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Street Fighter V/M.Bison

From SuperCombo Wiki

Introduction

About M. Bison

The leader of Shadaloo, Bison is the main villain of the Street Fighter series and seeks world domination.

Bison is an explosive character defined by his dominant range, sticky pressure, and high damage output. His movement is slow and linear, with the 2nd slowest walkspeed in the game and a long but slow dash. In exchange, he has excellent reach on his normals and strong movement and frame data on some attacks, with safe moves like Scissor Kick, Devil's Reverse, and Psycho Axe moving him forward into his offensive range. When he gets close, his gameplan starts to shine, as he has many options to maintain advantage on block and excellent throw range to make up for his poor walkspeed; getting bison away from you often requires good abare, and his explosive damage makes that abare very risky. His offensive crush counters are some of the best in the game, with 5HK and Psycho Axe both being plus on block and converting into full combos on CC. On top of all this, he has some of the best EXs in the game, with EX scissors and EX blast in particular being extremely powerful both for neutral and pressure. His strong neutral tools and seemingly endless pressure strings allow him to slow the game down to a grind, chipping away at opponents with long blockstrings in order to bait them into taking a risk and eating big damage. His mixup is fairly basic without trigger, with throw as his only real way to open up a blocking opponent, but his oppressive chip damage and frame data more than make up for it.

V-system

V-Trigger 1: Psycho Power

Enhances Bison's forward dash, giving it more invul frames and the ability to cross up. Enhances the properties of his special moves and allows him to freely cancel them into EXs. Explosive damage and comeback potential, but requires you save EX for the end of the round. Used in matchups you expect to need to make big comebacks in.

V-Trigger 2: Psycho Nightmare

Gives Bison access to a command grab and Psycho Crusher. The grab deals low damage but has great oki and plants a bomb on the opponent that detonates automatically or manually, allowing for powerful combos, extended pressure, or mixups. Psycho Crusher can be used for crossups, fullscreen approach, anti-air, or as a combo ender. The more stable choice in most matchups.

V-Skill 1: Psycho Reflect

Absorbs a single projectile hit, stocking Bison's own projectile in the process. If a strike comes in contact with the reflect, an invincible counter attack is triggered. Used in fireball matchups and situationally as an anti-air.

V-Skill 2: Hell's Warp

Teleports behind the opponent and launches on hit; plus on block. Used to side switch, as a mixup with VT2 bomb or EX psycho blast, or in certain extended combos. Fairly easy to interrupt on reaction without a projectile covering it. Leads to meaties after MP inferno that cover both wakeups, making it a great corner escape in non-projectile matchups.

