv, 12 Quick Rise Adv, 12 Back Rise Adv.
FATonline.png
LPLK (air)
Avalanche Lock
LPLK (air)
Startup Active Recovery Hit
5 2 - KD
Damage Stun Attack Block
120 200 T -
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Landing recovery of 4 frames
FATonline.png

Special Moves

214LP
LP Frost Touch
214LP
Startup Active Recovery Hit
2 11 34 KD
Damage Stun Attack Block
200 250 T -
  • Knockdown: 49 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
Counters LOW attacks
Cannot counter projectiles or supers
Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
Rewards counter-hit to opponent during recovery frames
FATonline.png
214MP
MP Frost Touch
214MP
Startup Active Recovery Hit
2 11 34 KD
Damage Stun Attack Block
180 250 T -
  • Knockdown: 49 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
Counters grounded MID and HIGH attacks
Cannot counter projectiles or supers
Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
Rewards counter-hit to opponent during recovery frames
No hurtbox on Kolin's head during active frames
FATonline.png
214HP
HP Frost Touch
214HP
Startup Active Recovery Hit
2 11 34 KD
Damage Stun Attack Block
180 250 T -
  • Knockdown: 46 KD Adv, 46 Quick Rise Adv, 46 Back Rise Adv.
Counters AIRBORNE attacks
Cannot counter projectiles or supers
Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
Rewards counter-hit to opponent during recovery frames
FATonline.png
214LPMP
LPMP Frost Touch
214LPMP
Startup Active Recovery Hit
1 12 29 KD
Damage Stun Attack Block
260 300 T -
  • Knockdown: 49 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
Counters LOW attacks
Cannot counter projectiles or supers
Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
Rewards counter-hit to opponent during recovery frames
FATonline.png
214LPHP
LPHP Frost Touch
214LPHP
Startup Active Recovery Hit
1 12 29 KD
Damage Stun Attack Block
240 300 T -
  • Knockdown: 49 KD Adv, 49 Quick Rise Adv, 49 Back Rise Adv.
Counters grounded MID and HIGH attacks
Cannot counter projectiles or supers
Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
Rewards counter-hit to opponent during recovery frames
No hurtbox on Kolin's head during active frames
FATonline.png
214MPHP
MPHP Frost Touch
214MPHP
Startup Active Recovery Hit
1 12 29 KD
Damage Stun Attack Block
240 300 T -
  • Knockdown: 46 KD Adv, 46 Quick Rise Adv, 46 Back Rise Adv.
Counters AIRBORNE attacks
Cannot counter projectiles or supers
Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
Rewards counter-hit to opponent during recovery frames
FATonline.png
236LP or mash LP
LP Parabellum
236LP or mash LP
Startup Active Recovery Hit
9 2(5)2(5)2(5)2 17 2
Damage Stun Attack Block
15x3*25 (70) 25x3*75 (150) H -4
  • Cancel options: su
Only first 2 hits are cancelable into Super
FATonline.png
236MP or mash MP
MP Parabellum
236MP or mash MP
Startup Active Recovery Hit
14 2(5)2(5)2(5)2(5)2 21 4
Damage Stun Attack Block
15x4*20 (80) 25x4*50 (150) H -6
  • Cancel options: su
Only first 2 hits are cancelable into Super
FATonline.png
236HP or mash HP
HP Parabellum
236HP or mash HP
Startup Active Recovery Hit
17 2(5)2(5)2(5)2(5)2(30)2 31 KD
Damage Stun Attack Block
50x5*50 (100) 25x6 (150) H -9
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
True blockstring, can not be interrupted
Final hit is cancelable to super
FATonline.png
236PP or mash PP
EX Parabellum
236PP or mash PP
Startup Active Recovery Hit
9 2(5)2(5)2(5)2(5)2 22 KD
Damage Stun Attack Block
10x6*20 (80) 150 H -7
  • Knockdown: 112 KD Adv, 53 Quick Rise Adv, 58 Back Rise Adv.
  • Cancel options: sp
Cancelable on final hit into any version of Vanity Step or Hailstorm
Launches opponent into a limited juggle state
FATonline.png
623LP
LP Hailstorm
623LP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Initial hit has a 1-hit projectile hitbox, and knocks down opponent
Snowball appears above enemy 50 frames after startup
Kolin's extended hand is projectile immune during the initial strike
FATonline.png
VT2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Initial hit has a 1-hit projectile hitbox, and knocks down opponent
Snowball appears above enemy 50 frames after startup
Kolin's extended hand is projectile immune during the initial strike
623MP
MP Hailstorm
623MP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 1-hit projectile hitbox, and knocks down opponent
Snowball appears above enemy 53 frames after startup
Kolin's extended hand is projectile immune during the initial strike
FATonline.png
VT2 Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 1-hit projectile hitbox, and knocks down opponent
Snowball appears above enemy 53 frames after startup
Kolin's extended hand is projectile immune during the initial strike
623HP
HP Hailstorm
623HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 1-hit projectile hitbox, and knocks down opponent
Snowball appears above enemy 52 frames after startup
Kolin's extended hand is projectile immune during the initial strike
FATonline.png
VT2 Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 1-hit projectile hitbox, and knocks down opponent
Snowball appears above enemy 52 frames after startup
Kolin's extended hand is projectile immune during the initial strike
623P
LP Hailstorm Projectile
623P
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
50 33 - 26
Damage Stun Attack Block
50 100 H 23
The snowball appear 50 frames after startup of LP Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
FATonline.png
VT2 Startup Active Recovery Hit
50 33 - 26
Damage Stun Attack Block
60 100 H 23
The snowball appear 50 frames after startup of LP Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
623MP
MP Hailstorm Projectile
623MP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
53 33 - 28
Damage Stun Attack Block
50 100 H 25
The snowball appears 53 frames after startup of MP Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
FATonline.png
VT2 Startup Active Recovery Hit
53 33 - 28
Damage Stun Attack Block
60 100 H 25
The snowball appears 53 frames after startup of MP Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
623HP
HP Hailstorm Projectile
623HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
52 43 - 23
Damage Stun Attack Block
50 100 H 20
The snowball appears 52 frames after startup of HP Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
FATonline.png
VT2 Startup Active Recovery Hit
52 43 - 23
Damage Stun Attack Block
60 100 H 20
The snowball appears 52 frames after startup of HP Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
623LPMP
LPMP Hailstorm
623LPMP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 2-hit projectile hitbox, and knocks down opponent
Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
Kolin's extended hand is projectile immune during the initial strike
Upper body invulnerable during the initial strike
FATonline.png
VT2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 2-hit projectile hitbox, and knocks down opponent
Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
Kolin's extended hand is projectile immune during the initial strike
Upper body invulnerable during the initial strike
623LPHP
LPHP Hailstorm
623LPHP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 2-hit projectile hitbox, and knocks down opponent
Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
Kolin's extended hand is projectile immune during the initial strike
Upper body invulnerable during the initial strike
FATonline.png
VT2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 2-hit projectile hitbox, and knocks down opponent
Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
Kolin's extended hand is projectile immune during the initial strike
Upper body invulnerable during the initial strike
623MPHP
MPHP Hailstorm
623MPHP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 2-hit projectile hitbox, and knocks down opponent
Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
Kolin's extended hand is projectile immune during the initial strike
Upper body invulnerable during the initial strike
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VT2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
Initial hit has a 2-hit projectile hitbox, and knocks down opponent
Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
Kolin's extended hand is projectile immune during the initial strike
Upper body invulnerable during the initial strike
623PP
EX Hailstorm Projectile
623PP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
35*49 - - 21
Damage Stun Attack Block
50x2 100x2 H 18
The two snowballs appear on frames 35 and 49 respectively, after startup of EX Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
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VT2 Startup Active Recovery Hit
35*49 - - 21
Damage Stun Attack Block
60x2 100x2 H 18
The two snowballs appear on frames 35 and 49 respectively, after startup of EX Hailstorm
Different strengths conjure the snowballs at different distances
Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
214LK
LK Vanity Step
214LK
Startup Active Recovery Hit
23 - 20 -
Damage Stun Attack Block
- - - -
Strike and projectile invincible on frames 7-14
Cancelable into Silver Edge follow-up on frames 23-28
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214LK > P
> Silver Edge
214LK > P
Startup Active Recovery Hit
23+8 9 23 KD
Damage Stun Attack Block
100 150 H -12
  • Knockdown: 82 KD Adv, 23 Quick Rise Adv, 28 Back Rise Adv.
  • Cancel options: su
Projectile invincible on frames 1-11
KDA varies depending on distance / timing / how meaty
Cancelable into Super
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214MK
MK Vanity Step
214MK
Startup Active Recovery Hit
38 - 8 -
Damage Stun Attack Block
- - - -
Strike and projectile invincible on frames 6-14
Maintains a crouching hurtbox from frame 15 and onward
Cancelable into any follow-up on frame 38
Kolin gains forward-moving momentum and increased juggle properties on any of her follow-up moves