Final Patch

Players to Watch

  • LPN
  • Pnoy
  • Problem X
  • HotDog29
  • Pikoro
  • Dogura
M.Bison
SFV-M.Bison Portrait.jpg
Vitals
Life Points 1000
Stun Points 1000
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.0262
Backward Walk Speed 0.023
Forward Dash Speed 22
Backward Dash Speed 22
Forward Dash Distance 1.98
Backward Dash Distance 1.25
Backdash CH Frames 3-10
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 2.34
Backward Jump Distance 2.34
Throws
Throw Hurtbox 0.25
Throw Range 0.9
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the start of the animation.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV M.Bison 5LP.png
Startup Active Recovery Hit
4 3 7 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
Combo / Frametrap / Pressure tool
Furthest range of Dictator's light normals
FATonline.png
5MP
Stand MP
5MP
SFV M.Bison 5MP.png
Startup Active Recovery Hit
7 3 14 6
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Target Combos: 14
    • V-Trigger: 14
  • Cancel options: vt1 vt2
Dictator's main combo starter
Has more range than crouch MK and crouch MP
FATonline.png
5HP
Stand HP
5HP
SFV M.Bison 5HP.png
Startup Active Recovery Hit
11 3 20 -1
Damage Stun Attack Block
90 150 H -6
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vt1 vt2
Great range and special cancelable makes this a fantastic whiff punish tool
FATonline.png
5LK
Stand LK
5LK
SFV M.Bison 5LK.png
Startup Active Recovery Hit
3 2 10 0
Damage Stun Attack Block
30 70 H -2
  • Cancel options: sp su vs1 vt1 vt2
Dictator's only 3F move
FATonline.png
5MK
Stand MK
5MK
SFV M.Bison 5MK.png
Startup Active Recovery Hit
7 3 13 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vt1 vt2
No hurtbox extension during start-up makes this a decent poke tool in neutral
FATonline.png
5HK
Stand HK
5HK
SFV M.Bison 5HK.png
Startup Active Recovery Hit
9 3 13(18) 6
Damage Stun Attack Block
80 150 H 3
  • Crush Counter: Crumple, C Adv, +120 V-Gauge.
  • Knockdown: 110 KD Adv, 68 Quick Rise Adv, 68 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
Forces standing state on hit
Combo / Frametrap / Pressure tool
+5 extra recovery frames on whiff (18)
FATonline.png
2LP
Crouch LP
2LP
SFV M.Bison 2LP.png
Startup Active Recovery Hit
4 3 5 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vs1 vt1 vt2
Combo / Frametrap / Pressure tool
Chains into cr.LP / cr.LK
FATonline.png
2MP
Crouch MP
2MP
SFV M.Bison 2MP.png
Startup Active Recovery Hit
6 3 12 3
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vt1 vt2
Good buffer tool in neutral
Tiny bit less range than crouch MK
FATonline.png
2HP
Crouch HP
2HP
SFV M.Bison 2HP.png
Startup Active Recovery Hit
10 5 23 -5
Damage Stun Attack Block
100 150 H -11
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
Good vertical anti-air
First 2 active frames can't hit cross-up (active frames 3-5 can)
FATonline.png
2LK
Crouch LK
2LK
SFV M.Bison 2LK.png
Startup Active Recovery Hit
4 2 7 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: ch vt1 vt2
Chains into cr.LP / cr.LK
FATonline.png
2MK
Crouch MK
2MK
SFV M.Bison 2MK.png
Startup Active Recovery Hit
7 2 13 0
Damage Stun Attack Block
50 100 L -2
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs1 vt1 vt2
Decent SFV style crouch MK
FATonline.png
2HK
Crouch HK
2HK
SFV M.Bison 2HK.png
Startup Active Recovery Hit
15 10 18(23) KD
Damage Stun Attack Block
90 150 L -12(-3)
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 69(78) KD Adv, 20(29) Quick Rise Adv, 25(34) Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 26
  • Cancel options: vt1 vt2
Crouching state for entire move duration (can slide under attacks that can't hit crouch)
+5 extra recovery frames on whiff
Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits
FATonline.png
8LP
Jump LP
8LP
SFV M.Bison 8LP.png
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
High hitting air-to-air
Also known as 'The Holy Water' by Yipes
FATonline.png
8MP
Jump MP
8MP
SFV M.Bison 8MP.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
50 100 M -
Puts airborne opponents into a free juggle state (and does not increase current juggle state either)
Has a built-in follow-up option on hit / block (see move: Hell Attack (MP > MP))
Juggle Limit / Increase / Start: 0 / 0 / 0
FATonline.png
8HP
Jump HP
8HP
SFV M.Bison 8HP.png
Startup Active Recovery Hit
8 6 - -
Damage Stun Attack Block
90 150 M -
Dictator's best vertical jump-in
FATonline.png
8LK
Jump LK
8LK
SFV M.Bison 8LK.png
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
Great air-to-air hitbox priority
FATonline.png
8MK
Jump MK
8MK
SFV M.Bison 8MK.png
Startup Active Recovery Hit
6 6 - -
Damage Stun Attack Block
60 100 M -
Can Cross-up
FATonline.png
8HK
Jump HK
8HK
SFV M.Bison 8HK.png
Startup Active Recovery Hit
8 6 - -
Damage Stun Attack Block
90 150 M -
Furthest horizontal reach of Dictator's jump normals
FATonline.png

Command Normals

3HP
Psycho Axe
3HP
SFV M.Bison 3HP.png
Startup Active Recovery Hit
18 3 20(25) 6
Damage Stun Attack Block
80 150 H 1
  • Crush Counter: Stagger, 15 Adv, +120 V-Gauge.
  • Confirm windows:
    • V-Trigger: 18/*17
    • Notes: *VT2 Command Grab
  • Cancel options: vt1 vt2
5 extra recovery frames (25) on whiff
Cancelable into V-Trigger 2 command grab
Juggle Limit: 5
Everything I press is +1
FATonline.png

Target Combos

8MP > 8MP
Hell Attack
8MP > 8MP
SFV M.Bison 8MP 8MP.png
Startup Active Recovery Hit
7+5 4 - -
Damage Stun Attack Block
50*63 (113) 100*45 (145) M -
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 2 / 1 / 1
FATonline.png
5MP > 3HP
Shadow Axe
5MP > 3HP
SFV M.Bison 5MP 3HP.png
Startup Active Recovery Hit
7+14 3 20 2
Damage Stun Attack Block
60*45 (105) 100*108 (208) H*H -8
  • Crush Counter: Stagger, 15 Adv, +120 V-Gauge.
  • Confirm windows:
    • Target Combos: 14
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Cancelable into V-Skill 2 follow-up on HIT only
Not cancelable into Psycho Charge (Command Grab)
FATonline.png
5MP > 3HP > MPMK (VS2)
Shadow Pressure
5MP > 3HP > MPMK (VS2)
Startup Active Recovery Hit
7+14+21 4(15)4 34 KD
Damage Stun Attack Block
60*45*24*32 (161) 100*108*0*80 (288) H*H -8
  • Knockdown: 73 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
Only possible on hit
Not cancelable in any way
Puts opponents into a limited juggle state
Juggle Limit / Increase / Start: 10 / 0 / 2
FATonline.png

Throws

LPLK
Psycho Impact
Throw
LPLK
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 170 T -
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 20 Back Rise Adv.
FATonline.png
4LPLK
Psycho Fall
Back Throw
4LPLK
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
FATonline.png