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214MK > 2LK > 2HK
> Cold Low
214MK > 2LK > 2HK
Startup Active Recovery Hit
Step + 4 2(11)2(23)2 24 KD
Damage Stun Attack Block
20*54*36 (110) 70*90*45 (205) L*L -12
  • Knockdown: 84 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Cancel options: sp su vt1 vt2
Minimal overall startup from MK Step; 42F
Minimal startup from LKHK Step; 36F
Both hits are V-Trigger cancelable (but not the 2nd hit of the cr.HK)
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214MK > 2LK > 2HP
> Brinicle
214MK > 2LK > 2HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
Step + 4 2(9)3 21(27) KD
Damage Stun Attack Block
20*81 (101) 70*135 (205) L*H -2
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Cancel options: sp su vt1 vt2
Launches opponent into a free juggle state on hit
Minimal overall startup from MK Step; 42F
Minimal startup from LKHK Step; 36F
6 extra recovery frames on hit
Both hits are V-Trigger cancelable
The cr.HP is -2 oB in this Target Combo instead of the usual -3 oB
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VT2 Startup Active Recovery Hit
Step + 4 2(9)3 21(27) KD
Damage Stun Attack Block
20*90 (110) 70*135 (205) L*H -2
  • Knockdown: 106 KD Adv, 47 Quick Rise Adv, 52 Back Rise Adv.
  • Cancel options: sp su
Launches opponent into a free juggle state on hit
Minimal overall startup from MK Step; 42F
Minimal startup from LKHK Step; 36F
6 extra recovery frames on hit
Both hits are V-Trigger cancelable
The cr.HP is -2 oB in this Target Combo instead of the usual -3 oB
Spends 75 / 37 V-Timer on Hit / Block
214MK > 2MP > 5HP
> Snow Grain
214MK > 2MP > 5HP
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
Step + 6 3(10)3 19 5
Damage Stun Attack Block
60*81 (141) 100*135 (235) H*H -8
  • Cancel options: sp su vt1 vt2
Minimal overall startup from MK Step; 44F
Minimal startup from LKHK Step; 38F
Both hits are V-Trigger cancelable
Careful; the frame advantage on the st.HP in this Target Combo is much more negative than normally on st.HP
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VT2 Startup Active Recovery Hit
Step + 6 3(10)3 19 5
Damage Stun Attack Block
70*90 (160) 100*135 (235) H*H -8
  • Cancel options: sp su
Minimal overall startup from MK Step; 44F
Minimal startup from LKHK Step; 38F
Both hits are V-Trigger cancelable
Careful; the frame advantage on the st.HP in this Target Combo is much more negative than normally on st.HP
Spends 75 / 37 V-Timer on Hit / Block
214HK
HK Vanity Step
214HK
Startup Active Recovery Hit
46 - 21+4 -
Damage Stun Attack Block
- - - -
Strike and projectile invincible on frames 7-14
Airborne on frames 34-67
Cancelable into airborne follow-ups on frame 46
The airborne follow-up normals have increased Juggle Limit (0 -> 2)
4fr landing recovery frames
Travels in the same arc as normal jumps
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214HK > 5LK > 5MK
> White Spear
214HK > 5LK > 5MK
Startup Active Recovery Hit
Step + 3 5(3)1 4 12
Damage Stun Attack Block
40*63 (103) 70*90 (160) M*M 9
Minimal overall startup from HK Step; 50F
Minimal overall startup from MKHK Step; 40F
Both hits can hit cross-up
Both hits juggle on airborne opponents (the 2nd MK hit air resets)
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214LKMK
LKMK Vanity Step
214LKMK
Startup Active Recovery Hit
21 - 11 -
Damage Stun Attack Block
- - - -
Strike invincible on frames 1-16
Projectile invincible for entire duration
Cancelable into EX Silver Edge follow-up on frames 21-28
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214LKMK > P
> EX Silver Edge
214LKMK > P
Startup Active Recovery Hit
21+5 9 18 KD
Damage Stun Attack Block
160 200 H -9
  • Knockdown: 92 KD Adv, 33 Quick Rise Adv, 38 Back Rise Adv.
  • Cancel options: vt1
Projectile invincible on frames 1-13
KDA varies depending on distance / timing / how meaty
Puts opponent into a juggle state
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214LKHK
LKHK Vanity Step
214LKHK
Startup Active Recovery Hit
32 - 6 -
Damage Stun Attack Block
- - - -
Strike and projectile invincible on frames 1-14
Fully projectile invincible from frame 1 and up to 45 frames if nothing is input
Cancelable into any follow-up on frame 32
Kolin gains forward-moving momentum and increased juggle properties on any of her follow-up moves
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214MKHK
MKHK Vanity Step
214MKHK
Startup Active Recovery Hit
36 - 19+4 -
Damage Stun Attack Block
- - - -
Strike and projectile invincible on frames 1-17
Fully projectile invincible from frame 1 and up to 54 frames if nothing is input
Low profile on frames 18-25
Airborne on frames 26-55
Cancelable into airborne follow-ups on frame 36
The airborne follow-up normals have increased Juggle Limit (0 -> 2)
4 landing recovery frames
Travels in a lower arc than normal jumps
Holding forward or back slightly changes jumping distance
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Critical Art

236236P
Frost Tower
236236P
Startup Active Recovery Hit
7 3 52 KD
Damage Stun Attack Block
50*100x2*80 (330) 0 H -37
  • Knockdown: 75 KD Adv, 26 Quick Rise Adv, 26 Back Rise Adv.
Completely invincible on frames 1-9
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Taunts

5PPPKKK
Taunt
5PPPKKK
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1) Slash
Inside Slash
MPMK (VS1) Slash
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
15 2 23 2
Damage Stun Attack Block
50 100 H -8
Counter attack window on frames 8-16, if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack
Can counter any strike, even Supers, but cannot counter projectiles
Builds 60/30 V-Gauge on Hit/Block
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VT2 Startup Active Recovery Hit
15 2 21 2
Damage Stun Attack Block
60 100 H -8
Counter attack window on frames 8-16 (4-12 if done from ice skate), if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack
Can counter any strike, even Supers, but cannot counter projectiles
Bit further range on the hitbox than normal on this V-Trigger 2 version
2F faster hitstun/blockstun timing than normal version
2F (4F if done from ice skate) faster recovery on whiff than normal version
MPMK (VS1) Counter
Inside Slash (counter)
MPMK (VS1) Counter
Normal
V-Trigger 2
Normal Startup Active Recovery Hit
1 2(20)3 20 KD
Damage Stun Attack Block
70*80 (50*100) 100*100 H -
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Look at the non-counter version of this move for regular block advantage framedata
Builds 100 V-Gauge on a successful parry and its follow-up attack
If Kolin performed the counter during the last 2 frames of her counter window, this attack does a different version that hits for 50*100 damage
Follow-up attack is completely invincible until last 2 frames
FATonline.png
VT2 Startup Active Recovery Hit
1 2(20)3 20 KD
Damage Stun Attack Block
70*80 (60*100) 100*100 H -
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Look at the non-counter version of this move for regular hit / block advantage framedata
If Kolin performed the counter during the last 2 frames of her armor window, this attack does a different version that hits for 60*100 (10 more damage)

V-Skill 2

MPMK (VS2)
Glacier Through
MPMK (VS2)
Startup Active Recovery Hit
26 3 47 KD
Damage Stun Attack Block
120 150 - -
  • Knockdown: 0 KD Adv, 0 Quick Rise Adv, 0 Back Rise Adv.
Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
Hard Knockdown (+0)
Builds 125 V-Gauge on hit
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V-Trigger 1

HPHK (VT1)
Diamond Dust
HPHK (VT1)
Startup Active Recovery Hit
18(17) 24 13(19) KD
Damage Stun Attack Block
40x3 (120) 120x3 (360) H 32(26)
  • Knockdown: 138(132) KD Adv, 79(73) Quick Rise Adv, 84(78) Back Rise Adv.
2 bar V-Trigger
Duration of 2000 frames (~33 seconds) which allows for a secondary Diamond Dust activation
Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
Can OTG on Hard Knockdown or Delayed Wake-Up
Puts opponent into a juggle state
Has a Strike hitbox but also nullifies 3 hits of projectiles
Counter-hit state on frames 1-17 of startup
Frame data in parentheses refer to 2nd use
If Kolin dashes into the Diamond Dust, she gains access to an ice skate version of her dash
Kolin's forward dash is still 17 frames, but if held forward for at least 7 frames during the dash input she starts ice skating
After skating for at least 4 frames (total frame: 10), Kolin can cancel her slide into her normals / specials (except Vanity Step) / V-Skill / and unique neutral / forward jump arcs on frames 10-39
Minimum startup frames of follow-up attacks is 10 + startup of the follow-up (example: Slide > standing LP would be a minimum of 14F startup)
Trying to input specials during the skating will simply result in the normal of the button pressed to come out instead
After the first 7 frames of the dash, if not holding forward, Kolin will instead perform stop which takes 11 frames (totaling 17 frames like her regular forward dash duration) during which period Kolin can not block
Framedata in the parentheses (X) refers to the version if holding forward and skating for the entire duration (51 total frames)
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V-Trigger 2