Special Moves

46LP
LP Psycho Blast
46LP
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
12 10 19 KD
Damage Stun Attack Block
70 100 H -2
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su vt1
Projectile hitbox
Horizontal range: 1.58
Takes 40 frames to charge
Launches opponent a free juggle state on hit (limited juggle state if used mid-juggle)
Juggle Limit / Increase / Start: 2 / 1 / 0
FATonline.png
VT1 Startup Active Recovery Hit
11 14 13 KD
Damage Stun Attack Block
100 100 H 1
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: su
Can be canceled into any other V-Trigger enhanced Special move on Hit and Block
Horizontal range: 1.75
Takes 40 frames to charge
Projectile hitbox
Launches opponent a free juggle state on hit (limited juggle state if used mid-juggle)
Juggle Limit / Increase / Start: 2 / 1 / 0
46MP
MP Psycho Blast
46MP
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
15 10 18 KD
Damage Stun Attack Block
70 100 H -1
  • Knockdown: 86 KD Adv, 27 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su vt1
Projectile hitbox
Horizontal range: 1.64
Takes 40 frames to charge
Launches opponent a free juggle state on hit (limited juggle state if used mid-juggle)
Juggle Limit / Increase / Start: 2 / 1 / 0
FATonline.png
VT1 Startup Active Recovery Hit
11 14 13 KD
Damage Stun Attack Block
100 100 H 1
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: su
Can be canceled into any other V-Trigger enhanced Special move on Hit and Block
Horizontal range: 1.75
Takes 40 frames to charge
Projectile hitbox
Launches opponent a free juggle state on hit (limited juggle state if used mid-juggle)
Juggle Limit / Increase / Start: 2 / 1 / 0
46HP
HP Psycho Blast
46HP
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
19 10 14 KD
Damage Stun Attack Block
70 100 H 2
  • Knockdown: 90 KD Adv, 31 Quick Rise Adv, 36 Back Rise Adv.
  • Cancel options: su vt1
Projectile hitbox
Horizontal range: 1.70
Takes 40 frames to charge
Launches opponent a free juggle state on hit (limited juggle state if used mid-juggle)
Juggle Limit / Increase / Start: 2 / 1 / 0
FATonline.png
VT1 Startup Active Recovery Hit
11 14 13 KD
Damage Stun Attack Block
100 100 H 1
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Cancel options: su
Can be canceled into any other V-Trigger enhanced Special move on Hit and Block
Horizontal range: 1.75
Takes 40 frames to charge
Projectile hitbox
Launches opponent a free juggle state on hit (limited juggle state if used mid-juggle)
Juggle Limit / Increase / Start: 2 / 1 / 0
46PP
EX Psycho Blast
46PP
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
15 - 23 KD
Damage Stun Attack Block
100 150 H 6
  • Knockdown: 114 KD Adv, 55 Quick Rise Adv, 60 Back Rise Adv.
  • Cancel options: vt1
Hits once but has two projectile durability points
Projectile Speed: 0.037
Takes 40 frames to charge
Launches opponent into a limited juggle state
Projectile lasts until off screen
Juggle Limit / Increase / Start: 7 / 4 / 2
FATonline.png
VT1 Startup Active Recovery Hit
14 - 22 KD
Damage Stun Attack Block
120 150 H 7
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
Hits once but has two projectile durability points
Projectile Speed: 0.037
Takes 40 frames to charge
Launches opponent into a limited juggle state
Projectile lasts until off screen
Juggle Limit / Increase / Start: 7 / 7 / 5
46LK
LK Double Knee Press
46LK
SFV M.Bison 46LK.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
11 2(1)3 19 2
Damage Stun Attack Block
40*40 50*100 H -4
  • Cancel options: su vt1
Airborne on frames 13-16
Takes 40 frames to charge
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
13 2(1)3 19 2
Damage Stun Attack Block
40*50 (90) 50*100 (150) H -4
  • Cancel options: su
Fully invincible on frames 6-9
Airborne on frames 9-18
Takes 40 frames to charge
Can be canceled into any other V-Trigger enhanced Special move on Hit and Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*1 / 1*1
46MK
MK Double Knee Press
46MK
SFV M.Bison 46MK.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
14 2(1)3 20 2
Damage Stun Attack Block
40*50 50*100 H -3
  • Cancel options: su vt1
Airborne on frames 16-19
Takes 40 frames to charge
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
15 2(1)3 20 2
Damage Stun Attack Block
50*50 (100) 50*100 (150) H -3
  • Cancel options: su
Fully invincible on frames 6-11
Airborne on frames 9-20
Takes 40 frames to charge
Can be canceled into any other V-Trigger enhanced Special move on Hit and Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*1 / 1*1
46HK
HK Double Knee Press
46HK
SFV M.Bison 46HK.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
19 2(2)3 21 2
Damage Stun Attack Block
50*50 50*100 H -2
  • Cancel options: su vt1
Airborne on frames 21-25
Takes 40 frames to charge
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
19 2(1)3 22 2
Damage Stun Attack Block
60*50 (110) 50*100 (150) H -2
  • Cancel options: su
Fully invincible on frames 6-13
Airborne on frames 13-24
Takes 40 frames to charge