HPHK (VT2)
Absolute Zero
HPHK (VT2)
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration 2500 frames (~41.6 seconds)
Improves Kolin's normal punches (standing / crouching / air / target combos) with more range and 10 more damage
Punch normals decrease V-Timer on hit or block
Enhances her Hailstorm projectiles (snowballs) size and damage by 10
Gives Kolin access to 2 new moves (Frost Edge and Reverse Javelin) while active
Gives access to a slide if Kolin holds forward during her dash forward frames which gives her follow-up normals and V-Skill sliding momentum as well as altering her jump arcs used from the slide
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HPHK
Frost Edge
HPHK
Startup Active Recovery Hit
13 9 22 KD
Damage Stun Attack Block
110 150 H -11
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su
Projectile invincible on frames 9-21
Can be canceled into from all her normals except Blizzard Heel (Overhead)
Cannot hit cross-up
Spends 1000 V-Timer (~36% V-Timer)
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HPHK (slide)
Reverse Javelin
HPHK (slide)
Startup Active Recovery Hit
10+5 9 28 -3
Damage Stun Attack Block
110 100 H -22
  • Cancel options: su
Only activates from MK Vanity Step and EX Vanity Step (LK+HK)
Projectile invincible on frames 1-13 (frames 11-23 if you count the initial Run slide startup before the attack)
Cancelable into follow-up slide attack on hit only
Cannot hit cross-up
Spends 500 V-Timer (~18% V-Timer)
Kolin spends a total of 1200 V-Timer (~43% V-Timer) if you combine the cost of the initial skating + this Reverse Javelin
FATonline.png
HPHK (follow-up)
Reverse Javelin 2nd
HPHK (follow-up)
Startup Active Recovery Hit
5 9 58 KD
Damage Stun Attack Block
90 100 H -
  • Knockdown: 38 KD Adv, 38 Quick Rise Adv, 38 Back Rise Adv.
  • Cancel options: su
Freezes the opponents stun bar (effect remains until Kolin herself gets hit by the enemy)
Hard Knockdown (+38 KDA) on hit
Projectile invincible on frames 1-13 (frames 11-23 if you count the initial Run slide startup before the attack)
Spends 900 V-Timer (~33% V-Timer)
Kolin spends a total of 2100 V-Timer (75% V-Timer) if you combine the cost of the initial skating + Reverse Javelin + this follow-up Reverse Javelin
FATonline.png
66 (hold)
Forward Dash (Slide)
66 (hold)
Startup Active Recovery Hit
10 - - -
Damage Stun Attack Block
- - - -
Kolin's forward dash is still 17 frames, but if held forward for at least 7 frames during the dash input she starts ice skating
After skating for at least 4 frames (total frame: 10), Kolin can cancel her slide into enhanced versions of her normals / V-Skill / Frost Edge (V-Trigger 2 slide attack), Target Combos normally only available from Vanity Step, and unique neutral / forward jump arcs on frames 10-39
Minimum startup frames of follow-up attacks is 10 + startup of the follow-up (example: Slide > standing LP would be a minimum of 14F startup)
Trying to input specials during the skating will simply result in the normal of the button pressed to come out instead
If Kolin cancels the slide into either of the two unique jump arcs she can follow-up with air normals that have increased Juggle Limit (0 -> 2)
After the first 7 frames of the dash, if not holding forward, Kolin will instead perform stop which takes 11 frames (totaling 17 frames like her regular forward dash duration) during which period Kolin can not block
Framedata in the parentheses (X) refers to the version if holding forward and skating for the entire duration (51 total frames)
Initiating the slide (holding forward past frame 7 spends 600 V-Timer (25% V-Timer)
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V-Shift

5MKHP
V-Shift
5MKHP
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Cold Snap
5MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6KKK
Third Eye
6KKK
Startup Active Recovery Hit
- - 33 -
Damage Stun Attack Block
- - H -
Strike and Projectile invincible on frames 1-25
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