Can be canceled into any other V-Trigger enhanced Special move on Hit and Block
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1*5 / 1*1 / 1*1
46KK
EX Double Knee Press
46KK
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
12 6 17 KD
Damage Stun Attack Block
70*25*25*30 (150) 0*0*0*200 H 1
  • Knockdown: 25 KD Adv, 25 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: vt1
Airborne on frames 14-16
Takes 40 frames to charge
Hard knockdown on full animation
Juggle Limit: 7
FATonline.png
VT1 Startup Active Recovery Hit
13 2(1)4 15 KD
Damage Stun Attack Block
70*20*20*50 (160) 0*0*0*200 H 3
  • Knockdown: 25 KD Adv, 25 Quick Rise Adv, 25 Back Rise Adv.
Fully invincible on frames 4-12
Airborne on frames 6-16
Takes 40 frames to charge
Can be canceled into any other V-Trigger enhanced EX Special Move on block
Hard knockdown on full animation
Juggle Limit: 8
28LK
LK Head Press
28LK
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
23 27 7 -
Damage Stun Attack Block
100 200 M -
  • Cancel options: su
Hits Overhead
Airborne on frame 8
Cancelable into Devil's Reverse on frame 14
Takes 30 frames to charge
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
38 10 25 KD
Damage Stun Attack Block
120 200 M 1
  • Knockdown: 32 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su
Hits Overhead
Can cancel the landing recovery into other V-Trigger enhanced special on block or whiff
Airborne on frame 8
Requires 30 frames of charge
Hard knockdown on hit
KDA changes depending on distances traveled (+1 midscreen, +2 fullscreen)
Frame advantage on block changes based on distance traveled (+1 oB worst, +3 oB best)
28MK
MK Head Press
28MK
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
23 27 7 -
Damage Stun Attack Block
100 200 M -
  • Cancel options: su
Hits Overhead
Airborne on frame 8
Cancelable into Devil's Reverse on frame 14
Takes 30 frames to charge
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
38 10 25 KD
Damage Stun Attack Block
120 200 M 1
  • Knockdown: 32 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su
Hits Overhead
Can cancel the landing recovery into other V-Trigger enhanced special on block or whiff
Airborne on frame 8
Requires 30 frames of charge
Hard knockdown on hit
KDA changes depending on distances traveled (+1 midscreen, +2 fullscreen)
Frame advantage on block changes based on distance traveled (+1 oB worst, +3 oB best)
28HK
HK Head Press
28HK
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
23 27 7 -
Damage Stun Attack Block
100 200 M -
  • Cancel options: su
Hits Overhead
Airborne on frame 8
Cancelable into Devil's Reverse on frame 14
Takes 30 frames to charge
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
38 10 25 KD
Damage Stun Attack Block
120 200 M 1
  • Knockdown: 32 KD Adv, 32 Quick Rise Adv, 32 Back Rise Adv.
  • Cancel options: su
Hits Overhead
Can cancel the landing recovery into other V-Trigger enhanced special on block or whiff
Airborne on frame 8
Requires 30 frames of charge
Hard knockdown on hit
KDA changes depending on distances traveled (+1 midscreen, +2 fullscreen)
Frame advantage on block changes based on distance traveled (+1 oB worst, +3 oB best)
28KK
EX Head Press
28KK
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
17 19(39)1 16 KD
Damage Stun Attack Block
60*100 / 120 (air) 0*200 M -
  • Knockdown: 25 KD Adv, 25 Quick Rise Adv, 25 Back Rise Adv.
Hits Overhead
Can hit behind cross-up (behind Dictator)
Projectile invincible until stomp connects
Airborne on frame 6
Cancelable into Devil's Reverse on frame 9
Requires 30 frames of charge
Hard knockdown on hit
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
35 12 21 KD
Damage Stun Attack Block
10*70*100 (180) 0*0*200 M -2
  • Knockdown: 16 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
Hits Overhead
Can hit OTG
Can hit cross-up (behind Dictator)
Fully invincible from frames 1-25
Can cancel the landing recovery into other V-Trigger enhanced EX specials on block or whiff
Requires 30 frames of charge
Hard knockdown on hit
-3 oB vs taller characters (-4 oB vs Abigail)
Incurs 1f of no-move state after block recovery; you cannot jump, dash or walk during this, making it -3 on block against command grabs unless a throw-invincible move is performed
P after head press
Somersault Skull Diver
P after head press
Startup Active Recovery Hit
5 10 4 11(16)
Damage Stun Attack Block
70 100 M 3(8)
  • Cancel options: su
Hits Overhead
Can be used at earliest 8 frames after connecting a Head Press
Frame Advantage oH/oB depends on height
Not usable during V-Trigger Head Press
Puts airborne opponents into a limited juggle state on hit
Juggle Limit / Increase / Start: 1 / 1 / 2
FATonline.png
P before head press
Devil Reverse
P before head press
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
15 22 7 KD
Damage Stun Attack Block
70 100 M 2(6)
  • Cancel options: su
Hits Overhead
Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
32 22 7 KD
Damage Stun Attack Block
100 100 M 8
  • Knockdown: 100 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
  • Cancel options: su
Hits Overhead
Completely invincible while teleporting on frames 4-24
PP before head press
EX Devil Reverse
PP before head press
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
26 12 10 KD
Damage Stun Attack Block
70*70 100*100 M 7(11)
Hits Overhead
Completely invincible on frames 1-16
Puts opponent into a juggle state
Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 3*3 / 1*1 / 1*1
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VT1 Startup Active Recovery Hit
40 24 10 KD
Damage Stun Attack Block
80*80 (160) 100*100 (200) M 13
  • Knockdown: 107 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
Hits Overhead
After activation, warps to other side of opponent on frame 13, with frames 14-29 fully invincible
214LP
LP Psycho Inferno
214LP
SFV M.Bison 214LP.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
14 11 32 KD
Damage Stun Attack Block
25*25*30 (80) 40*40*70 (150) H -12
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vt1
3-hit Projectile hitbox wall in front of Dictator
Crouching hurtbox on frames 5-11 and 32-42
No head hurtbox on frames 12-31
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 1 / 0*0*7 / 1
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VT1 Startup Active Recovery Hit
14 15 23 KD
Damage Stun Attack Block
30x3*10 (100) 35x3*45 (150) H -5
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su
4-hit Projectile hitbox wall in front of Dictator
Can be canceled into any other V-Trigger enhanced special on Hit / Block / Whiff
Crouching hurtbox on frames 4-13 and 41-47
No head hurtbox on frames 14-40
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 4*4*4*4 / 1*1*1*4 / 1
214MP
MP Psycho Inferno
214MP
SFV M.Bison 214MP.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
16 13 30 KD
Damage Stun Attack Block
25x3*15 (90) 35x3*45 (150) H -11
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: su vt1
4-hit Projectile hitbox wall in front of Dictator
Crouching hurtbox on frames 6-15 and 37-47
No head hurtbox on frames 16-36
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 1 / 0*0*5 / 1
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VT1 Startup Active Recovery Hit
14 15 23 KD
Damage Stun Attack Block
30x3*10 (100) 35x3*45 (150) H -5
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su
4-hit Projectile hitbox wall in front of Dictator
Can be canceled into any other V-Trigger enhanced special on Hit / Block / Whiff
Crouching hurtbox on frames 4-13 and 41-47
No head hurtbox on frames 14-40
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 4*4*4*4 / 1*1*1*4 / 1
214HP
HP Psycho Inferno
214HP
SFV M.Bison 214HP.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
18 15 31 KD
Damage Stun Attack Block
20x5 (100) 30x5 (150) H -10
  • Knockdown: 104 KD Adv, 45 Quick Rise Adv, 50 Back Rise Adv.
  • Cancel options: su vt1
5-hit Projectile hitbox wall in front of Dictator
Crouching hurtbox on frames 5-16 and 43-52
No head hurtbox on frames 17-42
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 1 / 0*0*2 / 1
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VT1 Startup Active Recovery Hit
14 15 23 KD
Damage Stun Attack Block
30x3*10 (100) 35x3*45 (150) H -5
  • Knockdown: 108 KD Adv, 49 Quick Rise Adv, 54 Back Rise Adv.
  • Cancel options: su
4-hit Projectile hitbox wall in front of Dictator
Can be canceled into any other V-Trigger enhanced special on Hit / Block / Whiff
Crouching hurtbox on frames 4-13 and 41-47
No head hurtbox on frames 14-40
Puts opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 4*4*4*4 / 1*1*1*4 / 1
214PP
EX Psycho Inferno
214PP
SFV M.Bison 214PP.png
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
15 17 23 KD
Damage Stun Attack Block
20x4*40 (120) 20x4*70 (150) H -1
  • Knockdown: 110 KD Adv, 51 Quick Rise Adv, 56 Back Rise Adv.
  • Cancel options: vt1
Four separate 5-hit projectile hitboxes surround Dictator
Crouching hurtbox on frames 5-17 and 41-50
No head hurtbox on frames 18-40
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 4 / 0*0*0*0*5 / 1
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VT1 Startup Active Recovery Hit
15 27 20 KD
Damage Stun Attack Block
25x4*60 (160) 20x4*70 (150) H 4
  • Knockdown: 120 KD Adv, 61 Quick Rise Adv, 66 Back Rise Adv.
Can be canceled into any other V-Trigger enhanced EX special on Hit / Block / Whiff
Four separate 5-hit projectile hitboxes surround Dictator
Crouching hurtbox on frames 5-13 of startup
No head hurtbox on frames 18-40
Launches opponent into a limited juggle state on hit
Juggle Limit / Increase / Start: 6*7*8*8*9 / 0*0*0*0*2 / 1
66
Forward Dash
66
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
- - 22 -
Damage Stun Attack Block
- - - -
Frames 8-10 fully invincible; Frames 11-14 strike and projectile invincible
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VT1 Startup Active Recovery Hit
- - 22 -
Damage Stun Attack Block
- - - -
Frames 6-13 fully invincible; Frames 14-18 strike and projectile invincible
No collision boxes on frames 8-13 (allows dashing through opponent)

Critical Art

236236P
Ultimate Psycho Crusher
236236P
Normal
V-Trigger 1
Normal Startup Active Recovery Hit
6 15 44+19 KD
Damage Stun Attack Block
30*10x4*270 (340) 0 H -40
  • Knockdown: 27 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Hard Knockdown
Projectile hitboxes
Can be done grounded or in the air
Fully invincible on frames 1-20
Not actually airborne at all if done on the ground
If used in the air this has 15 grounded recovery frames on landing
Juggle Limit: 98
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VT1 Startup Active Recovery Hit
6 15 44+19 KD
Damage Stun Attack Block
340 0 H -40
  • Knockdown: 27 KD Adv, 27 Quick Rise Adv, 27 Back Rise Adv.
Hard Knockdown
Projectile hitboxes
Can be done grounded or in the air
Fully invincible on frames 1-20
Not actually airborne at all if done on the ground
If used in the air, this has 15 grounded recovery frames on landing

Taunts

5PPPKKK
Taunt
5PPPKKK
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1)
Psycho Reflect
MPMK (VS1)
Startup Active Recovery Hit
6 7(9) 28 -
Damage Stun Attack Block
- - - -
Absorbs 1 hit during active frames (Projectile: 7F ** Strike: 9F)
Cannot absorb low hitting attacks or multi-hitting moves
Recovery frames listed is if the V-Skill whiffs (reduces the remaining active + recovery frames by 10 on a successful V-Skill absorption)
Can cancel a successful projectile absorb during recovery frames into the Psycho Reflect (Release) by pressing the V-Skill button again
Builds 50 V-Gauge (1/6th V-Bar) on projectile absorb
Counter-hit state for the whole duration
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MPMK (VS1) (release)
Psycho Reflect (release)
MPMK (VS1) (release)
Startup Active Recovery Hit
16 - 21 KD
Damage Stun Attack Block
40*40 50*50 H 13
  • Knockdown: 109 KD Adv, 50 Quick Rise Adv, 55 Back Rise Adv.
2-hit projectile
Projectile Speed: 0.2
Launches opponent on hit into a limited juggle state
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 6*6 / 0*1 / 0*0 (Juggle Start: 3*3 on airborne opponents)
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MPMK (VS1) (parry)
Psycho Reflect (parry)
MPMK (VS1) (parry)
Startup Active Recovery Hit
11(3) 5 25(17) KD
Damage Stun Attack Block
100 150 H 2
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
Strike and Throw invincible during start-up of the retaliation attack
Freezes opponent after absorbing an attack for first 6F of start-up (overall start-up on the retaliating attack is effectively 6F faster start-up)
The start-up of the retaliation attack can vary between 3~11F factoring in the freeze frames and depending on how early / late into V-Skill the attack was absorbed (faster startup the later into V-Skill the attack is absorbed)
Has 8 less recovery frames (17F) on block
Builds 60/30 V-Gauge on Hit/Block
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V-Skill 2

MPMK (VS2)
Hell's Warp
MPMK (VS2)
Startup Active Recovery Hit
43 4 18(20) KD
Damage Stun Attack Block
70 100 H 1
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
Fully invincible on frames 21-31
Dictator is vulnerable after re-appearing on frames 32-42 (11F) before the attack is active
Teleports to the other side of the opponent with a psycho knee attack
4 active frames makes this a potential oki tool to cover both wake-ups
Launches opponent on hit into a limited juggle state (free juggle if this is used after a Crush Counter)
V-Gauge on Hit / Block: 80 / 40
Juggle Limit / Increase / Start: 10 / 0 / 1
Of course it's +1 on block (What did you expect? It's Dictator)
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V-Trigger 1

HPHK (VT1)
Psycho Power
HPHK (VT1)
Startup Active Recovery Hit
1 - 10 -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 1500 frames (25 seconds)
Forward dash and specials gain new or improved properties
Gives the ability to cancel specials into other specials, with the exception of ex to normal specials
Canceling into an EX special spends 200 V-Timer (13.3% of V-Timer) and regular specials spends 700 V-Timer (46.6% of V-Timer)
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V-Trigger 2

HPHK (VT2)
Psycho Nightmare
HPHK (VT2)
Startup Active Recovery Hit
1 - 10 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Gives access to new moves (Psycho Crusher / Psycho Charge / Psycho Judgement) for the duration of V-Trigger 2
Cannot cancel into this V-Trigger 2 activation from specials like you can with V-Trigger 1 activation
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HPHK
Psycho Crusher
HPHK
Startup Active Recovery Hit
14 17 7+19 KD
Damage Stun Attack Block
100 100 H -8(-11)
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su
Projectile invincible during active frames (frames 14-30)
Strike hitbox with 2-hits (second one hits opponents behind Dictator) and also a projectile hitbox that nullifies 2 hits of projectiles
Can only cancel into super on the 1st hit
Can hit cross-up
-8 on block when used up close but -11 on block if the first hit only hits up close (such as in the corner)
2nd hit (the hitbox behind Dictator) is less advantageous on block if hit in later active frames than the hitbox in front of Dictator
Pulls Dictator's hurtbox back during startup on frames 4-12
KDA shown is if Psycho Crusher hits on its first active frame (KDA varies depending on how late into the active frames Psycho Crusher hits and if it hits with the in-front / behind hitbox)
Spends 1500 V-Timer (50% V-Timer)
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63214K
Psycho Charge
63214K
Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
100 100 T -
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 24 Back Rise Adv.
Command grab that infuses the opponent with a Psycho Bomb that runs on a timer but can also be manually detonated by inputting Psycho Judgement (HCB+K again)
The bomb effect fades away if Dictator is hit by the opponent while the bomb is still ticking
The bomb has a strike hitbox and armor break properties
Can be canceled into from special cancelable moves (with the exception of df+HP which can also cancel into this)
The grab has a bit more range when canceled into
Spends 750 V-Timer (25% V-Timer) on startup and on hit another 750 V-Timer is spent again (total of 50% V-Timer)
FATonline.png
63214K (bomb)
Psycho Judgement
63214K (bomb)
Startup Active Recovery Hit
15 12 22 KD
Damage Stun Attack Block
70 90 H 14
  • Knockdown: 126 KD Adv, 67 Quick Rise Adv, 72 Back Rise Adv.
Bomb self-detonates after 344 frames (~5.7 seconds) if Dictator does not detonate it himself
Strike hitbox
The bomb itself has armor break property
Can still activate the detonation even if the V-Trigger has run out (as long as the bomb has already been planted)
Counter hit frames during startup of this detonation
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V-Shift

5MKHP
V-Shift
5MKHP
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.23 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Psycho Fist
5MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6PPP
Psycho Burst
6PPP
Startup Active Recovery Hit
17 2 23(31) KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
Strike and Projectile invincible on frames 1-30
8 extra recovery frames (31) on hit
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